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Question to the pve community

Author
oldbutfeelingyoung
Perkone
Caldari State
#101 - 2012-06-19 16:45:24 UTC
another "Eve is a pvp game" thread?

R.S.I2014

Zyress
Caldari Provisions
Caldari State
#102 - 2012-06-19 16:51:43 UTC
THE L0CK wrote:
Zyress wrote:


Ok apparently not all humans use tools, your tools operate autonomously


Not all tools are autonomous but I don't see what this has to do with transference of action.

With like your 15th analogy of this thread, with your automatic water sprinkler you set a timer and relegate the action of watering your lawn on to your sprinkler system. You are no longer watering the lawn, a machine is. This gives you the ability to do something else.


15th analogy, your right, now I know how my old college professors felt when they explained the same concepts to the class 4 or 5 times in different ways trying to get it through their thick heads. While I attended class and did my homework,both actions at once.
Squrriel Insurgent
Ministry of War
Amarr Empire
#103 - 2012-06-19 16:55:54 UTC
No it started out asking the pve community if they should allow afk and bots to be allowed to have safe zones to afk and bot. But the last two pages I have no clue what the point came too. Haha. Basically play Eve how you want, pve or pvp it doesnt matter, but u have to play be aware and pay attention. Learn and adapt. I do not belive afk miners and bots have any rights when all the grief they encounter can be avoided by just paying attention.
THE L0CK
Denying You Access
#104 - 2012-06-19 16:57:06 UTC
Zyress wrote:
THE L0CK wrote:
Zyress wrote:


Ok apparently not all humans use tools, your tools operate autonomously


Not all tools are autonomous but I don't see what this has to do with transference of action.

With like your 15th analogy of this thread, with your automatic water sprinkler you set a timer and relegate the action of watering your lawn on to your sprinkler system. You are no longer watering the lawn, a machine is. This gives you the ability to do something else.


15th analogy, your right, now I know how my old college professors felt when they explained the same concepts to the class 4 or 5 times in different ways trying to get it through their thick heads. While I attended class and did my homework,both actions at once.



You did your classwork. Homework, to do work at home. Unless of course you are telling us that you lived in the lecture hall. Your professor was a smart man to stop after 4-5 times. Also, simply being present is not considered an action, it just means you are there. I can be present at a mechanic shop while my car is being worked on, but it does not mean that I worked on it. In fact I transferred that action to another person.

Do you smell what the Lock's cooking?

Zyress
Caldari Provisions
Caldari State
#105 - 2012-06-19 17:07:22 UTC
THE L0CK wrote:
Zyress wrote:
THE L0CK wrote:
Zyress wrote:


Ok apparently not all humans use tools, your tools operate autonomously


Not all tools are autonomous but I don't see what this has to do with transference of action.

With like your 15th analogy of this thread, with your automatic water sprinkler you set a timer and relegate the action of watering your lawn on to your sprinkler system. You are no longer watering the lawn, a machine is. This gives you the ability to do something else.


15th analogy, your right, now I know how my old college professors felt when they explained the same concepts to the class 4 or 5 times in different ways trying to get it through their thick heads. While I attended class and did my homework,both actions at once.



You did your classwork. Homework, to do work at home. Unless of course you are telling us that you lived in the lecture hall. Your professor was a smart man to stop after 4-5 times. Also, simply being present is not considered an action, it just means you are there. I can be present at a mechanic shop while my car is being worked on, but it does not mean that I worked on it. In fact I transferred that action to another person.


Attend is a verb
THE L0CK
Denying You Access
#106 - 2012-06-19 17:16:34 UTC
Zyress wrote:
THE L0CK wrote:
Zyress wrote:
THE L0CK wrote:
Zyress wrote:


Ok apparently not all humans use tools, your tools operate autonomously


Not all tools are autonomous but I don't see what this has to do with transference of action.

With like your 15th analogy of this thread, with your automatic water sprinkler you set a timer and relegate the action of watering your lawn on to your sprinkler system. You are no longer watering the lawn, a machine is. This gives you the ability to do something else.


15th analogy, your right, now I know how my old college professors felt when they explained the same concepts to the class 4 or 5 times in different ways trying to get it through their thick heads. While I attended class and did my homework,both actions at once.



You did your classwork. Homework, to do work at home. Unless of course you are telling us that you lived in the lecture hall. Your professor was a smart man to stop after 4-5 times. Also, simply being present is not considered an action, it just means you are there. I can be present at a mechanic shop while my car is being worked on, but it does not mean that I worked on it. In fact I transferred that action to another person.


Attend is a verb



But as I said, you can be present and still not do anything. Like currently you are performing the action of going off topic, while many other forum goers are simply attending this thread yet not contributing.

