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Best "Low"-end fit for a CNR?

Author
Kathina Tryndal
The Mitre Corporation
#1 - 2012-06-19 07:35:26 UTC  |  Edited by: Kathina Tryndal
The first time I played this game, (back when RMR was out), I had a basic Raven and wound up ratting in 0.0. (I specifically remember that SBA's were non-existent/seriously expensive to buy...)

Unfortunately, I ended up stuffing that char up - (wound up with ships at opposite ends of the galaxy (the Raven and a Scorp), with me stuck in the middle in a shuttle...).

So when I re-joined the game, I started over, and chose a Gallente char, who's still around and in a Mega, specialising in Lvl 4's for the Federation Navy. But then Apocrypha came out and my old comp couldn't handle it - (poor Radeon 9800 Pro).

I eventually got a better comp, decided to start with another char, and also decided to play a little differently.

I've been running Lvl 3's in a drake, (though this char has been skilled to use both missiles and guns), to unlock Lvl 4 missions in Gallente space (mainly Sinq) with as many corps as possible - alternating between Gallente/Minmatar and Caldari Corps (no anti-faction missions) to keep the standings up from storyline missions - (don't care about the Amarr, though - they can die). (I'm saving Amarr tags for RF faction gear, though not enough to exchange for anything yet - not many useful tags from Lvl 3's it seems - (mainly getting Pick Your Poison and Intercept The Saboteurs)).

Next thing I knew I realised I had almost 500M in the bank, and today, I noticed that I could buy a CNR for just 440M. (They've been at least 500M for as long as I can remember - so I grabbed one).

Although I also have a Rokh, I've never used that in combat, (since I haven't run any level 4's yet), and instead have merely used it for mining if and when required for a storyline mission. (I got it before I had the idea of unlocking missions with so many different corps).

I currently have 7m SP, (>1Mil in both guns and missiles), (including Tech II light/med drones), and I'm currently training Energy Systems Op V, to be followed by:

(Launcher rigging -> IV)
Shield Op V.
Weapon Upgrades V
(Adv Weapon Upgrades III/IV)
Energy Management V
Shield Compensation V
Energy Grid Upgrades V

At what point will it be worth flying the CNR, and what should I fit it with - a pulse tank like the Rokh, or something else?

Most of the fits I've seen for a Raven tend to be either fairly basic or high end faction fits - and most fits I've seen for CNR's have been high end faction. I could do with something in between? Any suggestions?
Postitute
Center for Advanced Studies
Gallente Federation
#2 - 2012-06-19 07:50:00 UTC
Cnr fit - start with the standard/cheap Raven fit and then add things as you have money and desire. That's it.

First thing you should add are faction damage mods in your lows. They make you kill stuff faster and CNRs are already over-tanked.
Kathina Tryndal
The Mitre Corporation
#3 - 2012-06-19 08:22:35 UTC
Would you still recommend a XL pulse tank (Cap booster?) like I'm using on the Rokh, or something different? (Sustained Large/faction med booster?)

(It's been a long time since I last used a Raven, and I can't even remember what I fitted it with back then - actually, I wonder if....

LOL: http://eve.battleclinic.com/loadout/611-My-first-Raven-0-0-Ratting.html ).

Well, at least I can do better than THAT now :p lololol. (What was I thinking of, back then? :p ). (TBH - it wasn't good being stuck in the middle of nowhere with only basic skills and equipment, I think...). (You want to know why I started over? ;) ).
Yabba Addict
Perkone
Caldari State
#4 - 2012-06-19 09:44:21 UTC
[Raven Navy Issue, New Setup 2]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

X-Large C5-L Emergency Shield Overload I
Thermic Dissipation Field II
Kinetic Deflection Field II
Kinetic Deflection Field II
Heavy Capacitor Booster II, Cap Booster 800
Phased Weapon Navigation Array Generation Extron

'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
Drone Link Augmentor I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I




Start off with something like this and add faction stuff as you earn isk
Daniel Plain
Doomheim
#5 - 2012-06-19 09:44:33 UTC  |  Edited by: Daniel Plain
a CNR is pretty straightforward to fit. an XL + cap booster fit will probably give the best tank/ISK ratio but you can also try a faction large. as for damage, just make sure you have 4 BCUs (preferably faction or at least T2), meta 4 or better yet T2 launchers (normal or faction ammo, to taste) and rigor rigs and/or a target painter.

edit: the guy above me is doing it right,

edit #2: use hobgoblin II (or warrior II against angels)

I should buy an Ishtar.

Chainsaw Plankton
FaDoyToy
#6 - 2012-06-19 11:27:22 UTC
Yabba Addict wrote:
[Raven Navy Issue, New Setup 2]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

X-Large C5-L Emergency Shield Overload I
Thermic Dissipation Field II
Kinetic Deflection Field II
Kinetic Deflection Field II
Heavy Capacitor Booster II, Cap Booster 800
Phased Weapon Navigation Array Generation Extron

'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
Drone Link Augmentor I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I




Start off with something like this and add faction stuff as you earn isk


that! and if you get too comfy flying that swap the DCII for a signal amp II, +2 locked targets +lock range +scan res Bear

@ChainsawPlankto on twitter

Mike Whiite
Deep Core Mining Inc.
Caldari State
#7 - 2012-06-19 11:40:16 UTC
I'ts easier and cheaper to buy a SNI.

Modules can be fit on both and it takes a lot of ISK and skills for the CNR to out perform the SNI.

The SNI has the same resitance bonus as the Drake, which gives it a better tank.

You'll have one launcher slot less than a CNR but 2 more midslots, those can be fitted with Target painters wich will help against smaller ships.

In the mean while you can train up skills and invest in modules, untill you can get the propper skill and fittings for a CNR.

Rath Kelbore
Caldari Provisions
Caldari State
#8 - 2012-06-19 21:12:43 UTC  |  Edited by: Rath Kelbore
The cap booster XL shield booster set up will work well and if you go all tech 2 stuff it's cheap enough. However I hate messing around with cap boosters so I like to throw a c type med booster(3-400 mil IIRC) and ditch the cap booster. The tank will be about the same and you'll never run out of cap boosters since you won't be using them.

To me, that's worth a few hundered mil. On a CNR I'd still consider that pretty low end.

I plan on living forever.......so far, so good.

Kathina Tryndal
The Mitre Corporation
#9 - 2012-06-19 21:48:48 UTC
Thanks everyone...

@Yabba - that seems pretty similar to other basic fits I've seen.

How necessary is the TP? (Haven't got skills for that yet).

I've seen some people talk about adding a flare instead of one rigor rig. Opinions on that?

@Mike - I looked at both the SNI and the CNR, and decided I preferred offense to defence. If necessary I can buy an SNI aswell...

@Chainsaw That sounds like a a useful Idea, thanks...

@Rath I don't really like the cap booster set up on the Rokh, either - (not that I've used it for much, as I said) - and so was wondering what the easiest way was to deal with that, thanks.

Although I've bought the ship, I don't mind taking some time out and running more level 3's (more corps to unlock) to build up more cash to equip it. I could do a basic fit now, no probs, but, as I said, I was wondering what mods to aim for to improve it - the faction SB, (and BCS), is what I was mainly wondering about... Shame they cost so much (since I'm not running faction missions for the Caldari to get tags).

What do people think about using Minmatar (Republic Fleet) faction mods? (As and when I get enough tags?)
Rath Kelbore
Caldari Provisions
Caldari State
#10 - 2012-06-19 22:03:16 UTC
Kathina Tryndal wrote:
Thanks everyone...

@Yabba - that seems pretty similar to other basic fits I've seen.

How necessary is the TP? (Haven't got skills for that yet).

I've seen some people talk about adding a flare instead of one rigor rig. Opinions on that?

@Mike - I looked at both the SNI and the CNR, and decided I preferred offense to defence. If necessary I can buy an SNI aswell...

@Chainsaw That sounds like a a useful Idea, thanks...

