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Ships & Modules

 
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Most needed new ship?

Author
Inquisitor Magneto
Imperial Academy
Amarr Empire
#41 - 2011-10-06 18:45:36 UTC

Ships need to be redone in as follows. T1 to T2 to T3 with mission or moon mining to build. Missions should bring forth ship parts not scraps

Current T3 ships should be renamed to N1 as to aspect new tech ships. These ships should then be able grow further like so N1 to N2 to N3.


Moon mining ships should be allowed to mine moons instead of having to wait for a corp who has a pos in low or null sec.

To mine a moon you need a charter as well as high standing in the empires region you wish to mine.

Missions should not only give isk but ship parts favored to the faction you do missions for. Missions should have puzzle difficulty to gain these parts along with the isk if completed in a timely manner.

What ever happen to the ship contest winner ship. why has it been put on a shelf and not implemented into eve.

Arbiter Reformed
I Have a Plan
Shadow Cartel
#42 - 2011-10-06 19:03:06 UTC
The reality is game balance should come first and ships like tier 2bc shouldn't have been introduced without buffing cs. Any extra battlecruisers would be rediculous, I think new ships should be focused around new features rather than upset current ballance, t3 frigs would be nice tho, but should be far more.specialised than current t3
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#43 - 2011-10-07 01:25:58 UTC
cruiser/BC sized stealth bombers that have bombs that only really dmg battleship and cap ships.
a ship that can be made to shield tank for amarr
an armor ship for caldari
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#44 - 2011-10-07 03:34:21 UTC
A T2 with the Harbinger Hull.

I don't mind what it would be, i just know that i would fly it.

Hell just a T2 variant of all the tier 2 BC would be awesome, both in looks and functionality.

BYDI recruitment closed-ish

Potato IQ
Doomheim
#45 - 2011-10-07 08:34:29 UTC
I look at CS as the next tier BC, so can’t see the point of adding to the class. Why not have the developers decide on a model change. Carthum Conglomerate suddenly announces the Damnation hull is to be replaced by the harbinger one. Line of thinking is make the stronger standard BC the weaker CS as far as an offensive role is concerned


Absolution – Prophecy hull
Damnation – Harbinger hull

Nighthawk – Ferox hull
Vulture – Drake hull

Astarte – Brutix hull
Eon – Myrmidon hull

Sleipnir – Cyclone hull
Claymore – Hurricane hull

Attributes stay the same. Cosmetic change that effectively adds 4 new ships. Simples
KFenn
State War Academy
Caldari State
#46 - 2011-10-07 08:59:35 UTC
Meditril wrote:
Shield Generator Ships: Similar to Homeworld where you can use ships to create a bubble around another ship for protection. This constellation should be able to jump together as one etc. so that you effectively can protect transport ships. Together with this change jump bridges should be removed. I want to see convoys in low-sec and 0.0!


This is one of the most intriguing ideas I've heard in a long time... force industrials to travel via gates but give them a dedicated support ship....

Could be abused by PvPers, but it's possible for you to just disallow the use of remote modules/weapons in the shield. I honestly think this is something that should be looked in to.

Commanding Officer of the Treacle Tart Brigade

KFenn
State War Academy
Caldari State
#47 - 2011-10-07 09:02:44 UTC
Potato IQ wrote:
I look at CS as the next tier BC, so can’t see the point of adding to the class. Why not have the developers decide on a model change. Carthum Conglomerate suddenly announces the Damnation hull is to be replaced by the harbinger one. Line of thinking is make the stronger standard BC the weaker CS as far as an offensive role is concerned


Absolution – Prophecy hull
Damnation – Harbinger hull

Nighthawk – Ferox hull
Vulture – Drake hull

Astarte – Brutix hull
Eon – Myrmidon hull

Sleipnir – Cyclone hull
Claymore – Hurricane hull

Attributes stay the same. Cosmetic change that effectively adds 4 new ships. Simples


The problem is, the Abso is basically a beefy Harbinger, The Nighthawk is a beefy Drake, The Sleipnir is more like an insanely tanky Hurricane. (with regards to primary weapons systems and ship bonuses)

However the Astarte and Eos are the right way round.

EDIT: Whoops, double post >_>

Commanding Officer of the Treacle Tart Brigade

Zoe Alarhun
The Proactive Reappropriation Corporation
#48 - 2011-10-07 10:54:59 UTC
Dedicated exploration ship with bonuses to Code breaking, analyzers, probes and some decent damage and tank to run sites with. T3's are pretty good stand in's but it would still be nice to have ship with bonuses geared towards exploration (like the promo ship, echelon - on steroids)
Boma Airaken
Perkone
Caldari State
#49 - 2011-10-07 11:38:48 UTC
No new ships. Or maybe another set of T2 battlecruisers to go with my idea of COMMAND SHIPS WITH OFFENSIVE LINKS. There is no reason we shouldn't have "assault commands" that run damage/tracking/falloff links.
D'mitri Ahriman
Caldari Provisions
Caldari State
#50 - 2011-10-07 11:45:55 UTC
Maybe T3 destroyers? They're pretty close to cruiser class hulls in terms of size, but it would give reason to finally train the destroyers skill. Also, it wouldn't make the T1 destroyers obsolete, because they already are. Roll
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#51 - 2011-10-07 12:11:55 UTC
SpaceSquirrels wrote:
Defensive ships that have 0 offensive capabilities. Rather think of a ship like shield frigates or drones that linked together in homeworld to provide a shield around the fleet or a ship. Not logi which is active support.

Or say a cruiser that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.

