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10 trillion isk to ally?

First post
Author
Ptraci
3 R Corporation
#21 - 2012-07-02 14:45:14 UTC
ISK sink? lol
Pahah Pahineh
Universal Ally
#22 - 2012-07-02 14:57:12 UTC
Next time you see somebody asking CCP to fix something remind them that when CCP take a look at something they usually make it worse* and buggy 7 times out of 10.

*Better for large alliances.
CCP Paradox
#23 - 2012-07-02 15:05:48 UTC
There is no 10 trillion ISK cost, you missed the decimal point in place.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#24 - 2012-07-02 16:48:45 UTC
CCP Paradox wrote:
There is no 10 trillion ISK cost, you missed the decimal point in place.

Thanks for completely brushing off a real bug that actually exists because you don't think its there. Real professional.
hedge betts Shiyurida
State Protectorate
Caldari State
#25 - 2012-07-02 16:54:30 UTC
Vimsy Vortis wrote:
CCP Paradox wrote:
There is no 10 trillion ISK cost, you missed the decimal point in place.

Thanks for completely brushing off a real bug that actually exists because you don't think its there. Real professional.
he is quality assurance after all

Pog mo thoin

Jade Constantine
Jericho Fraction
The Star Fraction
#26 - 2012-07-02 16:56:51 UTC  |  Edited by: Jade Constantine
Xython wrote:
I'm eagerly awaiting Jade Constantine's frothy rant in here about how this is all a Goon conspiracy.


Whilst its probably not actually a goonspiracy (on this occasion) it is a situation that may well come about due to a horribly-rushed set of changes to the 1.0 wardec mechanics (due in part) to the complaining of large alliances getting (either "dogpiled" or "suffering from social consequence") depending on which side of the issue you are on.

For the record, I've not personally seen this bug (if it does indeed exist) because the cost of allowing allies into our existing war is the entirely valid and developer-intended princely sum of 10 Trillion ISK

Confirmed as working as intended.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Werst Dendenahzees
Ministry of War
Amarr Empire
#27 - 2012-07-02 17:01:45 UTC
Jade Constantine wrote:
it is a situation that has come about due to a horribly-rushed set of changes to the 1.0 wardec mechanics (due in part) to the complaining of large alliances .


Yes, alliances such as Noir. and other highsec mercenaries (none of which are Goons)
strenif
Perkone
Caldari State
#28 - 2012-07-02 17:04:05 UTC
Vimsy Vortis wrote:
CCP Paradox wrote:
There is no 10 trillion ISK cost, you missed the decimal point in place.

Thanks for completely brushing off a real bug that actually exists because you don't think its there. Real professional.



Can we get a screenshot of the prompt?
Chokichi Ozuwara
Perkone
Caldari State
#29 - 2012-07-02 17:12:00 UTC
Vimsy Vortis wrote:
Thanks for completely brushing off a real bug that actually exists because you don't think its there. Real professional.

You expected different?

Tears will be shed and pants will need to be changed all round.

Speaker4 theDead
Fusion Enterprises Ltd
Pandemic Horde
#30 - 2012-07-02 17:14:18 UTC
CCP Paradox wrote:
There is no 10 trillion ISK cost, you missed the decimal point in place.


Wait...CCP has a "Quality Assurance Team" ????? Oops


There's a job to have....I could just set an autoresponder to say "The logs show nothing" or "Your reading it wrong".......Cool

Simi Kusoni
HelloKittyFanclub
#31 - 2012-07-02 18:53:47 UTC  |  Edited by: Simi Kusoni
Vimsy Vortis wrote:
There is a certain type of Alliance that is actually good to declare war on and usually results in "fun" wars. It's the generic, non-focused, all-purpose highsec alliance with a member count between 80 and 300. Because they aren't focused on one particular thing they will be bored shitless and be looking for something to do and because they are an alliance the "leadership" will feel obligated to try and get people to shoot at you, which is what you want.

It's much more nuanced than that in reality and I could go into pretty excessive detail about what makes a corp or alliance good to declare war on, but those entities do exist.

The real problem with the whole system is that as it stands there's absolutely no reason why anyone in highsec other than a dedicated highsec wardec corp would ever want to declare a war and fight over something because you are just paying money to flag yourself to get utterly raped by half a dozen griefing corps who will join your war as defenders.

Which sucks **** because people in highsec need to be shooting each other more often.

I suppose that depends on why you wish to go to war, personally I've always been of the opinion that combat "for the sake of combat" is a little bit against the spirit of Eve. For me declaring war on a medium sized alliance, just for the sake of fighting a few badly fitted BCs, seems a little artificial.

