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Making nullsec vibrant again

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#901 - 2012-06-23 22:31:44 UTC
Mrr Woodcock wrote:
In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES".
Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer.


I advise you to scan all the moons in a single constellation before making this recommendation again.

Then do it again every 30 days.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cloned S0ul
POCKOCMOC Inc.
#902 - 2012-06-23 22:34:58 UTC  |  Edited by: Cloned S0ul
I have no idea why so meny of you whine becuse of lvl 4 mission etc, look at realy big problem, infinity enormus incomes form moon goo, null space is overloaded with super cariers and titans, these ships no more rare, no more importand as before, what the hell, you blame those who pve for this situation, a averege careber got zero impact on this matter.
Mrr Woodcock
Republic Military School
Minmatar Republic
#903 - 2012-06-23 22:38:12 UTC  |  Edited by: Mrr Woodcock
Well speaking of carrots. The way I see things, this low sec roaming navy gang could be very very interesting. It would naturally need to have an NPC auto Pilot button. But the Devs, and GM's could actually have a lot of fun in there down time actually flying these navy guys. Much the same way they operate an NPC from time to time. There's CCP's carrot. Big smile

In other words, they could decide to go shoot up one of these large coalitions from time to time. LOL
Mrr Woodcock
Republic Military School
Minmatar Republic
#904 - 2012-06-23 22:44:16 UTC  |  Edited by: Mrr Woodcock
Mrr Woodcock wrote:
In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES".
Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer.


I know exactly what it means, where is it written in the EVE bible, you get unlimited resources just for sitting. Support it 100%

In my opinion large groups of players hanging around to guard there tech moons, is just as much a concern as large groups of players deciding it's more to there advantage to stay in high sec.
Mr Epeen
It's All About Me
#905 - 2012-06-23 22:50:18 UTC
Xython wrote:
Adelphie wrote:
So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?


1. Nerf highsec mining. Severely.
2. Move Ice to Null. ALL Ice.
3. In conjunction with #1, buff nullsec and lowsec mining.

Ta da. You have successfully rebooted Nullsec's ecosystem. Nullsec now has miners, which means there are now small gangs preying on miners, which means there are small gangs protecting said miners, and it all snowballs from there.


No...

You have successfully made the game completely un-fun for a large percentage of the player base who will then find a game that is actually fun for them.

I'm sure CCP really likes your solution a lot.

Mr Epeen Cool
Red Teufel
Calamitous-Intent
#906 - 2012-06-24 00:38:44 UTC
Cloned S0ul wrote:
I have no idea why so meny of you whine becuse of lvl 4 mission etc, look at realy big problem, infinity enormus incomes form moon goo, null space is overloaded with super cariers and titans, these ships no more rare, no more importand as before, what the hell, you blame those who pve for this situation, a averege careber got zero impact on this matter.


whats wrong with supers and titans? should a noob corp be able to compete against a long standing alliance based in null? no. did it ever occur to you that maybe you should make friends and be somewhat relevant to those friends? or would you rather just live and profit off their hard work while giving nothing back. moon goo is not as profitable as you might think. and the ones that do make the profit are few and far between.

caps and supers are not an insta win button the last time I checked ;)
Mrr Woodcock
Republic Military School
Minmatar Republic
#907 - 2012-06-24 00:51:15 UTC
I do think far too many Titans and Super Carriers exist in the game than CCP would have liked. Look at Pandemic, last time I checked they could field in excess of 60 Titans, not counting Super Carriers. Might be more now.

I think they could use a little thinning.
Asuri Kinnes
Perkone
Caldari State
#908 - 2012-06-24 01:21:46 UTC  |  Edited by: Asuri Kinnes
Red Teufel wrote:
whats wrong with supers and titans?

Unless the people who have them are completely incompetent, they are a pretty significant barrier to entry to null sec.
Red Teufel wrote:
did it ever occur to you that maybe you should make friends and be somewhat relevant to those friends?

Baseless assumptions are baseless, m'kay?

Bob is the god of Wormholes.

That's all you need to know.

strikefour
Purple Passion Procurements
#909 - 2012-06-24 01:48:11 UTC
I already cancelled my accounts. My main account has already expired. This one is due to expire sometime in September; however, your question has caused me to log in because it was a sore spot for me when I first started Eve (6 years ago).

Nullsec has choke points to even get to it. This is why "nobody" goes there.

Let me repeat that: Nullsec has choke points to even get into it.

Why are these "gateways" there? What game mechanic are they supposed to be encouraging? All it encouraged me to do was stay away from nullsec because if you guard those choke points properly, nobody can get in or out without having a larger fleet.

Someone mentioned interdiction nullifiers. This would help somewhat because bubbles are so hardcore. I fitted out a T3 Tengu with an interdiction nullifier and it was barely good enough to do ratting. Why rat when I can do L4 missions in highsec? Sure, I might get the occasional officer drop (not bloody likely since I would not want to dedicate myself to ratting in null) but even then, I can not use it as the ship it is fitted on will get ganked. (no tears, just providing illustrations)

So what is there in nullsec for me to do? Can't mine. Can't run plexes. Can't.. Ah. PvP. Well, I can get plenty of interesting PvP in lowsec. Hell, nowadays, I can get plenty of unasked for PvP in highsec.

TL;DR get rid of the stupid choke points or be satisfied that whatever game mechanic is being encouraged by them is also discouraging other game mechanics.
Tenchi Sal
White Knights of Equestria
#910 - 2012-06-24 02:18:13 UTC
well i can tell you from a miners point of you, theres no point in mining in null.

if you do the math, you'll see that only ark and morphite are really worth mining. high sec ores just barely fall behind the rest of the null/low sec ores. between logistics and the sometimes 10%+ station owners take from refining, its not worth it at all. you're better off ratting and just buying all the minerals.
strikefour
Purple Passion Procurements
#911 - 2012-06-24 02:22:16 UTC
RAP ACTION HERO wrote:
... also stimulate null markets by allowing sov holders to set very low transaction costs and having them transaction fees as income for the alliance.


This. Is. Good. A very good idea. I snipped the rest of them because they were crap but this one is a very very good idea. An Alliance is basicly acting as a government. A government lays out transaction taxes. This idea makes sense but I am unsure if it would revitalize null. None of the alliances seem to want to act like grownups and provide a real police force to encourage people to wander into their territories.

Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.

Nah. It could not happen. Nullsec is purely for warlord type behavior.
Mrr Woodcock
Republic Military School
Minmatar Republic
#912 - 2012-06-24 02:33:45 UTC
Tenchi Sal wrote:
well i can tell you from a miners point of you, theres no point in mining in null.

if you do the math, you'll see that only ark and morphite are really worth mining. high sec ores just barely fall behind the rest of the null/low sec ores. between logistics and the sometimes 10%+ station owners take from refining, its not worth it at all. you're better off ratting and just buying all the minerals.


I totally agree with this. As in previous we need more cheese to make it worth while.
strikefour
Purple Passion Procurements
#913 - 2012-06-24 02:37:51 UTC  |  Edited by: CCP Spitfire
Lord Zim wrote:
Vaerah Vahrokha wrote:
I have this great news for you: null sec is the apex of player generated, emergent content.

Make your player generated content less sh!tty and maybe you'll convince someone to go there.

Let's see. We can't manufacture well enough to outperform probably even almost the shittiest hisec system, in deklein, we have to move ore to a special refinery station and then move it to a second system to actually manufacture things in it. We don't have anything which really enables us to mine stuff locally quicker, so it's much easier to just compress and import, or even just buy whole ships and import. And up until the last half year or a year, hisec has been more or less 100% safety (outside of hulkageddon) for miners, and with a few minor precautions by manufacturers, 100% safety for them as well.

Gee, I wonder why industrialists prefer to stay in hisec. The reason completely eludes me.


Perhaps if you would invite carebears and protect them, you would not care about the yield of the refining at a POS since THEY are doing all of the nasty work that you do not like? Oh, right. Carebears are strictly for feeding off of by killing. It is simply NOT possible in your primitive aggressive brain to feed off of carebears in a sustainable manner like all modern societies do.

Please refrain from personal attacks. Spitfire
Mrr Woodcock
Republic Military School
Minmatar Republic
#914 - 2012-06-24 02:40:21 UTC  |  Edited by: Mrr Woodcock
strikefour wrote:
[quote=RAP ACTION HERO]

Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.


Null is really weird, and the culture at time can be hard core. I've been with one or two Null alliances that have actually tried this. Those few occasions, virtually the entirety of Null sec dedicated themselves to stamping them out. I guess it's just a null thing, only the strong survive, or should survive. But it can be manageable, most of null is empty. It's easy to operate under the radar if you keep your head in the right place.

But in my opinion the rewards are no where near big enough.
Nicolo da'Vicenza
Viziam
Amarr Empire
#915 - 2012-06-24 02:56:59 UTC  |  Edited by: Nicolo da'Vicenza
Asuri Kinnes wrote:
Red Teufel wrote:
whats wrong with supers and titans?

Unless the people who have them are completely incompetent, they are a pretty significant barrier to entry to null sec.

How are they a barrier towards nullsec entry? New players are just as able to join the titan pilot's alliance as any old player. Unless you're saying that new, unorganized groups have just as much right to hold lawless space as better equipped and organized ones.
Voith
Republic Military School
Minmatar Republic
#916 - 2012-06-24 03:02:00 UTC
masternerdguy wrote:
Adelphie wrote:
Barbara Nichole wrote:
How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing?


If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off.


Then use both the stick and the carrot and move all level 4s no lo sec.

When ever I read this I know there is one more dumbass in the world.


Move L4s to Low/Null sec and the runners will just quit. They don't want to PvP, and in a Sandbox being a carebear is just as valid a choice is being ELIETE HARDKKKORE ELIETE SMALL ELIETE GANG ELEIETE PVP.

