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Surviving nullsec gatecamps?

First post
Author
Delnas Sapphire
Caldari Provisions
Caldari State
#1 - 2012-06-28 11:06:26 UTC
I have a decent idea of every way of surviving null sec except one, how do I know if there is a gatecamp on the other side of X gate? Should I be scouting EVERY system in an alt first or is there a generally smart way of knowing if a gate camp is set up?

I mostly fly in cruiser hulls so that's what I would need to keep safe.
ISD Etetia
The Scope
Gallente Federation
#2 - 2012-06-28 12:13:19 UTC
Hello Delnas Sapphire

When it comes to PVP in EVE Online, knowledge is power. The more you know about your enemy, the more likely you are to defeat them, or just simply survive an attempted attack.
The same applies to gatecamps.
While there are methods of getting clear of a camped gate, such as Blockade runner transport ships, Tech 3 ships with cloak and interdiction nullifier, or even just a lightweight ship with Microwarpdrive, the only way to gurantee to not get killed in a gate camp, is to simply not to use a camped gate.

As you mentioned yourself, a scout is a very good idea, and defnitely one of the best sources of intel available to you, as you travel through null sec space.
The better scouting, the more likely you are to avoid the gatecamps. Whether you scout every single system to your destination is your choice.

If you decide not to scout a route, I can recommend checking out the map statistics for recently destroyed ships. This option is found under the Star Map (F10) > Stars tab.
Here you will also find a number of other statistics to check out, such as recent jumps, and number of pilots in space. Anything that can help you create a picture of recent activity in the solar system can be used to your advantage.
Ofcourse there is no gurantee that a system will be clear of threats based on these statistics, but it's much better than flying blindly into deep null sec.

Good luck!

ISD Etetia

Commander

ISD STAR / CCL Affiliate

Sarpy Aranori
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-28 13:13:08 UTC
ISD Etetia wrote:
Hello Delnas Sapphire

When it comes to PVP in EVE Online, knowledge is power. The more you know about your enemy, the more likely you are to defeat them, or just simply survive an attempted attack.
The same applies to gatecamps.
While there are methods of getting clear of a camped gate, such as Blockade runner transport ships, Tech 3 ships with cloak and interdiction nullifier, or even just a lightweight ship with Microwarpdrive, the only way to gurantee to not get killed in a gate camp, is to simply not to use a camped gate.

As you mentioned yourself, a scout is a very good idea, and defnitely one of the best sources of intel available to you, as you travel through null sec space.
The better scouting, the more likely you are to avoid the gatecamps. Whether you scout every single system to your destination is your choice.

If you decide not to scout a route, I can recommend checking out the map statistics for recently destroyed ships. This option is found under the Star Map (F10) > Stars tab.
Here you will also find a number of other statistics to check out, such as recent jumps, and number of pilots in space. Anything that can help you create a picture of recent activity in the solar system can be used to your advantage.
Ofcourse there is no gurantee that a system will be clear of threats based on these statistics, but it's much better than flying blindly into deep null sec.

Good luck!

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#4 - 2012-06-28 14:52:21 UTC
Use dot lan:

http://evemaps.dotlan.net/

The in game map can also display stats like number of ships and pods killed recently, however it takes fewer system resources to just throw up dotlan and take a peak.

This can help give you a general idea of how "hot" a system has been in the last 48hrs.

Again this will be probability based, as its the likelyhood there will a camp in the system mentioned, you may not know which gate its on.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-06-28 16:38:56 UTC  |  Edited by: Gizznitt Malikite
Delnas Sapphire wrote:
I have a decent idea of every way of surviving null sec except one, how do I know if there is a gatecamp on the other side of X gate? Should I be scouting EVERY system in an alt first or is there a generally smart way of knowing if a gate camp is set up?

I mostly fly in cruiser hulls so that's what I would need to keep safe.


In short.. the only way you know what's on the other side of a gate is to send someone through to take a look.... Many ships, especially frigates and fast cruisers, can go through a gate and survive even if their is a gate camp.

