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Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears!

Author
Vicky Somers
Rusty Anchor
#81 - 2012-07-05 18:13:50 UTC
ITT: Goons getting trolled by an obvious goon alt OP.

Eve comes full circle.

Also, dicks.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#82 - 2012-07-05 18:26:43 UTC  |  Edited by: Copine Callmeknau
Shidhe wrote:
Low sec!!! Actually make low sec worthwhile, relative to the relative security of both hi sec and 0.0. A major industry upgrade in EvE concentrating on the following will help significantly:

1) Making low sec relatively more profitable (can be done without increasing direct money inputs)
2) Making more extended supply chains so that goods have to be shipped further - including through low sec.
3) (Most obvious) Stop planetary interaction in Hi sec.
4) Start including planetary defense and blockade running contracts and missions more generally, as part of the build up to Dust.
5) More stuff to build, requiring a larger variety of materials.

Good economy = population = targets = ship blown up = good economy = .......

LOL 'make low sec worthwhile'
I'll make a bil a day easy in lowsec, no sweat. How much more worthwhile do you want it to get?

If you aren't making money in lowsec, you don't really know how to play EVE


edit: How to make EVE awesomer
30sec delay on local in nullsec
Give low sec gate guns a sig resolution, so they do relatively less damage to frigs/cruisers, but relatively more to BS. Allow bombs
Allow boomerang in hisec again

There should be a rather awesome pic here

baltec1
Bat Country
Pandemic Horde
#83 - 2012-07-05 18:38:24 UTC
TotalCareBear wrote:


You make it safe, thanks to the game mechanics. Local gives immunity to individual ships. JB/JF/Capitals give you far easier access to quick and safe logistics, allowing you to run all the infrastructure, which in turn makes it really tedious(also non-rewarding) to attack that huge infrastructure.

Now, you can argue that local has always been this way and the game is built around it, but POS grinding was really bad even before JB/JF/Capital hauling, and this made it only worse.


Again, look at the burning land that is Delve and its crumbling infastructure.
Malcanis
Vanishing Point.
The Initiative.
#84 - 2012-07-06 08:15:11 UTC
Richard Desturned wrote:
Bootleg Jack wrote:
Richard Desturned wrote:
another NPC corp poster regales us with his well-informed and unbiased insights on nullsec


another nullbear with nothing usefull to say


i do love it when hisec miners talk about "nullbears"

i wonder, what defines a "nullbear"



A player who, unlike hi-sec bears, has all four of the neurons required to react when a hostile makes his presence apparent.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alavaria Fera
GoonWaffe
#85 - 2012-07-06 08:17:14 UTC
baltec1 wrote:
TotalCareBear wrote:


You make it safe, thanks to the game mechanics. Local gives immunity to individual ships. JB/JF/Capitals give you far easier access to quick and safe logistics, allowing you to run all the infrastructure, which in turn makes it really tedious(also non-rewarding) to attack that huge infrastructure.

Now, you can argue that local has always been this way and the game is built around it, but POS grinding was really bad even before JB/JF/Capital hauling, and this made it only worse.


Again, look at the burning land that is Delve and its crumbling infastructure.

Well people have to undock in order to make it really tedious. If they don't, then well Titans and Dreadnaughts are shockingly good at levelling big things that don't move.

All hail supercapital proliteration !


A major alliance may have as many as four titans ! That's why the CFC has like goodness known how many major alliances that we have I have no idea how many Titans. And there's Honeybadgers, goodness...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#86 - 2012-07-06 08:18:17 UTC
Malcanis wrote:
Richard Desturned wrote:
i do love it when hisec miners talk about "nullbears"

i wonder, what defines a "nullbear"

A player who, unlike hi-sec bears, has all four of the neurons required to react when a hostile makes his presence apparent.

1) See Hostile in local
2) Pull drones (if necessary)
3) Initiate warp to (safe spot/POS/etc)
4) Report hostile in intel channel

Wow, that does fit in 4.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#87 - 2012-07-06 08:34:00 UTC
TotalCareBear wrote:
Blah Blah Blah....


