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phoon fleet issue fit

Author
Romvex
TURN LEFT
#1 - 2012-07-01 17:38:11 UTC
[Typhoon Fleet Issue, PVP]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Core A-Type Armor Kinetic Hardener
Core A-Type Armor Explosive Hardener
Corelum C-Type Energized Adaptive Nano Membrane
Corelum C-Type Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I

True Sansha Warp Disruptor
Imperial Navy Medium Capacitor Booster, Navy Cap Booster 800
Core C-Type 100MN MicroWarpdrive
Federation Navy Stasis Webifier

800mm Repeating Artillery II, Domination Fusion L
800mm Repeating Artillery II, Domination Fusion L
800mm Repeating Artillery II, Domination Fusion L
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II


Ogre II x5
Hammerhead II x5
Hobgoblin II x5


Slave Alpha
Slave Beta
Slave Gamma
Slave Delta
Slave Epsilon
Slave Omega
Inherent Implants 'Noble' Hull Upgrades HG-1006

Been looking for a fast minnie battleship cheaper then a mach that can use missiles, and i found this ship. im thinking of using it in nullsec or wormhole gangs eventually, just wondering if its a good ship to train for. the slaves are my current implants, and i'll have the omega and the hardwiring once i get to cybernetics v. its alot of training and money, so is it really as good as it looks on paper? maybe some killmails or fraps would be good too showing some good fits that win and bad fits that lose.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#2 - 2012-07-01 18:00:47 UTC  |  Edited by: Vimsy Vortis
Not enough plates, too many resistance mods. Also drop the cap booster for a target painter.

Also you won't be very fast in a fleet phoon no matter what you do to it and your range will be extremely short so I kind of have to question its utility in nullsec. They are perfectly good highsec boats though since everything in a fight is always no further than 10km away from everything else.
RavenPaine
RaVeN Alliance
#3 - 2012-07-01 19:49:50 UTC
I have flown hundreds of fights in a Typhoon. Like it a lot! I think it is totally worth the training time, and it's even better if you have 2 or 3 right next to you.

We used to fit 2 RR and spider tank each other. Solo I have fit 2 Heavy Neuts in the top.
It is great for gate fights, pirateing, camping.

Your fit looks like a Logi Fleet Fit. No Logi and yes, you need more plates.

I recommend you fly a T1/T2 fit version for a lot of fights.
I also agree with the TP swap. Capless weapon system makes cap management easy. TP helps damage significantly.
Lili Lu
#4 - 2012-07-01 20:07:47 UTC
Vimsy Vortis wrote:
Not enough plates, too many resistance mods. Also drop the cap booster for a target painter.

Also you won't be very fast in a fleet phoon no matter what you do to it and your range will be extremely short so I kind of have to question its utility in nullsec. They are perfectly good highsec boats though since everything in a fight is always no further than 10km away from everything else.

Actually, for such an expensive ship i would drop a damage mod and keep the same resists and add a plate (if grid permits). If grid is tight then downgrade the ac to dual 650s or dual 425s. You will get primaried, even if they don't know you are sporting expensive mods. Your logi pilots will be happy to not have a ton of low resisted hp to rep. Logi rep efficency is benefitted by resists.

I agree with the tp suggestion. I regularly fit one on all my pve and pvp typhoons.

I also agree with Raven. Do not take this out for pvp unless you have experience with a regular phoon.
Constable Chang
#5 - 2012-07-02 02:32:04 UTC
RavenPaine wrote:

Your fit looks like a Logi Fleet Fit. No Logi and yes, you need more plates.

I recommend you fly a T1/T2 fit version for a lot of fights.
I also agree with the TP swap. Capless weapon system makes cap management easy. TP helps damage significantly.


I thought one of the features of the Typhoon was its speed, one of the fastest BS outside of Mach and plates would slow it down and lose this advantage? My theory was; Phoon is fast. Fit ACs, torpedos and heavy drones and kill other BS fast, chasing them down and ripping them up.
RavenPaine
RaVeN Alliance
#6 - 2012-07-02 06:49:33 UTC  |  Edited by: RavenPaine
Constable Chang wrote:
RavenPaine wrote:

Your fit looks like a Logi Fleet Fit. No Logi and yes, you need more plates.

