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Combat Probing, Broadcasts and Fleet Intelligence

Author
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#1 - 2012-06-18 14:48:00 UTC  |  Edited by: Idris Mandela
So, a few of days ago I was in an FW fleet and we were playing a game of cat and mouse with a couple of Talos BCs. Long story short they were in a SS, and no one had a probe as most people were flying DPS.

Now the things is I was in my Blackbird, I didnt even consider putting a probe launcher because as per the current mechanics probing down the enemy and then warping @ zero to the enemy would put me smack on top of them which is the last place a Blackbird should be.

There would be no point warping at your optimal, which is like 70km with average skills anyway. By the time people burn to the targets they would be long gone.

So in this regard we have Cov-ops. The problem with Cov-ops other than the initial training and ship costs is that well - you really are in no position to be a KM whore. Sure you may decloak to take a few pot shots at the hostiles and hope like hell that the hostiles are too busy with other matters to note oh so soft and tempting behind.

In FW especially I have noted a lot of newbie players as well as old players who fly heavy dps. Few peeps are willing to sacrifice a high slot except you guess it - EW pilots - other than Amarr ofcourse.


So what am I suggesting?

Simply allow Probers to use the Broadcast window to broadcast the warp in location of the scanned down hostiles. FCs can designate broadcast rights for Intelligence to a prober who can then scan down the hostiles > right click on the system scan location > Broadcast.

This would mean people in support roles such as EW can still be usefull in using a high slot without being the first to warp in on the grid. And unlike FC determined fleet warp in, will have the choice of range.

But what about Cov-ops you say? Havent they been made redundant? Well to begin with Covops have bonuses to scanning anyway that no other ships except the T1 variants have. A Cov op pilot is still very useful in gathering intel data even without probing as well as providing specific warp in location when on grid.

All in all the overlap in my estimation would be minimal. Yet the possibilities for even more versatility for T1 ships become more fruitful.

Discuss. And please try to READ the post in FULL before you post.
Simi Kusoni
HelloKittyFanclub
#2 - 2012-06-18 14:57:12 UTC
1) IRL analogies are pretty useless, due to this being a game about internet space ships.

2) Fly a falcon and put an expanded probe launcher on it.

3) Learn to fleet warp. Then press ctrl+space and follow fleet at range.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tchulen
Trumpets and Bookmarks
#3 - 2012-06-18 15:00:38 UTC
Not a bad idea. The cov ops have enough roles already that I don't think the small reduction in cov ops uses will be a problem.

+1
mxzf
Shovel Bros
#4 - 2012-06-18 15:09:12 UTC
The actual message of your post was badly diluted by un-important RL facts (this is a game, not RL, not everything translates 1:1) and your personal stories about the matter. You would have been better served to simply post your idea straight up instead.

That said, have you checked if it's possible to warp fleet from the right-click menu in the probing interface? If so, you can get warping privileges from the FC and then initiate warp for your fleet to that point. Either that or you could just probe them down and drop a BM for your FC to warp everyone to the point.

There are ways to work through the situation right now, I don't think we need CCP messing with stuff that is working ok already.
Colonel Xaven
Perkone
Caldari State
#5 - 2012-06-18 15:44:46 UTC
Idris Mandela wrote:
Discuss.


->


Simi Kusoni wrote:
1) IRL analogies are pretty useless, due to this being a game about internet space ships.

2) Fly a falcon and put an expanded probe launcher on it.

3) Learn to fleet warp. Then press ctrl+space and follow fleet at range.


/thread

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Liliana Rahl
Remote Soviet Industries
Insidious Empire
#6 - 2012-06-18 16:00:31 UTC
Idris Mandela wrote:
Lets start with an RL example:


Stopped reading there. Try again.
Varg Krugar
Republic Military School
Minmatar Republic
#7 - 2012-06-18 17:23:36 UTC  |  Edited by: Varg Krugar
Simi Kusoni wrote:
Learn to fleet warp. Then press ctrl+space and follow fleet at range.

yes that does work, creating a corp bookmark for the scan result would be another solution. but both are workarounds for a feature that is obviously missing. and that would be the "found them, go get 'em" button that allows your fleet to warp to the scan result, regardless of corp membership or position in the fleet structure.

