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Making nullsec vibrant again

First post
Author
Lord Zim
Gallente Federation
#761 - 2012-06-21 11:31:02 UTC
Imryn Xaran wrote:
Spoken like a good little Visigoth. You use phrases like “empire building” and “building empires” without giving any thought to what you are actually saying. You aren’t interested in building anything really – all you are interested in is “empire destroying”. The only aspect of the game that you want to engage in is the bit where you blow up something that someone else has built.

Yes, what we've done from fountain all the way to tenal isn't "building an empire". No sirree.

Imryn Xaran wrote:
1. I think eliminating jump bridges would be a great place to start. When one alliance is able to project power across the whole map then the map is too small. Eliminate JB networks and you restrict the reach (and therefore influence) of any particular alliance and open up huge tracts of Null that are currently vacant for use. The second affect that eliminating JB’s would have is that it would make logistics much harder with the consequence that it would become preferable to establish industry in null and not just buy in Jita and haul out. This would have to be accompanied by other changes to make null sec industry more viable.

Christ, this? Again?

The power projection of which you speak has **** all to do with JBs, and everything to do with JFs, carriers, dreads, supercarriers, titans, rorquals, convoy FCs, logisticians who seed a forward staging base, and a fucktonne of fat neckbeards.

Imryn Xaran wrote:
2. Eliminate “sovereignty by destruction”. Implement a new system of sovereignty whereby it changes hands at gun point, but the mechanic to retain it is based on activity in the system and some sort of “gross system product” metric
I think this would make null sec a far more interesting place for a much wider range of players and encourage a wider range of play styles not just the current visigoths.
Let’s put the “building” back in to “empire building” and make sov more than just a colour change on a map.

While I'm not going to go too deeply into the mechanics you've provided here, at least you're talking about making changes to the SOV system, to which I agree.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sharise Dragonstar
Big Strong
Hisec Miners
#762 - 2012-06-21 11:35:16 UTC  |  Edited by: Sharise Dragonstar
Primary clone being one you could indicate to be. Sorry was not clear with idea. Something pretty easy to implement I would imagine.

Don't really want more expensive ships but if I lose 200m ISK worth of ship and fittings i should get 200m ISK from my insurance payout. Thats how insurance works, I know if I write my car off in an accident or if it is stolen my insurance will cover the replacement cost.

Scouting is to slow. By time I have scouted the gates from high to whatever system i wanted to go to and then flown back to to my high sec base to get ship I wanted to take originally into low sec odd are the intel I got from scout run is out of date. I don't have two accounts if thats what you meant.
Arcticblue2
Nordic Freelancers inc
#763 - 2012-06-21 11:37:31 UTC
Lord Zim wrote:
And that's our empire. We've built it. We've got some "friendly industrial types" who insist on doing mining and such in our space, but not many because of the risk/reward system etc.

So, again, what more do you want? NRDS?


Yeah that would be nice :-) so when can I expect free passage into your empire to do my biddings ?

If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ?
Arcticblue2
Nordic Freelancers inc
#764 - 2012-06-21 11:39:06 UTC
Kimmi Chan wrote:
This is NOT an us vs. them issue. Stop treating it as such.


But it is, it have always been US vs THEM in this game, industrialists and miners vs PvP'ers (or rather .. angry bored pvp'ers).
PvP'ers that lack targets ... (or more correctly ... easy targets)
Kimmi Chan
Tastes Like Purple
#765 - 2012-06-21 11:39:11 UTC  |  Edited by: Kimmi Chan
Sharise Dragonstar wrote:
Don't really want more expensive ships but if I lose 200m ISK worth of ship and fittings i should get 200m ISK from my insurance payout. Thats how insurance works, I know if I write my car off in an accident or if it is stolen my insurance will cover the replacement cost.


Kimmi Chan wrote:
I can not get on board with this. If the loss of a ship means nothing what is it really worth then?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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Danfen Fenix
#766 - 2012-06-21 11:44:14 UTC  |  Edited by: Danfen Fenix
Arcticblue2 wrote:
Some said in this thread 0.0 is about empirebuilding ... then great, build a empire and run it like a empire, do you let people (friendly industrial type) into it ? or you shoot at anything not blue ?
Unless you want to build a empire there then don't expect people to move out there... I'm a industrialist and I move where the people are so if people left high-sec I would have to leave too or I would not have anyone to sell to right ?