I recommend you fly a T1/T2 fit version for a lot of fights.
I also agree with the TP swap. Capless weapon system makes cap management easy. TP helps damage significantly.


I thought one of the features of the Typhoon was its speed, one of the fastest BS outside of Mach and plates would slow it down and lose this advantage? My theory was; Phoon is fast. Fit ACs, torpedos and heavy drones and kill other BS fast, chasing them down and ripping them up.



My approach to the different BS I fight is:

Raven- He will be fit almost the same as me. Torp range works for both of us. He has 6 launchers, I have 5 and Heavy Drones. My neuts should dump his tank.

Geddon- Typhoon has natural resist to EM damage, but I can select Damage type to use on him. (I use Thermal) I just need an equal amount of HP to beat him easily. Neuts turn off his guns. Geddons scare me the least. My brick is faster than his at any rate.

Mega- I dont need to chase him at all. He needs to chase me to do any serious damage at all. By the time he catches me, I have way more armor left than he does. Neuts turn off his guns as well.

Abby will out tank me. (I have killed one easily before, but I think the skilling wasn't there to back the ship) Haven't fought many Hypes or Rokh's.

Speed never was the issue for me in BS fights. Typhoon out ran most everything naturally if it was within point range. All those other armor ships have plates too.
Maeltstome
Ten Thousand Days
#7 - 2012-07-02 07:02:01 UTC
RavenPaine wrote:



My approach to the different BS I fight is:

Raven- He will be fit almost the same as me. Torp range works for both of us. He has 6 launchers, I have 5 and Heavy Drones. My neuts should dump his tank.

Geddon- Typhoon has natural resist to EM damage, but I can select Damage type to use on him. (I use Thermal) I just need an equal amount of HP to beat him easily. Neuts turn off his guns. Geddons scare me the least. My brick is faster than his at any rate.

Mega- I dont need to chase him at all. He needs to chase me to do any serious damage at all. By the time he catches me, I have way more armor left than he does. Neuts turn off his guns as well.

Abby will out tank me. Haven't fough many Hypes or Rokh's.

Speed never was the issue for me in BS fights. Typhoon out ran most everything naturally if it was within point range. All those other armor ships have plates too.


Solid information. Typhoon isn't flown much despite how awesome it is - this is the sort of stuff that will get it nerfed :)
Romvex
TURN LEFT
#8 - 2012-07-02 13:25:05 UTC
[Typhoon Fleet Issue, PVP]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Corelum C-Type Energized Adaptive Nano Membrane
Corelum C-Type Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

True Sansha Warp Disruptor
Republic Fleet Target Painter
Core C-Type 100MN MicroWarpdrive
Federation Navy Stasis Webifier

Dual 650mm Repeating Artillery II, Domination Fusion L
Dual 650mm Repeating Artillery II, Domination Fusion L
Dual 650mm Repeating Artillery II, Domination Fusion L
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo
Torpedo Launcher II, Scourge Rage Torpedo

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II


Ogre II x5
Hammerhead II x5
Hobgoblin II x5


Slave Alpha
Slave Beta
Slave Gamma
Slave Delta
Slave Epsilon
Slave Omega
Inherent Implants 'Noble' Hull Upgrades HG-1006

- switched guns to dual 650 for pg, replaced active hardeners with 1600mm plates
- changed out cap booster for target painter
Viribus
Bayraktar Warlord
Aurora. Australis
#9 - 2012-07-02 20:53:28 UTC
Plates are a tiny mass addition to a battleship, about 2.5%, so they're not as big a deal to stack on as much as they are on cruisers, where they're proportionally a much larger mass penalty.
Ruah Piskonit
PIE Inc.
Khimi Harar
#10 - 2012-07-05 02:09:51 UTC
a bit much to drop on a fleet phoon. . .