OP does need a proper executive summary w/o the story tho P
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#8 - 2012-06-18 17:32:25 UTC  |  Edited by: Idris Mandela
mxzf wrote:
The actual message of your post was badly diluted by un-important RL facts (this is a game, not RL, not everything translates 1:1) and your personal stories about the matter. You would have been better served to simply post your idea straight up instead.


I thought an analogy would be useful to illustrate my point, so meh. Deleted the example.

Quote:

That said, have you checked if it's possible to warp fleet from the right-click menu in the probing interface? If so, you can get warping privileges from the FC and then initiate warp for your fleet to that point.


Yeah see the problem there is in an FW (or any equivalent pickup) fleet do you REALLY want to give someone else warp to rights?

Quote:

Either that or you could just probe them down and drop a BM for your FC to warp everyone to the point.

There are ways to work through the situation right now, I don't think we need CCP messing with stuff that is working ok already.



Dropping a BM means going through more steps than would be actually required when compared to a broadcast and as Varg mentioned above also means dealing with corp / fleet structure. A simple broadcast is hardly going to break anything so I dont see what should be a common sense addition will somehow break the game.
Simi Kusoni
HelloKittyFanclub
#9 - 2012-06-18 17:39:44 UTC
Idris Mandela wrote:
Yeah see the problem there is in an FW (or any equivalent pickup) fleet do you REALLY want to give someone else warp to rights?

So what's the difference between a spy having squad warp privileges and being able to create a false warp broadcast?

Whilst yes, I understand the spy could in theory fleet warp you to a hostile POS. But a scout spy in the same position without warp privileges could broadcast the POS anyway.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Idris Mandela
Tribal Liberation Force
Minmatar Republic
#10 - 2012-06-18 17:42:17 UTC
Simi Kusoni wrote:
1) IRL analogies are pretty useless, due to this being a game about internet space ships.


The idea of an analogy is not to make a 1:1 comparison but to illustrate a point. Though I guess that on these forums last thing I should have expected is people being able to do just that.


Quote:
2) Fly a falcon and put an expanded probe launcher on it.


Sure. In a month or two. More to the point completely irrelevant to the thread since this is not about uber cloaky ships with shinny t2 but about a simple addition to broadcasts.

Quote:
3) Learn to fleet warp. Then press ctrl+space and follow fleet at range.


Assuming I am FC, which I am not, Assuming the FC would be give me fleet warp rights, which I hope you know this - is generally a bad idea unless you really know the guy.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#11 - 2012-06-18 17:45:03 UTC
Simi Kusoni wrote:

So what's the difference between a spy having squad warp privileges and being able to create a false warp broadcast?

Whilst yes, I understand the spy could in theory fleet warp you to a hostile POS. But a scout spy in the same position without warp privileges could broadcast the POS anyway.


As compared to getting fleet warp rights? Somehow BROADCASTING is WORSE than Warp rights? Yeah that makes sense.
Simi Kusoni
HelloKittyFanclub
#12 - 2012-06-18 17:48:42 UTC
Idris Mandela wrote:
Quote:
2) Fly a falcon and put an expanded probe launcher on it.


Sure. In a month or two. More to the point completely irrelevant to the thread since this is not about uber cloaky ships with shinny t2 but about a simple addition to broadcasts.

It's not really irrelevant when covert ops ships, and especially recons, are designed for this role.

Idris Mandela wrote:
Quote:
3) Learn to fleet warp. Then press ctrl+space and follow fleet at range.


Assuming I am FC, which I am not, Assuming the FC would be give me fleet warp rights, which I hope you know this - is generally a bad idea unless you really know the guy.