For some of us, if there is nothing to fight over then there is little to no point in a costly war. I for one enjoy Eve primarily because when I do engage in combat, it has a purpose. Whether it is to get someone out of a site I want, to discourage them from running sites in "my area" or simply because I think they might have something shiny on their T3.

I would ideally like to see a system where resources in high sec were limited, where high sec mission running corps would actually be able to operate more efficiently by using mercenaries to scare off rival mission runners. Or where miners similarly could "control" systems for personal gain by clearing the belts of rivals*.

Currently this element is somewhat lacking in high security space, probably by design. This isn't necessarily a bad thing, as it does allow the developers to cater to the admittedly numerous pure-PvE demographic, but unfortunately when the rewards are high enough and resources are unlimited it begins to encroach on the competition mechanics in other sectors of space.

Again, from the developer's point of view in the short term this isn't necessarily bad, but a lot of the long term players in Eve are here because of that competitive combat element. Just looking at the distribution of the average character SP by sec status makes it clear that high sec players simply do not stick around, and I question the logic of catering to them at the cost of driving away older players.

Anyway, I know I got side tracked, and my post hasn't exactly been relevant. But it is an element that I feel Eve has begun to lose in recent years, especially since the introduction of incursions. I sincerely hope CCP can bring some degree of balance back to the game, whether it is by increasing competition in high sec or by removing high sec as a viable place to farm with alts I do not mind.

As long as grinding ISK without risk for ~virtual PvP~ without purpose comes to a timely end. I'm also aware this is just my opinion, doubtless many care bears will disagree with me, but for what it's worth I am a care bear. Just a different kind.

*This does not necessarily mean making sure high sec players earn less ISK. If mechanics were introduced allowing players to fight for resources in high sec, I would be happy to see resources greatly increased for those who control them.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ptraci
3 R Corporation
#32 - 2012-07-02 20:26:17 UTC
Speaker4 theDead wrote:

Wait...CCP has a "Quality Assurance Team" ????? Oops



You could have fooled me...
Graic Gabtar
The Lemon Party
#33 - 2012-07-02 20:34:48 UTC
Vimsy Vortis wrote:
CCP Paradox wrote:
There is no 10 trillion ISK cost, you missed the decimal point in place.

Thanks for completely brushing off a real bug that actually exists because you don't think its there. Real professional.
Excellence!
Lapine Davion
Outer Ring Applied Logistics
#34 - 2012-07-02 21:22:11 UTC
Jade Constantine wrote:
Xython wrote:
I'm eagerly awaiting Jade Constantine's frothy rant in here about how this is all a Goon conspiracy.


Whilst its probably not actually a goonspiracy (on this occasion) it is a situation that may well come about due to a horribly-rushed set of changes to the 1.0 wardec mechanics (due in part) to the complaining of large alliances getting (either "dogpiled" or "suffering from social consequence") depending on which side of the issue you are on.

For the record, I've not personally seen this bug (if it does indeed exist) because the cost of allowing allies into our existing war is the entirely valid and developer-intended princely sum of 10 Trillion ISK

Confirmed as working as intended.


We keep asking for evidence of this so-called "complaining of large alliances" but you keep not showing it at all. Why is that?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Vxrasa
Deep Core Mining Inc.
Caldari State
#35 - 2012-07-02 21:31:04 UTC  |  Edited by: ISD Tyrozan
Jade Constantine wrote:
Xython wrote:
I'm eagerly awaiting Jade Constantine's frothy rant in here about how this is all a Goon conspiracy.


Whilst its probably not actually a goonspiracy (on this occasion) it is a situation that may well come about due to a horribly-rushed set of changes to the 1.0 wardec mechanics (due in part) to the complaining of large alliances getting (either "dogpiled" or "suffering from social consequence") depending on which side of the issue you are on.

For the record, I've not personally seen this bug (if it does indeed exist) because the cost of allowing allies into our existing war is the entirely valid and developer-intended princely sum of 10 Trillion ISK

Confirmed as working as intended.


You're like the -snip- kid in fourth grade who just doesn't quite get that every time you open your mouth, the entire class laughs at you.

This post was edited to remove the offensive reference which was apparently done to either troll or personally attack another poster.

ISD Tyrozan
Solstice Project
Sebiestor Tribe
Minmatar Republic
#36 - 2012-07-02 21:34:09 UTC
Ten ******* trillion isk. o_O


I don't see a decimal point on that screenshot, dear Mr. CCP whoeveryouare.