Do you smell what the Lock's cooking?

Ocih
Space Mermaids
#107 - 2012-06-19 17:22:26 UTC
oldbutfeelingyoung wrote:
another "Eve is a pvp game" thread?


We should be able to reproc them, though I imagine it will be 2 Isogen, 5 Noxcium at most so they would just sit in the hangar like other stuff.
oldbutfeelingyoung
Perkone
Caldari State
#108 - 2012-06-19 17:25:11 UTC  |  Edited by: oldbutfeelingyoung
Squrriel Insurgent wrote:
No it started out asking the pve community if they should allow afk and bots to be allowed to have safe zones to afk and bot. But the last two pages I have no clue what the point came too. Haha. Basically play Eve how you want, pve or pvp it doesnt matter, but u have to play be aware and pay attention. Learn and adapt. I do not belive afk miners and bots have any rights when all the grief they encounter can be avoided by just paying attention.


This game allows you to be afk, don,t know about botters ,but what happens when CCP implement something that monitors your client activity
like being inactive (changing speed or direction ,overview changes by client) for about 15 or 30 minutes would that help?
and ofcourse automaticly logs you out after being inactive

R.S.I2014

Ituhata Saken
Killboard Padding Services
#109 - 2012-06-19 17:27:19 UTC
I think letting people blow up inattentive players is a working function.

So close...

Tippia
Sunshine and Lollipops
#110 - 2012-06-19 18:17:58 UTC
Asuka Solo wrote:
Just like to point out......
PI has no PvP..
Manufacturing..
Researching..
Skilling..
Spinning Barbie with Nex outfits...
3/5 wrong, and one is rather disqualified by not being an activity (but its none the less affected by PvP).

PI has PvP in the form of competition for the best spots (when you suck a vein dry, it's not available to me any more).
Manufacturing has PvP in the form of jockeying for available slots.
Research is the same as manufacturing.
Skilling isn't something you “do“ in EVE, but is still rather directly impacted by other players' actions — lose that clone with its implants and your training time goes up; lose them under the right circumstances and your skills go down.

…and it's no surprise that there was some outrage about space Barbie, since it doesn't fit in with the rest of EVE due to its lack of PvP any interaction whatsoever.
Mara Pahrdi
The Order of Anoyia
#111 - 2012-06-19 19:04:27 UTC  |  Edited by: Mara Pahrdi
EVE is probably not strictly a PvP Game. But everything in EVE is about the risk of loss. This risk of loss is omnipresent in EVE, no matter what your preferred activity actually is.

In my view, this risk of loss is the best part in EVE and it is for sure the part that brought me into this game after almost 6 years of WoW.

I left behind a really good PvE community in WoW and that was anything but easy. Still I definitely wanted back all the fun about being at risk of loosing something.

If you can't get over loosing stuff in a pixel game like EVE, do play something else.

Remove standings and insurance.

Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#112 - 2012-06-19 19:51:21 UTC
Asuka Solo wrote:


PI has no PvP..



Pull up to a Low Sec POCO in a Badger and see what can happen.

***

Olleybear
Infinite Point
Pandemic Horde
#113 - 2012-06-19 23:10:34 UTC
Curious conversation. A trap trapped the animal and the trapper who set the trap didn't trap the animal.

Scenario:

Someone sets a lethal trap. One that kills people. A day later someone dies in the trap. Can the person that set the trap then claim to the judge that they didn't kill the person, that the trap actually killed the person, and they should not be charged for murder?

Something tells me the judge is not going to buy that argument. I wonder why.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

THE L0CK
Denying You Access
#114 - 2012-06-19 23:18:18 UTC
Olleybear wrote:
Curious conversation. A trap trapped the animal and the trapper who set the trap didn't trap the animal.

Scenario:

Someone sets a lethal trap. One that kills people. A day later someone dies in the trap. Can the person that set the trap then claim to the judge that they didn't kill the person, that the trap actually killed the person, and they should not be charged for murder?

Something tells me the judge is not going to buy that argument. I wonder why.


You are going down the same route as the other guy. It's not about what the item actually does, but what is actually controlling the process in which it happens and its all taking it so far from the point that the point is lost on the horizon.

All crappy analogies aside, here's a scenario.

You are mining in a belt and a suicide ganker enters said belt and starts heading for you.

What does the active player do?

What does the afk player do?

Answer those questions and you will have your answer to my original question.

Do you smell what the Lock's cooking?

Olleybear
Infinite Point
Pandemic Horde
#115 - 2012-06-19 23:30:42 UTC
THE L0CK wrote:
Olleybear wrote:
Curious conversation. A trap trapped the animal and the trapper who set the trap didn't trap the animal.

