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Why dont nerf t3 like tier3? / DECLOAK system scanner - pos

Author
ZombieFX
Umbrella Chemical Inc.
#1 - 2012-07-06 16:24:22 UTC
To make it short...

u took away the tier 3 naga´s torpedos and now all got guns.
balanced. works well...

and now we look on the tengu and compare it to the other t3...
umm same situation?

so why dont change it the same way?

obviously tengu is most used t3 (by FAR) becouse of his missles (i dont need aim, im caldari - haha)
well, are rails that bad? i dont think so. so why dont switch it?


or plan B
just give the others the same missile spam.


all in all t3 have to be balanced more well
like make nullifier cloaky catch able or at last nerf a little more the fight abilitys while having those modules.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

a howle other thing

reactivate the SYSTEM SCANNER MODULE for posses and make it a "1c a hour decloak module"
everything is still in the system, but its just useless laying around.

to have a 24/7 cloak in system and cant do anything about it- well it sucks.
thats not really gameplay to have a bot standing around afk for weeks/months.

for everything in eve there has to be a counter. or balancing it self can get thrown down the toilet flush.....



well i know i didnt make it professional here or anything like this but,
im just a regular player and thats my sight of things..... and there are at least a bunch of ppl that agree with me on that so i cant be that blind

ofc - "tengu pilots" and "all day cloaker" will rampage about something like this
(and yes a t3 cloaky nullifier is a fight ship (not just scout)- thats why pirates use it- look the killboards^^)
DerGepard
Inferno Technologies
#2 - 2012-07-06 16:28:06 UTC  |  Edited by: DerGepard
I'm totally Agree with Zombie.... Risk vs ISK, but for both sites

A goog camouflage works only if the user are still in moving. Its to often happens, that one ship can block a complete System. The Problem here is, the "Defender" can have the biggest fleet but cant do anything, not with Team work or something else.

At the german forums, u find nice Ideas: https://forums.eveonline.com/default.aspx?g=posts&t=90543&p=3
Corina Jarr
en Welle Shipping Inc.
#3 - 2012-07-06 16:40:14 UTC
The issue is all T3s are a little OP compared to CCPs intention of them (to be more versitile but less powerful than their T2 counterparts).

The legion is the closest, though it still needs a command bonus drop.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#4 - 2012-07-06 18:10:46 UTC  |  Edited by: Barbara Nichole
Modules that decloak are a no go. if you think about it I believe you might be able to figure out why. Anything you introduce that works system wide or even in a very large area will end up being used near a gate as a gate camping tool. A ship based module in conjunction with free local intel would even be worse as it would completely destroy reconnaissance. Wormholes would be full of these modules completely changing wormhole dynamics in a bad direction.

I'm against any change you try to make to negate the hypothetical activity of being away from your keyboard while cloaked. These people, if they exist, are not even around to hurt you. I am in favor of removing the free intel about cloaked ships in local, forever removing your terrible fear of the "AFK".

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Chris Aldebaran
The Scope
Gallente Federation
#5 - 2012-07-06 18:18:02 UTC
I don't know enough about cloaking, but I agree with the first part - I don't want to be laughed at if I try out PvE in a Proteus instead a Tengu. :)
Corina Jarr
en Welle Shipping Inc.
#6 - 2012-07-07 01:21:10 UTC
Chris Aldebaran wrote:
I don't know enough about cloaking, but I agree with the first part - I don't want to be laughed at if I try out PvE in a Proteus instead a Tengu. :)

Prot can do PvE fine... just not as OMGPWN as the Tengu can.
DerGepard
Inferno Technologies
#7 - 2012-07-07 10:30:09 UTC
Barbara Nichole wrote:
Modules that decloak are a no go. if you think about it I believe you might be able to figure out why. Anything you introduce that works system wide or even in a very large area will end up being used near a gate as a gate camping tool. A ship based module in conjunction with free local intel would even be worse as it would completely destroy reconnaissance. Wormholes would be full of these modules completely changing wormhole dynamics in a bad direction.

I'm against any change you try to make to negate the hypothetical activity of being away from your keyboard while cloaked. These people, if they exist, are not even around to hurt you. I am in favor of removing the free intel about cloaked ships in local, forever removing your terrible fear of the "AFK".


U are right and at the same time. The problem is, u dont know if is the camper afk or he just waiting for something. And he is able to "scout" the System without any risk for himself. U as "holder" of the system can do nothing. So a 50mil Ship can "block" a system with billions costs Ships an can "block" to making ISK with more than some billions. The most want only the chance to catch him. If a player still in his Cloakship and are not AFK, yes, so its my wish that a normal player can not catch him. But if the Claokypilot AFK or not realy good in thinking, there must be the chance to catch him. It doesnt mean only hours of blocking ckloakys.

Maybe, the modul have two modes of using, like the scanner of a ship, u have there a directionalscan and a systemscanner. The POS modul have two modes two. One of them is er big Jamm where are cloakys can be decloaked for some minutes, but only that cloakys, the are at the "jammdetonation" are in the System active. This Jamm u can only activate sometimes, because there is a cool down.

The other mode ist more a protecting for the realy cloakycamper. Over the time, the Modul collect informations about lights and reflexes of them. If there is a Cloaky, the lights needs longer two reach the planets or something else. Directly on the position of the cloaky. Because the claoking devices are like a bypass for lights and radar. If there is a Cloakycamper, over time the modul can "passive" find them, if he doesent move more than 100km/h of his position. If he doesnt moving large scaled route, he will be finding by the Modul ant that keep starting an alert for everybody in the corporation at the system.

At the 0.0 Space, Player have to safe itself. The have to take the role of Concord by itself, so why the got not the tools to do that as corporation? Risk vs ISK, jeah, but for both, an the POS needs Fuel and maybe the Modul need Fuel to, Fuel costs ISK. With the money u earned at 0.0 u build your own defense und your own safety. At the moment, cloakyships are fallen trougth those principle.

If there is a red fleet, u form a counter fleet, but at the moment, what u will do if is there a cloaky? Maybe he have a cyno, maybe he is waiting for some targets, maybe he is a scout for a other fleet. U dont know it, but u cant do something to. What "we" want is a chance, no buff no nerf.

U mean that cloakys ar mayxbe not in the local. But if he arrnt at the local, what is a CONCORD System, for everybody, so he have not able to see the local self. But know I asking u: How effective is a Claokyscout without local? I can take rifter for 300.000isk flying to the reds, see the local, can give informations.... if i coming trougth the gate i`m still cloaked with a rifter two. If u delete Claokys out of the Intel, u will nerf them or u destroy some EVE-Universe-Installations like CONCORD. If u doesent know what I mean, read the infos at the TCU. Its generating protocals so CONCORD are accept your sovereignty at the System. But if u realy delete cloakys out of the intel, and he has still acces to the local, its a buff. And the 0.0 have know no informations about anything and a cloaky, a 50mil ship are know able two catch everything without risk, without isk. So 0.0 PvP will now a cloakwar. Great! Why i should using Jaguar and Co if I'm with a Bomber invisible and able to catch everything with no Risk or Isk... great. The only one what u will reaching of longer time, is that most player do not want to earn ISK at 0.0. Beginners are scared, PvE at 0.0 are to high risk. If u doesent want a local, go to WH. U can earn there more ISK and und have a higher risk. But changes at the local at 0.0 makes Corporations more useless, because
serras bang
Caldari Provisions
Caldari State
#8 - 2012-07-07 11:13:16 UTC
no tengu should remain with missles i think that all other t3's should be brung up to the tengu lvl.
Elisa Fir
Luminoctis
#9 - 2012-07-07 11:40:10 UTC
How can a single cloaked pilot block an entire system? As long as it stays cloaked, it can't do anything. If it decloaks, you can catch it on d-scan.