*free bump because deserved*
arcca jeth
Dark Alliance
#37 - 2012-07-02 21:37:15 UTC
you'd think that the system would be the other way around. Large Corporations/Alliances should have to pay a huge fee to war dec small Corporations/Alliances because it is less likely that the small guys will be able to muster up even a breath before they whimper out a pathetic squeal before they get smashed. Plus the small guys likely don't have the funds to compete. War should also be costly for the big guys too. They won't mind, they can afford it.

This seems like all bassackward to me, CCP caters to the big guys once again! WTG CCP Roll
Polly Oxford
Deep Core Mining Inc.
Caldari State
#38 - 2012-07-02 21:38:15 UTC
Lapine Davion wrote:
Jade Constantine wrote:
Xython wrote:
I'm eagerly awaiting Jade Constantine's frothy rant in here about how this is all a Goon conspiracy.


Whilst its probably not actually a goonspiracy (on this occasion) it is a situation that may well come about due to a horribly-rushed set of changes to the 1.0 wardec mechanics (due in part) to the complaining of large alliances getting (either "dogpiled" or "suffering from social consequence") depending on which side of the issue you are on.

For the record, I've not personally seen this bug (if it does indeed exist) because the cost of allowing allies into our existing war is the entirely valid and developer-intended princely sum of 10 Trillion ISK

Confirmed as working as intended.


We keep asking for evidence of this so-called "complaining of large alliances" but you keep not showing it at all. Why is that?


We did it in secret. Didn't you know that I personally have breakfast with Punkturis and Hilmar everyday, to discuss the changes they need to implement?
Jade Constantine
Jericho Fraction
The Star Fraction
#39 - 2012-07-02 21:48:48 UTC  |  Edited by: Jade Constantine
Lapine Davion wrote:
Jade Constantine wrote:
Xython wrote:
I'm eagerly awaiting Jade Constantine's frothy rant in here about how this is all a Goon conspiracy.


Whilst its probably not actually a goonspiracy (on this occasion) it is a situation that may well come about due to a horribly-rushed set of changes to the 1.0 wardec mechanics (due in part) to the complaining of large alliances getting (either "dogpiled" or "suffering from social consequence") depending on which side of the issue you are on.

For the record, I've not personally seen this bug (if it does indeed exist) because the cost of allowing allies into our existing war is the entirely valid and developer-intended princely sum of 10 Trillion ISK

Confirmed as working as intended.


We keep asking for evidence of this so-called "complaining of large alliances" but you keep not showing it at all. Why is that?


Your heroic forum poster "lord zim" has already tried and failed that line many times. Go and read the other thread on the subject where plenty of information is provided including podcast where your favoured CSM talks about 1.0 is "unfair" to large alliances and pledges to get it "fixed" (presumably so the largest alliances in Eve are no longer disadvantaged by the social consequences of their unpopularity in hisec).

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lapine Davion
Outer Ring Applied Logistics
#40 - 2012-07-02 22:01:38 UTC  |  Edited by: Lapine Davion
Jade Constantine wrote:
Lapine Davion wrote:
Jade Constantine wrote:
Xython wrote:
I'm eagerly awaiting Jade Constantine's frothy rant in here about how this is all a Goon conspiracy.


Whilst its probably not actually a goonspiracy (on this occasion) it is a situation that may well come about due to a horribly-rushed set of changes to the 1.0 wardec mechanics (due in part) to the complaining of large alliances getting (either "dogpiled" or "suffering from social consequence") depending on which side of the issue you are on.

For the record, I've not personally seen this bug (if it does indeed exist) because the cost of allowing allies into our existing war is the entirely valid and developer-intended princely sum of 10 Trillion ISK

Confirmed as working as intended.


We keep asking for evidence of this so-called "complaining of large alliances" but you keep not showing it at all. Why is that?


Your heroic forum poster "lord zim" has already tried and failed that line many times. Go and read the other thread on the subject where plenty of information is provided including podcast where your favoured CSM talks about 1.0 is "unfair" to large alliances and pledges to get it "fixed" (presumably so the largest alliances in Eve are no longer disadvantaged by the social consequences of their unpopularity in hisec).


Wellll how about you point it out to me? You're the one making the assertions, after all.

As for the OP, what do you expect when Star Fraction has 51 "allies"?

Edit: Also, we deal with highsec wardecs every day. What makes your little spat any different?

Edit edit: Jesus christ there is just so much wrong with your post. By heroic forums poster, I assume you just mean "forum poster" because we don't really have any posting heroes besides Digi and Aryth.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]