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EVE New Citizens Q&A

 
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Hauling

First post
Author
Anybodys Game
Garoun Investment Bank
Gallente Federation
#1 - 2012-06-23 21:25:11 UTC
i just started maybe a week ago and a buddy of mine been playing for a while now and he got his mining skills pretty high, we were thinking of doing a co-op where i can train for hauling his "loot"

im very inexperience with this and i feel its my "niche", so any information such as ships, modules, skills or anything else that i would need to know, i would appreciate the wealth of information you guys are willing to hand me.

Thx in advance :D
Forum Clone 77777
Doomheim
#2 - 2012-06-23 21:40:37 UTC
If youre gonna haul as the only thing in EVE, theres 100% chance youl get bored, very soon.

Think about doing something more exciting if you actually want to play EVE.
Hauling is fine and all but if its all you do.. zZzZzZzzzz
Anybodys Game
Garoun Investment Bank
Gallente Federation
#3 - 2012-06-23 21:43:19 UTC
i'll eventually do something else for sure, but right now i wanna take this on and go on from there

just playing with the different aspects of EVE one thing at a time :)
ISD Etetia
The Scope
Gallente Federation
#4 - 2012-06-23 22:12:03 UTC
Hello Anybodys Game

Each faction has their own line of Industrial ships, which are the vessels built expecially for hauling.
As you are Gallente, I'd suggest you go for the Gallente Industrial ships.

Gallente has 5 Industrial ships, Iteron Mark 1 through 5.
Any one of those ships should do the job just fine, but the bigger your cargo is, the more you can bring with you with each run, and the less you will have to fly back and forward.

Definitely get Iteron Mark 5 if you are planning on doing alot of hauling in the long run. It is able to carry the most cargo of any of the Industrial ships in the game.

As for fittings, you will need to get Expanded Cargohold II. While it's a tech 2 item, it's not very skill intensive, and you should be able to train it fairly quickly. It will give you much more cargohold than the standard tech 1 expanders.
When hauling for a miner, a Tractor Beam can also be useful, as it lets you pull his container towards you.

As Forum Clone 77777 mentioned above, focusing solely on hauling may be a bit boring yes, but it's still a very important aspect of the industry and trade of EVE Online, and having a good Industrial ship will often come in handy.

ISD Etetia

Commander

ISD STAR / CCL Affiliate

Anybodys Game
Garoun Investment Bank
Gallente Federation
#5 - 2012-06-23 22:18:49 UTC
Thanks for the ton of information ISD Etetia

you hit all the notes i was looking for :)
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-06-23 22:40:22 UTC  |  Edited by: Tau Cabalander
The Amarr Bestower is the largest Industrial hauler from level 1 to level 3 skill. It takes less than half a day to train to pilot it.

The Minmatar Mammoth is the largest Industrial at skill level 4.

The Gallente Iteron V is the largest Industrial at skill level 5, BUT level 5 in any of the races also opens up Deep Space Transports, Blockade Runners, Freighters, and Jump Freighters.

You should carefully examine the offerings of the other races before training level 5. No race is bad, but they all are a bit different. If you can't decide, Amarr have a good all-around line-up of ships.

I have Amarr Industrial 2 for the Bestower, and Caldari Industrial 5 for the Charon (largest freighter), Rhea (largest Jump Freighter), Bustard (sturdiest Deep Space Transport), Crane (second smallest capacity Blockade Runner, but still a decent ship). Caldari tech 1 Industrials, the Badger and Badger Mark II, are the worst Industrials, but the other ships make up for it... at least for my purposes, and I use a Bestower when I want a tech 1 Industrial anyway.

The humble Bestower
Jih'dara
Brutor Tribe
Minmatar Republic
#7 - 2012-06-23 23:56:30 UTC

Generally, it is wise for everyone to have a Hauler 'alt' to move their stuff around if their main character has their Corporation war decced. So if you want to do hauling, stay in the NPC corporation (with your hauler) and have your mining buddy pay you for your hauling.

Amarr Bestowers are the easiest to train into, which takes about three days to train. Gallente Iteron V's have the largest capacity, but they take a whole month to train. Also, once you have Gallente Industrial 5 you are not far off from flying cloaky haulers, blockade runners, and freighters.

