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Lets talk about carriers!

Author
Sup B1tches
Sebiestor Tribe
Minmatar Republic
#1 - 2012-05-04 09:19:58 UTC
Hello everyone, I am an alt fo someone who has flown carriers for a few years now, and multi boxes with them too, even in PVP!

Recently a friend asked me a number of general carrier related questions and how best to use one in a PVE environment to ensure good ticks as well as survivability.

The following is what i said.

1. say you ratting and you align towards a pos. how long from the moment when you hit warp to the moment you're in warp hard enough not to be pointed any more?

It's about 20-23 seconds from standstill, depending on what your Capital Ships skill is at, as affects agility. I think Advance Spaceship Command does too? Not sure. But about 20 seconds is the general norm.

If you are aligned already and hit warp when a neut appears next to you, you will warp as fast as a frigate/pod/any ship.

2. can carrriers be pointed with points (warp srambler) or do they have to be bubbled to stop them from warping/jumping?

Yep, they can be pointed just as a sub cap can be pointed: warp scram, warp disruptor, bubbles, focuesed warp points from Hics etc. Be aware though that when you are pointed even by 1 disruptor, you cannot jump away. In effect, jumping is the same as warping. I am not sure if having warp core stabs will let you jump, i assume yes.

3. would you dock up/safe up in a pos just because a neut/hostile is in the system or would you only dock up if: bubbler/hot dropper - yes, if just a solo ganker, no

I always dock/safe up when i see a neut/orange/red in local. I have local open in it's own window and there are few enough people in local so when a neut does jump in, i notice it immediately, and start warping.

If the system is cyno jammed, then that opens up options. Namely, was the guy reported in your intel channels? Is he a member of a known corp/alliance, or an unknown person? Member of a WH corp maybe?

If there is just one guy reported in intel and you get confirmation there is just one, then i would gate camp in my carrier with a Hic as well :) If the guy was not reported at all, then i would safe up, as that tells me he is most likely from a WH, so who knows how many others are waiting.

If a small gang comes in, i would safe up. But, if the system is cyno jammed AND there are other ratting carriers out and you are all in your own little fleet, then i would go and gank them as best i could. Carriers can rep each other for silly amounts so it's all fun and games. If it's not cyno jammed, then safe up. Last thing you need is a few Nyx's on ur head.

4. do carriers require a lot of tank vs rats ? I am currently ratting in a tengu+loki (flap me dead so much button pressing cant wait to rat in a carrier) and these guys don't need much tank - small, agile, 1 shield booster, 2-3 hardeners, maybe a boost amplifier thrown in, perma run everything np ? do ratting carriers need to devote a lot of slots to tanking or are you pretty free to have tons of fun stuff fitted ?

Not really. I use Archons to tank, and i have one repper, 1 hardener and 2 EANMs. the rest are cap mods. There is nothing in EVE that will kill a perma 2 Cap repper carrier. If you are wanting to use a Chimera, then one Cap shield booster and 3-4 hardeners + a boost amp and CPRs in the lows will be enough. Bear in mind i am talking about omni tanking and not rat specific tanking.

If you want to go rat specific tanking, then 2-3 hardeners are more than enough. One Cap booster and one boost amp would be fine.

I Can only fit a Sebo in a mid slot on my Archons, you may find that after a Sebo you will need to fit cap mods too :(

5. can carriers still deploy a flapton of sentries or only fighters? i remember reading something about a nerf like that a while back or does it only apply to supercarriers or never went in ?

Carriers can use every drone up to Fighters in EVE, so 10 Warrior 1's or 10 webber drones FTW! 10 fighters are good, i have found 10 sentries to be slightly better, but way more attention needs to be paid to spawns. They are pretty squishy, fighters can easily tank rats till they have killed them off, so depends on what you want to do more: relax or go faster.

Train up your Advance Drone Interfacing to 3 though and you get 3 more drones to chuck out; 30% more DPS is 30% more afterall. Use the two remaining slots for one Capital RR and one Capital cap xfer. This will allow any friendly subcaps or other carriers on the field to remain a lot longer.

6. roughly how far can carriers jump? i have no idea about lightyears in eve btw - say deklein or fountain - can a carrier with all 4s in jump skills go through 1 of those systems or half or two ?