The only thing a cloaky pilot can do is make you feel less safe. If you feel you can only do your thing in a nullsec (or lowsec) system if it is devoid of unknown pilots, maybe nullsec is not for you.

If you are PVE-ing, spam d-scan and stay aligned. If you are PVP-ing, what's the problem anyhow?
Mag's
Azn Empire
#10 - 2012-07-07 12:12:48 UTC
I'm not going to comment on T3.

Cloaking. Please explain to me how someone who is cloaked, can stop you doing anything?
Also what mechanic are they using whilst AFK, to interact with you?
How is being AFK a bot?
What do you think you should have nerfed, to balance out this decloaking pos module?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

DerGepard
Inferno Technologies
#11 - 2012-07-07 13:29:57 UTC
How stops a Cloakpilot do anything in a System?

If I#m in a Cosmic Anomali, an there is a Cloaky in the System, he can warp into the Anomalie, without that I see him, disrupts my warp. If i got a Battleship for PvE, the only thing what I can do know ist to use my drones. Before the Drones can put den Tackler down, he can starts a Cyno, or a Fleet coming in the System. Other people in the System cann warp to my, but its useless by a hotdrop or a good planned attack. With a PvE Ship I cant beat a PvP Ship, everybody know that. How longer he is in the System, so he got more Time to group a Fleet for a Hotdrop. At Bordersystems, the area of waiting fleets a big and by the Space of other Alliances.

The Only thing what I can do is a Bait.... but the Cloaky have the choice about he is attacking or not. All what I want is the Chance to defend my System about cloakys. Special about "maybe" AFK-Campers. What I want is that I can do something for my safety by myself.

If I watin everytime about reactions of a Camper, I lose a lots of ISK, but for what? Why is a missionrunner able to earn Money without Risk like a 0.0 Pilot? The differents are not so big, and with the Campers I lose many ISK because I cant earn them. And I do not want a Nerf for Claokys, or Mission runnings or a Buff of the 0.0 Anos. What I want is a chance, and with that what I wrote before, only a AFK-Camper have to fear really the modul, not more. But I'm wondering, what are the arguments against a Counter-Cloaking-Modul?
sabre906
The Scope
Gallente Federation
#12 - 2012-07-07 13:54:46 UTC
Corina Jarr wrote:
The issue is all T3s are a little OP compared to CCPs intention of them (to be more versitile but less powerful than their T2 counterparts).

The legion is the closest, though it still needs a command bonus drop.


Indeed. You nerf 1 bil t3s to be less powerful yet more "versatile" than a 100 mil HAC, and see how many people would still buy them.Lol

tl;dr:

I get pwned by people risking 1 bil t3s with SP loss on pop. Since I'm too risk-averse to put the isk or SP on the line to fly one myself, the nerf would not affect risk-averters. Therefore, other should be nerfed, Winmatar and the disposo-cane should be buffed.Big smile

Corina Jarr wrote:
Chris Aldebaran wrote:
I don't know enough about cloaking, but I agree with the first part - I don't want to be laughed at if I try out PvE in a Proteus instead a Tengu. :)

Prot can do PvE fine... just not as OMGPWN as the Tengu can.


Confirming that medium blasters or lol rails do fine for carebearing.Cool

Also, other boats with Tengu's 1 bil pricetag, like... Mach, do better than Tengu at carebearing. 1100 dps compared to 500 dps (non-kinetic) or 700 dps (kinetic), 75km range with t1 ammo, 115km with barrage, high tracking ACs instapop elite frig rats down to a range of 10km. Oh, and it's faster.Lol
Tomcio FromFarAway
Singularity's Edge
#13 - 2012-07-07 14:13:15 UTC
Corina Jarr wrote:
The issue is all T3s are a little OP compared to CCPs intention of them (to be more versitile but less powerful than their T2 counterparts).

The legion is the closest, though it still needs a command bonus drop.


