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FOF missiles.. are strange..

Author
Utremi Fasolasi
La Dolce Vita
#1 - 2012-06-24 03:30:02 UTC
I finally tried out FOFs for the first time today in a mission to see how they work, and thought there were just supposed to go after targeting hostile ships, but they mostly went after the surrounding non aggressive LCO decor.. leaving the NPCs to keep shooting and not die.

I know many of you good people have used them regularly.. is this... a new behavior? Something about it just doesn't seem right.

Wanted to get a reality check before bothering with bug reports.
TotalRapeage
Brutor Tribe
Minmatar Republic
#2 - 2012-06-24 04:10:12 UTC
Utremi Fasolasi wrote:
I finally tried out FOFs for the first time today in a mission to see how they work, and thought there were just supposed to go after targeting hostile ships, but they mostly went after the surrounding non aggressive LCO decor.. leaving the NPCs to keep shooting and not die.

I know many of you good people have used them regularly.. is this... a new behavior? Something about it just doesn't seem right.

Wanted to get a reality check before bothering with bug reports.



FOF have been that way since I can remember. They will shoot structures as well, sometimes before the rats.
Fozzy Dorsai
Friendly but Irritating
#3 - 2012-06-24 04:12:55 UTC
Yeah, they do that. If there is something that is not friendly (like a corp mate) that is on the grid, and that thing can be targeted, then the F.o.F.s will target it going for the closest one. Sometimes screen clutter is targetable and sometimes not. You'll want to check on this prior to using FoFs. For instand, Dread Pirate Scarlet rooms 1 & 4 are problematic, 2&3 are not.
Some strategies: Wait until the rats get closer than the clutter; or get closer to the rats than the clutter.
Chainsaw Plankton
FaDoyToy
#4 - 2012-06-24 04:38:37 UTC
tengu is nice for fofs because you can kite the rats away from the structures pretty easily :)

@ChainsawPlankto on twitter

Boomhaur
#5 - 2012-06-24 08:07:58 UTC
They have their uses, I use them after killing all BS rats and if im surrounded by a lot of sub BS rats I find they die quite fast to a nighthawk/tengu FoF missiles assuming structures aren't closer.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Utremi Fasolasi
La Dolce Vita
#6 - 2012-06-24 18:05:12 UTC
Cool thanks for the input.. what a crazy "feature".. but I guess mimics the record of RL "smart missiles" for missing targets and taking out hospitals and schools instead.. :-/
Shereza
Center for Advanced Studies
Gallente Federation
#7 - 2012-06-24 20:29:11 UTC  |  Edited by: Shereza
I filed a bug report about it years ago (just a smidge over 5 in fact) and was informed that they were working as intended. Someone appended the auto-responce with "IIRC, they go after the closing aggressing target." This indicates that Large Collidable Objects/Structures are in fact aggressing players. The objects aren't actually targetting us, they aren't flagged for "Wanted!" in the mini-picture, but somehow, in some way they are, in fact, aggressing player ships.

I know, it's hard to believe that objects which are little more than window dressing can aggress players, but that's obviously what's going on. After all, the people on the team tasked with handling bug reports can't be total idiots. If they say that F.o.F. missiles are designed to attack objects that otherwise don't appear to be hostile then that is what they are supposed to do. The problem must be either that these objects that are invisibly hostile or that they're hostile at all in the first place. As such you should file bug reports on each and ever LCO/LCS that your F.o.F. missiles attack that you think they shouldn't be attacking.

Or at least that's what I would say if I didn't believe that the current behavior of F.o.F. missiles was little more than a "feature" that CCP doesn't want to alter. Ever. Roll

I love using "feature" to mean a functional, demonstrable bug that is not how the game should work or was intended to work but is either so old or so nested in bad code that the developers not only have no intention of fixing it but no intention whatsoever of even acknowledging that it's a bug. In short, "It's not a bug, it's a feature."
Daniel Plain
Doomheim
#8 - 2012-06-24 20:39:55 UTC
Shereza wrote:
I filed a bug report about it years ago (just a smidge over 5 in fact) and was informed that they were working as intended. Someone appended the auto-responce with "IIRC, they go after the closing aggressing target." This indicates that Large Collidable Objects/Structures are in fact aggressing players. The objects aren't actually targetting us, they aren't flagged for "Wanted!" in the mini-picture, but somehow, in some way they are, in fact, aggressing player ships.


yea i can imagine how a pressure silo full of frozen food would really want to hurt me.

I should buy an Ishtar.

Plus 1
Science and Trade Institute
Caldari State
#9 - 2012-06-25 00:26:53 UTC
Daniel Plain wrote:
Shereza wrote:
I filed a bug report about it years ago (just a smidge over 5 in fact) and was informed that they were working as intended. Someone appended the auto-responce with "IIRC, they go after the closing aggressing target." This indicates that Large Collidable Objects/Structures are in fact aggressing players. The objects aren't actually targetting us, they aren't flagged for "Wanted!" in the mini-picture, but somehow, in some way they are, in fact, aggressing player ships.


yea i can imagine how a pressure silo full of frozen food would really want to hurt me.

By forcing you to eat freezer-burned fish sticks?
James Amril-Kesh
Viziam
Amarr Empire
#10 - 2012-06-25 11:12:59 UTC
Shereza wrote:
I filed a bug report about it years ago (just a smidge over 5 in fact) and was informed that they were working as intended. Someone appended the auto-responce with "IIRC, they go after the closing aggressing target." This indicates that Large Collidable Objects/Structures are in fact aggressing players. The objects aren't actually targetting us, they aren't flagged for "Wanted!" in the mini-picture, but somehow, in some way they are, in fact, aggressing player ships.

I know, it's hard to believe that objects which are little more than window dressing can aggress players, but that's obviously what's going on. After all, the people on the team tasked with handling bug reports can't be total idiots. If they say that F.o.F. missiles are designed to attack objects that otherwise don't appear to be hostile then that is what they are supposed to do. The problem must be either that these objects that are invisibly hostile or that they're hostile at all in the first place. As such you should file bug reports on each and ever LCO/LCS that your F.o.F. missiles attack that you think they shouldn't be attacking.

Or at least that's what I would say if I didn't believe that the current behavior of F.o.F. missiles was little more than a "feature" that CCP doesn't want to alter. Ever. Roll

I love using "feature" to mean a functional, demonstrable bug that is not how the game should work or was intended to work but is either so old or so nested in bad code that the developers not only have no intention of fixing it but no intention whatsoever of even acknowledging that it's a bug. In short, "It's not a bug, it's a feature."

It probably has to do with CCP wanting LCOs to be shootable in highsec but with aggression mechanics they must first be aggressive to you before you're able to do so. Rats trigger aggression just by being there, not even shooting at you, so LCO/LCS probably do as well so you can shoot at them without getting concorded.

Enjoying the rain today? ;)

Daniel Plain
Doomheim
#11 - 2012-06-25 13:07:48 UTC  |  Edited by: Daniel Plain
Plus 1 wrote:
Daniel Plain wrote:
Shereza wrote:
I filed a bug report about it years ago (just a smidge over 5 in fact) and was informed that they were working as intended. Someone appended the auto-responce with "IIRC, they go after the closing aggressing target." This indicates that Large Collidable Objects/Structures are in fact aggressing players. The objects aren't actually targetting us, they aren't flagged for "Wanted!" in the mini-picture, but somehow, in some way they are, in fact, aggressing player ships.


yea i can imagine how a pressure silo full of frozen food would really want to hurt me.

By forcing you to eat freezer-burned fish sticks?

**** you, pressure silo!

I should buy an Ishtar.