Generally, about 10-12 systems. Be sure to check Dotlans jump planner though.

Having your JDFC to 4 is great, i never bothered with getting it to 5, thats usually just for jump freighter and SC pilots. I have JDC to 5 though.

7. triage modules are pretty expensive i think - do i need one just for ratting?

They should be between 40 to 60 mil each for the T1's. I have never bothered to train for one as there was never any need for it even when i was running around with Raiden killing the NC, my job was to cap the SCs up as fast as possible, and i did it fine without a triage module. Archon and Niddy pilots may already have one to rep POSs and stations up, and for the odd SC deployment, but meh. Usually a lot more trouble than they are worth unless you are in a small carrier gang ala R&K style.

Remember, when you enter triage you are stuck there for 5 minutes. Easily enough time for a titan to say hello with it's DD lol Had that happen a number of weeks ago, but i snuck into the POS field quicker than it could get me.
Sup B1tches
Sebiestor Tribe
Minmatar Republic
#2 - 2012-05-04 09:21:57 UTC
8. i read on forums that all 4's carrier can get over 30mil ticks from just solo ratting. would you agree/disagree or depends on too many other factors ?

They were easily the best ship to use when doing hordes. For Sanctums though i think they are the best as well. Remember that with sentries you are unable to move, so having drones that have long range is pretty important. If you can fit a couple of Fed Navy Omni trackers onto your ship, then the Caldari sentries will be great at long range, and Garde 2's will clean up frigates orbiting at 5km.

A tengu may hit further but for less DPS. a BS may only have rat specifit hardeners. Both would need to be pimped out while your carrier makes the most out of T2 stuff.

If a carrier is not able to get the best ticks, it is damn close to it :)

9. can rats ECM jam a carrier ? does it matter ?

Never had it done to me, if it does happen to you, just fit a backup array and it shouldn't happen again. Besides you have drones, which really couldn't give a rats about you being jammed :) Sentries are best for that situation though, as fighters do not auto attack rats aggressing you. Fighters will go after rats attacking them automatically though.

10. why are smartbombs important for carriers? i see a lot of people fit/talk about them but you have 12+ drones at your disposal to take care of frigs and any problems really without any issues - why bother with something that eats cap like a fat guy eats delicious jam filled doughnuts ?

For carriers, the only smart bombs even worth considering are the faction EM ones: true sansha, Imp Navy etc. They do the most damage at the best range. Having a SB on your carrier is a very good way to destroy frigs quickly. And then especially when you have fighters out.

With a buttload of Warriors it's not really needed cause they are just so fast. But, if you do use sentries, then going after the BSs and cruisers would be a logical step, then all you have to do is suck your drones in, smart bomb a few times and you have cleared the frigates.

Bear in mind that Sbs are almost useless against faction rats, so best to experriment around with one and find out if you like having one or not.

They can be useful in PVP to kill enemy EC-300's too. Nothing says '%!@# you!' better than a carrier smart bombing a tonne of drones lol

11. how much are the fuel costs? don't care about the formula just roughly how much do you end up paying for jumping say 1 system ?

best to think about this in terms of a full tank. about 20k isotopes costs about 25 mil, with JDFC to 4, it would be about 5-600 topes to jump 1 system. Generally you could get about 2 and a half full length jums from a tank of fuel.

So about 25 mil for topes priced at about 800 isk i think.

12. do you often have to have RR your drones/fighters when ratting ?

Not often, no. I always pull my sentries when a wave spawns, then wait for agro before deploying them again. Havign the cap RR gets them repped up easily though. Targeting the drones is a real ***** though, it takes about half a minute to target them :( So generally less damage they take the better.

13. do you keep your carriers insured ? is it worth it ? it's like 200mil per 3 months ...if you don't lose one for a year you wasted the cost of a fully fit carrier :(

I have insured one carrier once lol then realised it is a waste of money. Instead, i have backup carriers. I just rat and buy minerals/parts when they appear and build myself a carrier and the high slot mods. I found it is more relaxing that way than shelling out 2-300 mil every 3 months for one carrier... And when ya have more than one, it makes sense to have backup carriers. ... so best get a backup carrier lol. I am sure the feeling of being able to hop straigt into one after your existing one dies is a lot better than just getting a lump of money that falls way short of actually buying a new carrier.

