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What does a Level V ship skill really mean?

Author
Jeyson Vicious
The Scope
Gallente Federation
#1 - 2012-06-27 02:05:40 UTC
I've always heard people here say things like, "if you really use a lot then train it to 5."

So I take an alt to Interceptor V. I've never really peaked too much under the hood of EVE or done the math, so I was expecting to see some stat gains on my ship when it completed. I didn't, so asking what does it really do to take a ship to five except when it's just a progression requirement?

I don't see any details on the web or think I've ever really comes across a factual explanation here either. The only thing I wonder now is if a ship type says it give you 10% hybrid weapon damage, does that mean 2% per level up to10%, or are the stat improvements hidden and more subtle or is it just - because?
Flakey Foont
#2 - 2012-06-27 02:44:26 UTC
I'll bite.

It affects bonuses as you noticed. If a bonus is based on skill level it tells you as in "5% bonus to targeting range per level."

A ship might say "5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level"


I hope you are new.
Jeyson Vicious
The Scope
Gallente Federation
#3 - 2012-06-27 02:51:26 UTC
Never mind.... You're right. I'm not sure how I glossed over the "per level" part.

Move along. Nothing to see here.
RavenPaine
RaVeN Alliance
#4 - 2012-06-27 04:45:56 UTC
It is a good newb type question actually.


Specifically on your interceptor.
The Malediction for example can start out with a 24 km T2 warp disrupter.
At level V the range extends to 30 km.
Over heat and it reaches 36 km.

Ship bonus is a major clue as to how that ship was intended for use.

And yeah, the 'per level' part is important.

Side note: Congrats on your Interceptor V. Dangerous indeed.
Jack Miton
School of Applied Knowledge
Caldari State
#5 - 2012-06-27 04:48:32 UTC
It also largely depends on what ship it is and what role it is for.
Something like a hurricane for example really benefits from BC 5 since it has very nice bonuses linked to it.
On the other hand, if youre a regular Devoter pilot, HIC 5 doesnt do anything for you other than a little more range on your bubble as the resist bonus is linked to your cruiser skill level which you already need at 5 just to fly the ship so it isnt really worth bumping HIC to 5 (IMO).

There is no Bob.

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Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#6 - 2012-06-28 13:58:39 UTC
Jack Miton wrote:
It also largely depends on what ship it is and what role it is for.
On the other hand, if youre a regular Devoter pilot, HIC 5 doesnt do anything for you other than a little more range on your bubble as the resist bonus is linked to your cruiser skill level which you already need at 5 just to fly the ship so it isnt really worth bumping HIC to 5 (IMO).


I have HIC 5 & Graviton Physics 5 and all I can say is SWEEEEET! The new Warp Distruption Field Generator II module plus having HIC 5 is Awesome, just sucked training Graviton Physics to level 5.

R.I.P. Vile Rat

Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2012-06-28 15:37:51 UTC
RavenPaine wrote:
It is a good newb type question actually.


Specifically on your interceptor.
The Malediction for example can start out with a 24 km T2 warp disrupter.
At level V the range extends to 30 km.
Over heat and it reaches 36 km.

Ship bonus is a major clue as to how that ship was intended for use.

And yeah, the 'per level' part is important.

Side note: Congrats on your Interceptor V. Dangerous indeed.

Actually for an Interceptor, the 15% per level reduction in signature radius is more significant.
RavenPaine
RaVeN Alliance
#8 - 2012-06-28 18:58:34 UTC  |  Edited by: RavenPaine
Tau Cabalander wrote:
RavenPaine wrote:
It is a good newb type question actually.


Specifically on your interceptor.
The Malediction for example can start out with a 24 km T2 warp disrupter.
At level V the range extends to 30 km.
Over heat and it reaches 36 km.

Ship bonus is a major clue as to how that ship was intended for use.

And yeah, the 'per level' part is important.

Side note: Congrats on your Interceptor V. Dangerous indeed.

Actually for an Interceptor, the 15% per level reduction in signature radius is more significant.



I saw that and I was looking for the original syg radius in eft. Some how I got distracted and totally forgot about it.
I should have overheated my attention span Blink

You are right, excellent point . Especially for a tackle specific Inty.


edit: @ Kyt. I was wondering about that T2 bubble. I have a hard time commiting to Graviton Physics V also.
Halete
Sebiestor Tribe
Minmatar Republic
#9 - 2012-06-29 07:21:48 UTC
It's for the women. Chicks love Vs.

Just tell a girl you fly a Crusader at Interceptor V. She'll be all over you.

Works every time for me.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Sofa Raddis
Gravity Waste Management
#10 - 2012-06-29 11:47:24 UTC
Halete wrote:
It's for the women. Chicks love Vs.

Just tell a girl you fly a Crusader at Interceptor V. She'll be all over you.

Works every time for me.


Yeah baby, my long point is cap stable....
Viscount Hood
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-06 09:47:55 UTC
Training to lvl 5 means you've got great patience and as in everything in Eve - every little bit helps.
Cold Burrito
Dreddit
Test Alliance Please Ignore
#12 - 2012-07-10 20:17:30 UTC
Every bit counts, but some bits count far more than others. To illustrate this, look at the bonuses for the logistics skill on the scimitar. 15% reduction per level in the cap use of shield transfer modules. At 4 you are using 40% base cap but at 5 that almost halfs to 25% base. A huge reduction and practically manditory for logistics pilots.
Pipa Porto
#13 - 2012-07-10 20:47:07 UTC
BC V is another one of those glorious skills, especially for the Cane which gets two damage bonuses from one skill Attention

EvE: Everyone vs Everyone

-RubyPorto

Ford Chicago
Ziz Zag Ziggurat
#14 - 2012-07-11 03:37:42 UTC
Cold Burrito wrote:
Every bit counts, but some bits count far more than others. To illustrate this, look at the bonuses for the logistics skill on the scimitar. 15% reduction per level in the cap use of shield transfer modules. At 4 you are using 40% base cap but at 5 that almost halfs to 25% base. A huge reduction and practically manditory for logistics pilots.


Logistics V and Recon Ships V are the two classes that I would state are mandatory Vs if you are going to fly those ship classes. the impact on bonuses, fitting and effectiveness are too significant to ignore. The rest generally allow you much better fits or fit effectiveness. Battleship V, Cruiser V, Destroyers V and Frigate V I consider secondary, but not much less important, given the options those skills open and in most cases are prerequisites anyway.

I think Covert Ops V, Assault Ships V and Interceptor V are underrated, but less important.

Ford Chicago


Jeyson Vicious
The Scope
Gallente Federation
#15 - 2012-07-11 03:59:34 UTC
Ford Chicago

That is an outstanding name, sir.