These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

I know I need to specialise, but how specialised?

Author
Proteus Grey
Caldari Provisions
Caldari State
#1 - 2012-06-29 09:03:41 UTC
Hello All,

I played eve a few years ago but it blew my head off, I am back and enjoying the new revamped tutorials.

I understanding that in game you will never catch up with the people with 200mill sp, but that there are only so many skills for a particular job and so if you focus on fewer skills you will be able to catch up in that area much faster.

With this is mind I think I will specialise in Mining and Refining, for economics and then a missile based skill set for a bit of combat.


So my questions are:

Would this be too broad to catch up, should I literally be picking one job, as in just mining?

Are missiles interesting later in the game?
Right now the effects are cool, but I am just that wears off after a few months. But once I get myself into nice big ships in a few months (years) time, will it still just be target, click missiles, kite target, eat sandwich, oh look target destroyed, and repeat? Or does it get a lot more complicated and interesting. Because if it is just kiting then I may have a look at rail guns, which seem to be the other main option people talk about in reference to missiles and seems like it will give a more spacey, dog fighting feel to the game.


Thank you kindly for any responses!

Zoe Athame
Don't Lose Your Way
#2 - 2012-06-29 09:23:37 UTC  |  Edited by: Zoe Athame
I won't give any advice regarding what you should train for because it's not as a big of a deal as most people think. You CAN just use a cookie-cutter skillplan for how to fly a rifter or you can do what you find interesting which I believe is more important in EVE. I'm purely a gallente pilot (so far) and I have no issues with PvP although most players will tell you go Minmatar or go home.

That being said, for PVE, missles are very good. However, PVE is very simple(boring) as you described in your post. For PVP(which is much more exciting/complex), missiles are the least popular weapon type but are still put to good use by ships like the drake, tengu, and minmatar ships that use a mix of turrets and launchers.
Lilliana Stelles
#3 - 2012-06-29 09:36:43 UTC
Ultimately, it's up to you, and that's the beauty of eve. If you put most of your skillpoints into spaceship command, just to be able to engage in diverse activities, and plan to sell the character later, it probably won't be worth much; however, this doesn't make you a "better" or "worse" eve player than someone else. Someone purely focused in PVP may be able to beat you in a direct dual, but they won't be able to out mine you. Spend your skill points based upon what you want to do. Even a 2 week old player can be a valuable asset to a corporation. Your individuality is always more important than your skillpoints. Without a tackle pilot, for example, a fleet of two-dozen 200mil SP pilots is going to have a much harder time killing anything than they would with a week old tackle pilot added to their fleet.

Onto your second question:

Missiles aren't the AFK weapon for missioners... that would be drones... though missiles are a close second, as you don't have to move very often to deliver decent damage with them, as you do with gunnery-based-weapons. They are also feasible in battlecruiser pvp fleets, particular heavy missiles and assault missiles.

Not a forum alt. 

Ryelek d'Entari
Horizon Glare
#4 - 2012-06-29 16:41:21 UTC
You can certainly skill for 2 or 3 activities in parallel. Naturally, the more overlap the better. The best way to achieve such overlap is to train the core support skills.

In general, if you want to mostly fly spaceships (as opposed to non-flying activities like station trading, running manufacturing lines, etc), then you can't go wrong with spending the bulk of your skill training in the somewhat unexciting core support areas - Engineering, Mechanics, Electronics, and Navigation. These skill areas will improve all aspects of your ship, especially your durability ("tank") and your ability to fit a variety of modules. From this base you can later launch to any other career that you find suitable.

If you're interested in combat, it's highly advisable to pick either gunnery or missile skills and train their support skills (everything in the tree which doesn't enable a specific weapon). Training both at once can be frustratingly slow, since at any given time you're probably training something you're not using right now.

You can then lightly sprinkle spaceship command, weapons, and industrial skills and get a good taste of any number of them in your first couple months. Just don't race to battleships. :P
Andoria Thara
Fallen Avatars
#5 - 2012-06-29 18:05:41 UTC
I started out training nothing but industrial skills, for mining and ship building, but then decided I wanted to start running missions, so I had to go back and train up the core skills and some basic gunnery.

Then I heard that the Drake was the best PvE boat for level 3s, so I cross trained into Caldari and missiles.

Then I wanted to start doing level 4s, which take forever in a Drake, so I trained up Amarr battleships and more gunnery.

In the end, if I had to to it again, I would focus on core skills first. Get the core certificate up to standard at least, and then specialize afterwards.
Tia Unger
Caldari Provisions
Caldari State
#6 - 2012-06-29 22:45:37 UTC
I honestly think EVE is one of the most forgiving games for people who don't specialize. In many MMOs you Must specialize and in the end your character ends up being exactly the same as everyone else (same skills, same weapons and so on) if you did it "right".

In EVE, no so much. Sure it helps to focus on one area but not to the exclusion of others. I spent a fair number of days training every race frig and cruiser, small weapons and medium weapon to at least 4.. don't regret it at all. Glad i did, now i can fly any of them anytime i want and do so effectively.

IM all about NOT specializing in EVE... which i guess means my reply does not help you at all.

Heh sorry, just wanted to give EVE some props in that you really don't HAVE to specialize afterall a week old character in a frig really can kill a 3 year vet in a BS if done right (and if you have godlike patience)
Kitty Bear
Deep Core Mining Inc.
Caldari State
#7 - 2012-06-30 02:54:15 UTC
Specialisation doesnt always mean or need a skill at level V.

Level 3 is a workable minimum for most things.
Level 4 is a good allrounder level.
That just leaves [skillname] 5 for things that NEED level 5 as a prerequisite.

Training a skill to L3/4 is more of the 'jack of all trades' approach, but it's fast, and lets you reach a reasonable level of ability in an area easily and quickly, but it does mean you are not as capable as the 'specialist'.

The specialist miner will outmine you.
The specialist mission runner will out tank/dps you.
Neither will be as good as you in the "other" role.

In a way this is one of the great features of eve, you can generalise, you can specialise, you can diversify laterally (other racial ships & weapons), all you need is a little patience and some time and you can do all of it if thats what you want to.
MadMuppet
Critical Mass Inc
#8 - 2012-06-30 03:05:28 UTC
I made a Caldari toon about a week ago, I wanted to 'relive the new player experience' and I went down the path of missiles. I quickly came to the same conclusion I have had all along, that missiles are a secondary armament.

This entire post is opinon, take it with a grain of salt.

Missiles and drones are a secondary armamanet. This is something you train after you have chosen your primary armament (lasers, guns, or hybrids). Why? Because if you follow the path fo drones or missiles to start with you will be stuck in a very small sampling of the ships in the game.

I went Condor... then Kestrel... there is no missile destroyer (yet, cross your fingers) so the next step is cruisers, of which only ONE is suitable (Caracal) .. then what? Drake, then Raven? The sample size is just too small.

Do yourself a favor, learn lasers, guns, or hybrids first.. then follow drones or missiles (or both). You will have more options, and when early learning burnout hits, that can be the difference between staying and quitting.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet