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PC gamer interview with Kristoffer Touborg and Jon Lander.

First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#1 - 2012-06-27 18:12:55 UTC
http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

Sorry guys, I don't know how to do the spiffy linky thing to say something else.
Anyways,

Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.

Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.

It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings.
Lin-Young Borovskova
Doomheim
#2 - 2012-06-27 18:24:03 UTC
<3 John Lander optimism and that spark in the eye looking somewhere where not many can see "stuff".

The way it's done it's another discussion, but this Sir get my internets.

brb

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#3 - 2012-06-27 18:25:59 UTC
Natsett Amuinn wrote:
http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

Sorry guys, I don't know how to do the spiffy linky thing to say something else.
Anyways,

Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.

Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.

It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings.


Yell yeah, 10/10 for that.
Price Check Aisle3
#4 - 2012-06-27 18:35:25 UTC
Nice read, thanks for linking that!
  • Karl Hobb IATS
MeBiatch
GRR GOONS
#5 - 2012-06-27 18:40:31 UTC
If you like eve on fb ypu could have read days ago...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Upde
Upde Harris Industries
#6 - 2012-06-27 18:56:18 UTC
Natsett Amuinn wrote:
http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

Sorry guys, I don't know how to do the spiffy linky thing to say something else.
Anyways,

Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.

Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.

It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings.



wasn't matt firor the lead dev for DAoC ?

I played that for years and as early MMORPGs go it was pretty good and had a really good realm v realm pvp system where attacking other realms and capturing relics actually made an impact in game. Not sure how it went after the later expansions but vanilla DAoC and he first expansion SI were pretty good games
Natsett Amuinn
Caldari Provisions
Caldari State
#7 - 2012-06-27 18:57:21 UTC
MeBiatch wrote:
If you like eve on fb ypu could have read days ago...


I did, but I rarely ever look at facebook. Something about it makes me want to vomit uncontrollably. It may be all the pictures of peoples food, photos of their ugly ass kids, or their bitching about whatever's bothering them on any given day.

And not everyone has facebook. God knows I wish I didn't, and am ashamed that I do.
Ghost Xray
Hedion University
Amarr Empire
#8 - 2012-06-27 19:02:11 UTC
My favorite line:

In regards to what they give you in EvE: "Here’s a Rubik’s cube, go f%$^ yourself"
Natsett Amuinn
Caldari Provisions
Caldari State
#9 - 2012-06-27 19:02:22 UTC
Upde wrote:
Natsett Amuinn wrote:
http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

Sorry guys, I don't know how to do the spiffy linky thing to say something else.
Anyways,

Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.

Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.

It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings.



wasn't matt firor the lead dev for DAoC ?

I played that for years and as early MMORPGs go it was pretty good and had a really good realm v realm pvp system where attacking other realms and capturing relics actually made an impact in game. Not sure how it went after the later expansions but vanilla DAoC and he first expansion SI were pretty good games


Yes he was. He was also one of the developers for most of all the expansiions that most people didn't like. You know, the stuff that would fit perfectly with, I don't know, world of warcraft. Nor did I ever play a ES game and think to myself, wow DAoC was great.

His comment about innovation is pretty reflective of why his second game looks very much like his first one, as well as like every other "typical" MMO available today.

Thank god for studios like CCP, who would rather make thier game and not someone elses.
Pipa Porto
#10 - 2012-06-27 22:38:51 UTC
Kristoffer Touborg/CCP Soundwave wrote:

When we were playing Left 4 Dead, we had people claiming that it was an open-world game with multiple solutions, but there’s always really one optimal route. With DayZ, there is no optimal route. DayZ is, you’re on a beach with a gun and a can of beans.

I was about to say “Here’s a Rubik’s cube, go f%$^ yourself,” because that’s what we do with EVE Online. DayZ is super innovative, and that’s a shooter—one of the least innovative genres in my opinion, and there’s tons to do. Somebody is going to do the same for MMOs, and hopefully it will be soon so we can see some new fun stuff.


Quote:
Here’s a Rubik’s cube, go f%$^ yourself,


Sometimes I forget why I like CCP Soundwave, but he always manages to remind me.

EvE: Everyone vs Everyone

-RubyPorto

Citizen Smif
Pator Tech School
Minmatar Republic
#11 - 2012-06-27 22:46:46 UTC
I bet Zenimax really are panicking about the millions upon millions they've invested into this game.. just for it to be completely steamrolled by critics and widely rejected WAY before release. Seems they've decided to enter the cookie-cutter MMO market too late.

Shame, they could have attempted to do something innovative - first person combat was the most obvious one, as well as having no classes. Silly greed, hopefully this will mark the death of "WoW-clones".
Domer Pyle
Republic University
Minmatar Republic
#12 - 2012-06-27 23:40:39 UTC
...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Natsett Amuinn
Caldari Provisions
Caldari State
#13 - 2012-06-28 14:35:53 UTC
Domer Pyle wrote:
...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game.


The way I understood was, he was saying that shooters are pretty unimaginative lately, but then you get shooters like Team fortress and planetside.

I didn't see it a him saying it was unimaginative, but the other way around.
Price Check Aisle3
#14 - 2012-06-28 14:44:54 UTC
Domer Pyle wrote:
...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game.

