These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
123Next page
 

Stuck on Blockade level 3

Author
Razzaar Tarlson
Fonking Bros Holding
#1 - 2012-06-26 08:38:38 UTC  |  Edited by: Razzaar Tarlson
So, I recently obtained a Drake, and got given my first level 3 mission in it - the Blockade. Now, you can imagine my thinking (****) so I jumped right in as a first test in the Drake. I noticed the pithium stuff hitting me surprising hard, despite both of my invulnerability shields were active, forcing me to warp out once I got to armour. Since then, I have basically have been warping out and in to take out 2-3 ships at a time (still on the first wave). This tactic has been going fairly well, but I have hit a problem. I am now down to the last 3 ships of the first wave (one of them being the trigger ship), and all 3 of them can regenerate their shields faster than I can kill them with all of my Heavy missile Launchers on them. They kite me, forcing me to activate my Afterburner, which results in my capacitor running dry before I am able to catch up.

I honestly don't know what I'm doing wrong, here is my setup. Some friendly advice would be much appreciated.

Heavy Missile Launcher I x 6
Limited Adaptive Invulnerability Shield I x 2
Large S-59 Regolith Shield Induction x 2
Shield Recharge I x 1
10MN Afterburner I x1
BC System x 2
Shield Power Relay I x 2

Using Scourge Heavy Missile as ammunition.

Now, I've had a look at people posting things like this in the past, and they were bombarded how low skill they were and 'how a ship is only as good as its player'. I am a noob, there is no denying that, but I just want to know what I am missing in my build/skills. I just don't see how upgrading my stuff to teir 2 level would counter this complete ownage. I was just under the impression that the Drake could own level 3 missions, so with my low levels I would be able to survive, but not completely own the mission

Thanks in Advance!
Iria Ahrens
Space Perverts and Forum Pirates
#2 - 2012-06-26 11:10:04 UTC  |  Edited by: Iria Ahrens
Ohh, blockade is one of those missions everyone remembers the first time.

Haven't done that in a while, so I hope this advice hasn't gone bad.

1. GTFO of dodge. I think this one allows you to warp wherever, so warp in. Blow up the stasis tower and burn away. Or warp out and warp back in at 100. Then pick a tangental direction and burn that way to make them trail after you. Pick them off as they approach.

You'll need to read mission reports because that way you can avoid killing the triggers.

http://eve-survival.org/wikka.php?wakka=Blockade3gu

Avoiding the triggers keeps the number of hostiles manageable. And of course, reading the comments can add some insights to whatever mission you are running.

Having a better ship might help you kill stuff faster, but beating most missions is a matter of technique. You can beat blockade in a frigate, it would just take too long to be worth it.

I hate the drake and can't comment on your fit.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

TheZortag
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-26 11:37:38 UTC
Lol, sounds very familiar. I am also far from an expert, having gone through the same thing, not long ago.

With regards to your shields, make sure you fit damage specific modules instead of the invulnerability ones, it will help.

For your damage problem, try moving to a slightly better launcher with a faster rate of fire (malkuth, arbalest, experimental) every bit helps. You don't mention your drone type, but getting to lvl2 drones will help your dps. If you are really stuck, swallow the cost and get some faction ammo to put it over the edge. You are usin scourge missiles, but if your BC skill is under 4, you are probably better off with the correct type (nm just realized gurista is Kin/therm). Also train the lower level missile skills, anything that gives you a bonus to rot or damage, if they aren't lvl 3 or 4, get them up..

Last thought, throw on a few ballistic control systems, and/or get some launcher rigs if you still can't out dps their tank
Daniel Plain
Doomheim
#4 - 2012-06-26 12:05:32 UTC  |  Edited by: Daniel Plain
Iria Ahrens wrote:
Ohh, blockade is one of those missions everyone remembers the first time.


this. gurista blockade is a nightmae for new players, especially those who do not know what triggers are. i also distinctly remember the elite cruisers that ruin your day with their high regen rate.
there is no straightforward solution to your problem bu here are some hints that might help. if your tank holds against those three ships (at least when you're at range), you can swap some tank for another ballistic control unit and/or a target painter. if everything else fails, you can bite the bullet and buy a few thousand caldari navy scourge to help DPS further.
in theory, you could also reduce their shield regeneration by using energy neutralizers but i don't think that's a good idea because you will cap out yourself before long.

edit says: obviously, a full set of Hobgoblin II would also help but if you have the skills, you are probably already using them.