They are not OP ( well maybe Tengu is a little bit OP ). T3's versatility ends when you undock. One thing that could be done is to introduce new skills for all T3s, which would make them more training intensive ( not adding new bonuses or abilities ).
If they were that OP we would be seeing them all the time in low/null ( people just love to use OP boats - hence the popularity of drakes and Minmatar ships ). Honestly I can't remember when I saw T3 in null ( excluding mine ) that was used for anything different than pve ( Tengu ). In lowsec I see them from time to time but still they are like maybe 5% of ships here.
Reduce their effectiveness ( already quite limited for anything but Tengu ) and you will create another group of nearly useless things in this game.
They already cost enough to discourage pvp usage for many people.

Chris Aldebaran wrote:
I don't know enough about cloaking, but I agree with the first part - I don't want to be laughed at if I try out PvE in a Proteus instead a Tengu. :)


This thing again?
Drone Proteus is good enough.Tengu is just easier to use and that makes it OP in many people eyes.

Mag's wrote:
I'm not going to comment on T3.

Cloaking. Please explain to me how someone who is cloaked, can stop you doing anything?
Also what mechanic are they using whilst AFK, to interact with you?
How is being AFK a bot?
What do you think you should have nerfed, to balance out this decloaking pos module?


Because nullbears are the most risk averse people in the game. That is the main reason they live in nullLol

DerGepard wrote:

If I#m in a Cosmic Anomali, an there is a Cloaky in the System, he can warp into the Anomalie, without that I see him, disrupts my warp. If i got a Battleship for PvE, the only thing what I can do know ist to use my drones. Before the Drones can put den Tackler down, he can starts a Cyno, or a Fleet coming in the System. Other people in the System cann warp to my, but its useless by a hotdrop or a good planned attack. With a PvE Ship I cant beat a PvP Ship, everybody know that. How longer he is in the System, so he got more Time to group a Fleet for a Hotdrop. At Bordersystems, the area of waiting fleets a big and by the Space of other Alliances.


So your point is that you should be able to do your nullbearing in TOTAL safety and without interruptions.
AttentionNullsec space == safest spaceAttention
And I heard that them hisec carebears are whiners.
Mag's
Azn Empire
#14 - 2012-07-07 14:17:35 UTC  |  Edited by: Mag's
DerGepard wrote:
How stops a Cloakpilot do anything in a System?

If I#m in a Cosmic Anomali, an there is a Cloaky in the System, he can warp into the Anomalie, without that I see him, disrupts my warp. If i got a Battleship for PvE, the only thing what I can do know ist to use my drones. Before the Drones can put den Tackler down, he can starts a Cyno, or a Fleet coming in the System. Other people in the System cann warp to my, but its useless by a hotdrop or a good planned attack. With a PvE Ship I cant beat a PvP Ship, everybody know that. How longer he is in the System, so he got more Time to group a Fleet for a Hotdrop. At Bordersystems, the area of waiting fleets a big and by the Space of other Alliances.
I asked how a cloaked pilot stops you doing anything.

DerGepard wrote:
The Only thing what I can do is a Bait.... but the Cloaky have the choice about he is attacking or not. All what I want is the Chance to defend my System about cloakys. Special about "maybe" AFK-Campers. What I want is that I can do something for my safety by myself.
Yes he has a choice of when to attack, but that in of itself does not guarantee success.
You can still defend your system, someone being cloaked does not remove that option.
There are also lots you can do for your own safety.
Rat/mine in gangs. Rat in pvp fit ships. Install a cyno jammer, to remove a large part of cyno related drops etc etc. But I will point out that this is an MMO.

DerGepard wrote:
If I watin everytime about reactions of a Camper, I lose a lots of ISK, but for what? Why is a missionrunner able to earn Money without Risk like a 0.0 Pilot? The differents are not so big, and with the Campers I lose many ISK because I cant earn them. And I do not want a Nerf for Claokys, or Mission runnings or a Buff of the 0.0 Anos. What I want is a chance, and with that what I wrote before, only a AFK-Camper have to fear really the modul, not more. But I'm wondering, what are the arguments against a Counter-Cloaking-Modul?
Mission runners are not without risk either. In fact it could be argued that high sec is less safe in certain respects that null sec. For in high sec you often have no clue who will attack you, due to the population mix of high sec. Whereas in null, local is constantly telling to there is a red/neutral there.

