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Warfare & Tactics

 
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Catching kiters

Author
Denuo Secus
#1 - 2012-06-26 17:29:29 UTC  |  Edited by: Denuo Secus
Hi,

I could need some advice when it comes to outmaneuvering kiting opponents.

Recently I tried some blaster ships in PvP. I was solo, that's why blasters. I wanted maximum damage to finish my target before the blob arrives. Problem was: I got kited several times without any chance to fight back, escape or catch my target.

I was in blaster (armor) Thorax, blaster Moa, blaster Catalyst. My targets were rail Daredevil, auto Ruptures and Fleet Stabber. I know this is worst case. So just avoiding the fight would be the best solution maybe.

Still I want to ask if it's possibe at all...or if I should just don't bother to fight kiting ships when flying a blaster brawler solo. Solo is the important part here. I know sling shotting or using celestials are options. But good kiting ships are much more agile than me. So if the pilot is not stupid I'd never ever have any chance to catch him. And I don't want to base my PvP tactic on the clumsiness of my opponents ^^

Any hints? Thanks a lot.
15th Century Portrait
Doomheim
#2 - 2012-06-26 17:36:29 UTC
Denuo Secus wrote:
Hi,

I could need some advice when it comes to outmaneuvering kiting opponents.

Recently I tried some blaster ships in PvP. I was solo, that's why blasters. I wanted maximum damage to finish my target before the blob arrives. Problem was: I got kited several times without any chance to fight back, escape or catch my target.

I was in blaster (armor) Thorax, blaster Moa, blaster Catalyst. My targets were rail Daredevil, auto Ruptures and Fleet Stabber. I know this is worst case. So just avoiding the fight would be the best solution maybe.

Still I want to ask if it's possibe at all...or if I should just don't bother to fight kiting ships when flying a blaster brawler solo. Solo is the important part here. I know sling shotting or using celestials are options. But good kiting ships are much more agile than me. So if the pilot is not stupid I'd never ever have any chance to catch him. And I don't want to base my PvP tactic on the clumsiness of my opponents ^^

Any hints? Thanks a lot.

there are only two ways to catch kiting ships, go faster and catch up or use warp to's with bm's or perhaps an alt. Kiters almost always burn away from celestials or objects, so without a preset bm or the ability to warp in at distance in the same direction they're going (like they are kiting away from gate, towards sun, you go to sun, warp back at 100, create temp bm, warp to sun, warp to temp at 100, etc.), you're SOL.
BolsterBomb
Perkone
Caldari State
#3 - 2012-06-26 17:39:04 UTC
Yea basically SOL

HOWEVER there is an alternative and its called a TD

Optimal Range Disruption script will bring them in range. They will have to decide whether to run or risk it.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#4 - 2012-06-26 18:22:59 UTC  |  Edited by: Deen Wispa
Denuo Secus wrote:
So if the pilot is not stupid I'd never ever have any chance to catch him. And I don't want to base my PvP tactic on the clumsiness of my opponents ^^



If the pilot is superior or competent, then consider it a draw. Just be grateful there's more than enough clumsy pilots out there to fight with. Otherwise, none of us would have any kills.

High Five. Yeah! C'est La Eve .

Fidelium Mortis
Minor Major Miners LLC
#5 - 2012-06-26 19:38:32 UTC
Look up and then practice slingshot tactics, but you need to know the limitations of your and your opponent's ship. There are some ships that will be extremely hard to get within scram range unless they make a mistake. Part of the tactic is making sure you can last long enough to capitalize on a mistake should it arise and/or try to disrupt their gameplay in order increase their chance to make a mistake.

ICRS - Intergalactic Certified Rocket Surgeon

Alticus C Bear
University of Caille
Gallente Federation
#6 - 2012-06-26 21:05:32 UTC
What sort of fit did you have, generally a kiting opponent is sacrificing tank and DPS in order to maintain speed and range, make sure you carry both close range and long range ammo types.

