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Fix Ancillary boosters

Author
Cpt Branko
The Scope
Gallente Federation
#61 - 2012-07-08 06:19:32 UTC
That's still not a particularly impressive ship considering the two best ships in it's class, the Bhaalgorn and the Machariel, or even the Vindicator.

Especially in a BS duo, Bhaal and Mach complement each other beautifully, versus a range of targets. A Nightmare just does not compare, since it does not have any "special" abilities unlike the two above, only gank and tank, even without mobility (with your fit) which is really useful to have. It may be great on SISI, but I don't see it doing so well on TQ (well, mother nature provides enough idiots that I expect you would actually kill some with it if you actually do this on TQ).

Adding a new module does not balance ships really, especially a tanking module - having a tank doesn't make a ship go from terrible to great, not even from terrible to good. Passable, on ships which had a weakness in tanking (and slots) department, maybe, but more then passable is expected out of faction battleships.

As for armour tanking, instead of some ancillary armour repairer, a "two-in-one" armour repairer with the fitting requirements slightly below current single reps (and reduce their fitting requirements a lot, and cap use by some) with the restriction that no other repairers can be simultaneously active (to prevent "4 reps" fits) and you've just made armour tanking an option on many ships, without boosting amount tanked (but rather, boosting DPS because you freed a slot and some fitting).

Remove speed penalty from repair amount / repair speed rigs, and there you go.





Taurich Vorsel
#62 - 2012-07-08 06:39:40 UTC  |  Edited by: Taurich Vorsel
Cpt Branko wrote:
That's still not a particularly impressive ship considering the two best ships in it's class, the Bhaalgorn and the Machariel, or even the Vindicator.
[...]
A Nightmare just does not compare, since it does not have any "special" abilities unlike the two above

It's one of the very few ships able to dual ancil with a strong tank, and an injector, and smartbombs, and good dps, and good range
Bhaal, mach, or vindi can't do that, they are excellent ships in their own right but the nightmare at least can do something now, and do it fairly well at that. Other faction ships lack the utility highs, midslots, or damage output to pull this off successfully

Smartbombs are essential on ancil fits, as ECM drone spam is what kills them

Mobility not such an issue either with pulse

Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE!

Fon Revedhort
Monks of War
#63 - 2012-07-08 08:44:19 UTC
Cpt Branko wrote:
Oh hi I'm back again (for a while, anyway).

The new ancilliary boosters seem quite sweet for shield-bonused ships, esp. using crystals/pills. 60 seconds of essentially not receiving damage from a single ship (or even two less ganky ships) is quite damn powerful, and probably enough to make many ships win pointblank even vs slaved buffer-fits. At least, i can see a ancilliary-boosted Cyclone killing a slaved Hurricane (pills might be required, or not).

That said, it again missed the point when it comes to tanking and solo/small gang use. Instead of making active tanking modules take less slots and have less fitting requirements and cap consumption to make them comparable to buffer tanks when it comes to DPS (and speed, regarding armour rigs), they made a improved shield tank fueled directly off cap boosters.

The main problem of active tanks for solo / small gang stuff was not that the amount of tanked vs ehp lost is so low. Even a dual-MAR BC tank which tanks 350 ehp/s or so is not that bad in actual tanking ability, it beats the 3-slot (+3 rig slot) plate fit in survivability when taking less than 800 DPS (comparing two Hurricanes). If all other parameters were equal, I would often opt for an active tank, especially for solo work.

The problem is however very simple, the 3-slot tank takes 3 lowslots, and the dual-MAR takes 5 lowslots and a midslot, and ends up eating more PG and CPU, so you lose two gyrostabs and have to use smaller guns, resulting in a massive DPS loss. It is also equally slow, since trimark rigs have the same penalties as repair rigs. The huge DPS loss just makes it pointless to use the active tank, not the loss in survivability.

Boosting tanking outright is hardly helpful to the solo PVP-er; soloers (and small gangs, where a small gang is 2-5 people at most, not 50 BS) always benefited from DPS and the ability to quickly kill their targets.

The reason is simple, the sooner you can kill the other ship(s), the smaller the chance of the greatest counter to any solo ship appearing - namely, the other guy's gang/blob (or falcon alt), and the easier it is to exploit the mistakes others make, like bad positioning, gang/blob arriving piecemeal, etcetera.

Now off to actually install EVE and shoot someone, enough moaning from an oldtimer :)

Good points.

I LOL seeing people saying solo and small-scale PvP lacks tank. It lacks freaking DPS!

As for for this ancillary retardation, it's pretty clear that all the magic will be gone once everyone and their dog starts using those. Do they really believe a fight of endurance of several massively overtanked ships (as opposed to plain overtanked we had before) is of any interest, much less in small-scale PvP? Shooting unbreakable stuff till it runs out of charges - wow, how fun that is!!

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Flair Tachyon
Toon Invasion Terror Squad
#64 - 2012-07-08 09:35:01 UTC
It´s as fun as shooting something unbreakable untill it runs out of buffer.

The way the boosters work now is like an hitpoint reservoir, simmilar to an extender. Unless you are in a gank situation you have to grind through the boost cycles and wait for reload. In a way this is like adding an XL-extender.

Even having multiples will not make you invulnerable against superior numbers, as usually when outnumbered the enemy has spare slots on some ships to bring ewar/neuts/reps. At that point nothing has changed for the outnumbered solo hunter. Either the enemy was unprepared anyway or just takes a few more seconds to kill you.
Fon Revedhort
Monks of War
#65 - 2012-07-08 10:34:04 UTC  |  Edited by: Fon Revedhort
Flair Tachyon wrote:
It´s as fun as shooting something unbreakable untill it runs out of buffer.

The way the boosters work now is like an hitpoint reservoir, simmilar to an extender. Unless you are in a gank situation you have to grind through the boost cycles and wait for reload. In a way this is like adding an XL-extender.

Precisely! It's just a slightly variated EHP-boredom we've already had. It has nothing of truely active-type dymanics, where stuff explodes left and right, where your tank might be dependand on whether you move a lot (and thus burn cap) or stand still, where there are alternative ways of winning (via bringing some neuts) and so on. It doesn't even stand close!

No wonder that the most fanatical ASB users are those marked as former blobtards (or buffer apologists, which essentially is the same). They just found a way to increase their EHP.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Bouh Revetoile
In Wreck we thrust
#66 - 2012-07-08 10:57:38 UTC
ASB do not increase ehp. AT X just showed it yesterday : alpha go right through them perfectly. The only thing this module does is being better than a buffer in low scale engagement, but as soon as alpha is in the equation or number rise above 5, you are plain dead. A standard pvp fit is at least 500dps. 3 ships bleed dangerously throught an XL-ASB, and as soon as it run out of cap charge, it's the end because there is no buffer to speak of.

Remember, the whole point of active tanking is to be better than buffer in low scale engagement at the drawback of being pointless when number rise too much. Standard active tank is only used on ship able to sport a similar tank than the ASB does, that mean on bonused hull. The bonus on these hull should not be what make them viable at active tanking, active tanking should be viable for every ship in low scale engagement and bonused ship should be better for it.

Not anyone and their mothers wil use the ASB, because as soon as you have a logi with you, and I speak about ONE logi, you are better with a buffer and that's exactly what it should be !

I think next week of tournament will be interesting in this regard because numbers will double and clearly show how this module, because of being active tanking and it's in its essence, will be almost useless unless the ship using it is able to speed tank.

Because that's another sily thing : speed tanking ships use a buffer whereas active tank is way more suited for them in theory.

BTW, buffing active tank is not power creep ; buffer have been buffed years ago, and active tanking stoped being used since then ; a buff to active tank would only put it in line at the place it deserve.
Taurich Vorsel
#67 - 2012-07-08 11:04:53 UTC
Fon Revedhort wrote:
Flair Tachyon wrote:
It´s as fun as shooting something unbreakable untill it runs out of buffer.

The way the boosters work now is like an hitpoint reservoir, simmilar to an extender. Unless you are in a gank situation you have to grind through the boost cycles and wait for reload. In a way this is like adding an XL-extender.
It has nothing of truely active-type dymanics, where stuff explodes left and right, where your tank might be dependand on whether you move a lot (and thus burn cap) or stand still, where there are alternative ways of winning (via bringing some neuts) and so on. It doesn't even stand close!

See: ASB + Injector

Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE!

Fon Revedhort
Monks of War
#68 - 2012-07-08 11:05:59 UTC  |  Edited by: Fon Revedhort
Bouh Revetoile wrote:

BTW, buffing active tank is not power creep ; buffer have been buffed years ago, and active tanking stoped being used since then ; a buff to active tank would only put it in line at the place it deserve.

It's much worse, since increasing tanking values across the board means a ship can no longer break the opponent's tank alone and thus have to bring some backup - that is, a blob.

Also, saying that active tanking is used only on bonused hull is a plain lie. Your PvP experience seems to be very limited to make such statements, more so when that of mine has some awesome cases of using a battleship of 40k EHP with a single rep tanking 200 DPS.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Bouh Revetoile
In Wreck we thrust
#69 - 2012-07-08 11:59:22 UTC
Fon Revedhort wrote:
Bouh Revetoile wrote:

BTW, buffing active tank is not power creep ; buffer have been buffed years ago, and active tanking stoped being used since then ; a buff to active tank would only put it in line at the place it deserve.

It's much worse, since increasing tanking values across the board means a ship can no longer break the opponent's tank alone and thus have to bring some backup - that is, a blob.

