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Player Features and Ideas Discussion

 
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My personal Wishlist of Eve-Online Changes

Author
bl4ck3y3
Blood and Dishonored
#1 - 2012-06-26 13:37:15 UTC  |  Edited by: bl4ck3y3
Hi friends of eve online (players like me and ccp),

im not god with writing down my thoughts thats why im also not much into forums so bear with me.

Now to my ideas for future development in Eve-Online.


1.a) Changing the Cruiser Category (Thorax as an example) from cruisers to light cruiser.
b) Creating a Heavy Cruiser Ship Category, which will get tier 1 and tier 2 battlecruisers (Drake, Harbinger as examples)
assigned, because those ships are in my opinion not true battlecruisers (Definition Battlecruiser: Battleship weapons,
armor and speed of a cruiser)
c) Filling up the heavy cruisers and battlecruisers now with new ships. For battlecruiser i think the Gallente would need
a drone boat, Caldari need missile boat, amarr either drones ala arbitrator or Torpedos ala Sacrilege and for the
minmatar im not sure.

2) As u guys know, missiles can be intercepted because they are much bigger and slower compared to projectile, laser
(yeah i know intercepting protons is a pain in the butt) and hybrid weapons. So here are my thoughts on that.
a) Introducing faction specific anti-missile systems, which produce the highest Damage on Missiles, less Damage on
Fighters, Fighter Bombers and Drones and pretty much no Damage on Ships.
b) Introducing High-Slot items to blend or confuse those anti-missile-defense-systems and increasing your chance to
get through them.
c) Increasing the Damage of Missiles to counter the before mentioned increase of defense.
d) Introducing a Ship which will be a pure anti-missile-defense-platform (maybe destroyer), which will be the only ship
capable to fit those Systems efficiently.

3) Creating a new Battleship sized ship. I'm calling it Fast Fleet Auxiliaries because their role is pretty much that of a
Logistic with Cargohold for alot of cap boosters. It will have a higher Speed and slightly less tank compared to Battleships.
The logistic capabilities should be that of a current logistic ship (Sensor Strength, max targets and rep capabilities). Its
role would be simple support your fleet and deliver fuel (cap boosters) for long fleet operations cut off from supply.

4) Ideas where i like the concept but didnt put much into thinking it through.
- Siege-Battleship = Battleship-Hull with XL-Guns
- Escort-Carrier = Battleship-Hull with Long Range Damage Support through guns,drones and fighters. No Logistic
Support whatsoever.

Hope you guys like my ideas. Constructive criticism is welcomed and thx for reading.

PS.: i hope i put it in the correct place of the forums
FireT
Venom Pointe Industries
#2 - 2012-06-26 13:48:48 UTC
bl4ck3y3 wrote:
Hi friends of eve online (players like me and ccp),

im not god with writing down my thoughts thats why im also not much into forums so bear with me.


No you are not god. Glad we all agree on that. Lol

bl4ck3y3 wrote:

Now to my ideas for future development in Eve-Online.


1.a) Changing the Cruiser Category (Thorax as an example) from cruisers to light cruiser.
b) Creating a Heavy Cruiser Ship Category, which will get tier 1 and tier 2 battlecruisers (Drake, Harbinger as examples)
assigned, because those ships are in my opinion not true battlecruisers (Definition Battlecruiser: Battleship weapons,
armor and speed of a cruiser)
c) Filling up the heavy cruisers and battlecruisers now with new ships. For battlecruiser i think the Gallente would need
a drone boat, Caldari need missile boat, amarr either drones ala arbitrator or Torpedos ala Sacrilege and for the
minmatar im not sure.

2) As u guys know, missiles can be intercepted because they are much bigger and slower compared to projectile, laser
(yeah i know intercepting protons is a pain in the butt) and hybrid weapons. So here are my thoughts on that.
a) Introducing faction specific anti-missile systems, which produce the highest Damage on Missiles, less Damage on
Fighters, Fighter Bombers and Drones and pretty much no Damage on Ships.
b) Introducing High-Slot items to blend or confuse those anti-missile-defense-systems and increasing your chance to
get through them.
c) Increasing the Damage of Missiles to counter the before mentioned increase of defense.
d) Introducing a Ship which will be a pure anti-missile-defense-platform (maybe destroyer), which will be the only ship
capable to fit those Systems efficiently.

3) Creating a new Battleship sized ship. I'm calling it Fast Fleet Auxiliaries because their role is pretty much that of a
Logistic with Cargohold for alot of cap boosters. It will have a higher Speed and slightly less tank compared to Battleships.
The logistic capabilities should be that of a current logistic ship (Sensor Strength, max targets and rep capabilities). Its
role would be simple support your fleet and deliver fuel (cap boosters) for long fleet operations cut off from supply.

