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Should webs have a counter module?

Author
ELECTR0FREAK
#21 - 2012-05-03 01:02:02 UTC  |  Edited by: ELECTR0FREAK
  • Use EW to cause aggressor to lose target lock (ECM or sensor dampners)
  • Increase range between your ship and the aggressor so that the stasis webifier's range is exceeded
  • Drain the aggressor's capacitor so that they can no longer run the stasis webifier (Energy neutralizer or vampire)
  • Activate a propulsion module

  • or (thus far not mentioned yet)

  • Coming soon, activate a Micro Jump Drive short-range warp module (I forget what it's called). (I remembered)

  • Seems plenty of counters to me.
    Random Render
    Singidunum Stellar Exploration
    #22 - 2012-06-20 14:35:42 UTC
    You rarely need to web BS. Webs are for cruiser class and smaller, and that classes fit AB anyway, so how can AB be perceived as counter to web I don't know.

    EW or Target Breaker is all-round countermeasure, not just web-counter. It can help, but not intended to protect against web.
    Increasing range is a good tip but not counter-measure that you can fit to ship.
    Drain cap? Seriously?

    So why not spending one slot to fit specific module that will reduce web effect by 50%. Or some advanced AB (limited to 1MN) that have some counter-web field upgrade. Or rig. Something.
    RubyPorto
    RubysRhymes
    #23 - 2012-06-20 15:27:17 UTC
    Y U NECRO!?

    And... dude what?

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

    Plaude Pollard
    Aliastra
    Gallente Federation
    #24 - 2012-06-20 15:39:07 UTC
    They already do. Have you ever heard of Afterburners, Overdrive Injectors and Microwarpdrives? They're modules that increase your speed, while Webifiers decrease the target's speed. So, no need to add more propulsion-modules. Also, all E-WAR can be countered with large enough amounts of ECM.

    New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

    Lucas Schuyler
    Federal Navy Academy
    Gallente Federation
    #25 - 2012-06-20 16:35:56 UTC
    Random Render wrote:
    You rarely need to web BS. Webs are for cruiser class and smaller, and that classes fit AB anyway, so how can AB be perceived as counter to web I don't know.
    .



    Because Web makes target go slower while Prop Mod makes ship go faster... they are naturally opposed effects. If it makes you feel better, consider the Web to be the Counter to the AB rather than other way around.
    Tarn Kugisa
    Kugisa Dynamics
    #26 - 2012-06-21 04:13:09 UTC
    I meant that Webs only drastically affect Frigs, Dessies, Cruisers and some BC's. Battleships and up don't suffer too much (Maybe the Mach a bit) because they don't move fast in the first place.

    Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

    RubyPorto
    RubysRhymes
    #27 - 2012-06-21 04:21:34 UTC
    Tarn Kugisa wrote:
    I meant that Webs only drastically affect Frigs, Dessies, Cruisers and some BC's. Battleships and up don't suffer too much (Maybe the Mach a bit) because they don't move fast in the first place.


    Webs are great to stop a battleship from escaping.

    Besides that, all EWAR is situational.
    Damps don't do much to brawlers.
    ECM is of limited use against drone boats (or large groups, or unexpected racial comps, etc).
    TPs are of limited use to help turret ships.
    Scrams don't do much against AB/dualprop ships.
    TDs do squat to missileboats (yet)

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

    Malcanis
    Vanishing Point.
    The Initiative.
    #28 - 2012-06-21 05:55:52 UTC
    Saladinae wrote:
    Explain why if yes.

    Explain why if no.



    Webs are a counter module.

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    Pinky Denmark
    The Cursed Navy
    #29 - 2012-06-21 11:02:36 UTC
    ECM? Targeted? Burst? Drones?
    Energy neutralizers?
    Afterburner?
    MicroWarpDrive?

    Web makes the targeted ship go 60% slower (0,4x speed multiplier)
    Afterburner gives a 135% bonus (2,35x speed multiplier)
    Combined 0,4 x 2,35 = 0,94 speed multiplier

    This means an afterburner counter a webifier almost completely and vice versa

    Bouh Revetoile
    In Wreck we thrust
    #30 - 2012-06-21 12:05:05 UTC
    RubyPorto wrote:

    TPs are of limited use to help turret ships.

    Actually, TP is equal to a tracking computer with tracking script, but nobody understand tracking formula.

    About the web, as everyone said : Afterburner.
    Lin-Young Borovskova
    Doomheim
    #31 - 2012-06-21 14:38:53 UTC  |  Edited by: Lin-Young Borovskova
    Bouh Revetoile wrote:
    RubyPorto wrote:

    TPs are of limited use to help turret ships.

    Actually, TP is equal to a tracking computer with tracking script, but nobody understand tracking formula.

    About the web, as everyone said : Afterburner.



    Indeed but less interesting than tracking for hybrids/lasers witch is not a big problem for auto canons.

    increasing your tracking lets say for 20% can increase your damage significantly enough to make you look like this Shocked
    You will apply a much higher dps at all distances than using TP

    On topic:

    Neutraliser
    ECM
    ECM drones
    MWD
    Afterburner
    Guns with ammo and click F1 also helps Lol

    brb

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