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Ship aligning to magnetic field please wait...

Author
Viktor Fyretracker
Emminent Terraforming
#21 - 2012-06-28 02:33:35 UTC
Hey another patch that broke bards again!

Okay sorry only people who played the original Everquest will get that line above.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Madlof Chev
GoonWaffe
Goonswarm Federation
#22 - 2012-06-28 08:49:27 UTC
Bug is worse than Incarna ever was, emergency patch this **** out.
R76983
Caldari Provisions
Caldari State
#23 - 2012-06-28 10:05:14 UTC
Can we please get a quick fix on this?
S0NFANNA
Cause For Concern
Ad Nauseam .
#24 - 2012-06-28 10:37:20 UTC
Please make this a priority CCP, this is incredibly frustrating!!!
Sarah Schneider
Native Freshfood
Minmatar Republic
#25 - 2012-06-28 11:14:02 UTC
Please fix this CCP...

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Crunac Arclight
Royal Amarr Institute
Amarr Empire
#26 - 2012-06-28 11:35:39 UTC
There is a pretty big war going down right about now and stuff like this is kind of an issue.

Please sort it out as soon as possible.
George Steinbrenner
The New York Yankees
#27 - 2012-06-28 14:11:47 UTC
DingoGS wrote:
This bug it's making bombing runs a real pain in the butt


Confirming this. Please fix this. George Steinbrenner demands it.

Thank you.
black cree
Utopian Research I.E.L.
#28 - 2012-06-28 22:01:04 UTC
maybe they are merging the inventory with probe scanning ? wait and see :p
Esteban Suarez
ASTARTES CORP
Hashashin Cartel
#29 - 2012-06-28 22:38:19 UTC
The same bullsh*t is happening with interdictor probes. Kinda sucks when you come out of warp on top of a gang & can't drop your bubble for ten seconds. Crap "feature" is crap.

Esteban
Hazen Koraka
HK Enterprises
#30 - 2012-07-23 12:28:13 UTC
Please can I haz a fix please? Dev comment appreciated!

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Cebraio
State War Academy
Caldari State
#31 - 2012-07-23 12:38:29 UTC  |  Edited by: Cebraio
I read in another thread about bomb runs, that this bug can be circumvented by moving the ship (double click in space).

To emphasize a bit more: MOVE YOUR SHIP TO FIX THIS.

Or doesn't it work anymore?
malcovas Henderson
THoF
#32 - 2012-07-23 12:42:47 UTC
Now here was me thinking it was because a ship coming onto grid had to wait 10 seconds before it could do anything. I am sure it was the same for probes. Now we have a message to tell us to wait, instead of spam clicking :). Not sure about interdiction bubbles though. I would have thought they would be instant once on grid.


o7
Hazen Koraka
HK Enterprises
#33 - 2012-07-24 07:37:41 UTC
Never was a problem before, unless this was a stealth bug-fix. I could launch probes as soon as I came out of warp and started decelerating to stop. Now I have to wait until I'm at about 10m/s.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Hrothgar Nilsson
#34 - 2012-07-24 08:46:03 UTC
Hazen Koraka wrote:
Never was a problem before, unless this was a stealth bug-fix. I could launch probes as soon as I came out of warp and started decelerating to stop. Now I have to wait until I'm at about 10m/s.

If you align to a celestial immediately after coming out of warp, you can launch probes right away w/o waiting to decelerate to <10 m/s. That's what I've been doing to deal with it.
Yabba Addict
Legion of the Many
#35 - 2012-07-24 09:48:44 UTC
i noticed this start happening a few weeks ago too
Kisumii
Astral Acquisitions Inc.
#36 - 2012-07-24 12:29:02 UTC
Noticed this recently. Annoying as ****.
Hazen Koraka
HK Enterprises
#37 - 2012-07-24 12:36:30 UTC
Hrothgar Nilsson wrote:
Hazen Koraka wrote:
Never was a problem before, unless this was a stealth bug-fix. I could launch probes as soon as I came out of warp and started decelerating to stop. Now I have to wait until I'm at about 10m/s.

If you align to a celestial immediately after coming out of warp, you can launch probes right away w/o waiting to decelerate to <10 m/s. That's what I've been doing to deal with it.


Ok I'll give it a shot tonight, hopefully this workaround will work! Thanks.

Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html

Renan Ruivo
Forcas armadas
Brave Collective
#38 - 2012-07-24 12:40:02 UTC  |  Edited by: Renan Ruivo
Rasmido wrote:
Got the same message after undocking and tried to selfdestruct.

Had to do another action first (stop ship)...


As a self-proclaimed abuser of pod expressing i can say that this is old mechanic. Has always been there. That is the 10 second "invulnerability" that ever player has after leaving the station. (You can't lock him)

However i did not know that this also applied to leaving warp ....

The world is a community of idiots doing a series of things until it explodes and we all die.

Derath Ellecon
University of Caille
Gallente Federation
#39 - 2012-07-24 14:01:04 UTC
This would probably be better in the Issues subforum.

Oh and if you checked, you'd see this was already addressed in that forum, and a fix is in the works. (see post #40)

https://forums.eveonline.com/default.aspx?g=posts&m=1572721#post1572721

Andoria Thara
Fallen Avatars
#40 - 2012-07-24 14:37:04 UTC  |  Edited by: Andoria Thara
I noticed this a couple weeks ago, all you have to do double click somewhere when you drop out of warp, then you can drop probes immediately.

It seems like they added something like a 10 second debuff when dropping from warp, but like I said moving a little fixes it.
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