I should buy an Ishtar.

Razzaar Tarlson
Fonking Bros Holding
#5 - 2012-06-26 12:57:18 UTC  |  Edited by: Razzaar Tarlson
So, after fitting the drake with Kinetic and Thermil resist modules, I can now tank all of the damage, but I face a new problem. The dire pithium ships, worth 240k or so, are literally unkillable. The damage I do is instantly regened back up. I have no idea what to do here, these ships are impossible to kill, and there are 3 of them. I have 3500 scourge heavy missiles in my cargo, and I'm sure that is not enough to kill one of these cruisers, despite me being able to very easily take down the battlecruisers
Daniel Plain
Doomheim
#6 - 2012-06-26 13:06:59 UTC  |  Edited by: Daniel Plain
see my post above. you can push your damage output somewhat by using target painters and/or more BCUs, faction missiles and drones. you can reduce the elite cruisers' regeneration rate by using energy neutralizers. if nothing helps, you can still ask for help in local chat.

edit: there is hardly any other lvl3 mission that is so demanding in terms of tank/dps, so do not let this experience discourage you.

I should buy an Ishtar.

Jelizza Arlath
Darkfall Helix
#7 - 2012-06-26 13:39:10 UTC  |  Edited by: Jelizza Arlath
However much ammunition you got wont change how much DPS you do, which is what will be the deciding factor in whether you can break their tank or not.

90DPS output will never kill a 100DPS tank. It's just simple numbers.

So what can you do? Increase your DPS is the first logical answer.
By increasing your skill in battlecruiser (to ship bonuses) or training heavy missiles (to increase overall damage).

Secondly you can increase your damage by adding modules to the ship. BCU's in your low slots is the first and easiest choice. Fitting a target painter in a medslot also helps (by increasing the signature of your target which in turn makes the missiles hit better). Furthermore, depending on the speed of your target, fitting webifiers to slow them down can also help increase the damage application of your missiles (bigger missiles do less damage to smaller ships due to 1) low signature radius and 2) high velocity factor).

And you can also invest in rigs for your drake, which can give you a bonus to damage, or a bonus to damage application on fast moving ships, or improve damage on ships with low signature and so on.

I saw someone mention neutralizers. Do they actually work on NPC ships now? Previously they didn't because rats had unlimited capacitor (which made them great for using a NOS however). Didn't know this had changed.

Yet another option is to switch out your Heavy Missile Launchers with Heavy Assault Missile Launchers. The assault ones are basically the cruiser size rocket launcheres. They have really short range by comparison to heavies, but they have a higher damage output. Granted, you might not be trained with assaults which in turn means your DPS will be low due to skills anyways... but it's an option as well.

So... what choices?

Train the skills that affect damage output.
Fit BCU's in lowslots.
Fit target painter in medslot
Fit stasis webifier in medslot
Install rigs
Swap HML's with HAM's

And of course, final option... bring friends :)
Zhilia Mann
Tide Way Out Productions
#8 - 2012-06-26 13:53:17 UTC  |  Edited by: Zhilia Mann
Daniel Plain wrote:
Iria Ahrens wrote:
Ohh, blockade is one of those missions everyone remembers the first time.


this. gurista blockade is a nightmae for new players, especially those who do not know what triggers are. i also distinctly remember the elite cruisers that ruin your day with their high regen rate.
there is no straightforward solution to your problem bu here are some hints that might help. if your tank holds against those three ships (at least when you're at range), you can swap some tank for another ballistic control unit and/or a target painter. if everything else fails, you can bite the bullet and buy a few thousand caldari navy scourge to help DPS further.
in theory, you could also reduce their shield regeneration by using energy neutralizers but i don't think that's a good idea because you will cap out yourself before long.

edit says: obviously, a full set of Hobgoblin II would also help but if you have the skills, you are probably already using them.