Increasing the number of players on the map at one time isn't exactly an "imaginative" feature...
  • Karl Hobb IATS
Natsett Amuinn
Caldari Provisions
Caldari State
#15 - 2012-06-28 14:51:32 UTC
Citizen Smif wrote:
I bet Zenimax really are panicking about the millions upon millions they've invested into this game.. just for it to be completely steamrolled by critics and widely rejected WAY before release. Seems they've decided to enter the cookie-cutter MMO market too late.

Shame, they could have attempted to do something innovative - first person combat was the most obvious one, as well as having no classes. Silly greed, hopefully this will mark the death of "WoW-clones".


But it'll be really accesable to the millions of people who played Oblivion and Skyrim on a console because it'll have the same races, lore, and minimal UI. The aren't trying to make a great Elder scrolls game, or even a great Elder Scrolls MMO, they're trying to make a great game.

I'm honestly suprised there hasn't been more backlash from the media considering the numerous things this guy has said in the last month.

EVE, arguably the hardest MMO on the market, yet it continues to attract people to it. Matt Firor on the other hand thinks that gamers are so stupid that if an MMO played like skyrim, a game that millions of people have already played, that we would literally "not understand" how to play it; which was his excuse for deciding to make it play just like a "typical" mmo.

Kris is absolutely right. As long as peple keep buying into these new MMO's then most of the money that gets sunk into mmo development will keep going to making the same basic game that attracts lots of box sales, but has next to no retention a few months down the road.

I hope WoD is a success, obviously, but more so that maybe some big budget studios will see it and realize that people do in fact like to play more open ended MMO's, with a focus on world building and community, and less on gaining the next level so that you can use that +4 item.
Natsett Amuinn
Caldari Provisions
Caldari State
#16 - 2012-06-28 14:54:33 UTC
Price Check Aisle3 wrote:
Domer Pyle wrote:
...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game.

Increasing the number of players on the map at one time isn't exactly an "imaginative" feature...


I probably should have put in my other responce.

MAG. 128vs128. Was actually a pretty good shooter, but very uninspiring. Didn't help that the game felt kind of lite, had a box price, and then nickle and dimed you to death.
Atrocitus Parallax
Doomheim
#17 - 2012-06-28 14:58:52 UTC
Natsett Amuinn wrote:
http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

Sorry guys, I don't know how to do the spiffy linky thing to say something else.
Anyways,

Not "specifically" about EVE, but about EVE at the same time. Matt Firor, the guy making the abomination that will be The Elder Scrolls Online, made a comment about innovation in MMO's that boiled down to it's all been done before so there really isn't much room to do anymore innovation.

Mr. Touborg and Mr. Landers did a very fine job of pointing out just how wrong the man was.

It's little things like this that are the reason I'm happy to give CCP my money. Thank you for not being lemmings.


When I saw this I was proud to say that I give CCP my money. TES appears to be nothing more than another shallow cash grab made to appeal to the lowest denominator. They deserve to fail like SWTOR. Reward innovation, evolution, and bravery with your sub, not cash grab theme park trash.
CCP Soundwave
C C P
C C P Alliance
#18 - 2012-06-28 15:18:46 UTC
Natsett Amuinn wrote:
Domer Pyle wrote:
...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game.


The way I understood was, he was saying that shooters are pretty unimaginative lately, but then you get shooters like Team fortress and planetside.

I didn't see it a him saying it was unimaginative, but the other way around.


Yeah that's a misunderstanding, I love the original Planetside. If anything, early SOE was one of the big innovators for MMOs and deserve a ton of credit for that.
Upde
Upde Harris Industries
#19 - 2012-06-29 09:50:20 UTC
CCP Soundwave wrote:
Natsett Amuinn wrote:
Domer Pyle wrote:
...did that Kristoffer guy just call PlanetSide unimaginative? lol. i'd love to see him name one other shooter with more than 64-or-so people per game.


The way I understood was, he was saying that shooters are pretty unimaginative lately, but then you get shooters like Team fortress and planetside.

I didn't see it a him saying it was unimaginative, but the other way around.


Yeah that's a misunderstanding, I love the original Planetside. If anything, early SOE was one of the big innovators for MMOs and deserve a ton of credit for that.


To be fair SOE would still be up there was it not for the SWG debacle. But I think much of the blame in the horrific 'revamp' can be atributed directly to LA as they owned the IP on the game and I think they just got greedy after looking a sub numbers for games like WoW and simply tried to clone it. A lot of the original SWG design was rell out there in the ways of innovation especially the skill / career paths that were about as sandboxy as you could get for a linear levelling mechanism. The ablity to really customise your skills to make the character you wanted was second to none (bar EVE)

I think had LA left SOE alone SWG would still be around today, likely with maybe 2 - 3k players per server,but that could easily have been consolidated into a few large servers. EVE is successfull but only has 40K ish players online, so massive subscription numbers are not necessarilly a sign of success.
Vaju Enki
Secular Wisdom
#20 - 2012-06-29 09:58:05 UTC
Kick ass interview. Keep it going guys :)

The Tears Must Flow

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