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NEW MISSIONING CONCEPT (lvl4 in AS, ceptors, recons and all)

Author
Photon Ceray
Palmyra Universal Enterprise
#1 - 2012-07-01 13:04:26 UTC  |  Edited by: Photon Ceray
Hi all,

Currently missioning is about one of similar goals and then repeating the same

1- get into a raven asap
2- reach a lvl 4 agent asap
3- do as many missions as possible until you can:
4- buy a navy raven instead of raven, or
5- in the long term, get a tengu or golem.

So i was wondering, why do people have to use only 2 caldari ship hulls for rewarding missioning?

how about missioning in an interceptor, or assault frigate, or destroyer?

why not design missions that should be done in an assault frigate and still yield 50m/h or so?
heck, for that matter you could even implement risky missioning.

imagine a mission where you can only fly an interceptor and you have to outrun a few pirate ships to an acceleration gate, then again to a certain building (quickly save the damsel?) and kill a few who get close, then escape before the rest of them arrive!

there is a bigger risk of getting destroyed, but the reward can be much higher.

the main idea is to make missioning accessible and equally rewarding for different ship classes and races, instead of the monotonous grinding machine they are now.
Paikis
Vapour Holdings
#2 - 2012-07-01 13:59:35 UTC
Photon Ceray wrote:
Currently missioning is about one of similar goals and then repeating the same

1- get into a raven asap
2- reach a lvl 4 agent asap
3- do as many missions as possible until you can:
4- buy a navy raven instead of raven, or
5- in the long term, get a tengu or golem.


This is only one path. There are other ships you can use to run missions, and there are much more rewarding things you can do in terms of ISK/hour.
Photon Ceray
Palmyra Universal Enterprise
#3 - 2012-07-01 19:20:15 UTC
Paikis wrote:
Photon Ceray wrote:
Currently missioning is about one of similar goals and then repeating the same

1- get into a raven asap
2- reach a lvl 4 agent asap
3- do as many missions as possible until you can:
4- buy a navy raven instead of raven, or
5- in the long term, get a tengu or golem.


This is only one path. There are other ships you can use to run missions, and there are much more rewarding things you can do in terms of ISK/hour.


i am not sure what you are contributing here.
Soulpirate
Caldari Provisions
Caldari State
#4 - 2012-07-01 19:27:44 UTC
Photon Ceray wrote:
Hi all,

Currently missioning is about one of similar goals and then repeating the same

1- get into a raven asap
2- reach a lvl 4 agent asap
3- do as many missions as possible until you can:
4- buy a navy raven instead of raven, or
5- in the long term, get a tengu or golem.

So i was wondering, why do people have to use only 2 caldari ship hulls for rewarding missioning?

how about missioning in an interceptor, or assault frigate, or destroyer?

why not design missions that should be done in an assault frigate and still yield 50m/h or so?
heck, for that matter you could even implement risky missioning.

imagine a mission where you can only fly an interceptor and you have to outrun a few pirate ships to an acceleration gate, then again to a certain building (quickly save the damsel?) and kill a few who get close, then escape before the rest of them arrive!

there is a bigger risk of getting destroyed, but the reward can be much higher.

the main idea is to make missioning accessible and equally rewarding for different ship classes and races, instead of the monotonous grinding machine they are now.

+1

Totally agree with you, just because its a higher level mission doesnt mean it should
just have bigger ships, thus requiring a bigger ship to complete it.

Would be great to roll a mission, then see what ship you are going to need/want to use.
Gunnlaugur
School of Applied Knowledge
Caldari State
#5 - 2012-07-01 20:22:20 UTC  |  Edited by: Gunnlaugur
First off, there are alot more ship that can run missions other then the raven and a tengu / golem, i agree that it might be good to get new types of missions but if you could make 50m/h in AF then some thing is broken.

Maybe some how thay could add some kind of WH related carebear activity? some sleepers that got away just as the hole was closing?

But if your looking for more risk i think your looking for it in the wrong pales tbh

ps. sorry for the bad gramar.
Viktor Fyretracker
Emminent Terraforming
#6 - 2012-07-01 21:24:22 UTC
Would need a new agent type for this, so rather than forcing happy mission runners from learning to AF(which they should anyway... it is never a bad thing to learn more ship types and how to use them).

So right now we have Security agents who give your basic go kill **** with a big ship mission.

add something called "Patrol" agents that require the use of ships like HACs, AFs, Inty. Maybe even refocus the angle of them. Right now an L4 is either do lots of DPS and plow the mission. or have a bottomless tank and slug it out slowly.

to push AH and Inty missions you would need something else, maybe things revolving more around the strengths of those craft so instead of having to kill piles of battleships you get other targets and objectives. maybe even something where you have to use scrams to lock down a ship for the NPC navy to finish off.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Covert Kitty
SRS Industries
#7 - 2012-07-02 03:35:43 UTC
Wormholes, pirate missions, cosmos, radar/mag sites, faction warfare, belt ratting, anoms....

Missions are only one of many pve options. Among the others there's a wider spectrum of ships used as well.
Jett0
Ministry of War
Amarr Empire
#8 - 2012-07-02 06:22:26 UTC
In any MMO with static pve content, players are eventually going to find a way to min/max the situation.

Missions really do need some love though. Even adding some randomness with pocket/group ship composition would help.