Actually one of the really cool ships in the homeworld series have a repellent drive that pushed ships out to a certain radius. (Think of pushing frigates or small ships outside tackle range)



https://forums.eveonline.com/default.aspx?g=posts&t=12091

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Anna Angust
State Protectorate
Caldari State
#52 - 2011-10-07 12:42:42 UTC
Would be nice to have tiered weapons on ships, so as anything bigger than a BC had 2 sets of high slots, one for ship sized weapons and the other for the next size down.
EG: having a Rev fitting with 3 cap sized guns in its primary slots ( along with the siege mod ) and then 6 - 8 large turret slots in its secondary slots. Meaning that to use the dread you do not need to sit with a bulls eye painted on you until out of siege, and giving you the chance to use dread to kill things other than POS
Ruah Piskonit
PIE Inc.
Khimi Harar
#53 - 2011-10-07 13:24:22 UTC
we don't need new ships, we need to balance and define what we have.


Its posts like this that drives CCP to rush poorly thought out ships and concepts into the game - Black Ops, Moms, EAFs. . .
Potato IQ
Doomheim
#54 - 2011-10-07 13:34:47 UTC
KFenn wrote:
The problem is, the Abso is basically a beefy Harbinger, The Nighthawk is a beefy Drake, The Sleipnir is more like an insanely tanky Hurricane. (with regards to primary weapons systems and ship bonuses)


Erm, I know and kind of the point I was making

The lesser DPS BC hull is the best at CS level. Think this is a good set up as means you can look at a different design if you want to go cheap or expensive. So do the opposite. The best DPS hull at BC level becomes the truer support CS. The current attributes are mirrored from current ships used into these new hulls. OK, so not really a new ship, but better than the lazy same hull approach at CS level than was taken


Infil Traitor
Doomheim
#55 - 2011-10-07 13:54:06 UTC
I would think a Siege Monitor class vessel designed to bombard POSes would make sense, especially as a way to threaten highsec towers. These ships would be geared towards dealing a large quantity of DPS to stationary targets, but be significantly handicapped so as to need careful support.

*Use the T2 battlecruiser hulls as a model, and allow them to mount 2 Capital-scale turrets (or launchers in the case of the Caldari variant),

*Allow them to enter some variation of siege cycle for a considerable damage bonus (equivalent to a handfull of battleships)

*Give them a 90% penalty to tracking or explosion velocity to reduce their utility against non-stationary targets (the guns/missiles are stripped down to fit onto the smaller hull) as well as a very low sensor strength, both to minimise the possibilities of misuse in station games etc.

*Reduce the number of slots considerably below those available on the tech1 hull. These ships should be lightly tanked, and should require significant support if they come under fire.

pussnheels
Viziam
#56 - 2011-10-07 14:23:10 UTC
Ask your self what role should this ship fullfil

I probably see a dedicated gasminer in the form of a t2 noctis
Maybe we will see pirate faction battlecruiser
with some luck a expansion on the current t3 submodules
or maybe with some real luck a medium freighter that is the middle of a industrial and a freighter
could be a dedicated fuelcarrier tho or a ammo carrier

forget a t3 battleship that will probably betoo overpowered and unbalacing and not to forget the perfect gankmagnet

just my thoughts

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

SpaceSquirrels
#57 - 2011-10-07 14:54:43 UTC
Steve Ronuken wrote:
SpaceSquirrels wrote:
Defensive ships that have 0 offensive capabilities. Rather think of a ship like shield frigates or drones that linked together in homeworld to provide a shield around the fleet or a ship. Not logi which is active support.

Or say a cruiser that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.

Actually one of the really cool ships in the homeworld series have a repellent drive that pushed ships out to a certain radius. (Think of pushing frigates or small ships outside tackle range)



https://forums.eveonline.com/default.aspx?g=posts&t=12091


Except that we dont need more missiles as they cause more lag and can't be graphicd out. Guns make more sense as they "can" miss and less lag.
SpaceSquirrels
#58 - 2011-10-07 14:56:16 UTC
Infil Traitor wrote:
I would think a Siege Monitor class vessel designed to bombard POSes would make sense, especially as a way to threaten highsec towers. These ships would be geared towards dealing a large quantity of DPS to stationary targets, but be significantly handicapped so as to need careful support.




You mean like what dreads where intended for?
Mina Sebiestar
Minmatar Inner Space Conglomerate
#59 - 2011-10-07 15:24:59 UTC
While i support all possible fixes and balances of current stuff in game even more i want to see this game evolve to something more and i don't mean walking in stations.

i want new era of ships not faction variant of this and that,all of current ships to become obsolete but upgradable to new standard,at least twice of ships than we have now.

new ways of space travel/mining/fuk new eden new galaxies/races/playable pirate races/dramatic empire territory flux.

Not this decade old gridlock in stagnant lore without evolution bar sleepers that are barely touching the scope of what i'm thinking.

As far as ships go i would like to see Tornado and T3 BS in general,there are like 14 BS(there is like 617 frigs) in game and all they do is pos bash and for carebear's e-pen swiping around they need some flavor.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Infil Traitor
Doomheim
#60 - 2011-10-07 16:07:51 UTC
SpaceSquirrels wrote:
Infil Traitor wrote:
I would think a Siege Monitor class vessel designed to bombard POSes would make sense, especially as a way to threaten highsec towers. These ships would be geared towards dealing a large quantity of DPS to stationary targets, but be significantly handicapped so as to need careful support.




You mean like what dreads where intended for?


In a way, but I was considering something more limited which would be allowed into highsec.