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Player Features and Ideas Discussion

 
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Wild Space -- Solo PVP regions of space

Author
Kaneda Hiroshi
Ascent To Transcendence
#1 - 2012-07-01 12:38:43 UTC
I really like solo PVP. It's a shame that it is so hard to find! (maybe some of you disagree but for me it is difficult to find reliably, especially outside of 0.0). I wish there was somewhere I could go, within easy reach of high sec, where I could solo PVP without constantly getting ganked. It seems like every lone ship in low-sec is bait, and the null sec that I have seen is very "turf-y", with each system more or less firmly in the hands of an alliance. Overwhelming reinforcements are always one or two jumps away.

I dislike the combat simulator idea that has been proposed here many times. PVP should be risky and permanents to maintain the balls-out feeling. People's time should also be devoted 100% to activities that will have a lasting effect in the universe.

Instead, what about an area of space where fleet networking didn't function? Call it "wild space", where interference from local phenomena prevents normal inter-ship communication. Warping to a fleet member would be impossible, as would broadcasting, fleet warping, etc. Perhaps the space could even interfere with IFF transponders, identifying friends as foes, or scrambling pilot names, corps and alliances. To make things really crazy, planet and moon (and gate?) names could be scrambled so even groups using TS could not easily warp to the same place.

The idea would be to create a "free-for-all" arena where each pilot was responsible for themselves and couldn't rely on a blob for backup.

What do you guys think? Is this something you would be interested in? Do you think this would actually encourage solo PVP? Is there even a place for solo PVP in eve anymore?
Paikis
Vapour Holdings
#2 - 2012-07-01 14:03:06 UTC  |  Edited by: Paikis
Kaneda Hiroshi wrote:
I really like solo PVP. It's a shame that it is so hard to find!



Join Red versus Blue (RvB), come visit us, and shout in local for 1v1s. You will almost always get one, and an arranged 1v1 is always honoured.

I should add that although you don't HAVE to join a corp, you will get a lot more fights. People NOT in RvB are not held to the same few rules we have for those in the corp, so they don't tend to get as many fights.
Kaneda Hiroshi
Ascent To Transcendence
#3 - 2012-07-01 15:18:52 UTC
Thanks, I will definitely check that out. Though that is a good solution, I still like the idea of an area where free-for-alls are the only option. I want the other guy to be surprised when I jump him, and terrified and unready.
Simi Kusoni
HelloKittyFanclub
#4 - 2012-07-01 21:19:09 UTC  |  Edited by: Simi Kusoni
Kaneda Hiroshi wrote:
Thanks, I will definitely check that out. Though that is a good solution, I still like the idea of an area where free-for-alls are the only option. I want the other guy to be surprised when I jump him, and terrified and unready.
In the space you describe, I don't think you'd be jumping anybody. If you can predictably move and track targets, you can predictably move as a fleet coordinated by out of game comms.

If you can identify enemy ship types, you can call targets on out of game comms. If you can't track targets, and can't move in a predictable manner, you aren't going to be hunting anything.

Also, a lot of ships in this game aren't really designed to be "balanced" solo. I mean good luck when you land on top of a rook, or a curse. Designing an entire new section of the game around a style of PvP the game isn't really balanced around isn't really going to happen.

Having said that, solo and small gang PvP isn't dead, its just hard to find. If you're worried about getting ganked, just have a falcon as back up. Decloak it when needed, and be in something fast so you can get away.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Kaneda Hiroshi
Ascent To Transcendence
#5 - 2012-07-01 23:08:23 UTC  |  Edited by: Kaneda Hiroshi
Simi Kusoni wrote:
In the space you describe, I don't think you'd be jumping anybody. If you can predictably move and track targets, you can predictably move as a fleet coordinated by out of game comms.


I'm thinking of scanning down a pilot running anomalies in a system with a handful of other people in local, for example. Currently fleets use a scanner scout to track down a target, then jump the rest of the fleet into system when they have a point. Fleet warps to tackler and kills target.