You suggest this will only affect AFKing, but you are wrong. It will also affect the main role of cloaking, intel gathering. Not only that, but you also fail to include the mechanic they are actually using to interact with you, whilst they are AFK. Unless you are prepared to see that nerfed at the same time, then this will not be a balanced approach.

So, what mechanic are they using to interact with you, whilst they are AFK?

Edit: Just for my own information gathering, do you rent your systems?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Elisa Fir
Luminoctis
#15 - 2012-07-07 15:21:36 UTC
So, basically, the 'Nerf AFK cloaking!!1!' vocals are null-sec carebears, telling us how unfair it is that their safety is not guaranteed in null-sec?

Ever heard of dropping a container on the anomaly warp-in point? It will decloak any ship dropping out of warp in "your" anomaly. It is common practice for explorers operating in hostile null-sec systems and works like a charm.
But then off course, the filthy AFK cloaker may already be in "your" anomaly, waiting there for countless hours, only to become active when the innocent victim arrives.
Tomcio FromFarAway
Singularity's Edge
#16 - 2012-07-07 16:43:37 UTC
Elisa Fir wrote:
So, basically, the 'Nerf AFK cloaking!!1!' vocals are null-sec carebears, telling us how unfair it is that their safety is not guaranteed in null-sec?

Ever heard of dropping a container on the anomaly warp-in point? It will decloak any ship dropping out of warp in "your" anomaly. It is common practice for explorers operating in hostile null-sec systems and works like a charm.
But then off course, the filthy AFK cloaker may already be in "your" anomaly, waiting there for countless hours, only to become active when the innocent victim arrives.


Warping to 0 to nullsec anomaly in order to catch someone doing said anomaly? Really?!?
Whoever does that should be biomassed immediately for decreasing average IQ level of EvE player base.

Maybe you meant signatures and jettisoning container in consecutive rooms entry points. Can work on people who don't know how to minimize the risk of being warped too close to the acceleration gate beacon.
It won't work on people who do know how to do it properly unless you are very, very lucky with container placement.
Said solution works much better with abandoned drones however.
ZombieFX
Umbrella Chemical Inc.
#17 - 2012-07-07 22:01:18 UTC  |  Edited by: ZombieFX
on the tengu part i agree with serras bang
if u cant at last bring tengu down to the others, than raise the others up to tengu standards.
at last it would be even for other t3 pilots that skilled + payed much as any other t3 pilot.
could also work the other way around... ye.


i was about to post a huge "when and what" but i dont want get into all the possibilitys of how to defend against what ever.
i know everyone of them - u know every one of them - its a endless back and forth of counters - but in the end if ur realistic, most ppl wont or cant do that . they just dont come online to hunt and try all day long to get a guy that may didnt even is on his freaking computer. thats OUTSIDE of the game mechanic.
...and well, we are here to play something / have fun, not to be forced to get paranoid. right?

short to the module:
-1 per system or huge grid / cpu
-only in sov systems (ihub upgrade necessary) [< no wh]
-30 minutes cooldown, cloakers got 30secs bevor decloak
ofc admins can change it how ever they think it s necessary

the point is not to be able to deal with the cloakers to make them "just more vunerable",
its about to force them to be on their computer at lat.
thats the minimum effort u should have to put in this game.

last time i logged in, this game was named EVE ONLINE and well, not AFK ONLINE 24/7
i would like to have it stay this way.

and tbh, i dont see any difference to play against /with bots online compared to this cloakers.
- "he" is no person - he s a freaking computer that is connected here, to "work" for some one that dont cares.
some guy / girl that comes back on his pc after a few days to "grab his fruites of work" - in this case the now less apathetic pilots.

and well, i will be damned if i dont tried at last to fix this somehow.

fs
sabre906
The Scope
Gallente Federation
#18 - 2012-07-07 22:30:41 UTC
ZombieFX wrote:
on the tengu part i agree with serras bang
if u cant at last bring tengu down to the others, than raise the others up to tengu standards.
at last it would be even for other t3 pilots that skilled + payed much as any other t3 pilot.
could also work the other way around... ye.