@Rath I don't really like the cap booster set up on the Rokh, either - (not that I've used it for much, as I said) - and so was wondering what the easiest way was to deal with that, thanks.

Although I've bought the ship, I don't mind taking some time out and running more level 3's (more corps to unlock) to build up more cash to equip it. I could do a basic fit now, no probs, but, as I said, I was wondering what mods to aim for to improve it - the faction SB, (and BCS), is what I was mainly wondering about... Shame they cost so much (since I'm not running faction missions for the Caldari to get tags).

What do people think about using Minmatar (Republic Fleet) faction mods? (As and when I get enough tags?)


Target Painter is pretty essential.

The best shield booster is a pith(pithi pithum whatever) A type but that's super expensive.

I use a Gist(Gistum) c-type, it's in the 3-400 mil range I'm pretty sure.

Both medium in size.

I plan on living forever.......so far, so good.

Yabba Addict
Perkone
Caldari State
#11 - 2012-06-19 23:31:01 UTC
The tp is quite important, more so than a third rigor. As far as the flare rig goes, iirc it works out to be slightly less dps applied than a third rigor when applied to to a cruiser moving under normal speeds (no mwd). The skills for TP's are really quite short, the only one that is needed to IV is signature focusing. As for cap boosting on the rokh, it's a whole different ball game with the raven. The raven has craploads of spare cap left for regen compared to the rokh (I should know, i used to fly ravens and now fly rokhs, the rokh requires very high sp), and you'll find yourself using alot less boosters, even to the point of playing minigames with your capacitor and shield boost, just to relieve the monotony of missile boats
RavenPaine
RaVeN Alliance
#12 - 2012-06-20 00:17:35 UTC
The one thing I preach in that empty hi-slot is a NOS. A drone link is what most ppl put because they dont know what else to use. A NOS can actually help your ship stay alive though. It is far more important than drone range imo.
If you loot and salvage, you dont want wrecks out at 50+km anyway.
If you get in trouble, (Tackle frigs), you want your drones close and available asap.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#13 - 2012-06-20 01:43:27 UTC
Cap Booster + XL Raven is best Raven, allows you to run a 4-slot tank and dedicate everything else to damage application even at low SP. Use a Raven first to find your footing in L4s (or an SNI would be even better) and when you're used to it, sell them and upgrade to the gank Raven, it is IMO the pinnacle of Caldari missioning right now, Golem is nice but takes ages to skill into and has serious range and micromanagement issues.
Yabba Addict
Perkone
Caldari State
#14 - 2012-06-20 06:45:56 UTC
RavenPaine wrote:
The one thing I preach in that empty hi-slot is a NOS. A drone link is what most ppl put because they dont know what else to use. A NOS can actually help your ship stay alive though. It is far more important than drone range imo.
If you loot and salvage, you dont want wrecks out at 50+km anyway.
If you get in trouble, (Tackle frigs), you want your drones close and available asap.



Do NOT put a nos on a cap boosted raven, it's completely pointless. One of the things i like about the CNR is its drone bay, you can fit a flight of lights and 3 sentries. Those sentries are the reason you want the drone link
Kathina Tryndal
The Mitre Corporation
#15 - 2012-06-20 09:18:38 UTC
Yabba Addict wrote:
RavenPaine wrote:
The one thing I preach in that empty hi-slot is a NOS. A drone link is what most ppl put because they dont know what else to use. A NOS can actually help your ship stay alive though. It is far more important than drone range imo.
If you loot and salvage, you dont want wrecks out at 50+km anyway.
If you get in trouble, (Tackle frigs), you want your drones close and available asap.



Do NOT put a nos on a cap boosted raven, it's completely pointless. One of the things i like about the CNR is its drone bay, you can fit a flight of lights and 3 sentries. Those sentries are the reason you want the drone link


Can't remember what skills I need for sentries, now, but I suppose I should add it/them to the list.