Lastly, having a local fleet of carriers and sub caps for all the people in local is a great way everyone survives the odd gank attempt. As soon as you are pointed everyone in system can warp to you.

Carriers are great for PVP fun! I dunno what other ship lasts longer and is more forgiving than a carrier. 5 carriers can easily kill or discourage a 50 man subcap fleet.

Also, you may find out that having several tanking modules in your corp hangiar is a good idea, generally 2 of every damage type and a few EANMs. With that you can get close to another carrier, open your fitting window and swap in hardeners to mitigate DPS on the fly, or swap in more cap mods to rep others. You can only fit 2 capital mods in your corp hangar.

If you do like carriers and want to dual box with another, i found that a Thanny with 4 DCUs and 3 I-stabs is an awesome DPS boat. Use that while your main carrier tanks and dishes out its own DPS. The I-stabs can cut the warp out time down to about 10 seconds, or the same time as an armoured BS.

Don't even think of getting a SC. Carriers are way more fun.
Just Alter
Futures Abstractions
#3 - 2012-05-04 09:31:08 UTC
Really strange thread.
Informative i guess.
Sup B1tches
Sebiestor Tribe
Minmatar Republic
#4 - 2012-05-04 09:35:45 UTC
lol thanks

I thought sharing a bit of basic info may be handy forwhoever may read it
Darnok Iksnibiks
Aliastra
Gallente Federation
#5 - 2012-05-04 22:26:41 UTC
Ground level tips but important for people considering carrier as ratting ship.

I would like to add one comment to point 3. Even if system is cyno jammed I would still dock up. Chance somebody will have covert cyno are terribly small but its possible. It may take a while, but eventually no carrier can tank stealth bombers paired with pilgrim or two.

I agree that insuring carrier is not worth it. Nevertheless, do everything you can to avoid loosing it (make neutrals to blink in local, have local open in separate window, have neut or two and rack of heavy ECM drones). After all your corp/alliance leaders and mates may not be as forgiving as your wallet is...

In short carrier rating is grate ISK and safety but its also boring. If you look for excitement in PVE do sanctums in tier 3 bc. Similar ISK but null tank makes you go gray-hair in minutes ;)

With regards
Daerk Outamon
Doomheim
#6 - 2012-05-05 00:47:26 UTC
Thanks for thread, very informative Smile

Also will the thanny with its fighter damage bonus get better ticks than other carriers using max sentry dps fits? Trying to figure out if I should invest sp in it or not..
Sup B1tches
Sebiestor Tribe
Minmatar Republic
#7 - 2012-05-05 05:25:00 UTC
Yes it does.

Whats more, with 5 mids you can add in one or even 2 Omni trackers for better sentry DPS too if you want to.
Ciggie
Cosmos Industrial
Cosmos Origins
#8 - 2012-06-28 05:05:42 UTC
This sounds all cool, but as the old saying goes in my corp/alliance, ratting in a carrier is not a good idea, which comes as a disappointment for me, as Ive been training for a thanatos, and working towards affording it, since 2008 lol

That said, is it really a bad idea? I mean with close to 1500dps on a thanatos, and big tank against all kinds of rats, would someone be in real danger if he plays the safe and cautious game? I mean, warp into anom, align to pos, keep full speed, deploy fighters or any other drones spare sentries, and fire away. the moment a neut/red jumps into system, recall drones and warp off to pos safety.

Even if it takes around 20secs from stop till warp, this is not too far from what a ratting domi with sentries for example would take to safe up in pos. So what is the real reason behind being advised not to rat in a carrier? Would u rather fit for PVP just in case u get jumped? or a pve fit would cut it as well.
Halete
Sebiestor Tribe
Minmatar Republic
#9 - 2012-06-28 05:39:59 UTC  |  Edited by: Halete
My advice would be, is that if you're a carrier the best thing that you can do now is fess up to your partner / loved one / significant other.

It'll only cause more pain in the long-run otherwise.

...

