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Vexor Ship. PvE fitting ?

Author
Lakota Ellecon
Vortex Gamma
#1 - 2012-07-07 11:21:10 UTC
Hello all !

I'm new at EVE, and I would like to know what guns to fit in the Vexor ship. For the moment I can fit 3 "250mm Rail Gun I' (I need skills of course to get better guns) but before with a catalyst, I make more DPS (with 6 "150 mm Scout") than now.

Of course you have drones that are really useful, but the Medium guns are not so powerful. Or maybe I don't have the good skills yet. Sad

Can you advice me for a good fitting in PvE (and may be later in PvP - I do'nt know if Vexor is really a PvP ship class)

Thank you and enjoy game,

Lakota Ellecon.

Kahega Amielden
Rifterlings
#2 - 2012-07-07 16:45:56 UTC
The Vexor is a droneboat. Of course the drones are going to be the primary component of your damage.



Regardless, the Catalyst has 8 turret hardpoints, and the Vexor has 4. You should not be flying the catalyst with only 6 guns, or the Vexor with only 3. You don't need to use the absolute highest-caliber turret you can. Dual 150s or 200mm rails will be fine for your Vexor, and may even help because of tracking.
Breezly Brewin
Vril Metaphysics Society
#3 - 2012-07-07 17:49:50 UTC
the vexor will really shine when you can deploy 5 medium combat drones with halfway decent drone skills. scout drone operation, combat drone operation, drone durability, theres more -
http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Drones
try to get as many as possible to lvl 3 at least. i really like the Hammerhead I drones - they seem to work well on any kind of mission target i have come across. i suppose you only fit 3 mediums because you either lack the powergrid or cpu to fit a 4th gun. in this case you should try to get electronics skill and engineering skills to III-IV. these skills (electronics and engineering) are beneficial to every ship you fly so they are certainly good "noob skills" to go ahead and master.

and finally here are some other ways you can also increase your guns pew-pew:
gunnery (probably the first priority, you will need this at higher levels for prereq's to many higher gun turrets)
surgical strike (increases all turret damage)
rapid firing (increases all turret firing rate)
motion prediction
sharpshooter
trajectory analysis

the first 3 directly affect your dps while the last 3 affect your accuracy, which should certainly not be overlooked - high dps is worthless if you can't hit anythingBig smile
Lost Greybeard
Drunken Yordles
#4 - 2012-07-08 05:05:35 UTC
In PvE, if you equip guns at all, typically you're going to want to equip railguns, probably some of the longer-range variant with antimatter.

Initially you're going to have fairly limited tracking, so you'll have to do things like fly directly toward or away from your target to reliably land hits on them, at least with medium guns.

Another option is to decide not to worry too much about damage output and use small rails instead, so you can hit frigate-sized enemies.

Fits on the Vexor are pretty much to taste, it's one of the most flexible boats in the game. Generally speaking you're going to need to shield tank it to get the guns on par with your drones, though, which I maybe wouldn't advise if you're going Gallente in general since active armor tank is more the overall racial specialty. But, for the sake of argument, off the top of my head:

Highs:
4x small railguns, antimatter ammo

Mids:
Propulsion
Capacitor rechargers

Lows:
Medium Armor Repper
Armor resistance modules (plus possibly a damage control, DCs are good for newer players)

Rigs:
3x Capacitor control circuit

That'll give you the usual drone-dependent build, probably capacitor stable with the repairer going, and small guns for picking off annoying little buggers in level 2 missions. It's sort of the standard workhorse vexor meta-build, not particularly flashy or obviously powerful but stable, enduring, and tends not to explode too much in missions.
Lord Arakkis
The Scope
Gallente Federation
#5 - 2012-07-09 01:20:56 UTC
Well as many have already mentioned, the Vexors strength is in its drones. On my Vexor Im currently using small hybrids as most npc conflicts at the moment are frigates. Once you start seeing bigger ships, med rails will do as the ships are much easier to hit.

Start skilling out your Armor Tanking and Drones. Will not fail you in the end.

Your still a child in the eyes of the universe

Linna Excel
Center for Advanced Studies
Gallente Federation
#6 - 2012-07-09 03:08:25 UTC
Lakota Ellecon wrote:
Of course you have drones that are really useful, but the Medium guns are not so powerful. Or maybe I don't have the good skills yet. Sad


I put 4 small lasers on my main vexor and am doing just fine with drones.

Get your drone skills, like interfacing, up to par. They are your bread and butter. As for your fit, put on an AB, a DCU, a medium repper, and anything else you need to keep from popping (maybe a DDA when you get good). In PvE the Vex is pretty easy to fly and is very flexible. IMO its the best PvE standard cruiser in the game.
Kira Dim
Native Freshfood
Minmatar Republic
#7 - 2012-07-09 10:19:32 UTC  |  Edited by: Kira Dim
Hi :)

I recently purchased a Vexor for lvl2 missions, too, but I'm having a really hard time. The enemies aren't dying fast enough plus I'm getting way too much damage. I hope you can help me figure out what's wrong.