I may lack some pvp experience, but I know how to add numbers. If you are so good at pvp, you know what one minute means in a fight, and cap booster charges are not unlimited. One on one will be longer, sure, but no tank will be unbreakable unless you are speaking about a BS tanking a cruiser one on one.

PS : not sure if you are trolling with your 40kehp BS.
Cpt Branko
The Scope
Gallente Federation
#70 - 2012-07-08 14:22:49 UTC  |  Edited by: Cpt Branko
Bouh Revetoile wrote:

Remember, the whole point of active tanking is to be better than buffer in low scale engagement at the drawback of being pointless when number rise too much. Standard active tank is only used on ship able to sport a similar tank than the ASB does, that mean on bonused hull. The bonus on these hull should not be what make them viable at active tanking, active tanking should be viable for every ship in low scale engagement and bonused ship should be better for it.


You don't understand why active tanking is not really viable, except active shield tanking which is and was sort of viable (very viable after the introduction of pills, actually).

The reason why DPS and not tank is so necessary is what actual TQ PVP looks like, which means, the sooner you can end the fight the safer you are (or you can choose the other way, which is nanoing it up and fighting out of webrange, giving you some disengagement options). So either you have lots of DPS, or you fight out of webrange, or your ship is not really viable for solo outside EFT / SISI.

It is certainly possible to fight multiple people in a shipclass below or even same (but inferior fits / stupidly done) if you can get the jump on one and burn him before the situation becomes a true X v 1. If you boost tanks to the extent it is easy to tank one high-DPS ship of the same shipclass (or shipclass above), then this becomes much harder, since you can't exploit someone's mistake quickly.

This is why most people with actual experience outside of eft jockeying / SISI / bait and blobbery and station-hugging don't like the idea of boosting tank.



Now with that out of the way:

Let's illustrate what is wrong with active armour tanking on an unbonused hull.

Ignoring BS, where it's actually halfway viable, but few people solo with them, take a BC. I'll compare two Hurricanes, a ship I have plenty of experience with, and compare armour repair and armour buffer fit, and let's see why armour repair is not viable.

A dual-MAR Hurricane tanks somewhere in the region of 330-400 DPS (with heat). While this seems like a low number, it's not actually a problem. Comparing to an armour-buffer Hurricane, with a 3-slot tank (1600mm RT, eanm, DC), it's very easy to determine that a dual-MAR fit is superior in survivability for situations where you receive less than 800 DPS. This is not so bad, and there are situations where you'd really prefer a dual-MAR fit; and situations where you'd prefer a plate fit. Reasonably balanced in that regard.

Here lies the problem:
A 3-slot plated Hurricane with my skills and implants does 900-1000 DPS overheated, 800-900 non-overheated (and in more extreme gank fits, can be pushed even more).

A dual-MAR fit? 680-750 DPS overheated, circa 610-670 DPS non-overheated, with less range, and with greater difficulty in bringing maximum DPS to bear (because you lack a midslot and don't have the buffer of the buffer-tank).

If you could get comparable DPS with active tank and buffer tank, then even with the current tanking values, active tanking might make some more sense. That's why I suggest a "two in one" module with less fitting requirements then current 2 MARs (and lowering the fitting on a single rep a lot), but with restriction so you can't put that and extra reps.

From there you can easily understand why eg. Cyclones and stuff were actively tanked occasionally even before; they can fit DPS while doing so. A LSB Cyclone does not suffer from the "low damage" malaise and consequently makes sense.

On the other hand, even a triple-rep myrmidon which can in EFT kill any single battlecruiser, even HG slaved implanted Hurricanes and such, is for general PVP not such a great ship, since it's slow, so more vulnerable to kiting, and takes so long to actually kill anything you're very likely
Voith
Republic Military School
Minmatar Republic
#71 - 2012-07-09 02:57:38 UTC
Colonel Xaven wrote:
Halete wrote:
Colonel Xaven wrote:
Thread about demands of restrictions and limitations in a sandbox game.

-1


I'm not agreeing with OP, but...

Posters who throw the buzz-word 'sandbox' around when someone says something they don't like, whilst not truly understanding what it means for the game to be a sandbox.

-1


Yeah, stating that someone playing since 2007 doesn't know anything about sandbox and all makes you a great addition to that topic Cool

also this:


Nikolai-Dante wrote:
Whats the matter .........cant your blob kill a solo BS anymore??

Its the best module to hit Eve for years !!!!



+1

Blow Hards are so cute when they blow harder.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#72 - 2012-07-10 00:44:08 UTC  |  Edited by: Mfume Apocal
Bouh Revetoile wrote:
PS : not sure if you are trolling with your 40kehp BS.


He isn't trolling. That's the baseline EHP when you don't have plates/LSE or buffer rigs.