Considering I was running most level 4 missions without problems in a basic Megathron - (I had a bit a trouble in World Collide if I remember - that's when I needed tech II drones iirc) - the CNR should be a lot better/easier? (Which is why I chose a CNR above a normal Raven (since I had the ISK), (I only bought the Rokh initially because I felt like trying something different), and I think it'll be better in the long run over a SNI? (Though I might get one of those too, eventually, though am also thinking about cross-training with Gallente & Minmatar ships too).

I'm sure ISK is a lot easier to come by these days than it was the last time I played, too - (probably due to PI, though I'm sure I'm finding more meta 4 items atm, too... I seem to be averaging 5-10Mil income a day , (even though I don't play it all the time - (a couple of missions a day, usually)). (I'm sure it took me about 5 months last time to get the Mega, whereas I've been playing this char for 5 months now, too, and I'm sure I'm way ahead of what my old char achieved in the same time - (7 vs 5 1/2 Million SP, too - though this char equipped level 3 implants almost straight away, and has since upgraded to level 4's. (Just need decent hardwirings, now).
Mike Whiite
Deep Core Mining Inc.
Caldari State
#16 - 2012-06-20 09:42:38 UTC
Kathina Tryndal wrote:
Thanks everyone...

How necessary is the TP? (Haven't got skills for that yet).

@Mike - I looked at both the SNI and the CNR, and decided I preferred offense to defence. If necessary I can buy an SNI aswell...


................... to build up more cash to equip it. I could do a basic fit now, no probs, but, as I said, I was wondering what mods to aim for to improve it - the faction SB, (and BCS), is what I was mainly wondering about... Shame they cost so much (since I'm not running faction missions for the Caldari to get tags).

What do people think about using Minmatar (Republic Fleet) faction mods? (As and when I get enough tags?)


First no problem.


TP: Yes without it you have problems with smaller ships, Take republic TP's answers your last question as well and they are relatively cheap.


For the Rest let me point back to the SNI.
SNI can be quite easy fit for lvl 4 on T2 mods only, in the long run that CNR will beat it, but low end SNI will easier rid it self of smaller ships, due to the extra midslots, Due to the fact it has more tank T2 modules will be sufficient to keep it running without having to jump out every now and then, CNR will accomplish that later on as well ofcourse, but with more expensive modules and higher skills.

So with fewer skills and money the SNI will out perform the CNR on flight speed, tank and damage against smaller ships, side advantage SNI is a little less targeted by gankers because of that tank. I wouldn't exactly know where the turning point is, but it's probably with Dead space modules you make the difference.

Finaly make the step to lvl 4 missions, money difference is enourmous, you might not be able to Blitz them yet, but if you salvage there is en giant leap forward.

start with that Drake if you want to try out first, a good fit should be able to run almost all Lvl 4 missions, very slowly though, or a Normal Raven.

One final pitch for the SNI: it lookst so much batter than the CNR as well :)
Kathina Tryndal
The Mitre Corporation
#17 - 2012-06-21 05:55:55 UTC
Mike Whiite wrote:

First no problem.


So with fewer skills and money the SNI will out perform the CNR on flight speed, tank and damage against smaller ships, side advantage SNI is a little less targeted by gankers because of that tank. I wouldn't exactly know where the turning point is, but it's probably with Dead space modules you make the difference.


But I already bought a CNR ;) (Though given the way the prices are suddenly heading downwards at a fair rate of knots - (the CNR went from 504M on Saturday to 440M on Tuesday) - I don't think getting a SNI in addition will be all that hard...

Quote:
Finaly make the step to lvl 4 missions, money difference is enourmous, you might not be able to Blitz them yet, but if you salvage there is en giant leap forward.


As I said - I've ran a few with my other char in Mega, but that was a while ago, (and that char's out of money atm - just using him for PI), and I definitely remember having problems on worlds collide (Serpentis/Gurista), since I couldn't kill the damn webbing frigates fast enough - (no tech II drones) - and I also remember having problems being perma-jammed on The Dread Pirate Scarlet by a group of Gurista Ravens (regardless of ECCM+Sensor Booster?) - (though at least you don't need to kill them to complete the mission, thank god).