This is all good advice until the edit. Dire Pithum ships have such silly resists that using Hornet IIs will do ~20% more damage than Hobgoblin IIs. When I'm bored in Serp/Gur Worlds Collide, I'll go ahead and test my drones in room 2 (Guristas side). Hobgoblins won't break any of the elite cruisers on their own; Hornets will (albeit very, very slowly).

Edit: maths.

Abolishers, Erasers, Infernos, and Mortifiers have the resists to really make this work (72 kin/79 therm for a 20.83% advantage to Hornets). Annihilators, Murderers, Killers, and Mortifiers have a more balanced resist profile (74 kin/78 therm) and only get a 7.1% advantage using Hornets. The others aren't in the same league and you can use whatever you'd like.
Vincent Athena
Photosynth
#9 - 2012-06-26 15:20:05 UTC
I do not know where your skills are at, but there are a large number of skills where each make you a little better. Training them all to L2 takes just a few hours. Things like rapid launch, warhead upgrades, missile projection. It is better to have all such skills to L2 rather than one to L3, and takes less time too.

Look through the skill list, look at the description of each, and ask "Will this help me?" If the answer is yes, get the skill and train it to L2. Worry about higher levels once you got anything and everything helpful at least to L2. Then start cherry picking skills up to L3 and then higher.

Know a Frozen fan? Check this out

Frozen fanfiction

RavenPaine
RaVeN Alliance
#10 - 2012-06-26 19:29:09 UTC  |  Edited by: RavenPaine
Razzaar Tarlson wrote:
So, I recently obtained a Drake, and got given my first level 3 mission in it - the Blockade. Now, you can imagine my thinking (****) so I jumped right in as a first test in the Drake. I noticed the pithium stuff hitting me surprising hard, despite both of my invulnerability shields were active, forcing me to warp out once I got to armour. Since then, I have basically have been warping out and in to take out 2-3 ships at a time (still on the first wave). This tactic has been going fairly well, but I have hit a problem. I am now down to the last 3 ships of the first wave (one of them being the trigger ship), and all 3 of them can regenerate their shields faster than I can kill them with all of my Heavy missile Launchers on them. They kite me, forcing me to activate my Afterburner, which results in my capacitor running dry before I am able to catch up.

I honestly don't know what I'm doing wrong, here is my setup. Some friendly advice would be much appreciated.

Heavy Missile Launcher I x 6
Limited Adaptive Invulnerability Shield I x 2
Large S-59 Regolith Shield Induction x 2
Shield Recharge I x 1
10MN Afterburner I x1
BC System x 2
Shield Power Relay I x 2

Using Scourge Heavy Missile as ammunition.

Now, I've had a look at people posting things like this in the past, and they were bombarded how low skill they were and 'how a ship is only as good as its player'. I am a noob, there is no denying that, but I just want to know what I am missing in my build/skills. I just don't see how upgrading my stuff to teir 2 level would counter this complete ownage. I was just under the impression that the Drake could own level 3 missions, so with my low levels I would be able to survive, but not completely own the mission

Thanks in Advance!



Drake has 7 launcher harpoints. You are short 1 Launcher
There are faster Launchers than the ones you have. Faster = more damage
People already mentioned drones. Get Some!

As for upgrading your stuff to tier 2 (Tech2): Eve was not engineered for 'easy mode'. The hardest missions and your next goal, level 4 missions, will prove that. This level 3 mission is also proof of the intensity level.
Kaomi Zorbaz
Claint Industries
#11 - 2012-06-26 19:41:13 UTC
Heh I just got my new shiny Harbinger decked out in T2 Pulse lasers, T2 drones, and everything else T2. My first mission was this one Sunday. What a doozy of a mission. I had to warp out 3 times to finish it off. I was using mission specific hardners as well. Finally had to look it up because I couldnt believe this ship was not going through this lvl 3 like a hot knife through butter. Turns out this is one of the hardest ones out there.

