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EVE New Citizens Q&A

 
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EvE in the eyes of a new player

Author
Me'lazu Shakor
Doomheim
#1 - 2012-06-18 17:47:26 UTC
I figured i would post my experiences as a new character trying to make it in the big bad world of EvE.

At first when you undock for the first time you get this "HOLY **** IM IN SPACE THIS IS COOL AS HELL" - rush. I think i took a good 10 minutes rotating around my ship in awe when i got it. The tutorial missions are simple enough but after a few missions you wish the wall of text would stop coming at you. It would be nice to have some TTS ability on the tutorial missions. Maybe break them down into simpler terms.

Floating around as an inter-galactic immortal super hero was entertaining and then i began doing research and discovering just how indepth this game really is; how engaging and rewarding it can be. This was wonderful, i was off fighting enemies of the republic and doing my job as a security officer. I must admit i felt like a digital leonidas burning mission after mission, there was nothing i could not accomplish. I kept on training my gunnery skills, my engineering skills, electronics, navigation i have them all to almost level 3. Around this time yesterday i found out i could access level 2 agents. I figured why not, the missions were getting slow and boring, i wanted to flex my biceps and release my spartan rage on some new foes. I quickly accepted the mission, mounted my rifter, and i was off. Space buckaroo here i go! -Make way! -I was propelling myself into battle on a virtual rocket ship driven only by my mind tools!

I saw a pack of enemies and began my approach, i fired away and began to chip away at my enemy... -He was strong, much stronger than my rifter, even armed with my rockstar-vatican-assasin-skills i suffered intense damage! -i had to warp out. I kept this going for about 15-20mins. An epic arm wrestling match with some guristas and gistii-something or others!

*6 hours later*

I DIDI T! I wiped the sweat and thought to myself, why would my agent do this to me! After stalking the forums for a bit to contemplate my failure at becoming a space-crowned prince, i came to the conclussion that i needed a stronger ship. I guess this would have been nice to know before i went on a back-up-skill-training-spree. I have heard somehwere that frigates can still do level 2 missions and thats why i figured i would introduce my enemy to my little friend!

My friend must have been little indeed.

I docked and began training for cruisers and gave up on my back up skills. I wanted to get them all to lvl4 maybe even 5 before moving on to something beyond a frigate, but i guess not. I got a belicose and began my second attempt, which some how resulted in more pain. Like the ******** horse from Family Guy i had pee'd in the gas cloud that surrounded my enemy out of sheer fear. I was taking more damage in that rocking-horse-looking-cruiser than i was in my hot rod frigate. The enemy missiles were pounding me harder than a girl at prom night. I went back, docked, left some skills training, and went to bed with my tail between my legs.


So now my question to all you astral superstars out there.... -When do you know when to move up in ship class and when do you have too much in back up skills?
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2012-06-18 18:02:04 UTC
During the glory days of Eve the tutorial was "Undock" then "this is how you lock" "Use miner on rock" "shoot drone"

Then it booted you into Eve with nothing but your noob ship and your hopes and dreams

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tomcio FromFarAway
Singularity's Edge
#3 - 2012-06-18 18:07:38 UTC  |  Edited by: Tomcio FromFarAway
Organizing training plan is one of those harder things in this game.

Core/support skills are of course important but getting them to level 3 is sufficient for newer pilot. Get your Cruiser to level 3/4 and fly Stabber/Rupture ( depending on your taste ). Then train some of those core/support skills to level 4 ( which ones will depend on your focus ). Next train for battle cruisers ( Hurricane is one of the best ships in the game ) to level 3 or even 4. After that work on your core skills again.

There is no ideal training plan. You need to know what you want to achieve exactly.

Just decide what ship would you like to fly and then look at the prerequisites and recommended certificates ( it will help you to understand which support skills are important for that specific ship ). First train prerequisites so that you can actually fly it. Without other skills you will not be effective in that ship but you can start using it and getting more accustomed to it. Then train support skill, which are important for that very ship ( look at certificates ).