Freighters can haul huge amounts, they are very slow and you can generally fly them AFK in high sec. Flying a freighter is like watching grass grow. They have no slots at all, so all you can do is fill them up, undock, dock, and unload them.

If you want to fly a Freighter it helps to have a second account, or at least a second character that can run missions or for PvP or something. Play on your 'active' fighter/ missioning character when you are active and online. Relog and switch to your Frieghter character before you go to bed. Load your Frieghter, undock from say Amarr station and go to sleep. When you wake up, your Freighter on autopilot should be docking in Jita.

Blockade runners and transport ships are tough built and/or cloaking haulers used to bring stuff into low sec and null sec. Most people that live in low-sec or Null sec already have an 'alt' that can fly one of these, so it's tough to make a career from it.

What some professional miners end up doing is opening up two accounts. One account is a miner, one account is a hauler which doesn't take much training or skill. You can run two clients at once. This is called 'double boxing'. Basically the miner uses the hauler's industrial ship as a giant jet can.

So hauling for a miner is a good niche at first, but it's pretty easy to replace you with an alt so it's not like you can make a career out of it.

Some people that do hauling in EvE take courier contracts. However, they ask for a huge amount of collateral and usually offer a pretty chintzy reward. Apparently hauling is the most boring and least well paid of all careers in EvE, at least if you rely on courier contracts and trading NPC goods (such as long-legged roe).

One skill set that fits in quite well with hauling is trading.

Trading is also pretty boring, but you can make (or lose) a huge amount of cash doing it.

The kind of trading most people do at first is 'speculative hauling', where you compare price differences in one region, buy low there and sell high in another region (or even within the same region). Unlike hauling however, the skills to be a trader could take months, and the out of game research and trial-and-error of learning to trade could take years. Learn where the trade hubs are, both the major hubs and the minor hubs, study things like market history to see which items sell quickly and which items can sell for a mark-up. Learn to place buy orders and sell orders. Once you get good at trading, you don't even HAVE to haul your stuff around anymore (unless you want to). You could stay docked in a station all day. Boring but lucrative.

Trading skills are the only skills (besides leadership) in EvE which requires high charisma, so take that into account when you train as a trader.

Since your friend is a miner, selling and hauling minerals is a good place to start. Until you get your refining skills up high though, and have good standings with the corporation that owns the station, you might make more money selling the ore.

Running courier missions for a corporation is one way of running up good standings. The pay for these mission is not great, and it's pretty boring, but they usually give you a really nice implant as a reward for the story line missions. Also, having good standings with some corporations such as Poteque Pharamaceuticals(?) will give you access to Research and development agents, who will give you data cores 24/ 7/ 365 without you having to do anything. You can sell these data cores, or use them yourself in invention (making tech 2 items).

if you are flying an industrial in high sec and carrying any more than 20 million ISK in goods, chances are someone will scan your cargo and try to suicide gank you. They will blow up your ship even though CONCORD will destroy their ship, then send a neutral friend or alt with an empty industrial or hauler to scoop up your stuff.

One of the interesting potentials of an Industrial ship is to use it as a 'bait ship'. Fit the mid slots and low slots with things like webs and warp scramblers, armour repair mods, and put neutralizers or a weapon in the high slots, and you can go toe to toe in battle with some small frigates.

If you are looking at getting into mining and like hauling, consider training for an Orca. Orcas are a mining support ship, which also give bonuses to the miners. However, they have a huge cargo bay too, so they make pretty awesome haulers. There is also a bay for assembled ships where they can refit, or even change ships. This can be handy if you need to change your mining ship for say, a combat vessel or a salvage ship. They can also hold a lot of ore (250,000 m3?). Orcas have a hold that can't be scanned, so they are a pretty good 'anti-gank' ship.

