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Why !!!! CCP Why !!!! Cut it out Already

Author
Dio Chrysostom
The Star Of Marx
#1 - 2012-07-09 07:06:31 UTC
Let me start by saying that I have over 40 million SP which means I can fly both Gallente (Armor Tanks) and Minimitar ( Shield Tanked) at a high level (I.E. Both tank types skills all at 5 and both races BS 5). So I really have no reason to complain about the ASB other than the following reason.

As far as "Ancillary Shield Boosters" go.

Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.


If this does not S*** upon everything that Eve PvP has always been about, then I don't know what would. I was left wondering why CCP would create a mod that would simplify pvp for players so extremely and it dawned on me. CCP is trying to dumb this game down to a point where a 9 year old can just log in throw a mod or 2 on his ship then go Pew Pew blow someone up or at very least not die himself and then go back to watching barney or something while he poo's on himself. Their motives for this you may ask ? well the answer is simple "Profit:" CCP dev's and Gm's get pushed to increase player base by their bosses, like a L*** of the night gets pushed by her P*** to make him money. This cause Dev's and Gm's alike to panic and make such drastic changes to core gameplay mechanics in a desperate attempt to generate new player base.



According to a recent "Dev Blog" i read (Ship Rebalancing) they are planning to make it way easier for newer players to get into the specialty ships that us Veteran players had to lust over for months before we could fly. They propose doing this by removing requirements like cruiser V to be able to fly a command ship. A lot of the changes they have proposed making contradict themselves for instance they may be possibly nerfing the drakes resists in favor of a "Rate of fire" bonus but then they introduce a ridiculously overpowered shield mod like the mentioned ASB.



In the end after I have dug my heels in the ground for years refusing to follow countless buddies that quit eve due to CCP's BS I am left with nothing to do in game anymore other than mine (I will quit eve before I mine), run incursions (Boring) or go Blob in Nullsec (The Politics Are ********) or go role play with FW in lowsec (Filled with Horrible Pilots). HS warfare has been rendered nearly obsolete except for the largest of corps/alliances due to the the price increases and the new mercenary exploit being used as a way to get free wardecs turning HS into a blobfest of its own. Me and many of my friends find CCP has backed us up against a wall with their heavy handed and profit motivated will. Im sure they would justify it as 'We are just trying to stay relevant" but let there be no mistake CCP is doing what
Blizzard did to its loyal fan base in favor of profit. As for me and my money I am gonna stick it out to see if they re-adjust some things by the end of summer if they have not i am gonna take my money somewhere else. Somewhere that respects and relishes diverse PvP at multiple levels and is still years away from selling out for profit (If ever)


Fly Safe Y'all o7

Dio Chrysostom/Euriphedes/SilentAsDeath/Apple Tile White/The Mixtress (Yes I have that many accounts)
Malcanis
Vanishing Point.
The Initiative.
#2 - 2012-07-09 07:09:19 UTC
So a module that's meant to make active tanks better than buffer for small gang/solo pvp is OP because it almost succeeded.


OK.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dio Chrysostom
The Star Of Marx
#3 - 2012-07-09 07:09:51 UTC
I want to keep playing EvE so much, but as it stands with the changes already made and the ones Propsed to be made. I find myself with nothing left to play for.
pussnheels
Viziam
#4 - 2012-07-09 07:12:03 UTC
getting into a specialized ship early doesn't mean you can actually fit or use it properly , if i remember it took me about a month to get into t2 frigates ( assault ships) took me a lot longer before i could fit it properly
so what is the problem ?

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Von Mukesh
Ministry of War
Amarr Empire
#5 - 2012-07-09 07:12:39 UTC
Aren't there severe penalties to the cpu (or is it cap?) to use these new mods?
Von Mukesh
Ministry of War
Amarr Empire
#6 - 2012-07-09 07:13:51 UTC
Plus, not trying to be a troll here, but if they ARE that OP, won't everyone use them, thus nullifying their OP effects?
Dio Chrysostom
The Star Of Marx
#7 - 2012-07-09 07:14:15 UTC
Malcanis wrote:
So a module that's meant to make active tanks better than buffer for small gang/solo pvp is OP because it almost succeeded.


OK.