This is heavily dependent on the gate camp:

If you are in a valuable ship, a slow ship, or you have good reason to suspect a gate camp, then you really need a scout....
If you are in a fast ship (especially frigates), then it's not necessarily a loss jumping into a gatecamp. You'll have options depending on the makeup of the gate camp:

A.) When in a quick mwd cruiser, even with a modest tank you can almost always power back to gate, jump through, and try to escape on the other side. Many gate campers are too lazy to follow you, or will be so worried about getting on the killmail they will aggress as you beeline to the gate, trapping themselves on that side of the gate...

B.) If you are in a speedy mwd cruiser (like a stabber), you can often power away from the gate camp and live... obviously some ships will be problematic when attempting to do this.... mwd frigates can keep up and if they scram/web you, will stop your flight... Rapiers and huggins can use long range webs to inhibit you, etc... It's important to know ship types, common fits, etc when trying to outrun the campers.... It's also important to be able to kill anything thing can keep up with you!

Neither of these options will garauntee you'll survive, but if your flying solo without a scout, those are your best options.... Personally, I like to suicide my ship into a valuable target, and gank it before I get ganked....
Petrus Blackshell
Rifterlings
#6 - 2012-06-28 18:35:49 UTC
Some good advice so far, but nobody has mentioned the cloak-microwarpdrive trick. It requires a bit more discretion and skill to pull it off in 0.0 (and sometimes patience and luck as you slow-boat out of the bubble with your cloak on), but it is possible. I have written a guide to it here.

Maybe I'm not the best to talk about it, though, as I screwed it up last time I took a cloaky Cynabal to 0.0 and lost my shiny ship. Oops. P

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2012-06-28 19:58:54 UTC
Petrus Blackshell wrote:
Some good advice so far, but nobody has mentioned the cloak-microwarpdrive trick. It requires a bit more discretion and skill to pull it off in 0.0 (and sometimes patience and luck as you slow-boat out of the bubble with your cloak on), but it is possible. I have written a guide to it here.

Maybe I'm not the best to talk about it, though, as I screwed it up last time I took a cloaky Cynabal to 0.0 and lost my shiny ship. Oops. P


Blahhhhkkkggg......

This is a good use of game mechanics... but many purists think it's a very..... unintended.... use of the cloak. It's an excellent way to move low-agility ships about with significantly decreased risk, especially through bubbleless lowsec...

Note: Those afore-mentioned purists will proclaim that, if you fit a cloak to a PvP vaga or cynabal or cane or .... you deserve to have it die a horrible, horrible death... Lol Then again, a purist would never use a Helios to gank wolfs and enyos either...

Petrus Blackshell
Rifterlings
#8 - 2012-06-28 20:02:53 UTC
Gizznitt Malikite wrote:
Petrus Blackshell wrote:
Some good advice so far, but nobody has mentioned the cloak-microwarpdrive trick. It requires a bit more discretion and skill to pull it off in 0.0 (and sometimes patience and luck as you slow-boat out of the bubble with your cloak on), but it is possible. I have written a guide to it here.

Maybe I'm not the best to talk about it, though, as I screwed it up last time I took a cloaky Cynabal to 0.0 and lost my shiny ship. Oops. P


Blahhhhkkkggg......

This is a good use of game mechanics... but many purists think it's a very..... unintended.... use of the cloak. It's an excellent way to move low-agility ships about with significantly decreased risk, especially through bubbleless lowsec...

Note: Those afore-mentioned purists will proclaim that, if you fit a cloak to a PvP vaga or cynabal or cane or .... you deserve to have it die a horrible, horrible death... Lol Then again, a purist would never use a Helios to gank wolfs and enyos either...

Those purists probably lost a ship to an Ushra'Khan cloaky Vagabond, or failed to catch said Vagabond. No pity. Pirate

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Lost Greybeard
Drunken Yordles
#9 - 2012-06-28 21:25:30 UTC
Sort of depends what exactly you're doing going through the gate.

If you're in a combat ship looking for a fight, slam on your tank/etc and dive in. BLOOD FOR THE BLOOD GOD. SKULLS FOR THE SKULL THRONE.