Scenario:

Someone sets a lethal trap. One that kills people. A day later someone dies in the trap. Can the person that set the trap then claim to the judge that they didn't kill the person, that the trap actually killed the person, and they should not be charged for murder?

Something tells me the judge is not going to buy that argument. I wonder why.


You are going down the same route as the other guy. It's not about what the item actually does, but what is actually controlling the process in which it happens and its all taking it so far from the point that the point is lost on the horizon.

All crappy analogies aside, here's a scenario.

You are mining in a belt and a suicide ganker enters said belt and starts heading for you.

What does the active player do?

What does the afk player do?

Answer those questions and you will have your answer to my original question.


I'm not too bright though and need my hand held all the way down the rabbit hole. Perhaps you can explain it for me so that even I can understand.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Jimmy Gunsmythe
Sebiestor Tribe
#116 - 2012-06-20 00:23:58 UTC
Tippia wrote:
Jimmy Gunsmythe wrote:
I keep hearing all these reasons why Eve is PvP-centric...driven, what have you and whatnot. Of course, all those reasons can easily apply to the majority of other MMO games.
No, they really can't.

In what other games is the destruction of items the one thing that creates any room for mass production of any and all items?
In what other games is everything subject to competition?
In what other games is the centre-piece of the game a 100% player-run market?

Quote:
You CANNOT operate in any of them without butting heads with someone in even the most player friendly PvE type game.
Why do you need to butt heads with people in WoW? Why do you need to butt heads with people in TOR? Why do you need to butt heads with people in DDO? Why do you need to butt heads with people in FFXI? Why do you need to butt heads with people in WHO? From what I've seen of them, they all offer you gameplay that can be done without any connection whatsoever to other players.

Quote:
But just because it isn't game-wide doesn't mean it's any less PvP.
Eh. That makes roughly no sense at all. If it's not game wide, then it does indeed mean that it is less than if it were game-wide. That is kind of the point of saying that it is “not game wide”. So yes, that pretty much disqualifies those games from having the same levels of PvP.

Ironically, the people over there who complain about a lack of World PvP resist the opportunity to make adjustments on their side, instead feeling entitled to the developer changing the game to suit themselves, instead of changing themselves to suit the game.

Quote:
I can't speak for many other MMOs, because short of FFXI and Warhammer Online, I really haven't messed with too many other MMOs.
Then maybe you shouldn't make such grand proclamations about how all games work, hmm…?



I'll play. While I do agree that the player-run market is the one thing that most MMOs lack, it is not the be all and end all of the claims surrounding Eve. The claims were that everything you do in Eve is PvP. To that claim, I say that the only real thing that WoW doesn't have and Eve does is a player run market. Otherwise, you have resource competition:
Mining and salvaging in Eve, mining, herbing, skinning come to mind in WoW.
You have Contracts in Eve, it's WoW parellel is the Auction house.
You have competition in the industrial sector in EvE, mirrored by the blacksmithing, gemcrafting, engineering, scribing, leatherworking and enchanting sector in WoW, competing to make your stuffs for some money.
Mission runners in EvE are actually in less competition with their brethren. In WoW, all quest runners end up in the same areas as one another, competing against each other.

Essentially, once you come into contact with another player doing the things you are doing, you are butting heads with them. You are competing. This is PvP by the very definition given for Eve Online, and somehow that definition does not apply to all the other MMOs? Come on. If it's not PvP in other MMOs, it's not PvP in Eve. A dog here is not a cat there. It's still a dog, and crowing about one major feature does not erase or somehow overcome the rest of them in a honest discussion concerning said features. As for the comment that PvP servers are not game wide, they do not remove one feature from ANY of their PvE servers, SAVE that there is no restriction on where and when PvP may occur. PvE is not the only feature of WoW, and nobody is restricted to a game of no PvP anywhere, anytime like most people claim with little knowledge of how many options they do have.

At least I was honest about what i have and haven't played. Most people make broad, sweeping strokes based on what they have heard about other games, such as WoW and EQ, et al. They drink the kool-aid and regurgitate it when it suits them, having never even spent one second learning or playing the game they speak so ignorantly of. I've seen it for a very long time on these forums, and it only gets more prevalent as time passes. I hear less rhetoric during political campaigns than I do in this game these days.

Tip, you're a good fellow, and I like you. You are intelligent and when it comes to Eve, I doubt that, short of the Devs themselves and maybe Chribba, anyone is as plugged in as you are. But there is no rational, thinking way that those points cannot be conceded without risking credibility concerning the nature of these games as a whole. *shrugs* I don't know, I once bought into the whole GB2W mentality, and then I played it and some other MMOs. Truthfully, i can't go back to that narrow way of thinking again.