I ended up having the drones work over ships while using the AB to bring them within range of my lasers.

If you can get through this one you can probably get through any lvl 3 out there. The next mission I got was an absolute breeze.

eve-survival.org will help you a lot.
Maxpie
MUSE LLP
#12 - 2012-06-26 19:59:13 UTC
One other point - why not get someone to come along and help you for this one particular mission? Before long you will be able to solo it easily. Why bang your head against the wall?

No good deed goes unpunished

Flakey Foont
#13 - 2012-06-26 20:06:58 UTC  |  Edited by: Flakey Foont
All great advice. As I recall you can warp within the mission space.

Don't feel bad everyone has gone WTF? the first time with this one.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2012-06-26 20:24:44 UTC  |  Edited by: Tau Cabalander
For what it is worth, I used to do level 4 missions with this fit. I think I had BC 2 or 3 and level 3 or 4 missile skills.

I only ever had problems with one level 4 mission in my Drake, and that was easily solved with some faction missiles for the last boss, Draben Kuvakei, of Vengeance (Sansha are weak to EM, not kinetic).

[Drake, Basic]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II

Salvager I
Small Tractor Beam I
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile
XR-3200 Heavy Missile Bay, Scourge Heavy Missile

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5
RavenPaine
RaVeN Alliance
#15 - 2012-06-26 20:49:12 UTC
was just thinking.

Drake is a stepping stone for missioners. If they drop the resists/nerf it. These players will be hit the hardest.

/not intending to de-rail the thread.
Daniel Plain
Doomheim
#16 - 2012-06-26 21:02:51 UTC
RavenPaine wrote:
was just thinking.

Drake is a stepping stone for missioners. If they drop the resists/nerf it. These players will be hit the hardest.

/not intending to de-rail the thread.


last time i checked they wanted to replace the current bonuses with a RoF and a missile velocity bonus. this would not really be a nerf to new players, they would just have to adapt slightly and focus on outranging mission rats. the RoF as well as the free damage selection will increase kill speed and help newer players make isk faster.

I should buy an Ishtar.

Caleidascope
Republic Military School
Minmatar Republic
#17 - 2012-06-26 21:31:57 UTC
RavenPaine wrote:
was just thinking.

Drake is a stepping stone for missioners. If they drop the resists/nerf it. These players will be hit the hardest.

/not intending to de-rail the thread.

I ran my L3 in Hurricanes and Cyclones. Somehow I managed.

I also don't want to de-rail the thread, I only want to point out that people have been doing L3 with ships other than Drake for some time.



As far as the OP. Most of his errors where already pointed out. Just want to reiterate:
* fit rat specific resists, none of that omni tank bull crap
* fit full rack of launchers, 7 launchers, not 6
* blockade lets you warp at the distance you want, you are not forced to warp in at specific point, so use this ability
* blockade is not gated, you can make a bookmark and warp in with reference to the bookmark
* upgrade your launchers, meta 1 and 2 launchers are not that expansive, you probably have some from the loot from l2 missions

Life is short and dinner time is chancy

Eat dessert first!

Razzaar Tarlson
Fonking Bros Holding
#18 - 2012-06-26 22:56:53 UTC
Just to clarify, I am using 6 launchers due to not having enough CPU on the Drake to support 7 launchers, only 6
Flakey Foont
#19 - 2012-06-26 23:04:37 UTC
Tau's fit will do the trick.
Alberik
Eusebius Corporation
#20 - 2012-06-26 23:11:05 UTC
Razzaar Tarlson wrote:
Just to clarify, I am using 6 launchers due to not having enough CPU on the Drake to support 7 launchers, only 6


then exchange for malkuth launcher, they need only 40 cpu
6x50 cpu = 300
7x40 cpu = 280

you get also a better rate of fire and 20 free cpu to spend
123Next page