If you're not looking for a fight, just equip a cloak (it'll **** your targeting, but who cares, you aren't looking for a fight). Even without jiggering about with MWD shenanigans, you'll only blink briefly during the transition from gate cloak to real cloak, and with a bit of luck and decent piloting you can take 5 or 10 minutes to slowboat out without getting de-cloaked. There's a type of cloak that lets you move a bit faster as well.

If you're not looking for a fight and not moving anything important or heavy, just use a light frigate, a tackle interceptor or its T1 counterpart loaded to the gills with speed and agility. Sprint out of the bubble before you can be targeted, align nearly instantly, GTFO.

If you're continually moving around in null sec without backup (as opposed to the above, where you're sorta making due with what you have for one-time things) then you can invest in a T3 boat and equip the sub-system that makes you immune to warp bubbles. Throw a couple stabs on there to deal with manual tackle and you've got nearly full immunity while taxiing about.

Alternately, ECM can get you out of a lot of scrapes as well, though there's sort of a limit on how big a camp you can get by using the usual single-target modules. In theory the new lock-breaker module scales the other way (it screws over large camps a lot more than small ones) but it's not been in the game that long so we'll see 'bout that one.
Ursula Thrace
Dreamland Augmented Consortium
#10 - 2012-06-28 22:17:01 UTC  |  Edited by: Ursula Thrace
TEABO BAGGINS
Republic University
Minmatar Republic
#11 - 2012-06-28 23:21:24 UTC
Delnas Sapphire wrote:
I have a decent idea of every way of surviving null sec except one, how do I know if there is a gatecamp on the other side of X gate? Should I be scouting EVERY system in an alt first or is there a generally smart way of knowing if a gate camp is set up?

I mostly fly in cruiser hulls so that's what I would need to keep safe.


they like to set one of those camps up about 30 minutes before server maintenance in a null sector next to a null sector that contains a station, knowing there will be a stream of traffic because ppl are heading there to log out before the session ends at 11:00 eve time
Masik Dreamweaver
Little Peoples Revolution
#12 - 2012-06-29 02:09:43 UTC
really surprised no one has mentioned this.. but going into nullsec is best done in a nullsec corps which will usually have an intel channel that you can ask for status of gates and such
Celeste Taylor
Ruby Dynasty
#13 - 2012-06-29 09:18:26 UTC
ISD Etetia wrote:
While there are methods of getting clear of a camped gate, such as Blockade runner transport ships, Tech 3 ships with cloak and interdiction nullifier, or even just a lightweight ship with Microwarpdrive, the only way to gurantee to not get killed in a gate camp, is to simply not to use a camped gate.


I'm currently leveling up my indy skill with plans of soon piloting a Viator. Which situations would make your Blockade Runner vulnerable? What are the common mistakes that will get you killed even with a cover ops cloak?

Also this is a bit of a newbie question, but do MWD and AB stack? I have been ambushed in my BC before but have AB it back to the gate before even taking any hull damage. I have kept my AB as my single most expensive piece of equipment on both my cruisers and battlecruisers fittings and I believe that those extra % really have saved me. Would I be better off with a MWD though? Also do the navigation skill and implant modify MWD/AB speeds?
Sin Pew
Ministry of War
Amarr Empire
#14 - 2012-06-29 10:38:14 UTC
The MWD+Cloak trick works fine if you're able to execute it under a second. You can't cloak up once someone has acquired a lock on you, but until they did, you can engage the cloak and their locking will abort.
However, in a decent gate camp, there'll surely be one or more SeBo-boosted ships that can lock targets in a second or less. I have a purifier that can lock a pod in 1.7s and being a SB, I can easily sneak onto the target and have a point on them before they have a chance of reacting.
While there is some chances one can evade a gate camp with about any ship, it's never guaranteed and if you fail, you can just suck it up and hope you can crash back to the gate with your hull. The idea with a gate camp, isn't about surviving it as in "I'll tank the arse out of it", but sneaking past.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Vaju Enki
Secular Wisdom
#15 - 2012-06-29 10:42:49 UTC
Burn the gate :P

The Tears Must Flow