I doubt this char in a CNR will have as many problems, even with a basic fitting, but since it doesn't seem to take long to get ISK atm, I was wondering what other modules I can/should fit/improve upon - which everyone has answered, thank-you.

Quote:
start with that Drake if you want to try out first, a good fit should be able to run almost all Lvl 4 missions, very slowly though, or a Normal Raven.

One final pitch for the SNI: it lookst so much batter than the CNR as well :)


Since I've already bought a CNR, and getting the basic equipment for it (the fitting mentioned above etc.), won't take long, (mainly skills for the rigs and TP), since I've still got >50M ISK left over - and I don't see how that ship can be any harder to use than a Mega - (especially since this char's drone skills are far better, even if not perfect) - I don't see why an SNI is particularly 'required' for now - (though I might pick one up in addition, later).
Caitlyn Tufy
Perkone
Caldari State
#18 - 2012-06-21 18:12:38 UTC
Hehe, Mike really wants to sell you a Scorp :p

He does have a very good point, though - the difference between the SNI and CNR is essentially a trade of one low slot and one launcher for 2x mid slot + missile velocity vs shield resist. So unless you can capitalize on that extra launcher, the CNR will do you no good. This means full rigor rigs, 4x BCUs, a target painter, etc., leaving only a few slots (typically 4-5) for a tank. At low skills, though, that can be risky in some of the harder missions.

I honestly went straight from Raven to CNR when I was upgrading, but looking back, that wasn't such a smart idea. I nearly lost my new birdie in Scarlet, because fitting an omnitank on a CNR isn't as easy as fitting it on a Scorpion. Nowadays it's not a problem - hell, I'm not even fitting a Cap Booster anymore, but back then, every ounce of defense and offense helped and I was running my shield booster way too much for my own health :p

As for fitting itself - best CNR is a faction fit - you don't need that much skill to make it work, but maximizing skills will really make it pack one hell of a punch. It won't match Golem's torpedos, but it'll be doing just a wee bit worse at several times the range, with less damage lost to defenders and to much smaller targets (anything except frigates will be at your mercy). Just remember - don't fly what you can't afford to lose.
Chainsaw Plankton
FaDoyToy
#19 - 2012-06-22 04:51:13 UTC
Caitlyn Tufy wrote:
Hehe, Mike really wants to sell you a Scorp :p


yea I think there are a few people heavily involved in caldari faction warfare around here. maybe I'm overly biased because in my day we didn't have navy scorps.

the two main reason imo to fit faction mods to a navy raven are 1. more dps, 2. fitting. don't need faction to make the tank better, might want some to make the tank lazier, but that's on your laziness.

its not hard to make a full t2 navy raven, its just a few faction bits (or a smaller shield booster, personally I have a DG large booster on mine) mean you can change the coproc to something a bit more useful, DCII for a bit more tank and a ton more ehp, signal amp, drone damage amp, or something else that I haven't thought of.

@ChainsawPlankto on twitter

Caitlyn Tufy
Perkone
Caldari State
#20 - 2012-06-22 07:53:13 UTC
Chainsaw Plankton wrote:
the two main reason imo to fit faction mods to a navy raven are 1. more dps, 2. fitting. don't need faction to make the tank better, might want some to make the tank lazier, but that's on your laziness.

its not hard to make a full t2 navy raven, its just a few faction bits (or a smaller shield booster, personally I have a DG large booster on mine) mean you can change the coproc to something a bit more useful, DCII for a bit more tank and a ton more ehp, signal amp, drone damage amp, or something else that I haven't thought of.


No. 1 is enough for me :) Imo the very basic CNR should be 4x CN BCUs and a CN XL Shield Booster (Gist is obviously better, but the cost is kinda prohibitive for those that only just bought the birdie; besides, the only notable difference between CN and Gist is that you can run Scarlet without large breaks in between rooms to recharge the cap :D). Anything beyond that is a matter of perspective.

My point was, unless you capitalize on that extra launcher, you are correct and Scorp wins - but if you have the skills and the gear to capitalize on that launcher, CNR pulls ahead by quite a bit.
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