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FCON - Hard Rock Mining - Industrial Soldiers

Author
toxicvega
Federal Defense Union
Gallente Federation
#1 - 2012-06-20 20:19:56 UTC  |  Edited by: toxicvega
"Don't always follow a set path, make your own path and leave a trail."


Hard Rock Mining Co. are a member of the Fidelas Constans Alliance. Hard Rock Mining Co. are a growing force in the alliance…so what are you waiting for?


Hard Rock Mining Co. is a group of hardened industrial soldiers. We convert the barren, far-flung rocks and resources of New Eden into tools of war. We then use these tools to blast our enemies to bits and pieces as they realize they’re in for a Hard Rock life.

What we look for in recruits:
-Teamspeak 3 & working microphone (Not optional. Seriously.)
-Able to fly and appropriately fit a Drake, Hurricane, or Tier 3 battlecruiser for PVP with at least 10m skillpoints in appropriate combat skills
-Active and dedicated with a constructive attitude
-Include a full API with your application

What we can provide:
-Veteran leadership
-Logistics solutions
-Orca and Rorqual support for mining
-PvP (everything from small gangs to large fleets; roams, home defense, and CTAs)
-0.0 home with stations, POS’s, ratting, planets, belts, etc.
-We can build anything.


If you are interested in joining us, join the HARM Recruitment channel (HARM Recruitment).

To find out more about HARM; visit us online www.hardrockmining.info
toxicvega
Federal Defense Union
Gallente Federation
#2 - 2012-06-21 16:13:43 UTC
Still interviewing possible PVP candidates. Keep them coming!!!
toxicvega
Federal Defense Union
Gallente Federation
#3 - 2012-06-22 23:09:14 UTC
Bump for some fun roams and kick ass CTA's
toxicvega
Federal Defense Union
Gallente Federation
#4 - 2012-06-27 17:36:15 UTC
Signature Radius

The signature radius of your ship can be looked up in its information window. At first glance this number, measured in metres, seems to simply give players an impression of how big each ship is. However there’s much more to it than that! The signature radius of a ship influences how much damage it takes from guns and missiles, how easy the ship is to scan out, and how quickly it can be locked.

Imagine trying to throw a sandwich at a Stop sign. Easy way to do it is face on, so you’re throwing it at the front of the sign; hard way would be throwing is side-on where the sign is only a few millimeters across, and the largest target’s probably the post the sign is nailed to.

Now imagine trying to shoot a Tempest battleship. Tall and long, the Tempest should be much easier to hit ‘side on’ than from the front as it has a much larger cross section when viewed sideways (drawing 1 and 2 on diagram below). EVE does not work this way. The game sees all ships as spheres (clue lies in term 'radius'); as far as EVE is concerned your battleship is just a well-armed ball with a 400m radius as is shown on drawing 3 below.

In EVE, it’s preferable to have a small signature radius. A larger ship 'catches' more damage in combat, is easier to scan probe down, are generally slower and less agile, and ships with a smaller signature radius quickly achieve target-locks on larger ships.

It is easy to see by comparing different ships that the signature radius is relative to the ship class. Frigates and interceptors have inherently small signature radius while battleships and capital ships are much larger in comparison.

Base sizes of different ship classes assuming no other factors are affecting their sig. rad.:

Frigates T1: 30-42 meters
Interceptors: 30-36 meters
Assault Frigates: 33-39 meters
Destroyers T1&T2: 75-80 meters
Cruisers T1&T2: 100-160 meters
Battlecruisers T1&T2: 240-300 meters
Battleships: 320-500 meters
Carriers: 2,800-12,400 meters

Base sizes of drones:

Light combat drones: 25m
Medium combat drones: 50m
Heavy combat drones and fighters: 100m

Factors that work to increase signature radius:

Shield Rigs
Shield Extenders
Microwarpdrives (only when turned on)
Being painted with a Target Painter
Inertia Stabilizers

Factors that decrease signature radius:

Training “Shield Rigging” skill - only applicable to Shield Rigs
Training “Interceptors” skill - only applicable to Interceptors
Training "Electronic Attack Ships" skill - only applicable to Hyena EAF
Using Halo implants
Using Skirmish Warfare links

Considering the lists above, we can see that increasing a ship's signature radius is generally easier than decreasing it.
toxicvega
Federal Defense Union
Gallente Federation
#5 - 2012-06-28 21:51:34 UTC
Signature Resolution

All guns in Eve have an ‘area of effect’ similar to that of a shotgun, or an artillery shell. Imagine shooting a tennis ball from 30 feet away with a shotgun – sure, the ball would get blown to pieces, but it would only have been hit by a few of the pieces. Most of the pieces would have spread out a little and missed the tennis ball.