I don't expect Concord in 0.0 but if a Alliance did build a empire and let people come there I would like them to be a sort of "police" for the empire too.


I do have to agree with this...most of 0.0 currently is run more like North Korea. However, as the others have stated, there is generally a reason for this. Granted, there is CVA & the NRDS coalition, however...after living there for about 3-4 months, up until a month ago, I have to say it's far, far more trouble than it's worth Lol I do see why NBSI is the favoured approach now...simply put it makes living in the space that much easier if you know who is friend or foe, rather than wondering is that nuet a friendly miner, or a hotdropper with 30 friends on standby ? P

I'm going to bring back up the earlier points of buffing 0.0 industry. Currently, it's a state where high sec - you build/buy stuff. 0.0 - you lose the stuff you brought. Theres almost no point to doing any industry apart from small scale stuff (such as the odd ship/ammo replenishment) as high sec is just so much better for it. So really, instead of empires we get a situation where 0.0 currently is really a huge glorified "PVP zone" (excuse the term P ).

You can nerf high sec income all you like, and you can buff 0.0 income all you like, but doing so won't change this situation imo. All you 'may' get is more and more PVP pilots, rather than having a 'player run' and 'player built/developed' empire space, which I think was the original intention of 0.0.

Something else I 'would' like to see though, in the future, if this situation where to develop to the point where alliances allow neutrals and traders in. Taxable gates. Make it so that alliances can place taxes/tolls on gates leading in to systems that they own. It'd be possible to avoid the taxes of course (by not paying), but doing so would mark you in some way to the alliance, meaning that they can police it, but not making it so invading fleets have to pay to invade P. Doing so may even entice them to allow traders in simply from the revenue generated from them using these gates. Of course, it'll still bring the problems of whether or not a person may be a spy/hotdropper/cloaker etc etc.
Lord Zim
Gallente Federation
#767 - 2012-06-21 11:45:11 UTC
Arcticblue2 wrote:
Yeah that would be nice :-)

Have a chat with CVA, I hear they don't mind it if people gank someone before they're seen upon as "undesirables".

Arcticblue2 wrote:
so when can I expect free passage into your empire to do my biddings ?

The day you negotiate blue standings with us, I suppose.

Arcticblue2 wrote:
If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ?

In my case it's because of a much better isk/risk/effort ratio when I'm not in the mood for fighting in 1000+ fights.

If that answer is insufficient, then I suggest you ask CCP what they think the reasons are for why people don't do much outside of fleet fights in nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kimmi Chan
Tastes Like Purple
#768 - 2012-06-21 11:49:25 UTC  |  Edited by: Kimmi Chan
Arcticblue2 wrote:
Kimmi Chan wrote:
This is NOT an us vs. them issue. Stop treating it as such.


But it is, it have always been US vs THEM in this game, industrialists and miners vs PvP'ers (or rather .. angry bored pvp'ers).
PvP'ers that lack targets ... (or more correctly ... easy targets)


Except that this thread is not about industrialists vs. PvP. It is about null sec residents having to create alts to run L4s because the income vs effort ratio in Null is not as great as it is for running L4 missions.

It is about an industrial complex in space that they own being unremarkable at best and just completely ****ed at the worst.

It is about high sec residents being able to live, work, and play in high sec with little risk (suicide ganking is a risk but in Null there is not always suicide involved with ganking a miner or a mission/sanctum runner). Meanwhile, Null Sec residents can not live, work, and play in null sec independently. They can not make sufficient ISK on an individual level to fund their other activities. This is something that I think the standard High Sec resident takes for granted.