Stop posting.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Alavaria Fera
GoonWaffe
#88 - 2012-07-06 08:36:16 UTC
TotalCareBear wrote:
You make it safe, thanks to the game mechanics.

So the players make it safe, because the game mechanics make it safe.

Nice.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rico Minali
Federal Navy Academy
Gallente Federation
#89 - 2012-07-06 09:02:50 UTC
baltec1 wrote:
TotalCareBear wrote:


Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0.


I see Delve is awash with risk free play.



There is no Delve war. All nullsec pilots are quietly mining and ratting their way to their first trillion isk while their alts milk technetium from a giant cow in the sky and offer it up as tribute to their alliance gods.

Trust me, I almost know what I'm doing.

Onictus
Federal Navy Academy
Gallente Federation
#90 - 2012-07-06 09:12:28 UTC
TotalCareBear wrote:
Richard Desturned wrote:
TotalCareBear wrote:
Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0.


the game mechanics allow me to shoot literally anybody i want in nullsec without some arbitrary time window in which I have to kill them before I'm popped by ridiculously overpowered peacekeepers

ergo, nullsec is actually risky


1. Goons mine 0.0 in hulks.

2. Neutral/red jumps into system.

3. Goons warp to pos/ss/station.

What is the counter?

In 0.0 you can use local for 100% perfect defense, in highsec you cannot.

Keep telling yourself stories about arbitrary time windows, fact is 0.0 hulk safer than in highsec.



It's called a awoxer alt. It works quite the charm.
that beast
Brutor Tribe
Minmatar Republic
#91 - 2012-07-06 10:05:33 UTC  |  Edited by: that beast
Alrighty, so, ignoring the big mess of c*** going on in Delve right now (which yes, is a war by the way), there are plenty of other 0.0 regions/systems.

So why doesn't OP and everyone with him go down to 0.0 and mine (after all, it's where the slightly more expensive minerals are) and then we'll see how safe it really is?

People who currently live in null will have, at some point or other, carebeared and lived in high sec, if only because it's where everyone starts. But people who live in highsec haven't necessarily lived in null, and so, on the scale of things, the people who are more likely to be the best informed about various areas of the game, are the ones who live in null.

I'm not saying either side is right, but I would like to see some of the highsec carebears coming down to mine in null because we could all do with a few more kills. And if you say "Blah but it's not the same for us because we don't have all the POS's and infrastructure and intel" then your original argument becomes a little bit moot with the yno "Null is just as safe". Arguing that the "nullbears" have made it safe for themselves is perfectly valid, and it's fine for them to have done it. It's not really using game mechanics other than that incredibly basic mechanic of "There are players in the game, other plays can interact with them". However, regardless of whether or not they've made it safe, that's still only a localised safety net. It is still dangerous, if you get my drift.

Anyway, if OP is right, then he can come down to null and start mining and make lots more money than he currently is, because he won't die, he won't even get suicide ganked, and he'll get the more valuble ores. So why doesn't he? OP your argument is fundamentally flawed.

TB
Caitlyn Tufy
Perkone
Caldari State
#92 - 2012-07-06 10:12:14 UTC  |  Edited by: Caitlyn Tufy
Richard Desturned wrote:
Bootleg Jack wrote:
Richard Desturned wrote:
another NPC corp poster regales us with his well-informed and unbiased insights on nullsec


another nullbear with nothing usefull to say


i do love it when hisec miners talk about "nullbears"

i wonder, what defines a "nullbear"


Actually bro, he already defined it:

event 1. neutral/red jumps into 0.0 system
event 2. every hulk/raven/cnr/vindicator/maradeur/carrier click on "Warp to POS/SS/DOCK."

That, imo, is a perfect definition of a nullbear, someone who's afraid of his own shadow.

0.0 local actually is a problem, because you're always aware of danger / potential target. It also encourages blobbing (i.e. fighting in huge masses of ships to overwhelm the opponent with sheer numbers), rather than the use of actual tactics (diversions, hit and run attacks on supply lines, battle maneuvers, etc.). By turning 0.0 local into WH-like chat, you'd bring both the opportunity for smaller groups AND the potential risk against good system scanners.

Now, what would happen if there was no 0.0 local? Our nullbear could of course use preventive measures to feel safer (the mighty skills of using D-scan :p ), but there would always be a chance that a cov ops ship could get a drop on him, that an enemy armada is hiding just out of reach, etc.


Truth be told, if one is a 0.0 bloodthirsty fighter, I see absolutely no disadvantages to the introduction of this mechanic - if anything, it would make the battles even more fun. Or am I missing something? (note: I actually prefer WH over 0.0 precisely because of local; it just feels a lot more risky and there's noway to run if someone catches you with your pants down).

Quote:
Anyway, if OP is right, then he can come down to null and start mining and make lots more money than he currently is, because he won't die, he won't even get suicide ganked, and he'll get the more valuble ores. So why doesn't he?


I've actually commented on this a few days ago, calling it "perceived safety". Essentially, a lot of people who live in high sec feel safe because of Concord, though for instance Jita deaths clearly show that this is silly and that high sec is no safer, it just costs the attacker a bit more. On the other hand, people will freak out if they'd have to enter low sec, much less actually go to null sec, they equate that with instant death. The first time I entered low sec, I considered it an instant death based on the stories. You know what happened? Absolutely nothing, I didn't lose a ship there for weeks. But until you do that first step, the perceived safety of the high sec is what often guides your actions.
Cebraio
State War Academy
Caldari State
#93 - 2012-07-06 10:12:24 UTC
Copine Callmeknau wrote:
Richard Desturned wrote:
Copine Callmeknau wrote:
Well, not that I ever mine, but from my experience in being the flashy red sebo catalyst I can tell you that when me and my buddy warp to our covops and land a k or two away from the hulk, they generally don't have time to say 'wtf' before they're popped, let alone align and warp (they are NEVER aligned already, no idea why, if I were to take a stab at it I'd guess that staying aligned means they go out of rock range)


i'm really not going to bother rehashing literally every bit of advice i've given to hisec miners, but there are so many basic steps they could take to avoid getting into a situation where they get targeted for a gank in the first place, i.e. fitting an actual tank rather than whatever it takes to tank pitiful hisec belt rats

That generally doesn't help, we bring two cat's for this exact reason. Only so much tank you can get with < 50PG, and cat's are super smexy with their uber dps Twisted
If I were going to give any hulk pilots out there any survival tips, it'd be to fit a full rack of ECM bursts, pray, and spam warp.


LOL! Awesome advice from a ganker! ECM bursts in hi sec! So if they don't die to your guns, they'll get CONCORDED in the end. Brilliant!

Also staying aligned during mining is not really feasible. You will move out of mining range sooner or later.


The Protato
Deep Core Mining Inc.
Caldari State
#94 - 2012-07-06 10:24:02 UTC
Nicolo da'Vicenza wrote:
reinforce their POS, reinforce their station, bring a spy into one of their corps, camp a gate


Get blobbed
dexington
Caldari Provisions
Caldari State
#95 - 2012-07-06 10:36:27 UTC
that beast wrote:
I'm not saying either side is right, but I would like to see some of the highsec carebears coming down to mine in null because we could all do with a few more kills.


Don't think many carebears mine in 0.0 without renting a system first, and if so the risk difference between mining in 0.0 and hi-sec is pretty small.

The risk reward ratio is not static number, and most of the time you can reduce risk by reducing reward, this is also true in 0.0. It should not be possible to reduce risk to zero, without reducing reward to zero as well, but it's not impossible to turn a small part of 0.0 into the risk equivalent of hi-sec, after all there is as chance that you get suicide ganked in hi-sec.

