These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I remember when: EvE rewarded the creative.

Author
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#1 - 2012-06-26 01:27:54 UTC
TL;DR - There have been many instances in the history of EvE where creative people used the game's mechanics in a way that the devs hadn't considered. In the past people would reap large rewards with less effort because of the creativity that they used instead of the-grind. This eve where people are instead punished for out-thinking the devs is a gloomy place by comparison.

Here are a few things that I can recall that might fit into this category. Help me remember what other great things happened in EvE's past that I'm forgetting!

---

when 1 isk was the smallest unit of currency that could be transacted on the market, there was much money to be made by selling Tritanium to large battleship producers via the trade window at 1.5 isk per unit.

When there was no warp-to-zero, it was pure win to make a set of bookmarks that allowed to you to land directly on gates, and stations. When they changed the warp to from 10k to 15k ( or was it from 15k to 10k?) it made sense to re-make those bookmarks. On both occaisions, it made even more sense to make vast numbers of copies of these bookmarks and sell them on Escrow.

When NPC Cruisers ( because there weren't NPC battleships yet ) respawned the instant you destroyed one, it made sense to find that belt with 5x 40k or 4x 50k and shoot them for hours, not bothering with the hundreds ( thousands? ) of loot cans ( because there weren't wrecks yet, just cans ) because it would net you more isk/hour -- and it didn't hurt the security status any, either.

When you had the isk, it made sense to use your wealth to bribe agents periodically to raise your standing with them faster!

When insurance for a ship paid out more than the ship cost to build, it made sense to self-destruct those ships instead of selling them.

When you couldn't catch people easily enough at a gate camp, you deployed drones and even cans to give yourself an edge. -- Now we have freighters logging off on entering systems and getting away scott free...

When cruise missiles fit onto frigates, expensive targets were cheaper to kill.

When selling that caracal that was renamed Navy Caracal, was a pretty common, and lucrative thing to do.

When the Tech 2 BPO lottery was in place, it was very lucrative to train multiple accounts to sit idly and earn chances to win at maximum possible efficiency.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Antisocial Malkavian
Antisocial Malkavians
#2 - 2012-06-26 01:28:59 UTC
like chribba and his fleet of cap ship mining barges? Didnt they just hail him all special like? lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Alavaria Fera
Imperial Shipment
#3 - 2012-06-26 01:29:35 UTC
Ris Dnalor wrote:
When the Tech 2 BPO lottery was in place, it was very lucrative to train multiple accounts to sit idly and earn chances to win at maximum possible efficiency.

I seem to remember something else that also happened about obtaining T2 BPOs..

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Antisocial Malkavian
Antisocial Malkavians
#4 - 2012-06-26 01:31:04 UTC
Ris Dnalor wrote:


When the Tech 2 BPO lottery was in place, it was very lucrative to train multiple accounts to sit idly and earn chances to win at maximum possible efficiency.



or have "special" friends in CCP

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Jason Marshall
The Scope
Gallente Federation
#5 - 2012-06-26 03:06:17 UTC
The Interstellar Starbase Syndicate.

The launch of ISS Marganis made me brave enough to enter 0.0 for the first time...right through HED-GP. ^_^
AFK Hauler
State War Academy
#6 - 2012-06-26 03:18:18 UTC
When there were no limits on the system envelope and you could hide massive fleets outside the system map for staging and storage.

When players got their own deadspace to call their own.
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#7 - 2012-06-26 04:00:02 UTC
You can be as "creative" as you want as long as your actions don't result in a 20+ page threadnaught. Then CCP is forced to do something about it (because you know they aren't paying one second of attention to the daily goings in TQ, see the moon goo duping exploit)

Usually, this is easier to avoid as long as you don't start the thread e-peen waving.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#8 - 2012-06-26 04:05:30 UTC
Hehe, the Lofty scam was awesome Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Sentamon
Imperial Academy
Amarr Empire
#9 - 2012-06-26 04:11:27 UTC
posting in exploit nostolgia thread

~ Professional Forum Alt  ~

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2012-06-26 04:16:28 UTC
You aren't allowed to do anything in EVE that the game designers didn't specifically intend anymore. You must adhere to the idea of "correct" gameplay that CCP has in the minds and if you don't and you find a different way to play the game you'll be banned and whatever you were doing will be patched out of the game.

But don't you know, EVE is a sandbox?
Morganta
The Greater Goon
Clockwork Pineapple
#11 - 2012-06-26 04:18:59 UTC
Vimsy Vortis wrote:
You aren't allowed to do anything in EVE that the game designers didn't specifically intend anymore. You must adhere to the idea of "correct" gameplay that CCP has in the minds and if you don't and you find a different way to play the game you'll be banned and whatever you were doing will be patched out of the game.

But don't you know, EVE is a sandbox?


except for that sand over there, it's in the wrong place and playing with it will get you banned
oh sure it looks like the rest of the sand, but its different

trust me
Antisocial Malkavian
Antisocial Malkavians
#12 - 2012-06-26 04:28:40 UTC
Morganta wrote:
Vimsy Vortis wrote:
You aren't allowed to do anything in EVE that the game designers didn't specifically intend anymore. You must adhere to the idea of "correct" gameplay that CCP has in the minds and if you don't and you find a different way to play the game you'll be banned and whatever you were doing will be patched out of the game.

But don't you know, EVE is a sandbox?


except for that sand over there, it's in the wrong place and playing with it will get you banned
oh sure it looks like the rest of the sand, but its different

trust me



Its not broken, its advanced

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.