4) Ideas where i like the concept but didnt put much into thinking it through.
- Siege-Battleship = Battleship-Hull with XL-Guns
- Escort-Carrier = Battleship-Hull with Long Range Damage Support through guns,drones and fighters. No Logistic
Support whatsoever.

Hope you guys like my ideas. Constructive criticism is welcomed and thx for reading.

PS.: i hope i put it in the correct place of the forums


1)
Now to the rest: why change cruisers and battlecruiser categories? I am confused by this since CCP already mentioned that most ships in Eve will be slated into new categories and streamlined into them.
A quick blog search gave you this already, or rather could have given you this:

http://community.eveonline.com/devblog.asp?a=blog&nbid=72890

2)
Too confusing. Not sure how this would be balanced.

3) Look at number 1s link please.
bl4ck3y3
Blood and Dishonored
#3 - 2012-06-26 14:01:21 UTC  |  Edited by: bl4ck3y3
FireT wrote:

1)
Now to the rest: why change cruisers and battlecruiser categories? I am confused by this since CCP already mentioned that most ships in Eve will be slated into new categories and streamlined into them.
A quick blog search gave you this already, or rather could have given you this:

http://community.eveonline.com/devblog.asp?a=blog&nbid=72890


Yes i know. Thats why i'm thinking along those lines to recategorize them. Because i think im not the only one who thinks
that tier 1 and tier 2 battlecruisers arent really battlecruisers, by wet navy definitions atleast. ^^

FireT wrote:

2)
Too confusing. Not sure how this would be balanced.


I know that balancing this will be complicated. But realy they started it along time ago with defender missiles so they need
to think more along those lines.

FireT wrote:

3) Look at number 1s link please.


I never found any mentioning introducing a second logi to fill this role.
FireT
Venom Pointe Industries
#4 - 2012-06-26 14:22:58 UTC
Let me clarify. While your ideas are definitely yours, they are not unique. The problem is that they might even clash with current CCP plans. The link I provided shows that most ships will fall into certain categories (which are incidentally similar to some of your ideas) that will cause the very same changes as you suggested.

The difference is that you chose cruisers / battlecruisers and a new type of battleship as your idea, though I suspect there is a good chance that most of the planned CCP ship categorization will do exactly what you mentioned. The difference is that CCP is taking their well deserved time with balancing EVERY ship size and category.

Right now they are going to start with frigates. And I can not wait to see the outcome of this.
Tchulen
Trumpets and Bookmarks
#5 - 2012-06-26 14:27:08 UTC
I'm certainly not on board.

-1

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2012-06-26 17:10:26 UTC
Dreadnoughts aren't Dreadnoughts by wet navy standards, should we rename them too? (Maybe monitors? Big guns and awful mobility?)

Heavy cruisers already exist, they're called heavy assault ships (Commonly known as heavy assault cruisers, or HACs), or would you rename those too?

While we're at it, industrials don't actually do industry, let's rename those too!



Yeah, no.
bl4ck3y3
Blood and Dishonored
#7 - 2012-06-26 19:43:48 UTC
@FireT:
I would have been surprised if those thoughts were uniquely mine. Many people are reading the same books i read and where i derived my ideas from. And as i said that is my personal wishlist. Highest Priority on this wishlist would be a Flak-Destroyer as Missile-Defense-System so.

Danika Princip wrote:
Dreadnoughts aren't Dreadnoughts by wet navy standards, should we rename them too? (Maybe monitors? Big guns and awful mobility?)


Dreadnoughts are a Ship Class of their own, also named after the Battleship HMS Dreadnaught because of her firepower, armor and size.

Danika Princip wrote:

Heavy cruisers already exist, they're called heavy assault ships (Commonly known as heavy assault cruisers, or HACs), or would you rename those too?


This is an argument i pretty much anticipated, because i can't classify them 100% but u are correct that they come closer as anything else to being a heavy cruiser, aside from those tier 1 and tier 2 battlecruisers.

Danika Princip wrote:

While we're at it, industrials don't actually do industry, let's rename those too!

This has nothing todo with the before mentioned.
FireT
Venom Pointe Industries
#8 - 2012-06-26 20:13:10 UTC
The problem with the missile defense system is that it literally only affects Caldari ships.
How would that not make Caldari ships useless if there was a ship that could shoot down any and all income missiles?

For balancing issue it would require the same for ammunition and lasers.

If that does occur, I am hereby trademarking the idea of a giant ship carrying an even bigger mirror or multiple mirrors in giant Micky Mouse hands.

For ammunition based shots: a ship with a giant tennis racket, also held in Micky Mouse shaped hands.
bl4ck3y3
Blood and Dishonored
#9 - 2012-06-27 09:43:35 UTC
That Flak System will not only effect Caldari. They will be the most effected yes, but minmatar and some amarr ships are also missile users.

Now to the System i will try to explain it on an example:

Attackers 4 Drakes
Defenders 1 Brutix and 1 Flak-Destroyer.