Occasionally plays sober

Photon Ceray
Palmyra Universal Enterprise
#9 - 2012-07-02 15:16:47 UTC
Jett0 wrote:
In any MMO with static pve content, players are eventually going to find a way to min/max the situation.

Missions really do need some love though. Even adding some randomness with pocket/group ship composition would help.


yes they are, but you can force diversity via warp gates which only allow a certain type/size of ship to go through.

Quote:
But if your looking for more risk i think your looking for it in the wrong pales tbh


This is not about more isk/h, but why not get the same isk/h from different methods other than using the 1 cookie setup for everything.
Nikk Narrel
Moonlit Bonsai
#10 - 2012-07-02 15:30:33 UTC
Why don't they offer triathlon style missions?

Need three different ship types to complete. They provide the ships, or take deposits against them on credit.
(No, these would not be free ships, they could be limited to operating within system X, and unable to use gate travel.)
(And yes, they can be tweaked to not be useful off mission)

Tell you up front what types you need to be able to pilot, up to you to take the mission.
(Something like no penalty to refuse if you don't have the prerequisite skills)
Caesar DeSahar
Total.
#11 - 2012-07-02 22:25:03 UTC
Nikk Narrel wrote:
Why don't they offer triathlon style missions?

Need three different ship types to complete. They provide the ships, or take deposits against them on credit.
(No, these would not be free ships, they could be limited to operating within system X, and unable to use gate travel.)
(And yes, they can be tweaked to not be useful off mission)

Tell you up front what types you need to be able to pilot, up to you to take the mission.
(Something like no penalty to refuse if you don't have the prerequisite skills)


that's waaaaay too complicated. but designing missions for all kinds of ship sizes and roles would be awesome. and it doesn't require any special skills like 3d modeling, just a "content developer".
M Overlord
Ministry of War
Amarr Empire
#12 - 2012-07-03 04:34:37 UTC
The idea is, interesting, but it could be exploited..

But I doo agree that we need some diversity in/love for missions :P

(vvvv)

Want new, exciting mission types? New Mission Types

Photon Ceray
Palmyra Universal Enterprise
#13 - 2012-07-03 13:17:00 UTC
M Overlord wrote:
The idea is, interesting, but it could be exploited..

But I doo agree that we need some diversity in/love for missions :P

(vvvv)


i think cant' be exploited anymore than any other feature.
Amenotep Polo
Deep Core Mining Inc.
Caldari State
#14 - 2012-07-03 13:30:56 UTC
+1

Please revamp pve for the poor carebears/new players that aren't skilled enough for pvp.
M Overlord
Ministry of War
Amarr Empire
#15 - 2012-07-03 18:09:20 UTC
Photon Ceray wrote:
M Overlord wrote:
The idea is, interesting, but it could be exploited..

But I doo agree that we need some diversity in/love for missions :P

(vvvv)


i think cant' be exploited anymore than any other feature.


Haha, true.

Want new, exciting mission types? New Mission Types

Duchess Starbuckington
Doomheim
#16 - 2012-07-03 20:01:18 UTC  |  Edited by: Duchess Starbuckington
Why should missions that take a fraction of the training time and ISK investment pay out as much or more than current level 4s exactly?

Though maybe they'd work if they were strictly lowsec only. Actually yeah, that probably would balance them out nicely.

Oh FYI: this is not a new concept. People blitz level 4s in AFs all the time.
Photon Ceray
Palmyra Universal Enterprise
#17 - 2012-07-03 20:45:46 UTC
Duchess Starbuckington wrote:
Why should missions that take a fraction of the training time and ISK investment pay out as much or more than current level 4s exactly?

Though maybe they'd work if they were strictly lowsec only. Actually yeah, that probably would balance them out nicely.

Oh FYI: this is not a new concept. People blitz level 4s in AFs all the time.


no they don't take a fraction of training and isk. you can easily do lvl 4s in a t1 raven with t1 fit, won't be as fast as with a golem, but half speed for a fraction of the time/isk investment.

flying assault frigs properly (t2 guns and fit) takes way more time than flying ravens, so your point is invalid.
Duchess Starbuckington
Doomheim
#18 - 2012-07-03 20:56:19 UTC  |  Edited by: Duchess Starbuckington
Quote:
you can easily do lvl 4s in a t1 raven with t1 fit

If by "do" you mean "complete", yes. You will however take an absolute eternity, to the point where it's barely worth it over a Drake. (If at all).

To do level 4s properly, and make a reasonable income from them, you need a properly skilled ship and that means T2 with solid support skills. Assault frigates are a joke by comparison, so kindly stop talking ****. Thanks.

Edit: Oh and not only that, but the training for AFs involves mostly core skills that everyone should have at 5 anyway sooner or later, so it's not like it's even going out of your way on training.
Tippia
Sunshine and Lollipops
#19 - 2012-07-03 21:22:38 UTC
The speedboat missions are already meant to offer (essentially) this.
Mole Guy
Bob's Bait and Tackle
#20 - 2012-07-03 22:14:26 UTC
[quote=Duchess StarbuckingtonOh FYI: this is not a new concept. People blitz level 4s in AFs all the time.[/quote]

i dont know about blitzing lev 4's, but i run solo lev 4 security in my retribution when i get bored.
angel extrav is the toughest i have run. its not fast by any means, but challenging.
(toon started in 03....eve gets boring...pvp gets boring. i had to come up with SOME entertainment =) )
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