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Neutral RR changes ?

Author
friedchicken
Pator Tech School
Minmatar Republic
#1 - 2012-06-18 12:58:10 UTC
Just wondering if anymore information has been made available regarding neutral RR changes in high sec or was it just an evil myth?
Nyreanya
Serenity Labs
#2 - 2012-06-18 13:22:36 UTC
They're coming Soon™. So maybe winter.

[/sarcasm]

friedchicken
Pator Tech School
Minmatar Republic
#3 - 2012-06-18 13:26:07 UTC
Thanks for the clarification. i was starting to think that i was imagining it and it was never mentioned.
Actually interested to see this implemented. hopefully bring back some pro gankers
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#4 - 2012-06-18 14:02:52 UTC  |  Edited by: ISD Stensson
Edit: Rumors removed - ISD Stensson
friedchicken
Pator Tech School
Minmatar Republic
#5 - 2012-06-18 14:10:08 UTC
All politics aside. i just want to see it implemented.
David Cedarbridge
Republic Military School
Minmatar Republic
#6 - 2012-06-18 14:25:35 UTC
Ziranda Hakuli wrote:
Crime Watch, the Myth, the legend. The only thing i can possibly understand is that the GOONs and their pets were not ready for such a thing so the GOON devs decided to back burner it for the time being with the explanation "Its not working as intended we need to delay it".

then proceeded to move onto other projects that should have been done last year

hahahahahahahahahahahaha
PompousDour
Doomheim
#7 - 2012-07-11 04:46:31 UTC
friedchicken wrote:
Just wondering if anymore information has been made available regarding neutral RR changes in high sec or was it just an evil myth?

i thought that was taken care of already. still no flagging for RR help to a valid target in hisec? or did you mean hisec decs?
Alara IonStorm
#8 - 2012-07-11 06:03:20 UTC  |  Edited by: Alara IonStorm
PompousDour wrote:
friedchicken wrote:
Just wondering if anymore information has been made available regarding neutral RR changes in high sec or was it just an evil myth?

i thought that was taken care of already. still no flagging for RR help to a valid target in hisec? or did you mean hisec decs?

I think what she is referring to isn't neutral RR but non aggressed RR.

They can repair ships then dock or jump as soon as they take to much damage. Especially annoying on stations where they can repair and undock. In Hi Sec Wars most fights are 3-4-5 guys so there isn't really a way to Volley or burst down the RR before it docks. It hurts small corporation wars the most.

CCP's fix was that they inherit the aggression of the ships they are repairing. So if a ship is currently attacking someone and is repaired they get a 60sec timer. If the ship attacked someone 30sec ago they get a 30sec timer. It they rep a ship with a 60sec timer and then rep a ship with a lower timer amount nothing is added and it goes by highest timer.

I think this change is for all non combat assist modules like tracking links and remote sebo's.
Fer DeLance
Nano Rhinos
PURPLE HELMETED WARRIORS
#9 - 2012-07-11 11:13:41 UTC
So, they still have done nothing about the Neutral RR? That's good news. I haven't been playing for two months now, and a change in the crappy neutral RR mechanism could have forced me to play again... If they can only hold the changes back for one more year, until my isk is all gone and wasted...
Khanh'rhh
Sparkle Motion.
#10 - 2012-07-11 13:36:36 UTC
The problem is, the non-aggressed RR change is going to mess up a lot of things elsewhere if it is an instant-60sec timer, and not as Alara describes. Without it, there would be no way of de-aggressing a fleet and jumping a gate without your logi always being a suicide backmarker.

This needs more than a patch on the current system, and a full release of crimewatch (as I understand it from FF).

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Elana Maggal
Chandra Labs
#11 - 2012-07-25 03:16:40 UTC
It fixes the hi-sec RR problem but applies a significant nerf to logi in low & null sec.

Currently fights on gates and the mechanic of a logi being able to rep and then jump through a gate (and then have to wait the time-out before jumping back in etc.) works well (IMO) and adds survivability to a 200m ship - that has a bullseye on its back in every engagement (who the F doesn't know this? CCP?)

Slamming logi pilots with an aggression timer along with all other combat ships - will make them open season on most gate engagements. You're going to see a lot more dead logis, and eventually a lot less logi piloting IMO. It's to expensive a ship to make into target practice.

I for one ain't going to be flying Logi anymore if this ill-advised change goes thru.


Phill Esteen
Federal Navy Academy
Gallente Federation
#12 - 2012-07-25 03:26:54 UTC
Elana Maggal wrote:
Slamming logi pilots with an aggression timer along with all other combat ships - will make them open season on most gate engagements. You're going to see a lot more dead logis, and eventually a lot less logi piloting IMO. It's to expensive a ship to make into target practice.

