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Raven Fit and the New(ish) Ancillary Shield Booster Modules

Author
Nixis Blood
Perkone
Caldari State
#1 - 2012-06-24 22:57:45 UTC
So I started eve awhile back (though still recently compared to many of you) and then stopped for a few months. When I came back I remembered i was just transitioning in to level 4's in a raven (though at a somewhat lower skill level). I recalled that a typical fit utilized an 800 cap booster module with the X-Large shield booster (faction hopefully).

Now this new module essentially incorporates those two pieces in to one. Has anybody tested their viability in a solo level 4 mission raven? They seem they could be a good fit, but when i went to use one it just didn't go very well at all. It seems they never offer you the ability to rely on your capacitor like an ordinary shield booster would; instead, you must burn through the five charges in it before using the capacitor and if you deactivate it will reload. This doesn't seem cost friendly really and when it is reloading you can't use it for anything at all.

tl;dr: Ancillary Shield booster (new module) in PvE?
Herr Ronin
Brutor Tribe
Minmatar Republic
#2 - 2012-06-24 22:59:20 UTC
Nixis Blood wrote:
So I started eve awhile back (though still recently compared to many of you) and then stopped for a few months. When I came back I remembered i was just transitioning in to level 4's in a raven (though at a somewhat lower skill level). I recalled that a typical fit utilized an 800 cap booster module with the X-Large shield booster (faction hopefully).

Now this new module essentially incorporates those two pieces in to one. Has anybody tested their viability in a solo level 4 mission raven? They seem they could be a good fit, but when i went to use one it just didn't go very well at all. It seems they never offer you the ability to rely on your capacitor like an ordinary shield booster would; instead, you must burn through the five charges in it before using the capacitor and if you deactivate it will reload. This doesn't seem cost friendly really and when it is reloading you can't use it for anything at all.

tl;dr: Ancillary Shield booster (new module) in PvE?



I have only heard bad feedback about them, I personally have not tried them, The only good thing i can see them doing is freeing up a Medium slot.

Let me know how it goes.

I'll Race You For A Amburhgear

Nixis Blood
Perkone
Caldari State
#3 - 2012-06-24 23:24:14 UTC
Perhaps I could get some clarification on how the module works? It seems that it can be loaded with either 400 or 800 cap boosters to equal effect, but if it is pulling directly from you cap it takes 800. Am i wrong in seeing that this thing runs a nearly 1000 shield boost for 400 cap if you keep it loaded?
Julius Priscus
#4 - 2012-06-25 00:42:32 UTC
my understanding is this

the Ancillary Shield Booster requires a cap booster charge. in the case you are speaking of. dont matter if its the 400 or 800, each charge = one boost cycle for shield boost.

in other words use the smallest cap boosters you can. not faction or 800.

someoen correct me if i am wrong.
Chainsaw Plankton
FaDoyToy
#5 - 2012-06-25 00:48:07 UTC
it will give you 980 shield hp and eat a cap booster, wont use any cap as long as you have cap boosters loaded. you can load it with either cap booster 400 or cap booster 800, the 400s are smaller and you can hold more so I would suggest using it with those. the main downside imo is the 60s reload timer. tbh I wouldn't worry about the cost as cap booster 400s are pretty cheap.

@ChainsawPlankto on twitter

Mars Inkunen
Inkunen Privateering
#6 - 2012-06-25 00:48:44 UTC
It works, but it really isn't for PvE. It is for PvP situations where you expect neut pressure.

Use the lowest type of charge it will take, the boost is the same.

As long as the booster is loaded with charges it uses no cap. If it runs out of charges, it can be cycled using a ludicrous amount of shipboard cap. Has a really long reload time, 60 seconds iirc.

Actual healing is a bit better than an equivalent sized normal booster, but the charge requirement and long reloads make it useless in PvE, especially on a BS.
Chainsaw Plankton
FaDoyToy
#7 - 2012-06-25 01:00:39 UTC
Mars Inkunen wrote:
Actual healing is a bit better than an equivalent sized normal booster, but the charge requirement and long reloads make it useless in PvE, especially on a BS.


I wouldn't say it is useless in PVE. when paying attention and flying a gank tank you usually don't have to tank all that much, and with its large boosts you should be able to top off and ride out the 60s reload time. some missions where you might not want to do that though. I haven't bought one to test em out yet though.

@ChainsawPlankto on twitter

Klymer
Hedion University
Amarr Empire
#8 - 2012-06-25 15:27:39 UTC  |  Edited by: Klymer
I tried them on sisi and I think the flexibility of a cap booster is better for general mission usage, topping off after using shield booster or prop mod for example.