Better ? how is that fair for armor tankers ? show me a single rep armor setup that can even come close to the rep power of an ASB. And if your counter is that you can put an ASB on an armor ship then they need to add at least 1 more medium slot to every armor ship to "Rebalance" fairly. Im not posting on the forums for the 1st time in 3 years of playing the game because this is my sole opinion. I am doing so because a lot of people I know that fly armor find that its not fair.
MinefieldS
1 Sick Duck Standss on something
#8 - 2012-07-09 07:25:13 UTC
Since Dust 543wharever will be on consoles CCP is dumbing down the game for them, hoping some of them will subscribe.
Simi Kusoni
HelloKittyFanclub
#9 - 2012-07-09 07:46:53 UTC
Dio Chrysostom wrote:
Malcanis wrote:
So a module that's meant to make active tanks better than buffer for small gang/solo pvp is OP because it almost succeeded.


OK.


Better ? how is that fair for armor tankers ? show me a single rep armor setup that can even come close to the rep power of an ASB. And if your counter is that you can put an ASB on an armor ship then they need to add at least 1 more medium slot to every armor ship to "Rebalance" fairly. Im not posting on the forums for the 1st time in 3 years of playing the game because this is my sole opinion. I am doing so because a lot of people I know that fly armor find that its not fair.

Show me a viable ASB set up with as many utility slots as an armor tank.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Pipa Porto
#10 - 2012-07-09 07:54:54 UTC
Dio Chrysostom wrote:

Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.


I don't think you're clear on how Sig Radius works, especially since I think you're MWDing (I don't know of any popular Buffer 100mn AB Proteus fits, but there's always something new).

If you had trouble escaping from a Drake when you had a 300m/s speed advantage in your favor, welp.

Finally, looking at the numbers (from a Drake with Heavies, an X-L ASB, Amp, 2 Invulns, 3 BCUs, and a DC2 [yes, I know it doesn't all actually fit]), he would have been able to tank you with the ASB for around 45s on Charges (call it 60s if he's good at managing, cause there's a little extra tank there), then another maybe 3 cycles (12s) on his cap before his 60s reload.

During that 72s, and the 50s he survives vs your 1k DPS (not long enough to reload), he can do 54,290 Kinetic Damage to your Proteus, assuming your speed does nothing to reduce the damage from scourge furies (it will).

So, I call bull on your Proteus's numbers or will have to call you on bad piloting if you weren't able to hold him down to bash his skull in when you had a speed advantage like that.

EvE: Everyone vs Everyone

-RubyPorto

seany1212
M Y S T
#11 - 2012-07-09 08:17:14 UTC
Pipa Porto wrote:
Dio Chrysostom wrote:

Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.


I don't think you're clear on how Sig Radius works, especially since I think you're MWDing (I don't know of any popular Buffer 100mn AB Proteus fits, but there's always something new).

If you had trouble escaping from a Drake when you had a 300m/s speed advantage in your favor, welp.

Finally, looking at the numbers (from a Drake with Heavies, an X-L ASB, Amp, 2 Invulns, 3 BCUs, and a DC2 [yes, I know it doesn't all actually fit]), he would have been able to tank you with the ASB for around 45s on Charges (call it 60s if he's good at managing, cause there's a little extra tank there), then another maybe 3 cycles (12s) on his cap before his 60s reload.

During that 72s, and the 50s he survives vs your 1k DPS (not long enough to reload), he can do 54,290 Kinetic Damage to your Proteus, assuming your speed does nothing to reduce the damage from scourge furies (it will).

So, I call bull on your Proteus's numbers or will have to call you on bad piloting if you weren't able to hold him down to bash his skull in when you had a speed advantage like that.


Not empty quoting.

It seems like you are the type that expects to buy an expensive ship then destroy everything else with less value, firstly how do you know he was a 4 month old noob? plenty of older players start up random pvp alts and specialise specifically for them so unless you had a conversation with him and he said he was then this is just an assumption. 1k dps proteus are only good when the damage is actually being applied, expecting void to work at anything above 5km suggests you dont know how to fly the proteus coupled with the fact that you wondered why he was hitting you for full damage (he's a drake, he's only really going to be using HML's or HAM's which, last time i checked hits for near full damage on cruisers unless they're AB fit) so all he had to do was sit between 10-24km outside of point and web range and spam missiles, obviously you suggest your proteus goes 1400km/s overloaded but a nano-drake can hit those speeds last time i checked too... Roll
Richard Desturned
Royal Amarr Institute
Amarr Empire
#12 - 2012-07-09 08:20:15 UTC
PvP isn't a wallet game.

