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What's after a Domi?

Author
Ireland VonVicious
Vicious Trading Company
#21 - 2012-07-07 06:21:33 UTC
Rattlesnake! Shocked
Cambarus
The Baros Syndicate
#22 - 2012-07-07 16:32:40 UTC
Ireland VonVicious wrote:
Rattlesnake! Shocked

Rattlesnake is an awful ship for pretty much all forms of PVE. The domi beats it 9 times out of 10, and the rest of the time you're better off in a gila or ishtar.
Zhilia Mann
Tide Way Out Productions
#23 - 2012-07-07 17:00:00 UTC
Cambarus wrote:
Ireland VonVicious wrote:
Rattlesnake! Shocked

Rattlesnake is an awful ship for pretty much all forms of PVE. The domi beats it 9 times out of 10, and the rest of the time you're better off in a gila or ishtar.


Soloing L5s?

Edit: not that I disagree with the sentiment in general, mind....
Josef Djugashvilis
#24 - 2012-07-07 19:07:42 UTC
Derlanus wrote:
Thank you for all your suggestions.

Is it true they've changed the way triggers work in missions?

Also, I've been looking at some fittings for a Navy Domi and usually see only one Large Armor Repairer. My experience from before was that one repairer wasn't quite enough to mitigate all the damage coming in during tough missions. Is it just a matter of blowing the NPCs up before they blow you up?


I use a navy domi.

I am not really well skilled in one, but it sure makes level 4 missions a lot easier.

This is not a signature.

Cambarus
The Baros Syndicate
#25 - 2012-07-07 20:31:05 UTC
Zhilia Mann wrote:
Cambarus wrote:
Ireland VonVicious wrote:
Rattlesnake! Shocked

Rattlesnake is an awful ship for pretty much all forms of PVE. The domi beats it 9 times out of 10, and the rest of the time you're better off in a gila or ishtar.


Soloing L5s?

Edit: not that I disagree with the sentiment in general, mind....

I'd use a gila or an ishtar, both of which get the job done just as quickly and both of which cost a fraction of the price of a RS, while also being harder to probe and quicker to get out once you have been probed.
Constable Chang
#26 - 2012-07-08 04:24:27 UTC
Khoul Ay'd wrote:

Finally, as was mentioned above, get in a Navy Domi. It doesn't sound like a big improvement, but that extra mid slot makes a huge difference.


Its not just the extra mid that makes a difference; the powergrid and resistances make enough of a difference that you can sacrifice some lows you may otherwise fit for resistances or cap regen with DRONE DAMAGE MODS. This, IMO, makes the biggest difference between regular domi and navy domi.

People used to say that the navy domi is more a gunboat than the regular domi, I think that was because you could fit more magstabs in the navy domi and navy domi has less calibration so you can't fit so many sentry damage rigs, but things have changed. Those drone damage mods are worth more than sentry rigs.
Flurk Hellbron
Science and Trade Institute
Caldari State
#27 - 2012-07-08 11:16:30 UTC
Cross train for Vindi/Mach
Onictus
Federal Navy Academy
Gallente Federation
#28 - 2012-07-08 11:47:59 UTC
Constable Chang wrote:
Khoul Ay'd wrote:

Finally, as was mentioned above, get in a Navy Domi. It doesn't sound like a big improvement, but that extra mid slot makes a huge difference.


Its not just the extra mid that makes a difference; the powergrid and resistances make enough of a difference that you can sacrifice some lows you may otherwise fit for resistances or cap regen with DRONE DAMAGE MODS. This, IMO, makes the biggest difference between regular domi and navy domi.

People used to say that the navy domi is more a gunboat than the regular domi, I think that was because you could fit more magstabs in the navy domi and navy domi has less calibration so you can't fit so many sentry damage rigs, but things have changed. Those drone damage mods are worth more than sentry rigs.



The resists are the same between the Domi and the Navy Issue, the extra buffer, as well as PG and CPU make it shine. They aren't Machariel fast in missions. But they aren't as disgustingly overtnanked as a Snake either.

I was playing with the two hulls and I think I got 250-300dps more out of the Domi, more if I used heavies and not sentries.

The Rattlesnakes main advantage is that if you are doing Guiristas you can go full auto and load up FoFs and set the drones aggressive so it doesn't really matter if you get jammed out.....and you are always jammed out.
Cambarus
The Baros Syndicate
#29 - 2012-07-08 16:32:20 UTC
Onictus wrote:

The resists are the same between the Domi and the Navy Issue, the extra buffer, as well as PG and CPU make it shine. They aren't Machariel fast in missions. But they aren't as disgustingly overtnanked as a Snake either.

I'm running a 1300+ DPS rail navy domi at the moment and I must say I don't see the mach being able to outdo it in missions with kin/therm as the weakest resists.
Onictus
Federal Navy Academy
Gallente Federation
#30 - 2012-07-08 16:43:02 UTC
Cambarus wrote:
Onictus wrote:

The resists are the same between the Domi and the Navy Issue, the extra buffer, as well as PG and CPU make it shine. They aren't Machariel fast in missions. But they aren't as disgustingly overtnanked as a Snake either.

I'm running a 1300+ DPS rail navy domi at the moment and I must say I don't see the mach being able to outdo it in missions with kin/therm as the weakest resists.



Maybe I never tried a shield/gank fit, didn't have the skills for it.