A lot of people choose to live in hi-sec because it suites their play style better, some people just dislike being told what to do and when to do it, others have very limited or specific play times that makes living in hi-sec much easier. Don't think most people live in hi-sec because they fear loosing a ship, but because their play style it less suited for 0.0.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

that beast
Brutor Tribe
Minmatar Republic
#96 - 2012-07-06 10:42:52 UTC  |  Edited by: that beast
Mmmm, I can see what you're saying, and I suppose there is a lack of places to go for someone new to null, what with the lack of useable stations, but for the limited play times, you can just log and provided you don't have aggression, people aren't going to find you. Logging back in again is little different to jumping into the system, only you come out somewhere where they're less likely to expect you.

As for renting a system, that doesn't necessarily reduce their risk, because they still have to learn how to use said system effectively, what with the whole warpy-warpy run away. Also, people will still kill them, because there's no use having lots of ore if you can't get it to somewhere that people are willing to buy it.

Main point is that whilst null might not be suited to people's playstyles, there are more people in high who shouldn't be commenting on null because they're never really been there (and so don't KNOW that it isn't suited to their playstyle), whereas everyone in null has played in highsec.
Generals4
#97 - 2012-07-06 13:13:46 UTC  |  Edited by: Generals4
Cloned S0ul wrote:
Nullbears hate Highsecbears and vice versa this is true competition.


Actually to my knowledge highsecbears don't care about nullbears but are forced to hate them by the hate nullbears throw at them "High sec is OP" "Nerf high sec" "Kill all the hulks in high!" etc.

But than again this is good entertainment.


More on topic. Null and highsec have different kind of "costs". Sov Null indeed provides a LOT of safety but its safety requires a lot of organisation. The safety provided in High sec might be lesser but it also requires 0 efforts. Like it or not running huge alliances and blocks to control and keep control over space in null isn't without efforts. The risk in sov null is mainly the possibility you suddenly get steamrolled by a huge blob and that all the isks and efforts you injected into your sov space just dissapears.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Nicolo da'Vicenza
Viziam
Amarr Empire
#98 - 2012-07-06 13:23:16 UTC
The Protato wrote:
Nicolo da'Vicenza wrote:
reinforce their POS, reinforce their station, bring a spy into one of their corps, camp a gate


Get blobbed

bring a fleet
Nicolo da'Vicenza
Viziam
Amarr Empire
#99 - 2012-07-06 13:25:25 UTC
Generals4 wrote:
Cloned S0ul wrote:
Nullbears hate Highsecbears and vice versa this is true competition.


Actually to my knowledge highsecbears don't care about null.

read who wrote the OP, revise your knowledge.
Theodoric Darkwind
The Scope
Gallente Federation
#100 - 2012-07-06 13:39:06 UTC
Copine Callmeknau wrote:

While his ideas are derptarded, the basic premise that nullbearing is currently as safe or safer than hisec bearing is a valid one.


you have clearly never lived in null.

There is nearly ZERO risk in highsec overall, mission running is absolute zero risk (dont fly something expensive enough to attract gankers and ignore can flippers and its zero risk), mining is pretty low risk, contrary to popular belief suicide ganks of miners are still fairly rare as a % of the total hulks out mining (if ganking were that much of an issue then the economy would be suffering hyperinflation due to low supply of highsec minerals, and highsec mineral prices are still reasonable).

There is always some risk in 0.0, yes you normally POS up when non-blues enter local, but sometimes thats not possible due to being scrammed by rats, stuck on roid, being awoxed, etc. Then add in the risks of travel, jump bridges dont eliminate the need to use gates, and even with intel channels you can still jump into an enemy gate camp if it wasn't reported or get bombed/hotdropped on a jump bridge, etc.

If you look at the killboards for most major nullsec alliances you will see that we do indeed lose carebear ships in non-consensual pvp on a pretty regular basis (TEST loses a few ratters a day to roaming gangs pretty consistently).

Sov null in most regions is definitely safer than lowsec or npc null (as it should be), but its in no way safer than highsec if you have even the slightest bit of sense (how many pimped out mission boats die in highsec each day to people stupid enough to mission while wardecced lol)