Training most skills to level 5 is quite pointless, forget about that. Eventually getting level 4 in most core/support skills is not only sufficient but it is also optimal. Some skills needs to be trained up to level 5 but only when they open important ( for you ) modules ,new ships or other important skills ( Weapon Upgrades skill for instance ).

You need to make those decisions by yourself because it really depends on what YOU want to achieve. After a while you will know what skills to train and in what order.
Salina Pacht-Feng
University of Caille
Gallente Federation
#4 - 2012-06-18 18:11:59 UTC  |  Edited by: Salina Pacht-Feng
Me'lazu Shakor wrote:

So now my question to all you astral superstars out there.... -When do you know when to move up in ship class and when do you have too much in back up skills?


I am just as green as you are, Tomclo. But my own rule is (when I have the prerequisite skills) "move onto the next bigger ship, when I can afford to lose it...."

Ciao.
Ano Regni
YOKELS
#5 - 2012-06-18 18:13:05 UTC
I too found that the security agents sent me on a suicide mission. I did a tech1 mission as a newb and had a cheap little frigate since I had no ISK with my little civilian laser up against a much more armored opponent which in 3 hits took my shields and nearly destroyed my frigate...this was for just 60,000 ISK.

You have no money so you sign up for missions to make money only to realize you dont have the fire power to win....


After that I gave up with agents. What's the point?

I am not a pirate, I work in private acquisition and redistribution dealing in personal assets

Me'lazu Shakor
Doomheim
#6 - 2012-06-18 18:13:54 UTC
is there a list of core skills that are good for training to lvl5 and those not worth getting past lvl4? That would be good because i was just always told from day 1 to train core skills and not even think about getting into anything that i can fly with tech 2 modules.
Bagrat Skalski
Koinuun Kotei
#7 - 2012-06-18 18:16:17 UTC
Don't rush to your first pricey stuff too early, especially when you are inexperienced, new player. It can cost you many ISK.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2012-06-18 18:19:01 UTC  |  Edited by: Steve Ronuken
You /never/ have enough in support skills (Until they're all 5.)

On the other hand, if you're busy training up everything, level 4 is often a good point to pause, as the jump to 5, while useful, is a lot more expensive time wise.

With the way bonuses work in eve, a 20% bonus + a 5% bonus is better than a 25% bonus. As the 5% is of 120%, not 100%. so it stacks to 126% Smile (funny thing is, 15% and 10% is better again. by half a percent)


When it comes to missions, most people will recommend:
Level 1 : Frigates/Destroyers
Level 2: Cruisers
Level 3: Battlecruisers
Level 4: Battleships

Someone with high skills can change the progression, as they can be significantly better in the same ship as someone lower skilled.



A normal recommendation is: Work to getting your Tanking skills to the point you can fit a 'full T2 tank' (google it). Then work on your gank skills. Just because you /can/ sit in a ship, doesn't mean you should.



Edit:

Do /all/ the tutorials you can. (you're restricted from some, if you're on trial). They give you a bunch of ships and ISK

Then go to Arnon, and talk to Sister Alturia (or whatever her name is. She's in the SOE base). You'll get started on the introductory Epic Arc, which will give you a bunch more isk.
Of course, the more important rule is: Have fun. don't get into the mind set of 'can't do anything until I have skill X at level Y'

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Andoria Thara
Fallen Avatars
#9 - 2012-06-18 18:22:27 UTC  |  Edited by: Andoria Thara
Me'lazu Shakor wrote:
is there a list of core skills that are good for training to lvl5 and those not worth getting past lvl4? That would be good because i was just always told from day 1 to train core skills and not even think about getting into anything that i can fly with tech 2 modules.


Check the certificate planner, get your core certificate to basic at least, same with defense certificates, shield or armor, whichever you are focusing on.