Here's an idea and again please bear in mind my ignorance despite this thread making me a little more enlightened. Why sell Technetium and other commodities in Empire Market Hubs? Sell them in low sec (or set up a market hub in Null?) and force people who want to engage in T2 construction to either come buy it in Null or not build T2 at all. Then have all T2 construction take place in Null and sell the ships in the same market hub. Want a new Hulk for your high sec mining ops? Come on down to 0.0 - we sell them dirt cheap down here.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#769 - 2012-06-21 12:03:46 UTC
So far at almost 9 million skill points for me Null sec has been the same as high just with a slightly higher chance of being killed by Stealth bombers. Living in AAA space is nice, and the war fronts are clearer than the trench fronts in WW1.

I think EVE just sometimes get stuck in a "Slog" not been many great wars lately to rouse the empires, but as it is right now things seem to be heating up.
Kimmi Chan
Tastes Like Purple
#770 - 2012-06-21 12:09:53 UTC
Alexzandvar Douglass wrote:
So far at almost 9 million skill points for me Null sec has been the same as high just with a slightly higher chance of being killed by Stealth bombers. Living in AAA space is nice, and the war fronts are clearer than the trench fronts in WW1.

I think EVE just sometimes get stuck in a "Slog" not been many great wars lately to rouse the empires, but as it is right now things seem to be heating up.


So what needs to happen is someone needs to fly a plane into a station, get your rank and file all jacked up as a pretext for war with another empire that had nothing to do with it, and go explode them with extreme prejudice. Nah, that's just silly. P

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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Ceptia Cyna
The Scope
Gallente Federation
#771 - 2012-06-21 12:09:59 UTC
Kimmi Chan wrote:
Except that this thread is not about industrialists vs. PvP. It is about null sec residents having to create alts to run L4s because the income vs effort ratio in Null is not as great as it is for running L4 missions.

It is about an industrial complex in space that they own being unremarkable at best and just completely ****ed at the worst.

It is about high sec residents being able to live, work, and play in high sec with little risk (suicide ganking is a risk but in Null there is not always suicide involved with ganking a miner or a mission/sanctum runner). Meanwhile, Null Sec residents can not live, work, and play in null sec independently. They can not make sufficient ISK on an individual level to fund their other activities. This is something that I think the standard High Sec resident takes for granted.

Here's an idea and again please bear in mind my ignorance despite this thread making me a little more enlightened. Why sell Technetium and other commodities in Empire Market Hubs? Sell them in low sec (or set up a market hub in Null?) and force people who want to engage in T2 construction to either come buy it in Null or not build T2 at all. Then have all T2 construction take place in Null and sell the ships in the same market hub. Want a new Hulk for your high sec mining ops? Come on down to 0.0 - we sell them dirt cheap down here.


Beeing a proud 0.0 resident you just do no live alone! As a benefit you get a very lose ruleset to shoot other players.

Solution for your income concerns.
# Tell your CEO you want isk of the Tech Moons you own.
# Find another Alliance that finally got Tech and is communistic.

# Tell CCP to buff Missions / Rats in 0.0 which will lead to higher Inflation so you up the Tax on everything, everywhere to compensate.

Solution for your safety concerns.
# Tell your Alliance to Blue-Ball more.
Lord Zim
Gallente Federation
#772 - 2012-06-21 12:13:54 UTC
Ceptia Cyna wrote:
# Tell your CEO you want isk of the Tech Moons you own.

Many, if not all, alliances with tech moons have extensive ship replacement programmes.

Ceptia Cyna wrote:
# Tell CCP to buff Missions / Rats in 0.0 which will lead to higher Inflation so you up the Tax on everything, everywhere to compensate.

5% tax on everything in hisec? :haw:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ceptia Cyna
The Scope
Gallente Federation
#773 - 2012-06-21 12:14:33 UTC  |  Edited by: Ceptia Cyna
Lord Zim wrote:
Ceptia Cyna wrote:
# Tell your CEO you want isk of the Tech Moons you own.

Many, if not all, alliances with tech moons have extensive ship replacement programmes.


I know. The whining wannabe 0.0 girl does obviously not. Roll
Lord Zim
Gallente Federation
#774 - 2012-06-21 12:19:06 UTC  |  Edited by: Lord Zim
Ceptia Cyna wrote:
Lord Zim wrote:
Ceptia Cyna wrote:
# Tell your CEO you want isk of the Tech Moons you own.