Those 4 Drakes will have to destroy the Flak-Destroyer first. The Drakes are 7 heavy missile launcher fitted and no penetration aids and the Destroyer will stop 75% of all fired missiles in his direction (Flak is automatically shooting at the missiles when activated, you have .5km optimal and 5.5km falloff which will influence the efficiency). This means 21 missiles will be destroyed
before hitting their target.

Now we take those Drakes and add one of those high-slot penetration aids. Those penetration aids giving a boni on the missile damage and survivibility against Anti-Missile-Systems. So they will now fire 28 Missiles where 37.5% would be intercepted, which means 10 to 11 missiles. Now u would have higher Damage per Missile and less intercepted.

The next step would be to remove one heavy missile launcher and add another penetration aid. Now those drakes are firing 24 Missiles where 16.5% will be intercepted, that would be around 4 missiles. Now you would have 18 missiles again which would hit their target with a raised again damage per missile.

Overall that would give the caldari a boost in 1v1 fights, in fleet fights from small to heavy those anti-missile-destroyer would play an important role to negate some damage and support your fleet. The Problem will be to balance it in a way that if u have multiple anti-missile-destroyers some missiles still can penetrate your defense ring and take them out.
Ruareve
Caldari Provisions
Caldari State
#10 - 2012-06-27 10:35:58 UTC
bl4ck3y3 wrote:
That Flak System will not only effect Caldari. They will be the most effected yes, but minmatar and some amarr ships are also missile users.

Now to the System i will try to explain it on an example:

Attackers 4 Drakes
Defenders 1 Brutix and 1 Flak-Destroyer.

Those 4 Drakes will have to destroy the Flak-Destroyer first. The Drakes are 7 heavy missile launcher fitted and no penetration aids and the Destroyer will stop 75% of all fired missiles in his direction (Flak is automatically shooting at the missiles when activated, you have .5km optimal and 5.5km falloff which will influence the efficiency). This means 21 missiles will be destroyed
before hitting their target.

Now we take those Drakes and add one of those high-slot penetration aids. Those penetration aids giving a boni on the missile damage and survivibility against Anti-Missile-Systems. So they will now fire 28 Missiles where 37.5% would be intercepted, which means 10 to 11 missiles. Now u would have higher Damage per Missile and less intercepted.

The next step would be to remove one heavy missile launcher and add another penetration aid. Now those drakes are firing 24 Missiles where 16.5% will be intercepted, that would be around 4 missiles. Now you would have 18 missiles again which would hit their target with a raised again damage per missile.

Overall that would give the caldari a boost in 1v1 fights, in fleet fights from small to heavy those anti-missile-destroyer would play an important role to negate some damage and support your fleet. The Problem will be to balance it in a way that if u have multiple anti-missile-destroyers some missiles still can penetrate your defense ring and take them out.



Entirely too complicated. Plus, 75% against 4 other ships, wow that's not fun. I realize you then want to add in the penaid (David Weber FTW) but the one module just rendered the AM ship nearly worthless. 75% down to 30% is massive.


I think it would be much simpler to make defender missiles into a FoF against missiles. You could equip a ship with nothing but defenders and let it go to town throwing out defensive fire homing in on incoming missiles. All of the mechanics already exist in game and would only require some coding adjustments to the way defenders work.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

bl4ck3y3
Blood and Dishonored
#11 - 2012-06-27 12:38:06 UTC
Ruareve wrote:


Entirely too complicated. Plus, 75% against 4 other ships, wow that's not fun. I realize you then want to add in the penaid (David Weber FTW) but the one module just rendered the AM ship nearly worthless. 75% down to 30% is massive.


I think it would be much simpler to make defender missiles into a FoF against missiles. You could equip a ship with nothing but defenders and let it go to town throwing out defensive fire homing in on incoming missiles. All of the mechanics already exist in game and would only require some coding adjustments to the way defenders work.


I concure that the basic is already in the game with defender missiles. I also aknowledge that my percentages are in a rly bad need of balancing they should just make the concept visible. And now to my thinking is that there is a ship role which is missing in my opinion, 2nd i rly would like to see race specific missile defense systems for that ship and last but not least if u have a defense system normaly u try to counter it and thats where those penetration aids come in.


PS @Ruareve: Hail to Duchess, Steadholder and Fleet Admiral Honor Harrington :P, also i prefer Shanon Foraker
Xhaiden Ora
Doomheim
#12 - 2012-06-27 13:02:30 UTC
Considering the definition of battlecruiser changed over the years as far as a wet navy goes and technically BC's and BS's are obsolete classes anyhow....

Tier 1 and 2 BC's fit the spirit of a battlecruiser ( cruiser killers )
Tier 3 fit the letter of a battlecruiser ( BS weapons on a faster, less armoured hull )

That said the exact definition of a battlecruiser changed and evolved over the years and even differed from navy to navy. ;p