In Eve, it is easy to imagine this being the case with a blaster – after all, they spray out hot plasma and it is intuitive that it could spread. However even artillery shells in Eve have this ‘area of effect’, known as the Signature Resolution. One way to think of this is to think of the artillery shell as an explosive charge. Similar to real life artillery, they don’t simply hit target like a bullet does. They hit then explode. That explosion could be small or large, and on really big guns the explosion is really big.

Signature resolution of different turret sizes:

Small turrets - 40 meters
Medium turrets - 125 meters
Large turrets - 400 meters
Capital - 1000 meters

The Signature Resolution of a gun measures the size of this area of effect in the same way that the Signature Radius measures the size of a ship. The relationship between the two determines how much of the gun’s damage the ship will take (other factors contribute, too, though!).

Our tennis ball example above describes the situation of a “Really Big Gun” shooting a little ship. For example, a 1200mm Artillery Cannon I has a signature resolution of 400m, and a Cormorant destroyer has a Signature Radius of only 90m. Therefore the Cormorant will only be subject to a small portion of the damage that the gun is trying to deliver, as the gun’s total damage will be spread over a circle with a 400m radius, and the destroyer is only 90m in size.

In the picture below, a turret with greater signature resolution is shooting at a Malediction interceptor. Out of 15 shots placed you can see that many will miss the ship. On the other hand a turret with lower signature resolution shooting at a Caracal cruiser will be able to hit it many more times and potentially do more damage.
toxicvega
Federal Defense Union
Gallente Federation
#6 - 2012-06-29 14:58:58 UTC
Bump if you love PVP ! !!!
toxicvega
Federal Defense Union
Gallente Federation
#7 - 2012-07-08 02:57:10 UTC
You may have seen our alliance advertisement during the Alliance Tournament. If not, check it out here.

http://www.youtube.com/watch?v=cdsYTDeenb0




What are you waiting for?
toxicvega
Federal Defense Union
Gallente Federation
#8 - 2012-07-08 21:02:03 UTC
Good amount of applications! Keep them coming
toxicvega
Federal Defense Union
Gallente Federation
#9 - 2012-07-09 17:33:02 UTC
Don't be fooled by the wrapper. Check out our killboard and see first hand what were capable of when bored. lol


Website Link
Brassal
The Pack
#10 - 2012-07-10 02:18:00 UTC
Come join us in 0.0 space. I hear Delve is a hot spot right now.

Plus we have the best candy. Twisted
toxicvega
Federal Defense Union
Gallente Federation
#11 - 2012-07-10 05:32:00 UTC
Break Break FC - Fleet Comms in PVP

When you're out PVPing with other people, being able to communicate effectively is really important. This doesn't necessarily mean being strict on comms - some people will have their own preferences regarding comms discipline - however there are a few simple guidelines which will make your life much easier.


Join HARM Today and learn exactly how to be a valuable asset in any fleet.


Recruitment Channel - HARM Recruitment

Website - http://www.hardrockmining.info


Brassal
The Pack
#12 - 2012-07-11 02:06:39 UTC  |  Edited by: Brassal
Its a beautiful day in the neighborhood.
A beautiful day in the neighborhood.
Would you be mine?
Could you be mine?



And remember we have the best candy.Bear
toxicvega
Federal Defense Union
Gallente Federation
#13 - 2012-07-11 17:53:12 UTC
Not sure about the Mr. Rogers post but yeah ok! lol


You think you got what it takes to live in NULL Sec?

Looking for hard core Industrialists to join the pits of hell and mine your hearts out!

Looking for hard core space ship pilots that likes when things go BOOM!


Brassal
The Pack
#14 - 2012-07-11 23:25:06 UTC
Chub toad, Chub toad
At the door.
Run away quick,
Or you'll run no more.


Come out and join a great bunch of guys.


  • Daily mining
  • Daily killing reds and such
.

We understand that RL comes first, we all just want to have fun playing this internet spaceships game that we have all come to love/hate at times.

And the first person to tell me were the saying at the top of this messages is from will get 50 mill.



Brassal
The Pack
#15 - 2012-07-13 22:09:53 UTC
The 50 Mill is still on the table. Blink
toxicvega
Federal Defense Union
Gallente Federation
#16 - 2012-07-17 02:06:55 UTC
It's true that we don't know what we've got until we lose it, but it's also true that we don't know what we've been missing until it arrives.
toxicvega
Federal Defense Union
Gallente Federation
#17 - 2012-07-25 14:59:55 UTC
Are you tired of your hard earned Isk being wasted each time your ship goes down in a fiery of flames and then getting a pod express off in to some crazy region cause you forgot to update your clone?

Come chat with a HARM member today and stop being a victim of EVE's hi-sec craziness.


Visit us in-game chat


HARM Recruitment

or online

http://www.hardrockmining.info

Brassal
The Pack
#18 - 2012-07-27 01:39:55 UTC  |  Edited by: Brassal
Come out and join a great bunch of hard working and fun loving guys.

They will get any job done and do it while laughing at each other. Lol

Come check us out.