A tracking Enhancer is standard on most of my Blaster ships now also combined with Null you should have half decent range projection. You may not beat them but you may drive them off.
Ganjjabeard
Black Vanguard Ops
#7 - 2012-06-26 21:47:53 UTC  |  Edited by: Ganjjabeard
my answer to the kiting problem (and yes i had a huge problem with it too) is dual prop and or tracking disruptors and this is why:


1. dual props (meaning a mwd AND afterburner) afterburner is your primary so u use it to evade shots and stay fast. if u notice the enemy gaining range and orbiting you, try to predict where its orbit will be in a couple seconds and then deactivate and activate your MWD in that direction, if done right (and with practice obviously) you will shoot hellllaaa fast right to the target and land on top of him, web scram wutever u need pew pew point blank and theyre dead. works alot of the time wit good practice. and u wont need to worry about enemy scram shutting down ur mwd cuz kiters mostly mean long point hence no effect on MWD.

2. tracking disruptors. kiters obviously mean long range and TD's work hellllaaa far like 60km or something. so td his ass with a range script and they will still be able to kite you but not target you from their distance, making them have to close in to even target u. these tactics work extremely well so practice them and it becomes easy an fun

gl and fly dangerous o7

p.s. be prepared for a kiter with like a faction or super good web that reaches far because that can fck everything up. in that case, the TD trick would be better so they would have to get close to you

GET IN THE VAN

Mfume Apocal
Brutor Tribe
Minmatar Republic
#8 - 2012-06-26 23:38:37 UTC
Force kiting ships to jump into you from a (non-regional) gate. If you've got links, they are always within hard-tackle range when they spawn. If you don't have links, occasionally they'll pick a bad celestial/direction to burn towards and you'll be able to snag them. If all else fails, just don't aggro and jump through to the other side.
Scar'sun Sunji
Doomheim
#9 - 2012-06-28 06:12:54 UTC  |  Edited by: Scar'sun Sunji
having tacklers would be the easiest solution.

But if you're all on your own with a balster boat you could put 2 or 3 Overdrive Injectors in the lows so you could get within scram and web range, with dual webs you'll eventually creep in to the optimal range for those blasters with close range charges. but if they could outrun you with 3 Overdrive injectors, speed rigs, and an Overheated MWD well your screwed.
ROXGenghis
Perkone
Caldari State
#10 - 2012-06-28 16:00:23 UTC  |  Edited by: ROXGenghis
Mfume Apocal wrote:
Force kiting ships to jump into you from a (non-regional) gate. If you've got links, they are always within hard-tackle range when they spawn. If you don't have links, occasionally they'll pick a bad celestial/direction to burn towards and you'll be able to snag them. If all else fails, just don't aggro and jump through to the other side.

This is a good technique because you don't have the problem where he might successfully kite and kill you. And catching them jumping through isn't the only option here. You can also lure/bait guys already in system to aggro you on or near a station or gate. Then you can try to grab the kiter as he approaches you, and if you fail to grab him, you can dock/jump.

The key here, and with Mfume's scenario, is to pre-overheat you scram and then make it "hot" (it blinks in this state and will automatically activate on the next thing you target). But ONLY make your scram hot; no other modules. If you lock the kiter while he's in range, your scram activates on him and you can now move in for the kill and activate your other modes. If you lock him while he's out of scram range, your scram won't activate on him, and neither will any of your longer-range mods because you haven't made them hot. So you won't aggro him, and you can get back to station/gate and dock/jump while he has a 60-second aggro timer.
Bouh Revetoile
In Wreck we thrust
#11 - 2012-06-29 08:15:47 UTC
There is now small and medium web drones.

Otherwise, if you don't fit your ship to be specifically more agile or faster than your oponent, you will have to trap him or hope for a mistake of him.
BobFenner
Black Hole Runners
#12 - 2012-06-29 09:34:49 UTC
So, has anyone used these new webber drones on their solo ships yet?

Living in w-space as I do I very rarely solo anymore (unless I am drunk, bored and no-one else is on What?) so was wondering if these would assist my fave solo boat - the Ishkur - better at catching the arty thrashers I always seem to run into whilst alone. Big smile

My missus thinks of EvE as 'the other woman'. :)
StoneCold
Decadence.
RAZOR Alliance
#13 - 2012-06-29 09:45:56 UTC
My experience with kiters are:

- most of them just fly automaticly. Orbit at and f1f2f3.

If there is a gate / Asteroid / celestial object of any size try to move so they rush into them.

It´s tricky, wont work on every pilot out there, will fail a LOT times. But if it works you feel like a BOSS.