My Navy Domi is a brick dual repper that has been chilling in hi-sec for a year because I can't be assed to go get it. My ratting grounds are angle or sansha, so its never going to come out ahead.
warzonetemp
Aliastra
Gallente Federation
#31 - 2012-07-08 20:23:35 UTC  |  Edited by: warzonetemp
This is how I remember them:

Ishtar has the speed tank

Navi Domi has the gank

Rattlesnake breaks the bank Big smile

___

Rattlesnake is my preferred ship due to shield tank, near invulnerability + Drone firepower of Domi/ishtar.

The best mission ship is old Mach with guns (Mach > Vargur)

As for efficiency, I don't know. I'd say Paladin and Nightmare makes incredible efficient isk runners in Amarr space better than the others, including the mach due to their EM/Therm ability.
Lugia3
Federal Navy Academy
Gallente Federation
#32 - 2012-07-12 20:09:16 UTC
The Dominix is my favorite ship in the game. Anyway, I use a twin-repper quad-resist armor tanked Domi with 1 drone damage augmenter to boost my DPS. It can tank almost any level 4 even when in omni-configuration, with the exception of 1 Serpentis/Angel mission if you take 20 minutes to draw aggro from EVERYTHING in the pocket, and the final wave cruisers on the mission "Stop the Thief".

Aside from the T2/deadspace twin-repper and quad-resist tank, I carry T2 combat drones of all sizes, no sentries. It's mid slots are loaded with only cap recharger IIs for a stable cap while running its tank on maximum. I have 4 salvager IIs, a tractor beam II, and a drone link II.

It runs level 4s with no problem, and I can even idle for an hour and come back to 100% armor. I would going for a Navy Domi. Your pretty much at the "end game" of high sec mission ships there. Navy domies are just about as good as a mach, nightmare, or rattlesnake for mission running.

"CCP Dolan is full of shit." - CCP Bettik

Lost Greybeard
Drunken Yordles
#33 - 2012-07-12 20:15:37 UTC
Nicaragua wrote:
Derlanus wrote:
Thank you for all your suggestions.

Is it true they've changed the way triggers work in missions?

Also, I've been looking at some fittings for a Navy Domi and usually see only one Large Armor Repairer. My experience from before was that one repairer wasn't quite enough to mitigate all the damage coming in during tough missions. Is it just a matter of blowing the NPCs up before they blow you up?


The reason you can get away with a single armour rep theses days is that ships now can fit rigs which boost the effectiveness of armour reps.


Admittedly full rigging will give you something on the order of 1.5*repper, so there are situation where you actually need the 2*repper to brick tank and the buffed single fit won't entirely cut it. Though the other end of that is that's another drone damage rig, which cuts down your mission complete time considerably in the 90% of missions that you _can_ still brick.
Celeste Taylor
Ruby Dynasty
#34 - 2012-07-15 00:47:39 UTC
Lugia3 wrote:
The Dominix is my favorite ship in the game. Anyway, I use a twin-repper quad-resist armor tanked Domi with 1 drone damage augmenter to boost my DPS. It can tank almost any level 4 even when in omni-configuration, with the exception of 1 Serpentis/Angel mission if you take 20 minutes to draw aggro from EVERYTHING in the pocket, and the final wave cruisers on the mission "Stop the Thief".


New month old player here. Last night I did my first non-distribution level 4 mission, which was Stop the Thief with my Megathron which took me a very long time to complete. I gather from this post that it is one of the harder level 4s? I actually also have a Dominix, but didn't use it since my drone skills are very low plus the Mega looks cool. So the Dominix with drone skills is a better mission runner and level 4 missions will get easier as my skills get better? This is excellent news.
EvEa Deva
Doomheim
#35 - 2012-07-15 05:51:45 UTC
Domi is much better with the drone damage mods and even with a sentry damage rig, you can still put a decent tank on it. Much better for anoms then for lvl 4s though imho.

Navy Domi is just a little better with an extra mid slot for a drone or gun mod.

I fly both the Rattlesnake and the Navy Domi, Rattlesnake has super tank and about 600 dps, Navy Domi has good tank and about 700 dps most of that drones (T2 everything) some faction Mods.
Irya Boone
The Scope
#36 - 2012-07-22 12:54:02 UTC
Navy domi of course But first get 6mil SP in drones and all your armor compensation to 5 ^^ and good to be da king

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Zaraz Zaraz
Zontik Paraphernalia Inc
#37 - 2012-07-23 11:16:14 UTC
Celeste Taylor wrote:
Lugia3 wrote:
The Dominix is my favorite ship in the game. Anyway, I use a twin-repper quad-resist armor tanked Domi with 1 drone damage augmenter to boost my DPS. It can tank almost any level 4 even when in omni-configuration, with the exception of 1 Serpentis/Angel mission if you take 20 minutes to draw aggro from EVERYTHING in the pocket, and the final wave cruisers on the mission "Stop the Thief".


New month old player here. Last night I did my first non-distribution level 4 mission, which was Stop the Thief with my Megathron which took me a very long time to complete. I gather from this post that it is one of the harder level 4s? I actually also have a Dominix, but didn't use it since my drone skills are very low plus the Mega looks cool. So the Dominix with drone skills is a better mission runner and level 4 missions will get easier as my skills get better? This is excellent news.


If you buy reports from the market, Stop the Thief is one of the fastest and easiest missions if you have a long range ship; warp to 100, kill that one battleship, then kill the other battleship that spawns, then warp out. Give the agent the 'reports' you got from the market, they will never know the difference. I pull this scam on my agents all the time. Same with militants. They don't care which militants they are, just as long as they are, ehem, 'militants'. Just like those guys who get killed all the time in drone strikes around the world.
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