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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Flamespar
WarRavens
#241 - 2012-06-14 22:51:01 UTC
PinkKnife wrote:
It would be nice to get some feedback on these ideas....


Indeed.

Or even an acknowledgement.
Xeracotyl
Modern Caliba Corp
#242 - 2012-06-18 01:31:18 UTC  |  Edited by: Xeracotyl
Animations.

How about CCP place drinkable Quafe beverages in CQ (while im adding suggestions). Animate the avatar to do things in ways we havent seen them.


Reading skillbooks/pad data sheets. Opening the character sheets, fitting, wallet, assets, map etc. triggers this new animation with a hand object. Avatar stays with electronic pad in hand reading and scrolling pages while standing (leaning against wall), walking or sitting. Open windows keeps the animation active until its closed.

Edit: "Skill Training Completed!!".... What if the avatar in CQ displays reactions to each new skill accomplishment in different short-lived reactions which builds in length to each new level gained? Up to 5 animations... including one in general where the character reacts to blinking info coming from the above mentioned data pad. The data pad would be pulled out while this is happening, the trigger being the end of a skill training session.

I can think big just like you, but smaller things seem to get themselves done a lot faster. Setting waypoints.

Annexe
I N E X T R E M I S
Tactical Narcotics Team
#243 - 2012-06-18 21:04:30 UTC  |  Edited by: Annexe
Read a lot of the ideas, some i think are great, others i think would require a lot of work.

My favs: STATION DRONE VIEW!!!, Re-decorating (can i buy a black leather sofa?) a SHIP QUARTERS!! (where do those Tourists hang out?)

Here are my 2 cents:

a) SPACE > SHIP > CQ should flow, instead of skipping from being 'outside view' of ship to being in the CQ. There should be a middle stage that allows interaction with the ship directly.. a 'loading' dock scenerio that allows quick refit, drop-off loot, etc. And if you wish to spend more time outside the ship, maybe check the markets etc... THEN you enter your SLAVE DUNGEON!! (oops CQ)

b) i like the way the character models look around when they are standing still, but maybe there could be some kind of AI that makes the character walk by themselves and sit, sleep, eat etc, while AFK for a few mins. I like the idea of being able to crack a case of Quafe while checking my PI, but i dont think i could go to the trouble of all the clicking and walking just for that. GIVE ME A LIFE OF MY OWN (while i make dinner in RL hehe)

c) a wardrobe! and the ability to save different outfits from the character creation to your wardrobe and change quickly without going through the entire CC again.

d) Simple animations when un/docking, refitting, changing ship, unloading cargo etc would be SWEET, and i think the extra few seconds for 'cut-screens' would more than make up for it.

e) and of course the SLAVE IN THE BED.. (cuz we know EVERYONE in Eve wants one) but also.... Where is my pet Slaver Hound waiting to be fed???


again, sorry if any of these idea have been flooded before... great minds think alike.. something im sure CCP will take notice of.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Ricky Wrath
Integritas
xXPlease Pandemic Citizens Reloaded Alliance.Xx
#244 - 2012-06-19 18:51:23 UTC
Where my on station poker games at!?
Suri Abrams
Umbrella Holding Inc
Umbrella Chemical Inc
#245 - 2012-06-19 23:29:30 UTC
I want vodka and the ability to throw parties with my corp-members.
Flamespar
WarRavens
#246 - 2012-06-20 00:01:55 UTC
Add bars, and include the 'Slay' game.
Nexus Day
Lustrevik Trade and Travel Bureau
#247 - 2012-06-20 03:56:12 UTC
Pets.

I like to imagine a white cat on my lap as I fly around. Complete the visual by having it in my CQ.
Hermia
HIVE
Memento Moriendo
#248 - 2012-06-20 07:47:36 UTC
Wardrobe/Locker Functionality

I can create many great looks while customising my character and I would like to save each one for different situations.

Slot1 - Nightclub (My current theme at time of writing)
Slot2 - Business
Slot3 - Warpath
Slot4 - Roleplay
Slot5 - Casual

Portrait/Passport Photo

I can’t exit the character creator without snapping a portrait photo, which is publicly viewable! Is there a way to do this? I think I know the answer but i still think I’m being dumb.

It’s good to try different looks on a whim or for experiments where you need to walk around to get a feel. Updating should clearly be optional!

Best solution: Let us save portraits to an album that allows you to switch primary photo.


Clothing Style or Art direction

You’ve got Military and Mercenary and that’s it! There is hardly any feminine clothing or civilian looking cloths. Its all combat themed with combat pockets everywhere.

If you released beautiful dresses for girls or business suites for guys they would be the most sought after items in the NEX store.

Please be more relaxed about art direction!!! Free your mind.
Melgrin LeNain
Dwarven Pulsar Incorporation
#249 - 2012-06-20 11:03:03 UTC
Arcathra wrote:
Hi EVE players and WiS enthusiasts!
...


