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Player Features and Ideas Discussion

 
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How to bring old character creation back!

First post
Author
ZynnLee Akkori
Perkone
Caldari State
#1 - 2011-10-09 01:11:49 UTC
The biggest complaint about the old system.... pretty much the only gripe.... is that new players didn't understand enough about the game to make that sort of big decision. They didn't know if they would like this or that allocation of skills and location until at least a couple weeks playing. Fine, here are a couple ways to address that and still let us have the much more immersive entry to the game.

1. Give us a single free partial skillpoint re-allocation before we reach 2 million skill points.
By the time we get to about 2 million skill points, most people will have a better idea of whats going on in game, and can make a slightly better estimate of where they would have fun in game. At or before 2m SP, the player is permitted to re-allocate the SP they have received during training but after character creation. If we start with 900k or so, this would let the player re-assign just over 1m SP into something they believe they will like better.

2. For those who may not even like the race they chose, it gets a little more unrealistic. Each player character, upon creation, is not linked to any certain background, and cannot join a player corp. They get their normal allocation of SP based on their racial choices. At or before 2m SP, they can choose to abandon that choice and are permitted a single re-creation of the characters racial history. This means their initial SP allocation would change, and they would be able to re-assign the remaining ones as they see fit. They can choose an early opt-out of this opportunity, thereby accepting their initial character choices, and opening them to the full game choices like joining a player corp.

Lore-wise for either option, it could be said that their clone integrity (aren't we immortal? So the character already existed, right?) may have been compromised slightly, leading to a quasi-schizophrenic episode that was identified early and resolved. Long storage also degraded their knowledge base (which is why an immortal person doesn't know jack when waking up).

I wold love to see the old stories and differences come back. The way it is now is really boring. And unbalanced when too many people make a certain race based on that race's spatial closeness to a trade hub....
1-Up Mushroom
Doomheim
#2 - 2011-10-09 02:00:55 UTC  |  Edited by: 1-Up Mushroom
This would be quite cool for new players actually and help them decide what they want to do.

Another thing might to just give 2m "Liquid" SP for say like 15d or so, with that they can instantly assign or retract to and from any skill for 15d to allow them to try everything out. Then after the 15d they have to choose where to permanently put that 2m and they would go on training as normal. But that might be abused my suicide gankers and farmers and stuff so probably won't happen
5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!
Cpt Greagor
Liquid Relief
#3 - 2011-10-09 02:11:08 UTC
I think this is a really good idea to allow characters a better chance to experiment and see what they like early on and not have to deal with, what is seemingly a punishment, of training something they aren't going to use (early on at least).

And as for the 2 million liquid SP...I don't see that going well in any way.
Remember, there are no new characters, only new alts.

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Lili Lu
#4 - 2011-10-09 14:43:59 UTC
Actually, the character creation mechanism has gone through multiple changes. I'm having trouble understanding your op in relation to the thread title. If you are simply referring to the immediately prior mechanism it misses a lot of eve history.

Sorry to disagree with your wishes in the OP. This game has been about choices and patience. When i started in '06 it was what made it unique and refreshing. I stayed with it and just got another account to explore a path my first character was not taking but had "wasted" some sp learning that. The game should stay about patience and careful deliberation with sp investment.

Already many things have changed in the direction of instant gratification and lack of consequences. You get a good amount of sp to start with and considering the sped up accumulation. When I started it was something like 5k or some horrific low amount of sp to start with (I honestly can't remember). Each progression in available ship meant something, each tier of frig or cruiser. Hell I was elated to mine mins for and skill over months into a . . prophesy of all things.

Race and bloodline no longer mean anything it seems. While I would not want the unfairness and overpopluation of 3 charisma achura to come back, it would be nice if there were some racial differences. The learning skills were done away with. I think this was a mistake. Again it weakened the investment aspect of character creation.

The health of the game is best served by people who invest time and though and love it. Not by greed on the part of players in wanting cake from the getgo. Just as it is not served by CCP greed in considering a change to P2W.
Ruby Hotrod
Doomheim
#5 - 2011-10-09 14:45:43 UTC
Can we have a health bar?
Cunane Jeran
#6 - 2011-10-09 15:09:02 UTC
With the new player tutorials and career agents, I disagree. They do an excellent job of not only helping a new player see the various careers and options as well as the basics of each race (missiles shields etc.) Not only that the skills and ships they do give as rewards are great and targeted.

Not to mention with the learning skills gone there is none of that boring learning skills training where a new player is gaining nothing new (great for the long run mind) or that feel of progressing.