npc alts have no opinions worth consideration

Jake Warbird
Republic Military School
Minmatar Republic
#13 - 2012-07-09 08:20:37 UTC
300mil ships die to 10mil erry-*******-day.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#14 - 2012-07-09 08:23:35 UTC
Also I hope you know that command ships are not going to be more accessible simply because of the removal of the Cruiser V requirement. If a new dude decides to train right into a Sleipnir or whatever he's not going to fly it well, and anybody who would find themselves in one would already have Minmatar Cruiser V regardless of the requirement considering that it's a prerequisite for several ships anybody specializing in Minmatar ships would find themselves in /long/ before a Sleipnir.

npc alts have no opinions worth consideration

Spiritkill
Zebra Corp
Goonswarm Federation
#15 - 2012-07-09 08:50:24 UTC
Can i have your stuff?
Mechael
Tribal Liberation Distribution and Retail
#16 - 2012-07-09 08:54:19 UTC  |  Edited by: Mechael
Well, it had the right effect but for entirely the wrong reasons. Battlecruisers SHOULD be the natural counter to cruisers (yes, even T3 cruisers.) However, the fact that this only happened because of one module that is clearly more powerful than the others isn't really a good thing.

Fix the module if indeed it does need fixing, and then nerf T3 to bring them in line with other cruisers (while still keeping their customizeability of course.)

Whether or not you win the game matters not.  It's if you bought it.

Pastachick
Sebiestor Tribe
Minmatar Republic
#17 - 2012-07-09 08:55:16 UTC
Guys I have a more expensive ship that means I should be able to pwn 2 month old newbs easily WTF CCP
Lord Zim
Gallente Federation
#18 - 2012-07-09 09:18:06 UTC
Pipa Porto wrote:
Dio Chrysostom wrote:

Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.


I don't think you're clear on how Sig Radius works, especially since I think you're MWDing (I don't know of any popular Buffer 100mn AB Proteus fits, but there's always something new).

If you had trouble escaping from a Drake when you had a 300m/s speed advantage in your favor, welp.

Finally, looking at the numbers (from a Drake with Heavies, an X-L ASB, Amp, 2 Invulns, 3 BCUs, and a DC2 [yes, I know it doesn't all actually fit]), he would have been able to tank you with the ASB for around 45s on Charges (call it 60s if he's good at managing, cause there's a little extra tank there), then another maybe 3 cycles (12s) on his cap before his 60s reload.

During that 72s, and the 50s he survives vs your 1k DPS (not long enough to reload), he can do 54,290 Kinetic Damage to your Proteus, assuming your speed does nothing to reduce the damage from scourge furies (it will).

So, I call bull on your Proteus's numbers or will have to call you on bad piloting if you weren't able to hold him down to bash his skull in when you had a speed advantage like that.

That's what I call a dumpstering.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tarryn Nightstorm
Hellstar Towing and Recovery
#19 - 2012-07-09 09:20:22 UTC
Pipa Porto wrote:
Dio Chrysostom wrote:

Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.


I don't think you're clear on how Sig Radius works, especially since I think you're MWDing (I don't know of any popular Buffer 100mn AB Proteus fits, but there's always something new).

If you had trouble escaping from a Drake when you had a 300m/s speed advantage in your favor, welp.

Finally, looking at the numbers (from a Drake with Heavies, an X-L ASB, Amp, 2 Invulns, 3 BCUs, and a DC2 [yes, I know it doesn't all actually fit]), he would have been able to tank you with the ASB for around 45s on Charges (call it 60s if he's good at managing, cause there's a little extra tank there), then another maybe 3 cycles (12s) on his cap before his 60s reload.

During that 72s, and the 50s he survives vs your 1k DPS (not long enough to reload), he can do 54,290 Kinetic Damage to your Proteus, assuming your speed does nothing to reduce the damage from scourge furies (it will).

So, I call bull on your Proteus's numbers or will have to call you on bad piloting if you weren't able to hold him down to bash his skull in when you had a speed advantage like that.


^^That.^^

[/thread]

I can haz ur stuffs, OP?

Especially the Proti, I can almost fly one, just a few more weeks to go Blink

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Roime
Mea Culpa.
Shadow Cartel
#20 - 2012-07-09 09:40:02 UTC
Pastachick wrote:
Guys I have a more expensive ship that means I should be able to pwn 2 month old newbs easily WTF CCP


In hisec.

OP, you stink of a wardeccer princess.

.

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