These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Stuck on Blockade level 3

Author
Vincent Athena
Photosynth
#21 - 2012-06-26 23:28:00 UTC
Razzaar Tarlson wrote:
Just to clarify, I am using 6 launchers due to not having enough CPU on the Drake to support 7 launchers, only 6

Have you trained up Electronics? +5% cpu per level.

Know a Frozen fan? Check this out

Frozen fanfiction

RavenPaine
RaVeN Alliance
#22 - 2012-06-26 23:43:38 UTC
also : Weapons Upgrades. -5% CPU need for smartbomb, turret and launcher modules
Razzaar Tarlson
Fonking Bros Holding
#23 - 2012-06-27 00:38:33 UTC
Sorry, when I said CPU, I actually meant the powergrid. My bad. I meant I don't have enough power left on my power grid for a seventh launcher
Caleidascope
Republic Military School
Minmatar Republic
#24 - 2012-06-27 00:49:17 UTC
Razzaar Tarlson wrote:
Sorry, when I said CPU, I actually meant the powergrid. My bad. I meant I don't have enough power left on my power grid for a seventh launcher

There are modules for pg: micro auxiliary power core, pds, rcu.

Life is short and dinner time is chancy

Eat dessert first!

Byron Squared
FCI Solvents
#25 - 2012-06-27 02:18:34 UTC
Caleidascope wrote:
Razzaar Tarlson wrote:
Sorry, when I said CPU, I actually meant the powergrid. My bad. I meant I don't have enough power left on my power grid for a seventh launcher

There are modules for pg: micro auxiliary power core, pds, rcu.



And skills. Engineering. Advanced weapon upgrades (no, you shouldn't train this one quite yet). Shield Upgrades (decreases power needs of those large shield extenders).

And, if you need to, ditch the AB for another hardener. You should have enough range you aren't chasing targets with a HML. Support skills will help if you need them for range. You don't have the cap to run it anyway and more damage is almost always better than mobility in most missions (NOT true in PVP, I know).

And better meta modules (won't help powergrid but will help both damage and tank lots).

Finally, if you need to, you could always change out one of those large shield extenders for a hardener/recharger.

Avoid fitting modules if you can, the above ideas should get you there and the fitting module will hurt by costing you a low.

What rigs are you running? Medium shield rigs aren't that expensive.......and they help a LOT with a passive tank.
Chainsaw Plankton
FaDoyToy
#26 - 2012-06-27 02:44:39 UTC
Tau Cabalander wrote:
For what it is worth, I used to do level 4 missions with this fit. I think I had BC 2 or 3 and level 3 or 4 missile skills.

I only ever had problems with one level 4 mission in my Drake, and that was easily solved with some faction missiles for the last boss, Draben Kuvakei, of Vengeance (Sansha are weak to EM, not kinetic).

[Drake, Basic]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II

Salvager I
Small Tractor Beam I
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5



6 launchers What?SadCry

@ChainsawPlankto on twitter

Razzaar Tarlson
Fonking Bros Holding
#27 - 2012-06-27 09:27:40 UTC
Byron Squared wrote:
What rigs are you running? Medium shield rigs aren't that expensive.......and they help a LOT with a passive tank.


I am running with 3 Medium Core Defence Field Purger I's.

And also, if I was to switch out my afterburner for another hardener, should it be defence against Kenetic or Thermal, or an invulnerability shield, or something else, like a shield recharger?
Daniel Plain
Doomheim
#28 - 2012-06-27 09:51:22 UTC
omg 6 launchers o0
use power diagnostics instead of shield power relays. you sacrifice some tank but for god's sake fit a 7th launcher :(

I should buy an Ishtar.

DeBingJos
Sebiestor Tribe
Minmatar Republic
#29 - 2012-06-27 10:21:39 UTC
Bring friends. Ask in corpchat if someone wants to join you.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Chainsaw Plankton
FaDoyToy
#30 - 2012-06-27 19:56:48 UTC
Razzaar Tarlson wrote:
Byron Squared wrote:
What rigs are you running? Medium shield rigs aren't that expensive.......and they help a LOT with a passive tank.


I am running with 3 Medium Core Defence Field Purger I's.

And also, if I was to switch out my afterburner for another hardener, should it be defence against Kenetic or Thermal, or an invulnerability shield, or something else, like a shield recharger?


can you run your hardeners and afterburner forever? if so it might be better to orbit something at speed to get some damage reductions, not sure exactly how much that will be in a level 3 as there tend to be a ton of smaller missiles, but it might be worth it.

otherwise guristas tend to do more kinetic, but the pithum ships fire thermal missiles, so it might actually be best to thrown an invlun on.

or probably even better swap the shield recharger for a hardener rather than the ab.

@ChainsawPlankto on twitter

Razzaar Tarlson
Fonking Bros Holding
#31 - 2012-06-27 23:53:58 UTC
Hooray, I have finally beaten the mission! I swapped my afterburner for another Kinetic Hardener, replaced a Shield Recharger with a BC system, and that resulted in my CPU and powergrid having enough energy for a 7th turret. I killed everything but the triggers, and left some of the ships that could annoyingly still out recharge my attacks be (I managed to kill 2 which burned through around 600 flippin rockets), which left 4 ships from past waves on the last wave, making it very easy to kill the last dude to complete the mission!