Hi !

I didn't read all the comments (my bad),but i'd like to share my feeling nonetheless.

So, Captain Quarters...
As a player who likes Roleplay (I'm not an extremist either), I really like the idea. Many things are really well thought !

- The fact that the character always walk. Simple, but so roleplay !
- The fact that the character can sit down to prepare missions.
- The fact that the pod is opened and waiting for the capsuleer to get into it !
- The fact that the capsuleer can inspect his/her ship.

So, as a whole, it's a marvelous idea.

What disturbs me :

-> LOADING TIME ! My god, it's awful ! It can take up to minutes, and I say MINUTES to load that place while loading the ship hangar is instantaneous. And it happens even if I just undocked from the station and came back immediatly after. WHY ?

What I would like :

-> Visits ! It would be wonderful to get a corporation bar and walk amongst corpmates, or to be able to invite people to one's room !


Thanks for reading !
Hermia
HIVE
Memento Moriendo
#250 - 2012-06-20 13:08:17 UTC  |  Edited by: Hermia
Melgrin LeNain wrote:
Arcathra wrote:
Hi EVE players and WiS enthusiasts!
...


Hi !

I didn't read all the comments (my bad),but i'd like to share my feeling nonetheless.

So, Captain Quarters...
As a player who likes Roleplay (I'm not an extremist either), I really like the idea. Many things are really well thought !

- The fact that the character always walk. Simple, but so roleplay !
- The fact that the character can sit down to prepare missions.
- The fact that the pod is opened and waiting for the capsuleer to get into it !
- The fact that the capsuleer can inspect his/her ship.

So, as a whole, it's a marvelous idea.

What disturbs me :

-> LOADING TIME ! My god, it's awful ! It can take up to minutes, and I say MINUTES to load that place while loading the ship hangar is instantaneous. And it happens even if I just undocked from the station and came back immediatly after. WHY ?

What I would like :

-> Visits ! It would be wonderful to get a corporation bar and walk amongst corpmates, or to be able to invite people to one's room !


Thanks for reading !


Yep the roleplay aspect of it all is much needed. I personally sway towards seeking immersion in my game, in that regard EVE has a lot of work.

You mention loading times and i have to admit i havent noticed this and im running a 3 year old system.

Intel Core 2 Duo (E8400 @ 3GHz each core)
4GB Ram
Nvida 260

... and this crappy hardware tends to load CQ in about 10 - 15 seconds.
Melgrin LeNain
Dwarven Pulsar Incorporation
#251 - 2012-06-20 13:21:14 UTC
Hermia wrote:
Melgrin LeNain wrote:
Arcathra wrote:
Hi EVE players and WiS enthusiasts!
...


...


Yep the roleplay aspect of it all is much needed. I personally sway towards seeking immersion in my game, in that regard EVE has a lot of work.

You mention loading times and i have to admit i havent noticed this and im running a 3 year old system.

Intel Core 2 Duo (E8400 @ 3GHz each core)
4GB Ram
Nvida 260

... and this crappy hardware tends to load CQ in about 10 - 15 seconds.


Yes, I'm surprised too. One of my friends plays EO and doesn't get that loading time too, but he's running a competition machine.

Ok, might be my computer then. I'd really appreciate the quarters to load in 15 secs.

My configuration is pretty similar to yours. (same CPU, same amount of DDR2, GTS 250 OC)

My computer uses a SSD as main disk and the other discs are defragmented weekly.


Never-the-less, thanks for considering it. If it's my computer which is faulty, it's irrelevant to the thread.
ZigZag Joe
Di-Tron Heavy Industries
OnlyFleets.
#252 - 2012-06-22 04:46:23 UTC
My super-serious suggestion is: Remove them, and focus on the core gameplay. TIme has come for CCP to admit that they are a flop, and work on fixing stuff that needs fixing.

Original API Jackknife/Auditor developer. http://ridetheclown.com/eveapi/audit.php

David Toviyah
University of Caille
Gallente Federation
#253 - 2012-06-22 08:33:55 UTC
I disagree. It is a great idea with so much potential. Being able to talk to other capsuleers face to face (so to speak) would be marvelous.

Now, while I can understand that people who have problems with bugs in EVE might think that resources are “wasted” on working on this, I am quite sure that the development of the QC and the like requires far less people than they think and what’s more, completely different people than those required for addressing gameplay issues. I mean how exactly would a graphic artist help when assigned to ironing out problems with, for instance, Faction Warfare?
White Carnation
SYNDIC Unlimited
#254 - 2012-06-22 15:33:57 UTC
ZigZag Joe wrote:
My super-serious suggestion is: Remove them, and focus on the core gameplay. TIme has come for CCP to admit that they are a flop, and work on fixing stuff that needs fixing.


Apologies -- have not read entire thread -- too long.

CQ *needs* fixing, and one way to do this is to throw it all away.

