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Scale all Cloaking devices' decloaking distance with ship signature

Author
Andy Landen
Deep Core Mining Inc.
Caldari State
#21 - 2012-06-27 03:13:44 UTC  |  Edited by: Andy Landen
Qolde wrote:
I feel the current inability to warp while cloaked with most ships, and the size of the ships themselves already provides enough opportunity to decloak ships. Ive decloaked a covops before in lowsec at a gate camp. It still warped, but point remains. Why is everyone so in favor of this?


The point of this thread is NOT to make it easier or harder to decloak a ship. The point is:
Andy Landen wrote:
This is a proposal to change the current decloaking mechanics for all cloaking devices so that ships with larger ship signatures are decloaked from farther away and vv. Larger ships are harder to hide/easier to find, so cloaks should play to the ship's signature.


That said, since you were gate camping, realize that not every ship that passes through has to fight you and that it is okay for a ship to escape your camp. After all, how much higher level thought occurs during a gate camp anyway? So you can't expect to effectively counter ships with tactical and strategic purposes like covert ops. Besides, this thread is about cloaky mechanics as it relates to ship size, and not about making your gate camp easier.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Jackal Datapaw
Doomheim
#22 - 2012-06-27 06:41:46 UTC
I look forward to worshiping my new anti-cloak jumpgate overlord, +1
Qolde
Comms Black
Pandemic Horde
#23 - 2012-06-27 06:43:41 UTC
Yes, not everything has to fight you. That's the point of the cloak. If somoene cloaks a non cloaky ship in front of you, you're going to catch them. If they aren't in front of you, you're not going to catch them. What situation does this change anything? Camping a titan in front of a station?

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Colonel Xaven
Perkone
Caldari State
#24 - 2012-06-27 09:59:33 UTC
Andy Landen wrote:
This is a proposal to change the current decloaking mechanics for all cloaking devices so that ships with larger ship signatures are decloaked from farther away and vv. Larger ships are harder to hide/easier to find, so cloaks should play to the ship's signature. The formula would have the current decloaking distance for the average cruiser remain about the same.

Decloaking distance = 2000 / 200 * ship signature

Type - Ship - Sig - Decloak distance
F - Frig - 40 m - 400 m
C - Cruiser - 150 m - 1.5 km
C - Bustard - 170 m - 1.7 km
F - Frig MWD - 200 m - 2 km
BS - Dominix - 420 m - 4.2 km
C - Cruiser MWD - 675 m - 6.8 km
C - Bustard MWD - 1032 m - 10.3 km
BS - Dominix MWD - 1375 m - 13.8 km
CAP - Carrier - 2950 m - 29.5 km
SCP - Mothership - 17780 m - 177.8 km
SCP - Titan - 23700 m - 237 km



You forgot all ship classes who are able to fit covert cloaks. So let's add them:

F - CovOps - ? - 0 km
BS - Blackops - ? - 0 km
R - Recons - ? - 0 km
C - Cloaky Strategic Cruiser - ? - 0 km
C - Blockade Runners - ? - 0 km

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Andy Landen
Deep Core Mining Inc.
Caldari State
#25 - 2012-06-27 18:52:14 UTC
Colonel Xaven wrote:
Andy Landen wrote:
This is a proposal to change the current decloaking mechanics for all cloaking devices so that ships with larger ship signatures are decloaked from farther away and vv. Larger ships are harder to hide/easier to find, so cloaks should play to the ship's signature. The formula would have the current decloaking distance for the average cruiser remain about the same.

Decloaking distance = 2000 / 200 * ship signature

Type - Ship - Sig - Decloak distance
F - Frig - 40 m - 400 m
C - Cruiser - 150 m - 1.5 km
C - Bustard - 170 m - 1.7 km
F - Frig MWD - 200 m - 2 km
BS - Dominix - 420 m - 4.2 km
C - Cruiser MWD - 675 m - 6.8 km
C - Bustard MWD - 1032 m - 10.3 km
BS - Dominix MWD - 1375 m - 13.8 km
CAP - Carrier - 2950 m - 29.5 km
SCP - Mothership - 17780 m - 177.8 km
SCP - Titan - 23700 m - 237 km



You forgot all ship classes who are able to fit covert cloaks. So let's add them:

F - CovOps - ? - 0 km
BS - Blackops - ? - 0 km
R - Recons - ? - 0 km
C - Cloaky Strategic Cruiser - ? - 0 km
C - Blockade Runners - ? - 0 km



Did we ever consider giving the covert ops cloak a 100% reduction to sig radius while cloaked? I don't remember ever discussing that.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

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