I just noticed below you claim broadcasting is worse than fleet warping? Hardly, in practice it is exactly the same thing. The only difference is the intermediate step of the FC giving the warp-to command.

Unless he deliberately warps ahead of fleet to check out the destination, the end result is the same. And I'm sure I don't need to tell you that the FC (or anyone else for the matter) warping solo into an enemy fleet is a bad idea.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Idris Mandela
Tribal Liberation Force
Minmatar Republic
#13 - 2012-06-18 17:49:10 UTC
Idris Mandela wrote:
Simi Kusoni wrote:

So what's the difference between a spy having squad warp privileges and being able to create a false warp broadcast?

Whilst yes, I understand the spy could in theory fleet warp you to a hostile POS. But a scout spy in the same position without warp privileges could broadcast the POS anyway.


As compared to getting fleet warp rights? Somehow BROADCASTING is WORSE than Warp rights? Yeah that makes sense.



Oh and btw. In a broadcast *I* can choose my warp in distance, in a fleet warp in, the FC chooses the warp in distance. Thats a FREAKING huge difference.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#14 - 2012-06-18 17:53:50 UTC  |  Edited by: Idris Mandela
Simi Kusoni wrote:

It's not really irrelevant when covert ops ships, and especially recons, are designed for this role.


So..cov ops wouldnt use such a feature anyway? yeah sure tell that to cov ops pilots who have lost ships because thier own peeps would warp in at zero. Oh and No. Recons DO NOT Have bonuses to probing ONLY Cov ops do. Nice that you know that.

Quote:
I just noticed below you claim broadcasting is worse than fleet warping? Hardly, in practice it is exactly the same thing. The only difference is the intermediate step of the FC giving the warp-to command.


Excuse me? I made the EXACT OPPOSITE Claim. Do you not get that? Wow.

Quote:

Unless he deliberately warps ahead of fleet to check out the destination, the end result is the same. And I'm sure I don't need to tell you that the FC (or anyone else for the matter) warping solo into an enemy fleet is a bad idea.


Actually no. Broadcasts *I* get to decide the range at which to warp in, Fleet warps do not have that privilige.
Simi Kusoni
HelloKittyFanclub
#15 - 2012-06-18 18:25:15 UTC
Idris Mandela wrote:
Simi Kusoni wrote:

It's not really irrelevant when covert ops ships, and especially recons, are designed for this role.


So..cov ops wouldnt use such a feature anyway? yeah sure tell that to cov ops pilots who have lost ships because thier own peeps would warp in at zero. Oh and No. Recons DO NOT Have bonuses to probing ONLY Cov ops do. Nice that you know that.

Unlike you, I can fly recons (falcons and rapiers). I'm well aware of their bonuses, and their intended roles.

As for your fleets warping to zero on stationary covert ops scouts... maybe your issue is just needing to find better fleet members/scouts?

Idris Mandela wrote:
Quote:
I just noticed below you claim broadcasting is worse than fleet warping? Hardly, in practice it is exactly the same thing. The only difference is the intermediate step of the FC giving the warp-to command.


Excuse me? I made the EXACT OPPOSITE Claim. Do you not get that? Wow.

Typo, was meant to read: "I just noticed below you say I claim".

My points still stand, there are already plenty of in game methods of getting warp ins. If you don't want to use them, don't trust your scouts and don't want to learn to fly covert ops ships, then that is your problem.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Varg Krugar
Republic Military School
Minmatar Republic
#16 - 2012-06-18 20:48:31 UTC
can you guys stop fighting please? i like that "broadcast scan result location" suggestion and your **** fencing just drowns it in testosterone or worse.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#17 - 2012-06-18 21:17:49 UTC  |  Edited by: FloppieTheBanjoClown
I'd prefer the ability to link a location in chat so that people could warp to or bookmark it. Corp bookmarks can take MINUTES to propagate to all online corp members, and even then anyone not in corp with the scanner would still have to be fleet warped or wait for someone to land. It makes sense for a fleet to be able to transmit coordinates.

