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Amarr showing 6 jumps away, but I'm in Penirgman (2 jumps away!)

First post
Author
SabotNoob
Doomheim
#1 - 2012-07-03 20:30:36 UTC
Not sure how this happened but in my market window, Amarr is now showing as 6 jumps away but it's really just 2 jumps away from where I am (Penirgman). Is this a bug, or something I accidentally tampered with in some setting?
Hikaru Kuroda
Extheria
#2 - 2012-07-03 20:32:43 UTC
Check your avoidance list in Autopilot Settings.
Jimmy Gunsmythe
Sebiestor Tribe
#3 - 2012-07-03 20:32:51 UTC
It has to do with local time and that fracking door that never opens.

Hiro Nakamura knows more.

Seriously, check your auto-pilot settings.

John Hancock

Dusenman
Sensible People
Sigma Grindset
#4 - 2012-07-03 20:37:22 UTC
Must be "Q" is about and he is messing with the space-time continuum.

GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***.

CCP Tallest_: _And by "we have made it so", I mean Punkturis has made it so.

CCP karkur
C C P
C C P Alliance
#5 - 2012-07-03 21:15:48 UTC
Hikaru Kuroda wrote:
Check your avoidance list in Autopilot Settings.

Yeah, you might have a system in that list that you would have to go through in the 2 jump route, or your autopilot is set to "prefer safest" (or whatever it says) and that 2 jump route is not safe.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

SabotNoob
Doomheim
#6 - 2012-07-03 21:18:57 UTC
Dusenman wrote:
Must be "Q" is about and he is messing with the space-time continuum.


Going to go ahead and go with this being the most likely reason for this issue. I'll check out the other suggestion (avoidance list thing) as a backup.

*Pages Captain Picard*
Richard Desturned
Royal Amarr Institute
Amarr Empire
#7 - 2012-07-03 21:24:45 UTC
CCP karkur wrote:
Hikaru Kuroda wrote:
Check your avoidance list in Autopilot Settings.

Yeah, you might have a system in that list that you would have to go through in the 2 jump route, or your autopilot is set to "prefer safest" (or whatever it says) and that 2 jump route is not safe.


nor is the 6 jump route, really

npc alts have no opinions worth consideration

black cree
Utopian Research I.E.L.
#8 - 2012-07-04 06:50:04 UTC
all roads lead to Amarr
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#9 - 2012-07-04 07:31:58 UTC
It's another rift in the space-time continuum.
Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2012-07-04 08:09:24 UTC
I'd say that the OP has Ashab in their avoid list.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Xyla Vulchanus
Players vs. EVE
Goonswarm Federation
#11 - 2012-07-05 11:48:26 UTC
SabotNoob wrote:
Not sure how this happened but in my market window, Amarr is now showing as 6 jumps away but it's really just 2 jumps away from where I am (Penirgman). Is this a bug, or something I accidentally tampered with in some setting?


Seriously? You post on here before checking your autopilot settings. Holy handholding Batman!
Pinstar Colton
Sweet Asteroid Acres
#12 - 2012-07-05 13:15:19 UTC
Dusenman wrote:
Must be "Q" is about and he is messing with the space-time continuum.


Or Discord.

Same actor, same space-time warping abilities.

Did any chocolate rain cloud LADAR sites spawn in the system?

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

SabotNoob
Doomheim
#13 - 2012-07-05 14:28:55 UTC
Xyla Vulchanus wrote:
SabotNoob wrote:
Not sure how this happened but in my market window, Amarr is now showing as 6 jumps away but it's really just 2 jumps away from where I am (Penirgman). Is this a bug, or something I accidentally tampered with in some setting?


Seriously? You post on here before checking your autopilot settings. Holy handholding Batman!


Yea, this character doesn't get out much (undock) these days so I never thought to look at autopilot settings. I did look in Settings pretty carefully before giving up and posting here.

It was indeed Ashab, that was added to my avoid list. I can't, for the life of me, remember why or when I added that system to my avoidance list. It's a 0.9 system, lol.
Jonah Gravenstein
Machiavellian Space Bastards
#14 - 2012-07-05 15:24:24 UTC
You'd have added Ashab because on the Amarr/Ashab gate there's normally a couple of stupidly fast frigates locking up and cargo scanning outgoing industrial ships for gankers on the Amarr-Jita route, there's a couple of nice bottlenecks along it that take many many jumps to bypass.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack