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CN vs Tech II cruise missile launchers for maximum mission speed

Author
Bolt Zapper
Curia Stellarum
#1 - 2012-06-20 10:16:16 UTC
Hi, I have a quick and simple question for people with extensive experience of running missions in Ravens/RNIs.

I have maximum cruise missile skills (Cruise Missiles V, Cruise Missile Specialization V) and currently run 7x Cruise Missile Launcher IIs on my RNI. I kill things in level 4 missions pretty fast - cruisers, BCs, and all but the highest bounty BSes die in 2-6 volleys with standard TI missiles of the appropriate damage type.

Obviously on paper Caldari Navy launchers have better stats, so I'm considering investing in some. However, because they don't require Cruise Missile spec they wouldn't benefit from the 10% extra ROF which that skill provides to my tech II launchers. This leaves me wondering - would I actually experience a significant damage increase with a full rack of CN launchers over my current TII ones? I can't work out whether the 2-second shorter ROF on CN ones would be outweighd by their being unaffected by Cruise Missile spec V.

Thanks in advance.
Hoshi
Incredible.
Brave Collective
#2 - 2012-06-20 10:45:16 UTC
CN does around 3% more dps than T2 with spec 5.
Note also that CN have slightly higher capacity (fits 30 missiles compared to 27 in T2) which can also have a slightly positive effect on dps.

"Memories are meant to fade. They're designed that way for a reason."

Bolt Zapper
Curia Stellarum
#3 - 2012-06-20 12:26:23 UTC
Thanks! I won't bother investing in them then, unless I end up with a very large amount of spare cash one day.
sabre906
The Scope
Gallente Federation
#4 - 2012-06-20 15:04:12 UTC
T2 fury ammo is absolutely horrible, with sig radius 1/4 larger and exp radius 1/4 slower than... torps. Precision is equally bad, the range bonus is useless, and sig is only slightly smaller than faction ammo, for far less dmg.

T2 launchers will be using faction/t1 ammo anyway, at which point they do less dps than faction launchers.

That said, faction launchers are costly. Mind the gank.
Kalli Brixzat
#5 - 2012-06-20 15:44:47 UTC
Bolt Zapper wrote:
Thanks! I won't bother investing in them then, unless I end up with a very large amount of spare cash one day.


Caldari Navy Cruise Launchers are also 50-60x the price of T2 launchers. That's another something to keep in mind.
Bolt Zapper
Curia Stellarum
#6 - 2012-06-20 16:44:26 UTC
sabre906 wrote:
T2 launchers will be using faction/t1 ammo anyway, at which point they do less dps than faction launchers.


True, but ammo isn't really the issue here. The skill that T2 launchers benefit from - Cruise Missile Spec - affects their rate of fire, not their ammo, so you still gain from that skill when using T1 ammo whereas you wouldn't gain from the skill at all if you were using faction launchers.
sabre906
The Scope
Gallente Federation
#7 - 2012-06-20 20:29:39 UTC
Bolt Zapper wrote:
sabre906 wrote:
T2 launchers will be using faction/t1 ammo anyway, at which point they do less dps than faction launchers.


True, but ammo isn't really the issue here. The skill that T2 launchers benefit from - Cruise Missile Spec - affects their rate of fire, not their ammo, so you still gain from that skill when using T1 ammo whereas you wouldn't gain from the skill at all if you were using faction launchers.


Yes, and t2 launchers still have less rop, do less dps than faction launchers, both using same ammo, even at specialization lvl5. This was already mentioned several times.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#8 - 2012-06-20 22:16:21 UTC
use javalin torps like a real man!
Chainsaw Plankton
FaDoyToy
#9 - 2012-06-20 22:38:39 UTC
with rigors and a tp or two fury missiles are pretty awesome on everything but cruisers, usually carry 1000 or so faction missiles to use on elite cruisers, and hit everything else with fury.

838 dps with t2 launches furies
775 with cn launchers and faction ammo

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Klymer
Hedion University
Amarr Empire
#10 - 2012-06-20 23:46:08 UTC
You might consider upgrading your ballistic controls to CN modules if you haven't already. Since they increase missile damage as well as rof they can actually make T2 launchers perform better than faction launchers when using T2 ammo. You just want to stick to shooting the T2 ammo at the larger BC/BS npc's and use T1 for everything else. 3 CN + 1 T2 bcs layout is ideal since stacking penalties really hammer the 4th module. Also, 3 of them are cheaper than 7 CN cruise launchers and you can use them on other ships if you want.
stoicfaux
#11 - 2012-06-21 01:49:55 UTC
T2 w/Fury is 719 DPS. CN with CN is 667. T2 provides another 7.8% of DPS. (4xCN BCU and reload time included.)

CN ammo looks like it costs ~2.5 times more than Fury. Seven faction launchers is going to set you back ~420M isk.

So yeah, using CN launchers and CN ammo is a bit more convenient in that you don't need to worry about switching out ammo (with the resultant minor hit to DPS.) I wouldn't agonize over the choice, but against the big and slow Guristas I would favor T2, while against the small and fast Angels, the faction launchers would probably serve you better.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arrs Grazznic
Poena Executive Solutions
#12 - 2012-06-22 12:33:46 UTC
Klymer wrote:
... You just want to stick to shooting the T2 ammo at the larger BC/BS npc's and use T1 for everything else...

This works well for me.