So overall I'm afraid I disagree with the OP. The current system is great, and gets the job done, the main improvements won't come from CCP added more SP what have you but those nice folks in the newbie corps answering questions and prodding new players in the right direction.


Smoking Blunts
ZC Omega
#7 - 2011-10-09 17:16:40 UTC
nah, back to the old system, 80k sp's to start, learning skills and 1 maybe 2 starter missions. back to teh good old days, people have it too easy these days

OMG when can i get a pic here

Mr Epeen
It's All About Me
#8 - 2011-10-09 19:01:20 UTC
I'd like to see character creation skillpoint allocation cut back even more than it is now.

Zero skills at first log in And some token amount to allocate. Maybe 50k of so.

I like looking at my Eveboard and seeing all gold. I don't like seeing all gold and mining at 1 or all gold and hybrid at 3 depending on the character development. Petty, I know, but it's what I like.

As for race, who cares. There's no difference anymore. For RP purpose make a little more in depth back story available in the CC so you know a little about what you pick besides Gallente are a true democracy.

Mr Epeen Cool
Deviana Sevidon
Jades Falcon Guards
#9 - 2011-10-09 19:22:24 UTC  |  Edited by: Deviana Sevidon
Back in the day, before I created my character I searched a lot in the background stories, the forums and the old item database:

My thoughts went somewhere like:

Caldari: Corporate culture, missiles, - seems okay but I would rather see some guns
Minmatar: Ex-slaves, pirates, projectile guns, - a bit primitive
Amarr: Religious fanactics with lasers - okay they have lasers but still...
Gallente: Democracy, drones and ralguns - Railguns sound cool, drones probably also nice.

Yes. I knew very little and based my choice on what appealed to me during character creation.

My recommendation is to leave the creation unchanged, people can select whatever race they want based on the info during the character creation and at the beginning it is still very easy to train another race weapons and ships if it the initial choice is really not what they wanted.

....as if 10,058 Goon voices cried out and were suddenly silenced.

schurem
Anarchy Inc.
#10 - 2011-10-09 21:59:31 UTC
Way back when i chose purely on the merits of the little backstory blurb. Now i'm fotm-imune because i can fly every noncapital ship in the game except caldari battleships.

**** i dont even remember what the tutorials were like. I do remember the first time i witnessed corp theft. The first time i got ganked. My first fleet fight. Setting the alarm clock to witness a station egg being laid in nullsec.

" I've seen things you people wouldnt believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain... Time to die."

.... You can't take the skies from me.

Vyl Vit
#11 - 2011-10-10 00:17:02 UTC
Ruby Hotrod wrote:
Can we have a health bar?

You've been sipping from the licorice bowl again.

Paradise is like where you are right now, only much, much better.

Spr09
Reign of Steel
Brave Collective
#12 - 2011-10-10 00:52:14 UTC
1-Up Mushroom wrote:
This would be quite cool for new players actually and help them decide what they want to do.

Another thing might to just give 2m "Liquid" SP for say like 15d or so, with that they can instantly assign or retract to and from any skill for 15d to allow them to try everything out. Then after the 15d they have to choose where to permanently put that 2m and they would go on training as normal. But that might be abused my suicide gankers and farmers and stuff so probably won't happen

easy, make all of the skills for t2 ships/equipment have the "cannot be trained on trial accounts" parameter
ZynnLee Akkori
Perkone
Caldari State
#13 - 2011-10-10 04:29:28 UTC
Nonononono, dont slow or reduce skill points. If anything, we need to make it about 25% faster to get the level 5 skills! But thats a whole other topic (cant get into fun stuff untill 10m+ SP, and dont we play to have fun? Not everyone has fun at sub 10m SP)

I admit to not being a roleplayer. I left that behind with P&P rpg games, heh. But I did like the sense of identity you got in the circa 2008 character creation. It's all too homogenized now. Make our choices mean something! And this is what my original 2 idea's was about. Let us develop an affinity with a faction via our choices, but allow us to correct early mistakes in SP allocation.
pussnheels
Viziam
#14 - 2011-10-10 08:09:18 UTC
As far i know the system was changed to have a more evenly spread of races , instead of the majority caldari /civri( sp)

So changing it back you probably will create the same problem again as before

ooh and btw since the removal of learning skill you already learning much faster than even with the old system of double skillpoints till you hit the 1.6 mil sp
And no there should be no reduction in learning time if you training a skill to lvl5

Patience is a virtue and the satisfaction so much greater when you hear those magic words ' skill training completed '

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

CCP Spitfire
C C P
C C P Alliance
#15 - 2011-10-10 10:28:32 UTC
Moved from "EVE General Discussion".

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