The situation would be a lot different though if the rest of the fleet could not simply warp to their tackler. Every ship would need an expanded probe launcher and moving as a fleet would require waiting for the slowest scanner every time. Furthermore, if ship types were hidden from scan results (for example) the FC would need to give a pretty accurate geometric description of where the target scan signature was relative to the sun and planets in the system. And if the planet names were scrambled too, it would be even more difficult.

A lone pilot though could jump in, drop probes, zero in on a target and warp straight there. Maybe they are not sure what they will land on, but that would be part of the fun and the risk/reward. Maybe it's a careless noob mining. Maybe it's a vet with a proven and versatile fit. I would be stoked to land on a rook if I had some eccms. There are plenty of curse counters out there. I think that ships in eve are "more balanced" solo than they are in groups, in the sense that for all solo fits there exists some solo counter-fit, whereas in multi-ship battles it largely comes down to numbers (assuming people understand basic gang fitting).

As for the falcon alt: this is exactly the kind of thing that makes very small scale pvp in eve no fun. Fitting skill, stalking skill, piloting skill...none of that matters because of the falcon cloaked 100km away.

I think that fleet pvp in eve is awesome, it works great and is lots of fun. But there is another side to eve pvp, which is very rich and deep and already fully implemented in the game, but almost entirely unused! All it needs is a system or two where the falcon "undo" button is more difficult to use.
Simi Kusoni
HelloKittyFanclub
#6 - 2012-07-01 23:19:46 UTC
Kaneda Hiroshi wrote:
Simi Kusoni wrote:
In the space you describe, I don't think you'd be jumping anybody. If you can predictably move and track targets, you can predictably move as a fleet coordinated by out of game comms.


I'm thinking of scanning down a pilot running anomalies in a system with a handful of other people in local, for example. Currently fleets use a scanner scout to track down a target, then jump the rest of the fleet into system when they have a point. Fleet warps to tackler and kills target.

The situation would be a lot different though if the rest of the fleet could not simply warp to their tackler. Every ship would need an expanded probe launcher and moving as a fleet would require waiting for the slowest scanner every time. Furthermore, if ship types were hidden from scan results (for example) the FC would need to give a pretty accurate geometric description of where the target scan signature was relative to the sun and planets in the system. And if the planet names were scrambled too, it would be even more difficult.

A lone pilot though could jump in, drop probes, zero in on a target and warp straight there. Maybe they are not sure what they will land on, but that would be part of the fun and the risk/reward. Maybe it's a careless noob mining. Maybe it's a vet with a proven and versatile fit. I would be stoked to land on a rook if I had some eccms. There are plenty of curse counters out there. I think that ships in eve are "more balanced" solo than they are in groups, in the sense that for all solo fits there exists some solo counter-fit, whereas in multi-ship battles it largely comes down to numbers (assuming people understand basic gang fitting).

As for the falcon alt: this is exactly the kind of thing that makes very small scale pvp in eve no fun. Fitting skill, stalking skill, piloting skill...none of that matters because of the falcon cloaked 100km away.

I think that fleet pvp in eve is awesome, it works great and is lots of fun. But there is another side to eve pvp, which is very rich and deep and already fully implemented in the game, but almost entirely unused! All it needs is a system or two where the falcon "undo" button is more difficult to use.

The falcon "undo" button is not a guaranteed way to survive, nor is some insurmountable issue when an enemy falcon decloaks 100km away. Personally I've always seen falcons as more of a nice kill mail and some free t2 salvage, but they are good for letting you wipe the floor with unprepared kitchen sink fleets.

As for your points on balance in solo PvP, warping onto an unidentified target for a 1v1 in Eve is literally just a game of rock paper scissors. Sure, you might win if you had an ECCM'd sacrilege spewing defender missiles, but nine times out of ten a rook will win.

Also, what is to stop that guy having friends cloaked up all around him?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]