edit: as for having to warp to zero: you need better scouts. One of my favorite moments in Eve was when I positioned a Pilgrim 10 km off an enemy POS rep fleet and had a 4-man fleet warp to a planet and then to me, at 10 km. They landed directly on the rep fleet and wiped 3 of the 4 ships before they could hit the shields. We fought under active POS guns and got everyone in one piece Cool

All done without probes to alert the enemy, before corp bookmarks, and completely on the fly. There's nothing quite like a little creativity to win the day.

Founding member of the Belligerent Undesirables movement.

Idris Mandela
Tribal Liberation Force
Minmatar Republic
#18 - 2012-06-19 00:54:03 UTC  |  Edited by: Idris Mandela
FloppieTheBanjoClown wrote:
I'd prefer the ability to link a location in chat so that people could warp to or bookmark it. Corp bookmarks can take MINUTES to propagate to all online corp members, and even then anyone not in corp with the scanner would still have to be fleet warped or wait for someone to land. It makes sense for a fleet to be able to transmit coordinates.


Well yeah thats the whole point. Fleets shold have better intelligence tools and the broadcast system IMO is the best way to do that, would a BM>Fleet Chat also do the trick? sure but keep in mind that a broadcast is in one way a compressed chat window which only shows the most pertinent info, unlike fleet chat which can tend to be clutter with other info - i.e other system scouts informing on hostiles, people doing a head count etc.


Quote:
edit: as for having to warp to zero: you need better scouts. One of my favorite moments in Eve was when I positioned a Pilgrim 10 km off an enemy POS rep fleet and had a 4-man fleet warp to a planet and then to me, at 10 km. They landed directly on the rep fleet and wiped 3 of the 4 ships before they could hit the shields. We fought under active POS guns and got everyone in one piece Cool

All done without probes to alert the enemy, before corp bookmarks, and completely on the fly. There's nothing quite like a little creativity to win the day.


Its not a matter of better scouts far from it. We were once doing a major wolf pack roam, it was done by a very good FC who flew cov ops and what no one knew at the time was there was a jackass in fleet, so when the FC told everyone to warp to him @ 10 / Optimal (which was the SOP anyway) this guy deliberately warped to zero, and bumped him, cloak dropped > AF Pointed > Dead.

One thing to lose your ship to your own stupidity, its another to lose it to somone else stupidity. In any case Cov-ops have a thankless job since even without the probing part, the need for sometimes very specific warp in points means that often they have to get damn close to the enemy. The above wont remove that situation but it sure will make probing more meaningful.
AeonOfTime
Syrkos Technologies
#19 - 2012-06-19 12:36:19 UTC
+1.

Being able to broadcast a location and warping to it was something I expected to already be in the game when I started flying in fleets. I was a bit disappointed to see that you can only broadcast the system you are in.

Obviously some thought has to be given to the implementation, since the fc must still be in control of who gets the information. The pilot who scanned down hostiles should not be able to broadcast the coordinates to the fleet.

The way I see it, it could be done a bit like this:

1) Pilot scans down hostiles
2) The pilot sends the coordinates to his FC (in which form is to be determined)
3) The fc chooses who may get the info, and broadcasts the coordinates
4) Fleet members can warp to the coordinates using the broadcast

If the FC has specific requirements for fleet members like warp to distance, I would assume he does this through regular channels (fleet chat/voice...).

Lone wolf and nomad extraordinaire. eve.aeonoftime.com

Efraya
V0LTA
OnlyFleets.
#20 - 2012-06-19 13:19:08 UTC
Surely you must be joking. The mechanics are in place already and are perfectly adequate.

Come to wspace to learn how to combat probe like a pro.

[b][center]WSpace; Dead space.[/center] [center]Lady Spank for forum mod[/center][/b]

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