If you can't bring Mach down to the other pirate BS, bring Rattlesnake up to Mach standards.

Also, bring Tengu up to Mach standards - 500 (nonkinetic) or 700 (kinetic) dps becomes 1100 dps (all dmgs types).Big smile
Rhealee
KarmaFleet
Goonswarm Federation
#19 - 2012-07-08 08:21:43 UTC
DerGepard wrote:
How stops a Cloakpilot do anything in a System?

If I#m in a Cosmic Anomali, an there is a Cloaky in the System, he can warp into the Anomalie, without that I see him, disrupts my warp. If i got a Battleship for PvE, the only thing what I can do know ist to use my drones. Before the Drones can put den Tackler down, he can starts a Cyno, or a Fleet coming in the System. Other people in the System cann warp to my, but its useless by a hotdrop or a good planned attack. With a PvE Ship I cant beat a PvP Ship, everybody know that. How longer he is in the System, so he got more Time to group a Fleet for a Hotdrop. At Bordersystems, the area of waiting fleets a big and by the Space of other Alliances.

The Only thing what I can do is a Bait.... but the Cloaky have the choice about he is attacking or not. All what I want is the Chance to defend my System about cloakys. Special about "maybe" AFK-Campers. What I want is that I can do something for my safety by myself.

If I watin everytime about reactions of a Camper, I lose a lots of ISK, but for what? Why is a missionrunner able to earn Money without Risk like a 0.0 Pilot? The differents are not so big, and with the Campers I lose many ISK because I cant earn them. And I do not want a Nerf for Claokys, or Mission runnings or a Buff of the 0.0 Anos. What I want is a chance, and with that what I wrote before, only a AFK-Camper have to fear really the modul, not more. But I'm wondering, what are the arguments against a Counter-Cloaking-Modul?


This excuse is invalid, any properly fit carebear will get away from a cloaky trying to catch you. I know this because i hotdrop retards all the time, i get hotdroped a lot myself. The only times you get caught is when your being a bad pilot.

If your aligned out at 75% speed or more then no one is going to tackle you before you can warp out. Even a ******* capital ship is going to escape before that frig can lock you.

The problem you have is not being caught by cloaky pvpers. Your problem is that you want to be lazy and not pay attention to your surroundings and sit and farm those iskies while laughing at miners getting ganked for doing the same thing.
The mechanics are fine, your just too ******* lazy to keep yourself alive, how's that our problem or ccp's?
Mag's
Azn Empire
#20 - 2012-07-08 11:02:35 UTC
ZombieFX wrote:
the point is not to be able to deal with the cloakers to make them "just more vunerable",
its about to force them to be on their computer at lat.
thats the minimum effort u should have to put in this game.

last time i logged in, this game was named EVE ONLINE and well, not AFK ONLINE 24/7
i would like to have it stay this way.

and tbh, i dont see any difference to play against /with bots online compared to this cloakers.
- "he" is no person - he s a freaking computer that is connected here, to "work" for some one that dont cares.
some guy / girl that comes back on his pc after a few days to "grab his fruites of work" - in this case the now less apathetic pilots.

and well, i will be damned if i dont tried at last to fix this somehow.

fs
It makes ALL cloaks in ALL situations more vulnerable, not just those AFK. Minimum effort is what you do now, with the intel that tells you they are there. You should not gain more intel power on top of what you already have, without sacrificing something in return. It's simply not a balanced approach.

Try answering the questions I've asked in this thread. I'm of the opinion now, you don't actually understand this issue. Your insistence on comparing this with botting, is ridiculous.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.