Something that I've always followed: Get your tank to a comfortable spot first, and THEN focus on DPS.
Cpt Greywolf
Wolves and Knights
#10 - 2012-06-18 18:32:00 UTC
For the record general rule of thumb

Lvl 1 Missions - Frigs / Destroyers
lvl 2 Cruisers
Lvl 3 Battlecruisers
lvl 4 Battleships

In answer to your question, I checked out some fits for the class of ship I wanted to move up to and made sure I could T2 fit it before I used it exception being the weapon systems sometimes.

Sometimes it's less about skills and more about finding a good fit, I recommend using EFT or a similar program to play around with fits that will be of use to you.
Jax Bederen
Dark Horse RM
#11 - 2012-06-18 18:38:34 UTC
Surfin's PlunderBunny wrote:
During the glory days of Eve the tutorial was "Undock" then "this is how you lock" "Use miner on rock" "shoot drone"

Then it booted you into Eve with nothing but your noob ship and your hopes and dreams


Yea, I remember my first go at the game back then, trying to use wasd keys to move for 15 minutes.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#12 - 2012-06-18 18:41:23 UTC
Jax Bederen wrote:
Surfin's PlunderBunny wrote:
During the glory days of Eve the tutorial was "Undock" then "this is how you lock" "Use miner on rock" "shoot drone"

Then it booted you into Eve with nothing but your noob ship and your hopes and dreams


Yea, I remember my first go at the game back then, trying to use wasd keys to move for 15 minutes.


I couldn't find the throttle P

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tomcio FromFarAway
Singularity's Edge
#13 - 2012-06-18 18:53:37 UTC
Me'lazu Shakor wrote:
i was just always told from day 1 to train core skills and not even think about getting into anything that i can fly with tech 2 modules.


DON'T LISTEN TO IDIOTS.
They are the same people telling newbies that they need +5 implants and all skills at 5 to do anything.
Next time you hear one of those 'geniuses' just tell them to biomass themselves because they have NO BLOODY FUKIN idea how this game really works. They will make you stay in hisec and grind missions for few next years just because you don't have good enough skills.

ArrowYou don't need to be t2 capable to be good at something ( of course t2 is better but you will get there in time )
ArrowYou don't need level 5 in ANY skill as a new pilot ( you will get some of those skills later ).
ArrowYes - core skills are important but you can't focus only on those ( and once again - you don't need level 5 in those skill for quite a while ). You also need to train for ships themselves.

I say it from my own experience. It was about 6 months before I was t2 capable and I did a lot of different things in that time ( a little bit of missioning, low-sec mining, null-sec ratting, exploration, c1 wormholes, null-sec pirate missions ). Trained for many different T1 ships ( of EACH race, to decides which of those I prefer more ), had great time and a lot of fun.

DON'T WAIT TILL YOU HAVE YOUR SKILLS MAXED. If you do then you will make the game really boring.

As I said before :
( you already have some support/core skills trained )
1. Choose your ship ( Hurricane for instance )
2. Train prerequisites -> Now you can fly it
3. Train core/support skills used by this ship to at least level 3 -> Now you can fly this ship decently
4. Repeat points 1-3 for few other ships of your choosing ( you want to have several ship, which you can fly decently )
5. Train core/support skills to level 4 -> Now you can fly all those ships well and you have many core skills trained to level 4, which gives you good opening for more advanced, specialized training
6. Now you can start thinking about getting some T2 skills ( like guns )
Andoria Thara
Fallen Avatars
#14 - 2012-06-18 19:19:57 UTC  |  Edited by: Andoria Thara
Tomcio FromFarAway wrote:
DON'T LISTEN TO IDIOTS.


I agree.

I ran level 3s in a low-skill fit harbinger, mostly meta 3 and 4 mods, nothing T2, and then trained for the Drake for those pesky Gurista/Angel missions.

