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Player Features and Ideas Discussion

 
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Here is some simple and very usefull couple of ideas

Author
Octarius Eskravu
The Racing Mackerels
#1 - 2012-06-10 17:04:07 UTC
Hi all,

Just want to throw out here 2 simple ideas. Being one of them in my opinion a priority, the second one not so much...but i will say it anyway.

How many of you, after the heat of a battle lost, or the sight of a enemy incoming 1 jump from you in your intel channel, makes you quickly dock to reship, undock, and find you have 70% of your modules burned out from a previous fight? A lot i guess...

Well i ALWAYS take a look at my ship fitting before undock, to check if it's the right fit for the task, but there is no way of seeing if the modules are damaged, if i dont ask for a repair quote. Solution: Make those modules that are damaged, have some sort of info on it on the fitting window. When you check the fit, it should be obvious if the modules are damaged or not ( some red like when u undock your ship should work just fine )

Second but not a priority, since almost ALL the reload times are 10 sec and we pretty much are already used to it, but this new shield boosters brought a all new time frame to reload times, my proposal is some graphic animation ( just equal to the cycle animation of active modules but maybe in a different colour ) for the reload time of any module...that way you will know how far you are from getting your guns loaded, or cap injected SBs, without having to be counting the seconds in your head.

That is all, glad i could help hehehe
Sofia Wolf
Ubuntu Inc.
The Fourth District
#2 - 2012-06-10 17:29:59 UTC
+1

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Zalasastra
Royal Amarr Institute
Amarr Empire
#3 - 2012-06-10 20:35:59 UTC
+1

would you also support the addition of damage indicators for mining/laser crystals in the inventory and while docked?
Octarius Eskravu
The Racing Mackerels
#4 - 2012-07-08 17:50:33 UTC
bumpmyself
Corina Jarr
en Welle Shipping Inc.
#5 - 2012-07-08 18:11:41 UTC
1) Yes. Even just something like a little red dot in the corner for a damaged module.

2) I can go without. Up to others if they would want it.
Simi Kusoni
HelloKittyFanclub
#6 - 2012-07-08 18:37:34 UTC
Well, supported, because they are small changes (and the reload timer would be genuinely useful).

But just out of interest, why don't you repair when you dock? Also, the best way to check damage is to right click and hit repair. If it shows a cost, hit repair all and undock.

But yeah, it's still best to just repair and replace ammo every time you dock up.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Balthazar Weston
Ministry of War
Amarr Empire
#7 - 2012-07-09 06:34:40 UTC
+1 and personal bump
Octarius Eskravu
The Racing Mackerels
#8 - 2012-07-09 17:00:12 UTC
Simi Kusoni wrote:
But just out of interest, why don't you repair when you dock? Also, the best way to check damage is to right click and hit repair. If it shows a cost, hit repair all and undock.


Well countless times i warp out in structure just to dock as fast as i can to reship and try to bring pain to my previous aggressers...so yeah it happens a lot of times to me, to undock next day in a completely burned out, armor damaged, ship, when a mate is calling for help, and i have to loose precious time, redocking, repariing, undocking again...its lame...
Kadeyoo
Viziam
Amarr Empire
#9 - 2012-07-10 11:30:25 UTC  |  Edited by: Kadeyoo
Octarius Eskravu wrote:
Hi all,

Just want to throw out here 2 simple ideas. Being one of them in my opinion a priority, the second one not so much...but i will say it anyway.

How many of you, after the heat of a battle lost, or the sight of a enemy incoming 1 jump from you in your intel channel, makes you quickly dock to reship, undock, and find you have 70% of your modules burned out from a previous fight? A lot i guess...

Well i ALWAYS take a look at my ship fitting before undock, to check if it's the right fit for the task, but there is no way of seeing if the modules are damaged, if i dont ask for a repair quote. Solution: Make those modules that are damaged, have some sort of info on it on the fitting window. When you check the fit, it should be obvious if the modules are damaged or not ( some red like when u undock your ship should work just fine )


T-Up; Been there, done that - you said it all. :)

Quote:

Second but not a priority, since almost ALL the reload times are 10 sec and we pretty much are already used to it, but this new shield boosters brought a all new time frame to reload times, my proposal is some graphic animation ( just equal to the cycle animation of active modules but maybe in a different colour ) for the reload time of any module...that way you will know how far you are from getting your guns loaded, or cap injected SBs, without having to be counting the seconds in your head.

That is all, glad i could help hehehe


Let's see:
Scripts: Instant
Laser: Instant
Hybrid: 5s
Ancillary Shield Boosters: 60s
Probe Launchers/Missiles/Projectiles/Cap Boosters: 10s

Well that certainly is not "almost ALL".

But regardless. A yellow activation timer (as opposed to green for active cycling, and red for cycling but manually send into inactive) would be nice. And as you said, for all modules regardless.

T-Up as well.