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Reviving Solo Pvp - An alternative to probing

Author
Atfal alNudjum
Viziam
Amarr Empire
#41 - 2012-06-28 03:05:41 UTC
Personally I don't like the idea for the following reasons;

The other guy evaded you....That is, in a contest of combat he has managed to disengage.

As a result it should not be easy for you to pin him down full stop. What you are saying essentially is that because he was able to get one up on you, you should be allowed to obtain a second chance at a fight.

Being able to disengage or create the opportunity to disengage, is just as important as being able to dictate when a fight occurs and at what range the fight occurs.

This modules biggest exploit...ganking miners in high sec easily...You hit him with this and he has to either;

A) Try to get out of a camped gate
B) Log off, but because you had him locked in combat he can't do this as you will be able to warp to 0 on him rather than bring in a scanning alt
C) Dock, if there is a station in system

It costs you what, 1 frigate concorded with a mid or high slot that's it?


Xhaiden Ora
Doomheim
#42 - 2012-06-28 07:40:09 UTC
I don't understand why you think you deserve a second and even easier shot at someone after you failed to lock down a target on the first attempt? If they warped away, that's your fault. You didn't lock them down or they were prepared for the scenario of your attack more so then you were prepared to catch them. They thus deserve to escape because they thought ahead further than you did.

If you want the utility of a probe launcher, fit a probe launcher. There are plenty of ships with utility high slots. If you're unwilling to compromise on your fit to include a launcher, that's your fault. Fitting is about compromising and finding the best balance of what you want to do vs the effectiveness of doing it. You can't have your cake and eat it too.

Even from a lore perspective this idea falls apart. The whole reason we have probe launchers is because space is vast and its thus very hard to isolate the signal of an individual ship or structure. From a lore perspective, "tagging" a ship would at best simply make it easier to probe down. Though how such a tag would even adhere to a ship designed to repel high velocity projectile rounds? Nevermind attach to it undetected. It would need to transmit one hell of a powerful signal to justify what you propose. Which would easily be detected by the tagged ship.

So no, bad idea. Either play better the first time around and lock your target down or make a compromise on your fit. If you're so diehard for a 1 on 1 but with extra utility, fly a Recon.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#43 - 2012-06-28 08:42:47 UTC
Hey Pboyt.

You fail at EvE.

End of message.
FireT
Venom Pointe Industries
#44 - 2012-06-28 13:54:40 UTC
Xhaiden Ora wrote:
You can't have your cake and eat it too.


Highjacking this topic: Why does this saying exist? It makes no practical sense to me. It is cake that you own. What other function does cake serve beside being delicious inside my tummy? Lol
Seriously, why is that saying so prevalent? Cake is meant to be eaten.

Back on topic, I think the module could have a limited application for cloaker tagging. But as some already pointed out warp scramble does the same. So why add another module for second chance.
Pboyt
Caldari Provisions
Caldari State
#45 - 2012-06-29 01:22:48 UTC  |  Edited by: Pboyt
Xhaiden Ora wrote:
I don't understand why you think you deserve a second and even easier shot at someone after you failed to lock down a target on the first attempt? If they warped away, that's your fault. You didn't lock them down or they were prepared for the scenario of your attack more so then you were prepared to catch them. They thus deserve to escape because they thought ahead further than you did.

If you want the utility of a probe launcher, fit a probe launcher. There are plenty of ships with utility high slots. If you're unwilling to compromise on your fit to include a launcher, that's your fault. Fitting is about compromising and finding the best balance of what you want to do vs the effectiveness of doing it. You can't have your cake and eat it too.

Even from a lore perspective this idea falls apart. The whole reason we have probe launchers is because space is vast and its thus very hard to isolate the signal of an individual ship or structure. From a lore perspective, "tagging" a ship would at best simply make it easier to probe down. Though how such a tag would even adhere to a ship designed to repel high velocity projectile rounds? Nevermind attach to it undetected. It would need to transmit one hell of a powerful signal to justify what you propose. Which would easily be detected by the tagged ship.

So no, bad idea. Either play better the first time around and lock your target down or make a compromise on your fit. If you're so diehard for a 1 on 1 but with extra utility, fly a Recon.



I have RECON V. I fly pilgrims, rapiers, arazu's and soon falcons. I know about the fits and designs you are describing.

This thread is an idea thread. Every pilot has different ideas and different opinions. I appreciate posts like this where you try to explain the reasons behind the opinions.

Spugg Galdon wrote:

Hey Pboyt.

You fail at EvE.

End of message.


Trolls are not welcome here. Edit this post to something more relevant to the topic. Try to explain your opinions like Xhaidon Ora has. Im not having children interrupting conversations between grown men (or women).
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