That was a couple months ago, I've been running level 4s in an Apocolypse, and I still don't have core skills up to standard cert... I think the only T2 items on my ship are cap rechargers and damage control, and I burn through level 4s with no problems (other than the occassional can flipper)


To the OP, for level 2s, you probably want to use a Destroyer. They have a small sig radius, are faster than cruisers, and use small guns.
Bagrat Skalski
Koinuun Kotei
#15 - 2012-06-18 19:25:02 UTC
http://eve-survival.org/wikka.php?wakka=MissionReports This is link to mission reports. Good thing if you don't want your ship to be destroyed by this next wave of warp scrambling, torpedoes launching, capacitor nullifing ships.
Petrus Blackshell
Rifterlings
#16 - 2012-06-18 20:19:32 UTC
Some good advice in this thread, but I will say what I tell all newbies: don't underestimate frigates, particularly in PvP. They are awesome.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mike Azariah
The Scope
Gallente Federation
#17 - 2012-06-18 20:28:12 UTC
If you are running missions then the advice given so far is good. If you are looking towards getting into pvp then you better be in a corp that will support your habit (of losing ships) because you will, we all do.

https://wiki.goonfleet.com/Recommended_Skill_Training_Guide


is a good guide for pvp starters

Be willing to lose ships
Look into insurance
There is tons of information about Eve out there, the hardest thing is knowing what to look for and who to listen to.


Have fun and welcome to Eve

m

Mike Azariah  ┬──┬ ¯|(ツ)

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#18 - 2012-06-18 20:55:39 UTC  |  Edited by: Abdiel Kavash
Your problem is thinking that bigger is better. As you've seen yourself, it isn't. When your frigate isn't quite enough for your mission, the solution is not to bring a bigger hammer, completely skip a tier of ships (destroyers) and move up to cruisers you barely have the skills to sit in. You should be training more support skills for your frigate - weapon skills, tanking skills, navigation, fitting, etc. Only once you can breeze through all the content available to you in your frigate, you should be stepping up to a destroyer or a cruiser and taking on higher level missions.

Also look for and read a fitting guide. The difference between a decent fitting and a terrible one is so huge that no amount of skill training will change it. And I mean no offense, fitting ships in EVE is far from trivial, and it is extremely easy to get it wrong - especially if you're new and not quite familiar with all the available modules and their use.
J'Poll
School of Applied Knowledge
Caldari State
#19 - 2012-06-18 21:42:14 UTC  |  Edited by: J'Poll
Without reading all the previous responses:

1.) Train your support skills
2.) Cruisers are good enough for level 2, maybe some even in a destroyer.
3.) Cruisers take more hits cause they are bigger (so easier to hit, hitting a whale with a gun is easier then hitting a fly).
4.) You likely lack the skills to properly tank a cruiser.

You know when you are ready when you think you are and try it out. Don't worry if it takes a couple of more days / weeks, you will reach it.

Personally I always used the following principle:

1.) Make an EFT / EVEHQ fit.
2.) Train all the tank skills up (doesn't have to be T2, but T2 works better)
3.) Train all the gank skills up (again, up to point you want, but T2 is better)
4.) Finally, train teh accual ship skill.

This way, being able to get into the ship means you can also use all the modules that are needed on it.
And always tank before gank, gank is good but your ship won't be of any use if you can't keep it alive.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Sin Pew
Ministry of War
Amarr Empire
#20 - 2012-06-18 22:50:11 UTC  |  Edited by: Sin Pew
Man... your first post is epic! Lol to late to comment and I fly minmatar ships like a brick, but I had a good laugh reading.
If you're already in a cruiser, take the time to push the support skills, this will be most needed for any size of ships and will help you fitting mods, make a better use of them, hopefully leading you to victory.
Minnie ships are tricky as some tank shields, and some armor, so you need to find out the best tanking for your ship, then use the proper resists for the NPC you will engage (ie: gurista do heavy kinetic and thermal). Check eve-survival.org before you accept a mission, let's you know what ships are triggers for new waves, what kind of damage they deal to fit your resist and what damage you should favor to kill them faster. EVE isn't a 100m, it's a marathon, train to be in the best possible condition and you should withstand the effort.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

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