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EVE New Citizens Q&A

 
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Looking for a start-up exploring guide

Author
Atreus Kadeyooh
Doomheim
#1 - 2012-06-25 17:07:06 UTC  |  Edited by: Atreus Kadeyooh
Cheers folks,

Im a far-away-from-now to be a combat pilot, who would like to be able to make money by exploration (as running the same few l2 / l3 missions + salvaging for 2-4 hours per mission over and over and over and over and over again is making my brain bleed) while Im getting my core combat skills.

I did the tutorials, read some mostly outdated stuff and got a very basic idea about what kind of anomalies there are and what basic modules I can fit (salvagers, hacker modules, ...).

I cant find any comprehensive newbie guide to exploring though. Such as what ships are good to use, what passive modules and rigs can help me do the job done, how to scan anomalies down more effectively, how to pick the right system, what combat ships to have ready to clear rats in which types of encounters, when to leave hi-sec systems .... Basically all the stuff.

Also, is it actually possible to fund PvP and skills through exploration? Is it possible to do so while in faction warfare / RvB or any other "active-PvP" corp? Or is it a niche activity which wont enable me to quit mission running totally?

Any help and tips are welcome - save the good newbie from braindeading missions!

P.S.: CCCP: adding more variety to combat missions would certainly help.
Flakey Foont
#2 - 2012-06-25 17:17:11 UTC
Atreus Kadeyooh
Doomheim
#3 - 2012-06-25 17:25:57 UTC
Flakey Foont wrote:


Thanks for your input, that discussion isnt really newbie oriented. Those guys are talking battlecruisers, 300m-ish ships, getting incomes equal to level 4 missions and such, which is nowhere near my skills, standings or budget.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-06-25 17:49:23 UTC  |  Edited by: J'Poll
I still suggest you read that thread.

Might be about stuff that is over your head atm.

But a lot of stuff can be scaled down, and a BC isn't that far away in skills.

Quote:
cant find any comprehensive newbie guide to exploring though. Such as what ships are good to use, what passive modules and rigs can help me do the job done, how to scan anomalies down more effectively, how to pick the right system, what combat ships to have ready to clear rats in which types of encounters, when to leave hi-sec systems .... Basically all the stuff.

Also, is it actually possible to fund PvP and skills through exploration? Is it possible to do so while in faction warfare / RvB or any other "active-PvP" corp? Or is it a niche activity which wont enable me to quit mission running totally?


Ships to use:

1.) Each race has a T1 and T2 frigate that gets bonuses to probing (Heron and Buzzard for Caldari). Use them for probing sites.
Then pick a ship to run the site (fit it with the proper modules for the site: Radar - Codebreaker, Ladar - Salvager or Analyzer, Magneometric - Gas Harvesting, Gravimetric - Mining, Unknown - Wormhole or DED complex (shooting rats).

Keep in mind all sites can have rats, so never go in without guns.

2.) As for fits, it depends on which sites you run.

3.) Probing tutorial

4.) There is no right system. Loads of people will compete with you for sites, so expect a lot of moving and a lot of time till you find decent sites. Best to find a system with low local counts (So Jita will be the worst place).

5.) To counter rats: http://www.ogrank.com/content/view/698/59/ Shows you what damage they do (so what you should tank) and what damage you should deal (what damage they can't tank).

6.) Move to low-sec / null-sec / W-space when YOU think YOU are ready. We can't tell you when to move. Some people pick up the game in days, others in years. It all depends on how quick you learn stuff.

7.) Exploration is like gambling. You have days you don't make a lot of money and there are days you hit the Jackpot. Missions are more sustainable income sources (Oooh, and level 1, 2 and 3 missions are to be blitzed for standings so you can run level 4 missions for income).

FW can make you good money I've heard. RvB is a PvP corp with rules, so you can do what ever you want when not in the war-zone. If you are in the war-zone you can be shot on sight.

But PvP can be funded in 1001 ways. Some do missions, some do ratting in low-sec / null-sec, some mine, some trade, some use RL money.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kiteo Hatto
The Scope
Gallente Federation
#5 - 2012-06-25 18:12:15 UTC  |  Edited by: Kiteo Hatto
Read this blog, its extremely helpful. This is exploration from day 1 pretty much.
Lost Greybeard
Drunken Yordles
#6 - 2012-06-25 19:10:27 UTC
Atreus Kadeyooh wrote:
Flakey Foont wrote:


Thanks for your input, that discussion isnt really newbie oriented. Those guys are talking battlecruisers, 300m-ish ships, getting incomes equal to level 4 missions and such, which is nowhere near my skills, standings or budget.


You can get the skills for a BC within the first two weeks of training, easily, and you should be able to fit one for high-sec exploration for more like 120m or so. The main expense and divergence from cruiser skills is the hull itself (and the BC skill), the rest overlaps completely. It is well within the realm of rookie (i.e. first thirty days) capability.

That said, if you really hate missions so much you're not willing to grind up to where you can run a few L3s for quick cash (takes about a week, maybe, to get the standings depending how much you play, and can be done in a destroyer easily enough), you have several options, from least recommended to most recommended:

1- Sell a plex. It'll get you there cash-wise, but it costs 15$ and it makes you more likely to lose the ship fast since you'll lack the practical experience of grinding up. Plus, frankly, it will make it more frustrating when you ship goes boom, and it _will_ go boom at some point.

2- Find a corp willing to give you stuff. Not recommended because those kinds of offers are almost always some kind of trap.

3- Play the market. Requires seed money to make your initial buys, but it's pretty easy and has average return on investment of well over 20 or 30% within the space of a few days, which a real corporation would kill for. Has the downside of not giving you much practice flying and being kinda dull, though.

4- Find a corp willing to sell you sell you things at cost or for mats. Only downside is that they generally expect you to stay loyal and stay in the corp if they'll cut you deals like that.

5- Just start with high-sec exploration, which is easy enough in a Destroyer or even a Frigate most of the time. You'll eventually make enough money to get to the BC point, probably about the same time you'll be comfortable enough fitting one and watching your back to go out to low-sec where a BC is actually needed.

6- Take your lumps and just run missions for a week or so in your spare time to get L3s, then run them when you're short on cash.
Xi 'xar
Rift Watch
#7 - 2012-06-25 20:32:51 UTC
There are a couple pointers in my blog (see signature). Hope they help and good luck.

http://herdingwolves.wordpress.com/