Get over it already.
Asuri Kinnes
Perkone
Caldari State
#917 - 2012-06-24 03:07:51 UTC
Nicolo da'Vicenza wrote:
How are they a barrier towards nullsec entry? New players are just as able to join the titan pilot's alliance as any old player. Unless you're saying that new, unorganized groups have just as much right to hold lawless space as better equipped and organized ones.


So much arrogance (as usual) and so wrong...

Older groups are becoming harder and harder and harder to displace. Usually (so far as I've been able to tell) it's remnants of other older groups doing it over and over and over ad-nauseum...

Frankly, I don't care what they do with null. I'll continue to raid sovereign null sec systems from wormholes - so I get to null-sec w/o having to play "your game".

The residents of null are their own worst enemy.


Bob is the god of Wormholes.

That's all you need to know.

strikefour
Purple Passion Procurements
#918 - 2012-06-24 03:09:00 UTC
Weaselior wrote:
0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire need peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you.


Ugh. I have seen many of your posts and you disgust me... however, this quote is VERY insightful.

Many people have been dancing around the issue concerning carebears and nullsec folks.

If I could have your attention for a moment please. This will be useful information and it relates directly to what you have said:

You say that you want to raze villages but how can you do so if there are no villages for you to raze? Hisec is the only village there is currently.

Why is hisec the only village?

Because it is the only place where the peasants can do anything. In nullsec, to be even a lowly renter corp, you HAVE to do PvP. Peasants do NOT do PvP. They would rather get slaughtered and raped.

How can this dilemna be solved? Nullsec alliances should get SMART and provide bridges for carebears to go mine those hundreds, if not thousands, of unused systems. Provide protection for those carebears. Then, alliances have something to go raze.

I have done PvP (not with his account) and I enjoyed it. I do not have the time to screw around with nullsec politics and other nullsec crap associated with nullsec PvP so I do lowsec PvP in small groups or solo. I would GLADLY risk a nullsec alliance raiding my village if another alliance would be trying to make it possible for me to do what I do best.

It would be a win for everyone... but, you hardcore warlords are stuck in some weird 800 B.C. mentality and do not see the value in maintaining a garden. Everything MUST be exploited to the immediate maximum. Killing all of the plants before you collect the seeds is very shortsighted.

As someone else earlier said, blame the lack of nullsec content on YOURSELVES.
Nicolo da'Vicenza
Viziam
Amarr Empire
#919 - 2012-06-24 03:10:17 UTC  |  Edited by: Nicolo da'Vicenza
strikefour wrote:

This. Is. Good. A very good idea. I snipped the rest of them because they were crap but this one is a very very good idea. An Alliance is basicly acting as a government. A government lays out transaction taxes. This idea makes sense but I am unsure if it would revitalize null. None of the alliances seem to want to act like grownups and provide a real police force to encourage people to wander into their territories.

I'm going to repost this thing that I wrote back on page 13 or so which explains why the idea of policing a neutral-permissing space empire (aka NRDS) doesn't work:

In economics null is what's known as being a "primary industry" - ie: it extracts raw resources from the environment for sale like how logging and oil companies to in real life (there are lone exceptions, like supercaps but overall it stands), 0.0 exports raw moon goo, raw isk, officer modules, high-end ore, etc. to secondary (manufacturing) and tertiary (retail, market) industries (as well as primary production of low-end mins), whose roles are filled by high-security space. Things are manufactured in highsec not only because it's far, far safer, but because game mechanics make it literally impossible to make a section of 0.0 as efficient and useful as an equivalent piece of highsec. What I at least am trying to propose is making it so that game mechanics at least make it possible for 0.0 to develop secondary and tertiary industries of it own. No 'handouts', but just at least the tools to make it possible. Then there'd be an incentive to 0.0 alliances to actually bring in lots of miners and industrialists to fuel their own internal economies instead of just a raw source of rent income.


Quote:
Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.
I don't have to imagine how wealthy they would be, the Drone Regions had exactly what you're describing when you could 'mine with guns' far more efficiently then any Hulk could, the Russian overlords built a fifth of nullsec around it. It did not lead to 'vibrancy', though some like Grath Telkin would disagree. However despite its success, it was incapable of evolving beyond a resource-extracting organization since because the unbreakable 0.0 mechanics did not make possible.

That's unenforceable with the existence of jump drives, which can jump across dozens of systems instantly and instantly bypass even the most vigilant tax-enforcer.
strikefour
Purple Passion Procurements
#920 - 2012-06-24 03:12:40 UTC
Mrr Woodcock wrote:
strikefour wrote:
[quote=RAP ACTION HERO]

Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.


Null is really weird, and the culture at time can be hard core. I've been with one or two Null alliances that have actually tried this. Those few occasions, virtually the entirety of Null sec dedicated themselves to stamping them out. I guess it's just a null thing, only the strong survive, or should survive. But it can be manageable, most of null is empty. It's easy to operate under the radar if you keep your head in the right place.

But in my opinion the rewards are no where near big enough.


Interesting. Like a pack of wolves starving themselves to death because they kill off all the young deer rather than the older ones. I guess Eve will die now that the goons need to feed and can only feed in hisec.