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Player Features and Ideas Discussion

 
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Dread 10 Minute Siege Time and more Damage

Author
Gevlin
Pator Tech School
Minmatar Republic
#1 - 2012-06-24 00:25:48 UTC
I would love to see an alternate Tech Siege module that lasted 10 mins but did an additional 20% damage vs the current Tech II module that is only 5 mins long.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Malacath Azaria
The Scope
Gallente Federation
#2 - 2012-06-24 10:06:29 UTC
Siege & Triage modules used to be on a 10 min cycle, but this changed recently.
Gevlin
Pator Tech School
Minmatar Republic
#3 - 2012-06-24 17:10:57 UTC  |  Edited by: Gevlin
A lot of this game has turned into min max... that is what sorta happen with the Siege modules, I would like to be able to choose, between 5 mins and 10 min cycles for my dread, able to squezz just a little extra damage out for a 10 min siege cycle putting me at more risk of being caught and killed. As it stands a dread can be in and out before a defence can be made.

Or maybe an over heat option that increases the cycle time for damage but does not do damage to the module

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Kogh Ayon
Royal Amarr Institute
Amarr Empire
#4 - 2012-06-25 00:38:29 UTC
5 min is good, or better I mean. 10 minutes siege time made dreads obviously too vulnerable against hot drop.