I for one ain't going to be flying Logi anymore if this ill-advised change goes thru.


so... win-win?

– postum faex est – 

never forget

Equus
Republic Military School
Minmatar Republic
#13 - 2012-07-25 04:38:15 UTC
Logistics getting flagged for repping is fine with me, but they also get in on kill mails for repping in combat.
Parsee789
Immaterial and Missing Power
#14 - 2012-07-25 06:22:37 UTC
NEEEEVVVVVVVVVVVVAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!
Elana Maggal
Chandra Labs
#15 - 2012-07-26 02:36:36 UTC
Phill Esteen wrote:
Elana Maggal wrote:
Slamming logi pilots with an aggression timer along with all other combat ships - will make them open season on most gate engagements. You're going to see a lot more dead logis, and eventually a lot less logi piloting IMO. It's to expensive a ship to make into target practice.

I for one ain't going to be flying Logi anymore if this ill-advised change goes thru.


so... win-win?


? If it makes you feel better about yourself sure.


Bubanni
Center for Advanced Studies
Gallente Federation
#16 - 2012-07-26 02:44:43 UTC
Khanh'rhh wrote:
The problem is, the non-aggressed RR change is going to mess up a lot of things elsewhere if it is an instant-60sec timer, and not as Alara describes. Without it, there would be no way of de-aggressing a fleet and jumping a gate without your logi always being a suicide backmarker.

This needs more than a patch on the current system, and a full release of crimewatch (as I understand it from FF).


It would only have same timer as the targets its reps are on... the timer does not reset to 60... so when the target it is repping is no longer aggressed, them neither is the logi

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Bubanni
Center for Advanced Studies
Gallente Federation
#17 - 2012-07-26 02:49:04 UTC
Elana Maggal wrote:
It fixes the hi-sec RR problem but applies a significant nerf to logi in low & null sec.

Currently fights on gates and the mechanic of a logi being able to rep and then jump through a gate (and then have to wait the time-out before jumping back in etc.) works well (IMO) and adds survivability to a 200m ship - that has a bullseye on its back in every engagement (who the F doesn't know this? CCP?)

Slamming logi pilots with an aggression timer along with all other combat ships - will make them open season on most gate engagements. You're going to see a lot more dead logis, and eventually a lot less logi piloting IMO. It's to expensive a ship to make into target practice.

I for one ain't going to be flying Logi anymore if this ill-advised change goes thru.




Actually... that's a good thing they won't be able to do that then... same would go for carriers on stations doing station games...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Phill Esteen
Federal Navy Academy
Gallente Federation
#18 - 2012-07-26 03:52:43 UTC
Currently fights on gates and the mechanic of a Falcon being able to jam and then jump through a gate (and then have to wait the time-out before jumping back in etc.) works well (IMO) and adds survivability to a 200m ship - that has a bullseye on its back in every engagement (who the F doesn't know this? CCP?)

Slamming Falcon pilots with an aggression timer along with all other combat ships - will make them open season on most gate engagements. You're going to see a lot more dead Falcons, and eventually a lot less Falcon piloting IMO. It's to expensive a ship to make into target practice.

– postum faex est – 

never forget

Bubanni
Center for Advanced Studies
Gallente Federation
#19 - 2012-07-26 05:22:00 UTC
Phill Esteen wrote:
Currently fights on gates and the mechanic of a Falcon being able to jam and then jump through a gate (and then have to wait the time-out before jumping back in etc.) works well (IMO) and adds survivability to a 200m ship - that has a bullseye on its back in every engagement (who the F doesn't know this? CCP?)

Slamming Falcon pilots with an aggression timer along with all other combat ships - will make them open season on most gate engagements. You're going to see a lot more dead Falcons, and eventually a lot less Falcon piloting IMO. It's to expensive a ship to make into target practice.


What time-out? they can jump back as fast as they can reach the gate...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

David Cedarbridge
Republic Military School
Minmatar Republic
#20 - 2012-07-26 08:36:30 UTC
Phill Esteen wrote:
Currently fights on gates and the mechanic of a Falcon being able to jam and then jump through a gate (and then have to wait the time-out before jumping back in etc.) works well (IMO) and adds survivability to a 200m ship - that has a bullseye on its back in every engagement (who the F doesn't know this? CCP?)

Slamming Falcon pilots with an aggression timer along with all other combat ships - will make them open season on most gate engagements. You're going to see a lot more dead Falcons, and eventually a lot less Falcon piloting IMO. It's to expensive a ship to make into target practice.

I can't tell if you're serious or not.