Another would be to solve some of the ... unusual aspects :: furniture with which you can't interact, but which still gets in the way, the bed/couch for example. Why have that -- why not instead made the sofa lie-down-upon-able ?

Why do we get reams of Incursion and Bounty information on the Big Screen, but not the EVE News ?

Why do we need PI and Corp screens always there ? Have at least one of those side scvreens multi-functional (I accept the Big Screen will be wanted for adverts eventually) -- right-cick to select your "channel" -- PI, Own Corp access, Corp Search, Agents in Station, and *definitely* a list of what In This Station people want to buy (why we don't have this function ...).


Or, just throw it all away, and get back to spaceships, planets, stargates and so on -- you know, the Bread and Butter -- and let World of Darkness develop their own Walking In Dungeons software (which we know is what CQ was meant to test-bed)


IdeaIdeaIdea
Jack Carrigan
Order of the Shadow
#255 - 2012-06-22 16:56:13 UTC
I may have brought this up before, or someone else may have. But the following would be nice:

- The ability to decorate your CQ with stuff from your hangar
- The ability to walk into your hangar and see all your ships
- The ability to walk into your large containers and see what is in them (corpses, minerals, ammo crates, etc)
- The ability to log off by laying down on your bed
- A display case for medals issued by your corporation
- A display case for certain trophies (bits of enemy ships salvaged)

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Sinooko
Tharumec
Gespenster Kompanie
#256 - 2012-06-23 18:22:57 UTC
Arcathra wrote:
How about additional quarters for other factions besides the four big empire factions?
Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station Blink.

If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape.

Okay, I guess this would take a bit longer to implement but would be cool.


Blood raiders have a twilight poster up on the wall. "In our own way we really shine!"Shocked
Sinooko
Tharumec
Gespenster Kompanie
#257 - 2012-06-23 19:30:51 UTC
Multiple people in same captains quarters and a Slay machine complete with random anonymous matching and betting mechanics.
Keras Authion
Science and Trade Institute
Caldari State
#258 - 2012-06-23 19:56:07 UTC
More idle animations. Lean on walls or rails if standing near them long enough. Pull out a datapad and start poking it if in an open area. Cross your legs if sitting. Stuff like that.

I think I posted this before but seeing the routine maintenance done on your ship. Small hauling drones or ships transferring containers back and forth to your ship. You still need fuel and crew supplies even if not loading other cargo. Repair bots fixing micro fractures, cleaning the weapon barrels and searching for any signs of wear.

More switches! The hangar looks noisy and the open doorway is just begging for an interactable door. Why can't I switch off the displays? How about the lights?

Taking an elevator to the cargo bay. The cargo crates don't need to actually show their content but just have a holographic "Contents: Long-limb roes, 50 boxes" sign on them. Eventually getting to open them and carrying some to your quarters would be nice.

Since you're doing a POS overhaul, I'd like to see the shared corp hangar out of my CQ if docking at one becomes possible. POS hangars have limited space so it might be technically possible to actually fit what people have docked in there. Also gives a chance to design smaller CQs for POSes. Of course this is a bigger thing and might not really be in the scope of this thread.

As for the release schedule, I'd say rolling stuff out little by little might be feasible too, as long as you don't make a big number out of every new addition. I'm sure people will understand that getting more options in smaller increments gives more time to test it for broken parts. For example give the ability to invite people to your CQ. You get to see if anything breaks and how hard it is on userbase's hardware. Then roll out corp offices for meetings and next the station enviroments. Every other area of the game does this so why build hype and excitement for the meaningful content in WiS?

This post was rated "C" for capsuleer.

Andy Landen
Deep Core Mining Inc.
Caldari State
#259 - 2012-06-24 16:11:21 UTC
Eli Green wrote:
The Hamilton wrote:
Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this.
Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning.


This is a pretty neat idea and if in the future walking in ruined stations does become part of EVE on the exploration side of things this could be further developed. Think of the possibilities: Player A goes into the ruin, hostile Player B has acquired the resources and is preparing to leave. A and B meet up, firefight ensues, Player A steals resources from Player B, Player B ends up in station. With the addition of C,D,... and maybe the ability for players outside to actually destroy the ruin from space a whol new world of possibilities opens up.

Player E destroys players C and D, and their bubble. Player C destroys Player B's ship Sad just as his own ship is destroyed. Player B escapes in his pod. Player E enters the station with blueprints and repairs the station to its former glory. Player E owns the functional station and the loot that Player B was forced to leave behind with his ship destroyed.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lost True
Perkone
Caldari State
#260 - 2012-06-25 07:46:56 UTC
Here is some nice ideas which is easy to deliver.

1. The name of an item in re-cusomization, when cursor is hovering on item's picture. I'd like to know what i'm wearing not just by looks of it.
2. In full body view of another player
a. same tips as in 1: names of clothes when hovering on them, or list of them which is available through a button below near "show portrait".
b. An approximal summary cost of clothes Smile

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?