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Feedback : • Adding flares to missiles. Makes them visible when zoomed out.

First post
Author
Rrama Ratamnim
Republic University
Minmatar Republic
#21 - 2012-06-20 15:13:18 UTC
I honestly still dont understand how CCP hasn't ripped out the gas cloud effects, that should have been THE FIRST EFFECT REPLACED. As its HORRID, i've seen the gas cloud effect not only misbehave, see the note about it showing in front of the engine effects... but i've seen it bring beast's of machines to a screaming FPS halt just by being on grid with the gas clouds, there horrible.

also agree that the flares for the missles should be brighter
Lyron-Baktos
The Scope
Gallente Federation
#22 - 2012-06-20 16:55:04 UTC
I miss the concussion waves from torpedoes :(
ITTigerClawIK
Galactic Rangers
#23 - 2012-06-21 14:21:58 UTC
Lyron-Baktos wrote:
I miss the concussion waves from torpedoes :(


this very much, torps feel a bit underwhelming now :(
Lyron-Baktos
The Scope
Gallente Federation
#24 - 2012-06-21 14:26:08 UTC
ITTigerClawIK wrote:
Lyron-Baktos wrote:
I miss the concussion waves from torpedoes :(


this very much, torps feel a bit underwhelming now :(


ya, that's the first thing I noticed in PVP, the big concussion ripples coming out from the ships. Did a dev ever say why that was removed? I felt it really added something to the effects
Freeze3371
#25 - 2012-06-21 18:26:34 UTC
Just checked out the flares. They're kinda hard to see. Please make them brighter.
Original Prankster
DEN FRIE NATION
#26 - 2012-06-22 13:47:13 UTC
This flare effect was much needed, adds alot to the visual effect when launching the missiles and tracking them.

But ya turning up the brightness would not hurt, atleast try it out while its still on the testserver , really hard to spot on the screenie posted :)

btw, theres an odd delay in the launching of the missiles on live(heavy missiles on a tengu atleast), they do not fire till half the cycle is done.. dont know if this is intentionel or not?.
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