The Vexor is currently fit like this:


4x 200mm Railgun I

10MN Afterburner I
2x Cap Recharger I

Medium Armor Repairer I
Damage Control I
Armor Thermic Hardener I
Armor Kinetic Hardener I

drone bay: Hobgoblin I & Hammerhead I (although the Hammerheads seem to be much more effective at the moment)


Hardeners are mission specific of course.

I can think of two options:

1. Upgrade my weapons & drones to tier II + get more drone skills-> more damage done = less enemies alive = less incoming damage

2. Upgrade my defensive systems to tier II -> less damage received in the first place = more time to kill enemies

What do you think? Of course there's also the third option to "just" upgrade everything to tier II but that is really expensive. Am I supposed to fly lvl2 missions with tier II fitting? And if so... how am I supposed to finance this of lvl1 missions? tier II components would cost more than the Vexor itself ^^


btw: Does anyone know a good guide about how to actually "fly" a ship? (for PVE&PVP) You know, the basic and advanced maneuvering stuff... when to fly where, when to orbit & and a which distance, when to align/approach. These kinds of things.
Lost Greybeard
Drunken Yordles
#8 - 2012-07-09 12:40:07 UTC
Kira Dim wrote:

I can think of two options:

1. Upgrade my weapons & drones to tier II + get more drone skills-> more damage done = less enemies alive = less incoming damage

2. Upgrade my defensive systems to tier II -> less damage received in the first place = more time to kill enemies


Your fitting is fine, remember that almost everything as you start out is going to scale with your skills rather dramatically, especially drone damage (ship skill +5% per, specific drone skill +5% per, drone interfacing +20% per). I assume you're cap stable, if you aren't add some capacitor control circuit rigs until you are and that tank should do you great. Tech 2 is not necessary for L2 missions. Not even T2 drones, though I _would_ get T2 drones on general principles at some point.

Two things you may be missing:

1: You need to make sure you're tanking the right kind of damage, thermal resist does nothing if the 'rats are shooting explosive torpedoes.

2: Generally speaking you'll want to watch what order you kill/shoot things in, some npcs trigger extra spawns. Additionally, some groups in the mission won't come after you until you fire a shot at their little sub-pack.

Both of these things can be looked up on Eve Survival or, frequently, just by typing the mission name into google. Honestly, those two things cover most of the "how to fly in PvE" problems, too.

Random bits of newbie-drone-boat advice:

-- Drone control units (or whatever the high slot ones are called) allow you to send your drones out 20km further, giving you better ability to do things like warp in at 50 instead of 0 and then kill things before they get to you.

-- Your drones are going to die occasionally. When you start using large drones, they're gonna die all the damned time. Be prepared to replace 'em.

-- Make sure you grab the drone interfacing skill and shove a few points into it basically as soon as humanly possible. Seriously. 20% damage per point, multiplicative with ship bonuses and other skill bonuses. Big difference.
Khanh'rhh
Sparkle Motion.
#9 - 2012-07-09 12:41:31 UTC  |  Edited by: Khanh'rhh
If that is your literal fit, upgrading though to meta 2 at least will help a lot. Ideally all meta 3, with meta 4 where it is affordable (so not the guns IIRC).

Meta 4 armour reps are much better and inexpensive, the meta AB helps a bit, too.

Also rig the ship with nano-pumps to help your rep amount, possibly capacitor control circuits if needed on cap.

Use your AB to keep range, as all the mission rats will do much less damage at range. Most of your damage will be from drones, so it doesn't matter if you're needing to use longer range, lower damage ammo in the rails to stay in optimal.

The usual approach is to "kite" the enemy, which is the same in any game where it's valid. Simply head away from the enemy as they approach and this will stop them getting on top of you as well as lowering the transversal, making tracking easier.

e: generally, don't deploy your drones till the rats are blinking red at you. This means they are shooting you and not your drones.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#10 - 2012-07-09 15:11:04 UTC
4x Dual 150 rail guns.
1 x medium nos

2 x cap recharger
1 x experimental 10mn ab

1 x medium accomadation vestment reconstructor
3 x racial hardener

2 x capacitor control circuit
1 x auxiliary nano pump

Racial medium and small drones.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Breezly Brewin
Vril Metaphysics Society
#11 - 2012-07-10 04:22:40 UTC  |  Edited by: Breezly Brewin
Personally i think one of the best mods for vexor is Drone Damage Amplifier so depending on your drone skills you may want to swap out some armor hardeners for 1 or two of those. i have decent drone skills and when i fly vexor i use all drone damage amps and 1 damage control unit.

this is certainly to taste - and may not be the best advice - i always shield tank unless there's a specific armor bonus on the hull. when missioning, pve or whatever i prefer to have the buffer zone to be the shield as opposed to the armor and having to "get out of dodge" because i've gone straight to structure from armor tanking, where shield tanking once my main HP through shield has gone i still have all of armor to go through while im "getting ot of dodge". shield tanking just makes me feel a lot more at ease.

Edit: i only bring up the shield tanking bit up because it will clear some low slots to allow for drone damage amps