The Orca takes a long time to train up for, but probably no longer than the Iteron V (which can only haul). However, they are a very useful ship.
Jih'dara
Brutor Tribe
Minmatar Republic
#8 - 2012-06-24 00:02:13 UTC
"Unlike hauling however, the skills to be a trader could take months, and the out of game research and trial-and-error of learning to trade could take years. Learn where the trade hubs are, both the major hubs and the minor hubs, study things like market history to see which items sell quickly and which items can sell for a mark-up. Learn to place buy orders and sell orders. Once you get good at trading, you don't even HAVE to haul your stuff around anymore (unless you want to). You could stay docked in a station all day. Boring but lucrative. "

What I meant to say is that the skills for Trading are complex, and unlike hauling (flying an industrial) would take a month to prefect. It could take years to get really good or 'master' trading, but this is also out-of-game research and knowledge you learn on your own. Trading is definitely something you can 'jump into' and succeed in right away, but it's more of a career than simply hauling because there is a lot to learn and a lot of room for growth.
Sugar Kyle
Middle Ground
#9 - 2012-06-24 01:30:38 UTC
My hauler alt trained caldari industrial so that I could have a charon one day. What you train now vs what you train later and the advantages of sooner and later are very important if you are going to haul to make a profit.

If you really like it, you can look into the requirements of joining a corp like Red Frog. They are all about logistics.

Member of CSM9 and CSM10.

malaire
#10 - 2012-06-24 07:14:22 UTC  |  Edited by: malaire
Also note that trial accounts can't use industrial ships. So if you are still on trial your best bet would be to use some cruiser with large cargohold for hauling. They won't be anywhere as good as industrials (in terms of cargo size), but trial accounts can't use anything better.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Oraac Ensor
#11 - 2012-06-24 08:02:50 UTC
malaire wrote:
Also note that trial accounts can't use industrial ships. So if you are still on trial your best bet would be to use some cruiser with large cargohold for hauling. They won't be anywhere as good as industrials (in terms of cargo size), but trial accounts can't use anything better.
Best cruiser for cargo size is the Gallente Exequror.
Walter JustWalter
ZZtopless
#12 - 2012-06-24 14:55:41 UTC
There are rigs you can put on a ship to increase it's cargo capacity. They are listed under 'ship modifications' in the market in the listing called 'Astronautics'. They are called Cargohold Optimization and come in small (frigates and destroyers), medium (cruiser, barges, battle cruisers), and large (battleship+).

There is a tech 1 and a tech 2 version. Tech 2 version are often prohibitively expensive so most players only use the Tech 1 version. To add these to a ship you will need to train the following:
Mechanic to 3
Jury Rigging to 3 (Mechanic to 3 needed first)
Astronautic Rigging to 1 (requires jury rigging 3 first)

Note that if you only are hauling and only using the tech 1 Cargohold Optimization there is no point to train Astronautic Rigging beyond 1 unless you are concerned about the lowered armor (most haulers use shield so that the low slots can be used for more cargo)

Mentioned above is the Expanded Cargo Hold II which goes in to a low slot and requires Hull Upgrades 2 (which is less than a 90 minute training time).

To give you an idea of the difference, an Osprey Cruiser can hold 485m3 of cargo, but if you add three tech 1 rigs and three Expanded Cargohold IIs, and the cargo space jumps to 1529m3.


David Toviyah
University of Caille
Gallente Federation
#13 - 2012-06-24 16:21:47 UTC  |  Edited by: David Toviyah
Also, use containers. They have more space inside them than they take up. For example, a Huge Secure Container takes up 1500m³ in your cargo bay but has space for 1950m³ of items. On top of that you can put a password on these containers and possibly save some of your stuff should you get ganked. Most pirates will just destroy them if they cannot open them but hey, in some cases it could save you some money should they leave them alone.
Walter JustWalter
ZZtopless
#14 - 2012-06-24 16:36:27 UTC
David Toviyah wrote:
Also, use containers. They have more space inside them than they take up. For example, a Huge Secure Container takes up 1500m³ in your cargo bay but has space for 1950m³ of items. On top of that you can put a password on these containers and possibly save some of your stuff should you get ganked. Most pirates will just destroy them if they cannot open them but hey, in some cases it could save you some money should they leave them alone.


There is a flaw with that comment. If you put a password on a Secure container and it drops, they can still scoop it up and take it to a station. When they get there they can repackage the container and all the stuff comes out of it.