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[Proposal] simulated PvP from console in captain’s quarters

Author
Lesumer
Janet's Fx
#1 - 2011-10-06 01:58:32 UTC
Simulated PvP from console in captain’s quarters, now we have this living space outside of the ship. Add a game consol so we can play simulated Eve Pvp in our quarters.

Suggestion is to add simulated Pvp within the game, that is have a game playable within your quarters where you can participate in simulated battles with ships you can fly against other players (or nominated npcs). Thus you can learn if the skill/fits you have are adequate to battle other players. Way I see this being added is:

1. You have a display just like now but you can buy any item you can fly or equip for no cost. (you make no ISK also Big smile) Just need some ID system to indicate you are in a simulated eve station. All normal rules for eve apply but no cost for simulated parts / ships
2. You have a number of systems you can form up in with normal concord rules for Sec 1.0 system. This system jumps to a Null Sec for PvP. (recommend one for non-capitals, one all ships. Possibly limit capital ships available to one or two a day per player.)
3. To get to this Pvp station is by a simulated jump clone that has no cool down. Doing this protects Real Eve [REve] implants and death function is not affected. Add auto medical death clone skill protect to again get around REve death functions. This clone will have no implants but as they will have no cost in this Pvp game in Eve you can try different setups.
4. The Null Sec system people can practice their setups for Gate camping etc… Find out if your BS with 8SB can take down those bubbles before sucking on vacuum.
5. Players can practice tactics with others in same Corp setting Red/Blue teams or even inter-alliance Pvp with no loss. You will be able to find out who has the best skill/setup with risking that 4-5B isk T3 setup with all officer mods. If you get party crashers during your training its all the better.
6. As we now have a new currency system in the game, give it some function beside looks *smiles* add the ability for a small cost to modify your skills so you can fly/equip normally unavailable stuff in this simulation of Eve Pvp while resting in your quarters drinking a cold drink.

To all you low sec plays just think of it this way, the care bears in empire can practice some Pvp first. So you may get more customers for the now braver empire players. I know Pvp is not even I just like to be in the 20 ship fleet finding the 5 ship fleet.
Goose99
#2 - 2011-10-06 02:31:02 UTC
People will shout this down. Don't forget, they don't actually want highsec carebears (95% of playerbase) to know how to pvp.Lol
ShahFluffers
Ice Fire Warriors
#3 - 2011-10-06 05:12:54 UTC  |  Edited by: ShahFluffers
Lesumer wrote:
Simulated PvP


Groaned a bit right when I read this. Let's get this over with...

Lesumer wrote:
Suggestion is to add simulated Pvp within the game, that is have a game playable within your quarters where you can participate in simulated battles with ships you can fly against other players (or nominated npcs). Thus you can learn if the skill/fits you have are adequate to battle other players. Way I see this being added is:

1. You have a display just like now but you can buy any item you can fly or equip for no cost. (you make no ISK also Big smile) Just need some ID system to indicate you are in a simulated eve station. All normal rules for eve apply but no cost for simulated parts / ships

[ ...snip... ]

3. To get to this Pvp station is by a simulated jump clone that has no cool down. Doing this protects Real Eve [REve] implants and death function is not affected. Add auto medical death clone skill protect to again get around REve death functions. This clone will have no implants but as they will have no cost in this Pvp game in Eve you can try different setups.


PvP without risk of any sort is a no-go for a good many people (as you'll soon find out). It's a principle thing.

More than that... if people could PvP in station against other players at no cost and no risk, what reason would they have to ACTUALLY undock and find "real PvP?"

Lesumer wrote:

5. Players can practice tactics with others in same Corp setting Red/Blue teams or even inter-alliance Pvp with no loss. You will be able to find out who has the best skill/setup with risking that 4-5B isk T3 setup with all officer mods. If you get party crashers during your training its all the better.


Or you could... you know... actually practice with your corp against your corp. Oh wait... you want to use officer mods? Why not use them anyways? Oh? You don't want to risk losing them? Them's the breaks. There is a reason they are rare and expensive.

Lesumer wrote:

6. As we now have a new currency system in the game, give it some function beside looks *smiles* add the ability for a small cost to modify your skills so you can fly/equip normally unavailable stuff in this simulation of Eve Pvp while resting in your quarters drinking a cold drink.


So basically pay RL cash to give yourself skills in a simulator that many people are going to be running because they don't want to risk themselves in actual combat.

I don't know where to begin with this one. Straight

Lesumer wrote:

To all you low sec plays just think of it this way, the care bears in empire can practice some Pvp first. So you may get more customers for the now braver empire players. I know Pvp is not even I just like to be in the 20 ship fleet finding the 5 ship fleet.


No... the actual problem with so many "carebears" is that they find the idea of risking their ship abhorrent.
What your idea does is give "carebears" a "sub-world" where they can say that they have "PvPed" without having actually risked anything.


Honestly... if you want to try some stuff out, get your corp to sign up to the test server. Not only can you "test stuff" but you'll also be helping DEVs find bugs (which I hear they need people to do).
Zirse
Risktech Analytics
#4 - 2011-10-06 06:40:42 UTC
There's this thing called sisi, you should look into it.
Karim alRashid
Starboard.
#5 - 2011-10-06 06:49:36 UTC
No, because I consider one of the fundamental principles in the game is that a loss has a meaning, i.e. it hurts.

(although CCP seems to forget that, given how easy to make money and obtain resources has become in the last few years).

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Jack Carrigan
Order of the Shadow
#6 - 2011-10-06 20:22:51 UTC
Stupid idea is stupid.

Now that I've gotten that out of my system...

Getting paid to run a "fake PvP" scenario will let the bears get to avoid shedding tears, and then they claim they PvPed. So no.

Good idea:

Allow for an in-game recording setup, that allows you to watch the playback on your nice in-quarters displays. This will give FCs the opportunity to re-watch a fleet engagement, and established where things went right/wrong, and thus formulate after action reports to tweak their fleet standard operation procedures, tactics and techniques.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#7 - 2011-10-07 05:08:25 UTC
Yo dawg, I heard you like EVE, so we put EVE in your EVE so you can PvP while you shipspin.
Samillian
Angry Mustellid
#8 - 2011-10-07 12:10:46 UTC
This idea is so pointless that it actually hurts.

NBSI shall be the whole of the Law

Magnus Orin
Republic Military School
Minmatar Republic
#9 - 2011-10-07 22:17:30 UTC
Zirse wrote:
There's this thing called sisi, you should look into it.



How about you access SiSi from your CQ!

Yo dog, we heard you liked Eve, so we put Eve in your Eve so you could...
FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2011-10-07 23:03:14 UTC  |  Edited by: FloppieTheBanjoClown
I'm against the ideal of "virtual PVP". SiSi is an adequate testbed for practicing PVP.

However, I wouldn't object to a "simulator" that would let you pit saved fittings against other saved fittings USING THE PLAYER'S SKILLS. The idea would be to test the tank on one ship against the alpha/dps of another and have minimal controls for each ship in the virtual environment.

Let's say the ships spawn a set distance apart (possibly determined by the player) and stationary. You can click modules for each and set each one to orbit or approach how you want to. Maybe put in one or two celestials they can be aligned to, but I wouldn't give them the ability to fly free. You click "go" and they auto-target each other while executing any movement or module activation commands. (edit: To be clear, you'd be able to continue giving commands after starting the simulation)

In this way, a player wouldn't be able to get anything resembling real PVP without the risk, but they would be able to test various fits and see their speeds, abilities, damage, and tank in a limited and controlled environment. It's EFT warrioring with more shiny.

Personally I don't care to see CCP waste effort on such a feature. But if they did ANYTHING like it, this is how I'd want to see it work: single-player, limited, and clinical. It should NEVER be a substitute for undocking.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2011-10-07 23:06:03 UTC
Jack Carrigan wrote:

Allow for an in-game recording setup, that allows you to watch the playback on your nice in-quarters displays. This will give FCs the opportunity to re-watch a fleet engagement, and established where things went right/wrong, and thus formulate after action reports to tweak their fleet standard operation procedures, tactics and techniques.


This. A replay system that would allow you to record a battle and then replay it and even adjust camera angles would be awesome and create some amazing YouTube videos. There have been great results from Valve doing this with their source engine.

Founding member of the Belligerent Undesirables movement.

Malcanis
Vanishing Point.
The Initiative.
#12 - 2011-10-08 18:30:47 UTC
It would be a pretty nice WiS feature if you could access SiSi directly from within it and have an arena style function that way.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jack Carrigan
Order of the Shadow
#13 - 2011-10-08 23:19:07 UTC
FloppieTheBanjoClown wrote:
Jack Carrigan wrote:

Allow for an in-game recording setup, that allows you to watch the playback on your nice in-quarters displays. This will give FCs the opportunity to re-watch a fleet engagement, and established where things went right/wrong, and thus formulate after action reports to tweak their fleet standard operation procedures, tactics and techniques.


This. A replay system that would allow you to record a battle and then replay it and even adjust camera angles would be awesome and create some amazing YouTube videos. There have been great results from Valve doing this with their source engine.


Also, consider the following, being able to get saved recording from another pilot that was involved in the same battle, and put it up on the other screen, giving you the ability to look at a battle from three angles at once, and thus give you a slight bit of clarity into what could have gone right/wrong with an engagement from the standpoint of more than one pilot. This would make for some pretty crazy YouTube videos, but it could also be utilized in a "clinical" fashion to critique an incident more effectively and allow for future PvP training or actual PvP engagements to be tailored to include contingencies based on prior events.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Vertisce Soritenshi
The Scope
Gallente Federation
#14 - 2011-10-09 03:50:38 UTC  |  Edited by: Vertisce Soritenshi
I think its a good idea so long as you don't gain anything from it and don't lose anything either. You could basically use it as "practice" or a testing ground for new fits. Most people do this already by logging onto SiSi. I see no difference in putting it into Tranquility as a simulation in CQ.

Another thing to consider is, giving the cearbears a means to get a taste of PvP without the fear of losing anything might give them an incentive to actually go out and PvP sometime or move to 0.0 once they are more confident in their skills.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Jack Carrigan
Order of the Shadow
#15 - 2011-10-11 15:51:32 UTC
Vertisce Soritenshi wrote:
Another thing to consider is, giving the cearbears a means to get a taste of PvP without the fear of losing anything might give them an incentive to actually go out and PvP sometime or move to 0.0 once they are more confident in their skills.


This is the whole reason that this idea is made of fail. Because to a carebear, the idea of PvP, or losing a ship is completely reprehensible. Hence the reason they are carebears. They don't WANT to get a taste of PvP. They don't want to look at PvP. They don't want to hear about PvP. And the sad part is, they think that this game solely revolves around them.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Vertisce Soritenshi
The Scope
Gallente Federation
#16 - 2011-10-11 17:36:03 UTC
Jack Carrigan wrote:
Vertisce Soritenshi wrote:
Another thing to consider is, giving the cearbears a means to get a taste of PvP without the fear of losing anything might give them an incentive to actually go out and PvP sometime or move to 0.0 once they are more confident in their skills.


This is the whole reason that this idea is made of fail. Because to a carebear, the idea of PvP, or losing a ship is completely reprehensible. Hence the reason they are carebears. They don't WANT to get a taste of PvP. They don't want to look at PvP. They don't want to hear about PvP. And the sad part is, they think that this game solely revolves around them.

That alone hardly makes it a fail idea. I see plenty of Pro's to this idea...biggest of all being able to test fits in a safe simulated environment other than SiSi before using it in PvP.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

ShahFluffers
Ice Fire Warriors
#17 - 2011-10-11 20:13:53 UTC
Vertisce Soritenshi wrote:
Jack Carrigan wrote:
Vertisce Soritenshi wrote:
Another thing to consider is, giving the cearbears a means to get a taste of PvP without the fear of losing anything might give them an incentive to actually go out and PvP sometime or move to 0.0 once they are more confident in their skills.


This is the whole reason that this idea is made of fail. Because to a carebear, the idea of PvP, or losing a ship is completely reprehensible. Hence the reason they are carebears. They don't WANT to get a taste of PvP. They don't want to look at PvP. They don't want to hear about PvP. And the sad part is, they think that this game solely revolves around them.

That alone hardly makes it a fail idea. I see plenty of Pro's to this idea...biggest of all being able to test fits in a safe simulated environment other than SiSi before using it in PvP.


That's actually the problem. Because it's "safe" it will eventually come to replace "casual PvP." Why is this? Well... why would you go out and try to find PvP and risk your actual ship when you can do the same thing in a simulation?
Vertisce Soritenshi
The Scope
Gallente Federation
#18 - 2011-10-11 22:10:42 UTC
ShahFluffers wrote:
Vertisce Soritenshi wrote:
Jack Carrigan wrote:
Vertisce Soritenshi wrote:
Another thing to consider is, giving the cearbears a means to get a taste of PvP without the fear of losing anything might give them an incentive to actually go out and PvP sometime or move to 0.0 once they are more confident in their skills.


This is the whole reason that this idea is made of fail. Because to a carebear, the idea of PvP, or losing a ship is completely reprehensible. Hence the reason they are carebears. They don't WANT to get a taste of PvP. They don't want to look at PvP. They don't want to hear about PvP. And the sad part is, they think that this game solely revolves around them.

That alone hardly makes it a fail idea. I see plenty of Pro's to this idea...biggest of all being able to test fits in a safe simulated environment other than SiSi before using it in PvP.


That's actually the problem. Because it's "safe" it will eventually come to replace "casual PvP." Why is this? Well... why would you go out and try to find PvP and risk your actual ship when you can do the same thing in a simulation?


Why go out and risk your ship when you can just log onto SiSi and do the same thing there with no risk instead? See? Same damned thing and just about everybody with a brain already does this.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

ShahFluffers
Ice Fire Warriors
#19 - 2011-10-12 05:19:13 UTC
Vertisce Soritenshi wrote:
Why go out and risk your ship when you can just log onto SiSi and do the same thing there with no risk instead? See? Same damned thing and just about everybody with a brain already does this.


Because in SiSI...
- there is no functioning economy.
- you can't really make ISK.
- you don't REALLY buy anything.
- you can't REALLY lose anything.
- it is subject to resets and tinkering by GMs/DEVs.
- the gameplay and effects caused over there are divorced from what happens in TQ.

SiSi is, at it's heart, a test server for GMs/DEVs to play around with EVE code. The fact that you can also play with ships, fittings and tactics over there is a perk. Nothing more.
Vertisce Soritenshi
The Scope
Gallente Federation
#20 - 2011-10-12 13:11:54 UTC
ShahFluffers wrote:
Vertisce Soritenshi wrote:
Why go out and risk your ship when you can just log onto SiSi and do the same thing there with no risk instead? See? Same damned thing and just about everybody with a brain already does this.


Because in SiSI...
- there is no functioning economy.
- you can't really make ISK.
- you don't REALLY buy anything.
- you can't REALLY lose anything.
- it is subject to resets and tinkering by GMs/DEVs.
- the gameplay and effects caused over there are divorced from what happens in TQ.

SiSi is, at it's heart, a test server for GMs/DEVs to play around with EVE code. The fact that you can also play with ships, fittings and tactics over there is a perk. Nothing more.


Thanks for making my point because what would a simulator be? I've already said I would only support it if there was no gain or loss either way. But I suppose you just glazed over that part right?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

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