Many, if not all, alliances with tech moons have extensive ship replacement programmes.


I know. The whining wannabe 0.0 girl does obviously not. Roll

Ship replacement programmes are the alliance's investment in you to enable you to fight for them over an extended period of time.

This doesn't alleviate or fix the lack of rewards to actually play in nullsec outside of fleets.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ceptia Cyna
The Scope
Gallente Federation
#775 - 2012-06-21 12:22:16 UTC
Ever thought about that 0.0 isn't ment to be the roxx0r-solo-pvp area? No? Ok.
Pherno Timoris
Caldari Provisions
Caldari State
#776 - 2012-06-21 12:22:42 UTC
TweedIe Dum wrote:
Im no expert in eve not by a long shot and the closest to living in null i have been is living in providence the last 3 months on my main but the whole consept seems flawed just a little.

Null sec seems to be about building a empire so why is it ran by corporations surely their should be a whole different set up for this.

Look at high sec it has 4 major empires but has loads of corps under their banner. Look at our history on this planet their was countrys with empires but the resource wealth was made by Corporations/Companys (East India trading).

Surely a system should be set up to seperate the corporation from the Empire. Goons is no longer a corp it is now a empire and as much as people hate them you have to respect what they have achieved from their little start.

They need to seperate the system so Empire building groups do just that they build the empire and corporations work in their space and pay tax for them to build their military. Not everyone in the game is massively interested in PVP a lot are interested in the market and the economics.

This would help with a fix on the moon goo situation people complain about as the larger Empires need this stuff to keep everything running now

Just my 2 cents i may be wrong but its how i perceive the game at this moment.

(And yes i know people rent systems but its not quite what im talking about)

EDIT: forgot to mention that if you have a corp in high sec or low sec you should be paying a tax to the empire whos space your in each month or they dissolve your corporation. Same as if you didnt pay your bills in Null they would splatter your pod goo all over the windows of their lovely ships

Edit2: Would also make for some nice pve for nullers as they could attack the high sec Empires and so could the Empire attack them.


Sorry if someone has already replied to you about this but this is already the way of it. If you look at someone in an npc corp, state war academy for instance, the italics indicating alliance are Caldari State. Alliances are the empire and corps are the omes who work for them. The system you describe already exists lol.
Lord Zim
Gallente Federation
#777 - 2012-06-21 12:23:36 UTC
Ceptia Cyna wrote:
Ever thought about that 0.0 isn't ment to be the roxx0r-solo-pvp area? No? Ok.

Huh?

Please speak clearly, I'm allergic to leetspeak.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

ShadowStalkerwings
The Scope
Gallente Federation
#778 - 2012-06-21 12:46:37 UTC
I'd like to see belt rats in null get a buff in bounty say 2x they are now or make the smallest isk battleship bounty 1mil and the highest 5mil in a 0.0 sec (complexs aside) and every level of true sec gives another 200- 300k extra isk. Would make getting isk ratting on belts more profitable and mean it would out class lvl 4's in highsec hell even incursions if someone had the time, same could be said for lowsec, as atm the bountys just aint worth the risk especially if you live down there or move around alot.
dontbanmebro
Doomheim
#779 - 2012-06-21 12:51:00 UTC
Oh, I see we got a visit from the brigade of people who would never leave hisec under any condition telling us the fabricated conditions (excuses) why they never leave hisec.

You are utterly irrelevant to any discussion of anything.

Oh, and we're coming for your level 4s too.
Kimmi Chan
Tastes Like Purple
#780 - 2012-06-21 12:51:51 UTC
ShadowStalkerwings wrote:
I'd like to see belt rats in null get a buff in bounty say 2x they are now or make the smallest isk battleship bounty 1mil and the highest 5mil in a 0.0 sec (complexs aside) and every level of true sec gives another 200- 300k extra isk. Would make getting isk ratting on belts more profitable and mean it would out class lvl 4's in highsec hell even incursions if someone had the time, same could be said for lowsec, as atm the bountys just aint worth the risk especially if you live down there or move around alot.


This increases the volume from the ISK Faucet that is Bounties. It is unsustainable but at least you are considering options. I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

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