John Hancock

Tippia
Sunshine and Lollipops
#117 - 2012-06-20 00:36:18 UTC  |  Edited by: Tippia
Jimmy Gunsmythe wrote:
To that claim, I say that the only real thing that WoW doesn't have and Eve does is a player run market. Otherwise, you have resource competition:
Mining and salvaging in Eve, mining, herbing, skinning come to mind in WoW.
You have Contracts in Eve, it's WoW parellel is the Auction house.
You have competition in the industrial sector in EvE, mirrored by the blacksmithing, gemcrafting, engineering, scribing, leatherworking and enchanting sector in WoW, competing to make your stuffs for some money.
How many of those do you have to do, use, or engage with while just going about your every-day business?

Are you required to use the auction house? Are you required to use whatever you get from mining/herbing/skinning? Are you required to interact with the sectors you mentioned? What happens if you don't? How much of what you just listed is required for the game world to function, rather than just being there to give people something to spend their in-game time on?

There's the difference: in no other game that I know of are you required to engage in the various PvP aspects, or you'll never be able to leave your tutorial location.

Quote:
In WoW, all quest runners end up in the same areas as one another, competing against each other.
Isn't WoW instanced?
Jimmy Gunsmythe
Sebiestor Tribe
#118 - 2012-06-20 04:21:40 UTC
Tippia wrote:
Jimmy Gunsmythe wrote:
To that claim, I say that the only real thing that WoW doesn't have and Eve does is a player run market. Otherwise, you have resource competition:
Mining and salvaging in Eve, mining, herbing, skinning come to mind in WoW.
You have Contracts in Eve, it's WoW parellel is the Auction house.
You have competition in the industrial sector in EvE, mirrored by the blacksmithing, gemcrafting, engineering, scribing, leatherworking and enchanting sector in WoW, competing to make your stuffs for some money.
How many of those do you have to do, use, or engage with while just going about your every-day business?

Are you required to use the auction house? Are you required to use whatever you get from mining/herbing/skinning? Are you required to interact with the sectors you mentioned? What happens if you don't? How much of what you just listed is required for the game world to function, rather than just being there to give people something to spend their in-game time on?

There's the difference: in no other game that I know of are you required to engage in the various PvP aspects, or you'll never be able to leave your tutorial location.

Quote:
In WoW, all quest runners end up in the same areas as one another, competing against each other.
Isn't WoW instanced?


You aren't required to do anything in either game. Neither game will come to a screeching halt if you don't. The point is that both are in competition when it comes to players.

Instances are dungeons, they aren't quests.

But whatever. I realized about thirty minutes ago that I am having the exact same argument that I've had for four years now.

John Hancock

Tippia
Sunshine and Lollipops
#119 - 2012-06-20 04:39:06 UTC  |  Edited by: Tippia
Jimmy Gunsmythe wrote:
You aren't required to do anything in either game. Neither game will come to a screeching halt if you don't. The point is that both are in competition when it comes to players.
Yes you are. In EVE, you are required to make use of other players (and/or directly compete against them) to get your hands on ships, modules, and most of the content. It will come a screeching halt if you don't, because you will be left in your tutorial-mission destroyer and will have pretty much nothing to do (and zero reason to do the few things you can do).

Quote:
Instances are dungeons, they aren't quests.
Instances also mean you can skip the whole “butting heads with other players”, which WoW allows for, but EVE does not.
Damsa Desirah
The Tourniquet Group
#120 - 2012-06-20 05:10:48 UTC  |  Edited by: Damsa Desirah
Squrriel Insurgent wrote:
Annabell Ood wrote:
This may help-
what is a sandbox MMO
http://tahamtan.hubpages.com/hub/Sandbox-MMO

Freedom is the main reason!
I play the game the way I want to
I define the game how I see it

your close minded bigotry against pve players shows you to be a very small person
and EVE is a very BIG world....... to bad for you
you are missing out


I agree I am in no way against pve players. I got into eve for that same reason that u can do anything and in any way you want too. but what do u say to the players who do not understand the idea that eve is open world sandbox that can get u killed at anytime. The ones who cry for change when they lose a ship for not paying attention. Like people have said before they pay attention they don't die. So r we to pander to the ones who refuse to adapt. Pvp and pve alike.



You apparently failed English class in high school... U =\= you...

-edit- Forgot to mention "r." That just makes my English degree writhe in pain :(

It's not what your Alliance can do for you... It's what you can do to them before they realize you really work for the almighty WormHole God, BoB...