Thanks for all of the help everyone, all of the advice was very much appreciated!

One final note however. A lot of people are mentioning the use of drones, and I am trying using Hornet I's, but they seem, to put it bluntly, pretty damn ****. My skill allows me to use 3 at once, but they seem to do absolutely nothing (I.E. very little damage). Do they do more damage with certain skills or different drones, or are they meant for another purpose, such as pulling aggro off of you?
IIshira
School of Applied Knowledge
Caldari State
#32 - 2012-06-28 00:19:29 UTC  |  Edited by: IIshira
Razzaar Tarlson wrote:
Hooray, I have finally beaten the mission! I swapped my afterburner for another Kinetic Hardener, replaced a Shield Recharger with a BC system, and that resulted in my CPU and powergrid having enough energy for a 7th turret. I killed everything but the triggers, and left some of the ships that could annoyingly still out recharge my attacks be (I managed to kill 2 which burned through around 600 flippin rockets), which left 4 ships from past waves on the last wave, making it very easy to kill the last dude to complete the mission!

Thanks for all of the help everyone, all of the advice was very much appreciated!

One final note however. A lot of people are mentioning the use of drones, and I am trying using Hornet I's, but they seem, to put it bluntly, pretty damn ****. My skill allows me to use 3 at once, but they seem to do absolutely nothing (I.E. very little damage). Do they do more damage with certain skills or different drones, or are they meant for another purpose, such as pulling aggro off of you?


They seem to do crap damage because they are doing that. Get Drones to 5 then train Drone Interfacing to 4. 2 more drones + 20 percent more damage for each level of Drone Interfacing. Then get T2 drones ASAP.

Also look at the other drone support skills. They are very important as well.
Caleidascope
Republic Military School
Minmatar Republic
#33 - 2012-06-28 02:29:57 UTC
Razzaar Tarlson wrote:
Hooray, I have finally beaten the mission! I swapped my afterburner for another Kinetic Hardener, replaced a Shield Recharger with a BC system, and that resulted in my CPU and powergrid having enough energy for a 7th turret. I killed everything but the triggers, and left some of the ships that could annoyingly still out recharge my attacks be (I managed to kill 2 which burned through around 600 flippin rockets), which left 4 ships from past waves on the last wave, making it very easy to kill the last dude to complete the mission!

Thanks for all of the help everyone, all of the advice was very much appreciated!

One final note however. A lot of people are mentioning the use of drones, and I am trying using Hornet I's, but they seem, to put it bluntly, pretty damn ****. My skill allows me to use 3 at once, but they seem to do absolutely nothing (I.E. very little damage). Do they do more damage with certain skills or different drones, or are they meant for another purpose, such as pulling aggro off of you?

In your case drones are just nice little extra. At this point in your career you don't really need them. Like I said, nice, but not needed.

Drones will be a must have when you get to L4 missions.

At this point in your career concentrate of training missile and shield tank skills. Once you finish missile and tank skills, then concentrate on drone skills, then move on to L4.

Life is short and dinner time is chancy

Eat dessert first!

Chainsaw Plankton
FaDoyToy
#34 - 2012-06-28 04:06:19 UTC
IIshira wrote:
They seem to do crap damage because they are doing that. Get Drones to 5 then train Drone Interfacing to 4. 2 more drones + 20 percent more damage for each level of Drone Interfacing. Then get T2 drones ASAP.

Also look at the other drone support skills. They are very important as well.

yep! I'd say go for the lowest hanging fruit, if there are some quick to train missile skills do those and then do drones.

when I was new I pretty much got into a drake with not so great missile skills and started training my drone skills and ran a ton of level 3s.

@ChainsawPlankto on twitter

IIshira
School of Applied Knowledge
Caldari State
#35 - 2012-06-28 04:40:01 UTC
Chainsaw Plankton wrote:
IIshira wrote:
They seem to do crap damage because they are doing that. Get Drones to 5 then train Drone Interfacing to 4. 2 more drones + 20 percent more damage for each level of Drone Interfacing. Then get T2 drones ASAP.

Also look at the other drone support skills. They are very important as well.

yep! I'd say go for the lowest hanging fruit, if there are some quick to train missile skills do those and then do drones.

when I was new I pretty much got into a drake with not so great missile skills and started training my drone skills and ran a ton of level 3s.


I was just referring to him saying his drones did crap DPS. I remember the same thing when I had Drones to 4.

I can't say what skill he should train without looking at his skills but of course get important core and missile support skills up.

Look at the certificates since they list most of the important skills just in case you overlooked any.

I will recommend that before attempting to solo a level 4 missions with a battleship basic drone skills.
Hakaimono
Native Freshfood
Minmatar Republic
#36 - 2012-06-28 05:23:30 UTC
Tau Cabalander wrote:
For what it is worth, I used to do level 4 missions with this fit. I think I had BC 2 or 3 and level 3 or 4 missile skills.