Also I'll probably pass this on to a couple of friends who're getting into carriers soon I guess.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Nivek Steyer
Deep Core Mining Inc.
Caldari State
#10 - 2012-06-28 09:07:18 UTC
Nice thread.
I would say dieing in a carrier is an old taboo that is still around in eve. Everyone likes to kill them and they used to be one of the most expenisive pieces of hardware out there. Today though if your so worried about dieing in a carrier while ratting and your corp mates or alliance gives you grief. Look up a few tengu/nightmare/vindicator KM's where your buddy was caught ratting in them. They Lost a bil and a half too and the Tengu pilot a skill reduction. Where if you loose the carrier you lost a bit of pride and not 3 or 4 days of retraining. Not to mention if you fit it right you had fun while you were dieing.
Roll
Hatsumi Kobayashi
Perkone
Caldari State
#11 - 2012-06-28 23:15:57 UTC
Ciggie wrote:
So what is the real reason behind being advised not to rat in a carrier? Would u rather fit for PVP just in case u get jumped? or a pve fit would cut it as well.


People are a lot more die-hard about catching ratting carriers than they are catching some random tier1 battleship. If someone comes into your system, sees a carrier (yours) ratting, you can be 90% sure they'll remember your name and the system name and try to catch and kill you sooner or later.

No one would really invest time and effort into catching some random scrubby dominix they spotted ratting during a roam.

No sig.

drdxie
#12 - 2012-06-29 02:33:23 UTC
3 drone damage mods in the lows and 2-3 omnidirectional will see your carrier outperform fighters with T2 sentries. Will need a DCU in the high to get the range though. Biggest advantage of doing it this way is you can switch targets fairly quickly. Warp in at 70KM, and with a sensor booster you will be able to target and destroy any frigs before they get to you.

But nice guide.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

IIshira
School of Applied Knowledge
Caldari State
#13 - 2012-06-29 02:55:33 UTC
Good information! I'm training for a carrier at the moment but I probably have at least a year left.
Busta Annages
Hogyoku
Goonswarm Federation
#14 - 2012-06-29 17:34:54 UTC
I do have a question concerning fighters. I just trained up to carrier and I want to be a fighter-only carrier. Does the drone range contro
Busta Annages
Hogyoku
Goonswarm Federation
#15 - 2012-06-29 17:35:39 UTC
range control units have any effect on fighters?
chris elliot
Lazerhawks
L A Z E R H A W K S
#16 - 2012-06-29 19:13:44 UTC
Cyno jammers wont save you from a Black Ops hotdrop. Cool

And two carriers can be easily perma-capped by people who know that they are doing.
IIshira
School of Applied Knowledge
Caldari State
#17 - 2012-06-29 19:23:03 UTC
Busta Annages wrote:
range control units have any effect on fighters?


I don't fly a carrier yet but I have had fighters assigned to me. They can go anywhere in the system so I'm not sure how they could get more rage.

I don't fly a carrier yet so if I'm wrong don't pod me!
drdxie
#18 - 2012-07-01 20:51:43 UTC
IIshira wrote:
Busta Annages wrote:
range control units have any effect on fighters?


I don't fly a carrier yet but I have had fighters assigned to me. They can go anywhere in the system so I'm not sure how they could get more rage.

I don't fly a carrier yet so if I'm wrong don't pod me!


Nope, if you can target it, your fighters will get to them. So for longer range you want to have a sebo with a range script, otherwise assign them to someone. Although each assignee can only get 5, and that is if they don't already have their own drones out.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Masik Dreamweaver
Little Peoples Revolution
#19 - 2012-07-25 09:33:27 UTC  |  Edited by: Masik Dreamweaver
Found this thread was wondering why corps and such get all mad about carrier kills on their boards like what was said earlier that a faction fitted tengu cost more. What ever happened to playing this game for fun?
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#20 - 2012-07-25 10:57:37 UTC
**assigned fighters count towards the users drone limit


**you can not assign fighters in a .4 or above system.

**fighters only have a range as far as i can tell for assigning them for all else they attack what the get set to

**fighters can be toggled to chase there targets or to stay with there controller

**fighters in pursuit will continue to fallow opponents in to warp and even if they cloak in warp will land near/on them and decloak them.

I wanted to paint my space ship red, but I couldn't find enough goats. 

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