But then I suppose they provide their own type of flexibility. Since you can fit more than one, it might make an interesting option versus a booster and amplifier. Or using them on ships that don't normally use active shield tanks could make things interesting. Then again there's the "oh sh*t" button option they provide.

hmm...drake shield bonus is getting removed and new, more powerful, shield boost module that uses cap booster instead of shipboard cap gets added.

oh and I wonder how well these will work on Hulks?
Mazzy Star
KarmaFleet
Goonswarm Federation
#9 - 2012-06-25 17:39:25 UTC
Personally, I'm a fan of the new boosters on mission setups. As others have pointed out, their biggest weakness is the reload time, so it comes down to whether you can burn all the rats down before you consume 10 charges. On the harder missions, you really need to bring a lot of DPS to get by with the ancillary booster, and so I wouldn't recommend it for newer mission runners. That said, if you can make it work, it lets you get by with devoting very few slots to tanking without throwing tons of ISK into your ship.
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2012-06-25 18:11:05 UTC
The ancillary shield boosters are wonderful in PvP, very bad in PvE.

I have an XL ancillary on a probing / travel Tengu fitted for running not for fighting. With the amplification subsystem It can boost about half the shield (about 2k HP) per charge. Great for burst tanking if it gets caught (stuff happens).

My Navy Raven for missions still uses a faction XL booster. It can do a LOT more cycles without using charges (though I have a heavy cap booster fitted for dealing with more sustained damage).
Daniel Plain
Doomheim
#11 - 2012-06-25 18:35:02 UTC
i'm thinking about a fit where you have a small deadspace booster which permaruns and 'prolongs' your buffer and a large or X-large ancillary shield booster to use when the shield siren makes you pause the porn.

I should buy an Ishtar.

Mazzy Star
KarmaFleet
Goonswarm Federation
#12 - 2012-06-25 19:41:35 UTC
I wouldn't mix and match. If you can't get the mission done before 10 charges run out, look at something like a Pith C-Type XL booster (still cheap but better than faction boosters) and a cap boosted setup. However, if you can get the job done with the Ancillary, then it works out better, as it frees up the mid slot that would otherwise be used by a cap booster.
Boomhaur
#13 - 2012-06-25 19:49:02 UTC
I only use it on my Tengu, so the most expensive thing I am using is a small pithi c booster and than I use the ancillary shield booster to supplement it by throttling it or as a GTFO free card incase I am webbed/scrammed. Had to gimp a few things to do that in terms of normal overall tank, but the burst tank is significantly higher. Of course the Tengu's 50% bounus to shield boosting helps significantly as that will boost the shield 5850 hp in the course of about 40sec and I am cap stable enough to run it for few more reps after that before my cap is drained, which is more than my shield HP (not taking resists into account, just HP), this is when I am of course using a Large Ancillary Shield Booster.

But in most ships for PVE I would not reccomend it especially if your new to lv4's it will spell death. A lazy cap stable or good burst setup with cap boosters is preferred. The 60 sec of doom, otherwise known as the long reload will get you killed if your new to missions or aren't paying 100% attention to it and try to use it as a primary booster.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

fisk Alabel
The Scope
Gallente Federation
#14 - 2012-06-26 09:48:09 UTC
don't know why you guys says that the ac SB is bad for pve. i am using a phantasm with 2x ac boosters and i have np tanking a lvl 4 mission

Caitlyn Tufy
Perkone
Caldari State
#15 - 2012-06-26 13:16:36 UTC
fisk Alabel wrote:
don't know why you guys says that the ac SB is bad for pve. i am using a phantasm with 2x ac boosters and i have np tanking a lvl 4 mission


It's not about the "np", it's about what's actually better. Have you ever considered what you could have fitted instead those two ac boosters? Not to mention that for most ships, that'll spell serious fitting issues, plus problems with cargo space. Imo, if you have to run on cap boosters, x-large + regular cap booster does better, then at better skills you replace the booster with an amplifier, problem solved.

For pvp, though, anc's burst regeneration is absolutely amazing.
Aaewen Hrothgarson
eXtreme Co
SLYCE Pirates
#16 - 2012-06-26 14:18:20 UTC  |  Edited by: Aaewen Hrothgarson
I installed a medium one on a battlecruiser. (using 100 size cap charges, 5 will fit).

My fitting tool fooled me with cap stable, I smirked and thought "until the load runs out, we see.

What i didn't consider is the 3 sec cycle time .... so if you start it, it burns all the charges in 15 sec. and then it burns (in an increased rate!) your capacitor .... better have an eye on when those cap charges are done ... Shocked.

I think best use is that one lets ones shield drop until just before what ALL charges will restore is missing. Let it cycle and immediately inactivate it. So for me it restores less than 20% of my shield every minute.

I am not convinced this is really beneficial for PvE.
And I doubt you can impress an enemy by recreating 20 % shield in 15 seconds either ...


On second thought it could help if you land in the midst of a spawn group, it will bridge the gap until you are in kiting range, where you need no tank at all.
Crysantos Callahan
Imperial Shipment
Amarr Empire
#17 - 2012-06-26 22:06:17 UTC
Anybody got some lvl4 experience with it on a BS? Worth giving it a shot?