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Eve's rate of data transfer/bandwidth requirements

First post
Author
Coolsmoke
State War Academy
Caldari State
#1 - 2012-06-29 20:36:23 UTC
I'd like to know what sort of total upload/download data figures a player incurs while playing Eve (average 6hrs/day) over a month.

I'm asking because I currently have an unlimited data broadband contract and I'm looking to cut r/l costs by reducing it to something that adequately covers Eve's demands only.

Assume I'm constantly in space, missioning/small gang pvp, and dual-boxing.

Can anyone give me a rough-ballpark-guesstimate? (Googling this gets threads from '07..)

Cheers
CCP Explorer
C C P
C C P Alliance
#2 - 2012-06-29 22:11:18 UTC
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Price Check Aisle3
#3 - 2012-06-29 22:13:32 UTC
CCP Explorer wrote:
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.

Running two clients would double that? Or is there some sort of overlap? I'm in the same boat as OP.
  • Karl Hobb IATS
Cutter Isaacson
DEDSEC SAN FRANCISCO
#4 - 2012-06-29 22:33:29 UTC
That's pretty good, an average of 3Gb a month for 5 hours a day, 7 days a week. As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Price Check Aisle3
#5 - 2012-06-29 22:36:11 UTC
Cutter Isaacson wrote:
As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data.

That's what I figured but it never hurts to ask. vOv
  • Karl Hobb IATS
CCP Explorer
C C P
C C P Alliance
#6 - 2012-06-29 22:52:48 UTC
Price Check Aisle3 wrote:
Cutter Isaacson wrote:
As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data.
That's what I figured but it never hurts to ask. vOv
N clients, Nx traffic.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Sarah Schneider
Native Freshfood
Minmatar Republic
#7 - 2012-06-30 01:31:23 UTC
CCP Explorer wrote:
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.

Thanks for this, saves some of us from having to do the research ourselves vOv

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Shameless Avenger
Can Preachers of Kador
#8 - 2012-06-30 01:54:52 UTC
CCP Explorer wrote:
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.


Don't tell that to pilots in delve :P

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

MeBiatch
GRR GOONS
#9 - 2012-06-30 01:56:56 UTC
i think what the op is saying is he got his first GF got laid and thinks he wont need internet p0rn anymore...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#10 - 2012-06-30 01:59:50 UTC
CCP Explorer wrote:
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.

It's much less than that in 95% of EVE activities, at least in my experience

There should be a rather awesome pic here

The Dissident
Caldari Provisions
Caldari State
#11 - 2012-06-30 02:15:14 UTC
I play off a 6g a month mifi. Most of the time my eve consumption is nowhere close to that cap. Only time it nears the cap is when the expansions come out.
Croniac
Thunder Chickens
#12 - 2012-06-30 03:00:34 UTC  |  Edited by: Croniac
Cutter Isaacson wrote:
As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data.




Each instance of the game is unique, the data isn't shared, one of your toons could be in Jita and the other 46 jumps away, each client doesn't know or care the location of the other. So each client requires its own discrete datastream.

Just like each client uses its own discrete resources on your local machine.

So if the mean is 6kb/s then you can assume that would be per client on the local network regardless if those clients are running all on one box, or on separate boxes in your local network.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#13 - 2012-06-30 03:06:15 UTC
Croniac wrote:
Cutter Isaacson wrote:
As for any overlap, I highly doubt it as each client would be transmitting and receiving its own unique set of data.


I'm not sure why you would doubt that.

Each instance of the game is unique, the data isn't shared, one of your toons could be in Jita and the other 46 jumps away, each client doesn't know or care the location of the other. So each client requires its own discrete datastream.

Just like each client uses its own discrete resources on your local machine.

So if the mean is 6kb/s then you can assume that would be per client on the local network regardless if those clients are running all on one box, or on separate boxes in your local network.

As I read it, I think you just agreed with him.
Constable Chang
#14 - 2012-06-30 03:39:16 UTC
CCP Explorer wrote:
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.


Its not very tolerant of packet loss though. I keep a ping going in another window. Just two ping timeouts is enough for the Eve client to 'disconnect'. Even if after these two timeouts the connection becomes stable again, Eve just dies and I have to close the Eve window and restart the game.


Jett0
Ministry of War
Amarr Empire
#15 - 2012-06-30 05:21:45 UTC
For reference, my current connection will not stream YouTube, but I can play EVE just fine. However, I've noticed in the past that a fast but inconsistent connection makes it unplayable. v v v

Constable Change wrote:
Its not very tolerant of packet loss though. I keep a ping going in another window. Just two ping timeouts is enough for the Eve client to 'disconnect'. Even if after these two timeouts the connection becomes stable again, Eve just dies and I have to close the Eve window and restart the game.


The launcher won't even start until your connection becomes stable. I wish they'd change that...

CCP Explorer wrote:
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.


Would you mind explaining what you mean by 1 Hz update?

Occasionally plays sober

Ginseng Jita
PAN-EVE TRADING COMPANY
#16 - 2012-06-30 05:35:02 UTC
Where do you live that you have limited download caps?
DTson Gauur
Underground-Operators
#17 - 2012-06-30 06:11:58 UTC
Jett0 wrote:
For reference, my current connection will not stream YouTube, but I can play EVE just fine. However, I've noticed in the past that a fast but inconsistent connection makes it unplayable. v v v

Constable Change wrote:
Its not very tolerant of packet loss though. I keep a ping going in another window. Just two ping timeouts is enough for the Eve client to 'disconnect'. Even if after these two timeouts the connection becomes stable again, Eve just dies and I have to close the Eve window and restart the game.


The launcher won't even start until your connection becomes stable. I wish they'd change that...

CCP Explorer wrote:
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.


Would you mind explaining what you mean by 1 Hz update?


1 Hz update rate means that the server refreshes the info on everything a player does once a second. So if you have say, a 250ms ping (or 4 Hz) , eve on server side doesn't really care, you still get data faster up/down than the server does updates.

And as others have already said, Eve has absolutely horrible handling of packet loss (read: it has none), even a single lost packet can cause the client to disconnect.
Pipa Porto
#18 - 2012-06-30 06:13:31 UTC
Jett0 wrote:


CCP Explorer wrote:
Approx. 6 KB/s. EVe is fairly tolerant of latency given the 1 Hz update.


Would you mind explaining what you mean by 1 Hz update?


The Game operates in 1s ticks. That's why you can never lock a cloaky off of a gate before they cloak.

EvE: Everyone vs Everyone

-RubyPorto

Jett0
Ministry of War
Amarr Empire
#19 - 2012-06-30 06:15:02 UTC
DTson Gauur wrote:
1 Hz update rate means that the server refreshes the info on everything a player does once a second. So if you have say, a 250ms ping (or 4 Hz) , eve on server side doesn't really care, you still get data faster up/down than the server does updates.


Thanks for the explanation. So... how did it work before the update?

Occasionally plays sober

leviticus ander
The Scope
Gallente Federation
#20 - 2012-06-30 06:22:07 UTC
Ginseng Jita wrote:
Where do you live that you have limited download caps?

welcome to canada, or many european countries where torrenting laws are pretty lax.
canada is getting better (there's a service in BC for 250Mb/s down 25Mb/s up with a 1TB cap) but we're still kind of in the dark ages for the average internet service.
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