I only ever had problems with one level 4 mission in my Drake, and that was easily solved with some faction missiles for the last boss, Draben Kuvakei, of Vengeance (Sansha are weak to EM, not kinetic).

[Drake, Basic]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II

Salvager I
Small Tractor Beam I
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5



Its a good fit, except I had a 7th launcher and only one invul field with two dmg specific hardeners depending on the mission.
Kusum Fawn
Perkone
Caldari State
#37 - 2012-06-28 05:34:52 UTC
I remember flying a 6 launcher drake, I think i still have it in a station somewhere. man that was a while ago.

anyways. train drones. lot of them. they are good for everything.

Asking a friend or corp mate, or even a random in local to give you a hand in your mission is a good choice, often people in their very nicely fit battleships will come and burn through the bulk of the hard to kill things quickly for you and leave you free to take the next one. just be aware of the missions that have specific items as some people will try to ransom the items back to you.

upgrading the launchers, adding a bcu, swapping for a pds, all good suggestions, but drones... drones are magical.

I fly ishtars, domis gilas and rattles. and more recently carriers. drones are magical. get them skilled and many of your l1-3 woes are over. they become even more important to have in l4 when those pesky scram frigates get under your guns and your cruise or torps do such crap damage to them that is hardly worth trying.

those elite scram frigates can ruin your day real fast so get the t2 drones to clear them from the field. they've saved me more times then i can count.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Aaewen Hrothgarson
eXtreme Co
SLYCE Pirates
#38 - 2012-06-28 06:29:11 UTC  |  Edited by: Aaewen Hrothgarson
RavenPaine wrote:
was just thinking.

Drake is a stepping stone for missioners. If they drop the resists/nerf it. These players will be hit the hardest.

/not intending to de-rail the thread.


Hm. Still, after all those years of "use a Drake" or "use a Tengu" there are still players who do NOT start as Caldari.


To the OP: You are not entitled to just sit there and soak it up. The fact that you state that using the afterburner dries up your capacitor quick makes me think you might have one or more support skills on an unhealthy low level which limits the number of viable tactics you may use.
Shaen Vesuvius
Redcoats
#39 - 2012-07-03 14:58:34 UTC
If you can't kill them to begin with, you should train towards damaging them: missle skills and ffs get that extra launcher on.
Warpshade
Warped Industries
#40 - 2012-07-03 17:03:44 UTC
Pretty much everything has already been said in abundance, but since most builds supplied have been 6 launcher fits, here is a 7 launcher fit you can use.

[Drake, Newbie Drake]
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Ballistic Control System I
Ballistic Control System I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Experimental 10MN Afterburner I
Thermic Dissipation Field II
Kinetic Deflection Field II
Kinetic Deflection Field II

XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
Small Tractor Beam I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5


Notes
"Beta Reactor Control: Shield Power Relay I" these Meta4 variants do exactly the same as the Tech II versions, actually can be bought for less too(Jita), and will save you CPU.

Ballistic Control System I work on getting Tech II's asap.

Large F-S9 Regolith Shield Inductions will save you on CPU and Powergrid, although do provide slightly less shields, upgrade when you can fit them.

Experimental 10MN Afterburner I can be changed for another Shield extender, if you want/can fit it on if you desire more tank. However just remember you will take less damage by moving, rather than sitting there stationary. Dont know what skills you have, but with a moderate amount of navigation skills this should be able to run, with the tank for a long ass time! almost permantly by mission running standards.

Mission specific hardeners! you dont have the luxury of being lazy use as follows
Gurista - 2 Kinetic 1 Thermal
Angel - 2 Invuln's 1 Explosive
Sansha - 2 EM 1 therm
Serpentis - 2 Thermal 1 Kinetic
Blood Raider - 1 EM 1 Thermal 1 Invuln
EoM - 2 Kinetic 1 Thermal
Mercenary - 1 Thermal 2 Invulns
Drones - 1 Explosive 1 Invuln 1 Kinetic

Having fitting issues or cap problems still? look at replacing 1 with a ampilfier version.

Ideally Arbalest Launchers, however Arbs can be quite costly, XR-3200 Heavy Missile Bays are fairly affordable and pump out more dps than default tech I's, If you are still hurting for CPU get Malkuth Heavies as they are lowest CPU usage Launcher out there.

Use Scourge missiles against all enemies, except EM weak mobs use the Mjolnir's Most of the time you dont need to use diffferent Missiles with a Drake due to its Kinetic bonus.

Small Tractor Beam I this is a luxury item cant fit everything? lose this first.

Hobgoblin II x5 asap! Dont use 3, 4 use 5! and get Tech II's they are win! whilst bludgeoning everythign with heavies these just roflstomp frigs. For PvE due to Gallente drone damage mulitpliers these are all you need to use, so dont bother with the other races light drones.

again other other have repeatedly stated use http://eve-survival.org/wikka.php?wakka=MissionReports

G'Luck =)
Previous page123Next page