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jetcans disappearing even if 'kept alive' - new feature or just 'feature' ?

Author
Haffsol
#1 - 2012-06-04 09:39:50 UTC
I'm quite sure if you where using a can, the same can, for mining and using an hauler to scoop from it, then it wasn't disappearing after 2hrs. I'd say I'm totally sure about that but you never know where the next level of 'dumbness awareness' will be coming from, and this could be just the case.
In other words, I think I've been mining for more than 2hrs before but never saw a jetcan disappearing in front of me as it did yesterday. I've been also chatting with people about this behaviour in the past, hence knowing that the 2hrs counter was starting from the last activity made on the can itself. Now (after inferno?) it's not like that anymore.
So, can you sware it's always been like that? Please confirm I'm dumb (or I'm not)
Rengerel en Distel
#2 - 2012-06-04 11:42:32 UTC
It's always been 2 hours after the can was created. Your activity in the can had nothing to do with it.
Timestamp your can, and just make a new one before the 2 hours is up, not exactly difficult to do.

With the increase in shiptoasting, the Report timer needs to be shortened.

Velicitia
XS Tech
#3 - 2012-06-04 11:49:11 UTC
you probably messed up the time ... normal jetcans have always despawned after ~2 hours (from time of creation).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Katja Faith
Doomheim
#4 - 2012-06-04 15:26:38 UTC
Jetcans have about 2hr lifespan. The "renaming" non-sense that many take as gospel is non-sense.

Don't use jetcans. Use GSCs if you're incapable of handling cargo correctly.
Haffsol
#5 - 2012-06-04 16:32:56 UTC
no please, don't troll me more than I did myself Lol

I know how to handle a can floating in space, I just knew the counter was working in a different way and it's evident for some curious twist of fate that I've always been recreating them during these 2 hrs even if for sure i mined for a longer time. Btw, no one talked about renaming them. Still, thanks for clarifying doods
Vincent Athena
Photosynth
#6 - 2012-06-04 18:37:50 UTC
There is a procedure termed "refreshing the can". You make a new can and move all your ore into it before the 2 hours are up on the old one.

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Shoogie
Serious Pixels
#7 - 2012-06-04 19:37:28 UTC
I remember shortly after I started playing the game in 2007, finding a quiet system with big asteroids.

I went out there in my little bantam and started filling a jetcan, intending to come back with my badger later. Well, I had never seen so much ore within reach of my mining lasers. I was still working on the same jetcan two hours later when it went poof and took two hours of veldspar and scordite with it.

So this is an old feature.
Zetaomega333
High Flyers
#8 - 2012-06-04 22:05:17 UTC
Katja Faith wrote:
Jetcans have about 2hr lifespan. The "renaming" non-sense that many take as gospel is non-sense.

Don't use jetcans. Use GSCs if you're incapable of handling cargo correctly.



Jetcans are fine, gsc's would just complicated it beyond what your willing to deal with.
Emma Royd
Maddled Gommerils
#9 - 2012-06-05 08:00:29 UTC
Katja Faith wrote:
Jetcans have about 2hr lifespan. The "renaming" non-sense that many take as gospel is non-sense.

Don't use jetcans. Use GSCs if you're incapable of handling cargo correctly.



The Renaming isn 't nonsense, you name the can with the time it was created. It's common and good practice to do, especially on corp ops, so the haulers know which cans to pull first.

GSC's have their uses for beginning miners, but their lack of storage capacity for an skilled miner is too much of a hindrance than a benefit, you can fill a GSC with 1 cycle of the lasers, and still have ore left over. Plus they can only be anchored in 0.7 and below, not near another can.

If you've only got 1 account, then jet-can mining is ok, as long as you're prepared to take the risk of it being flipped and someone stealing your ore, or baiting you into fighting them (NEVER DO IT!!!! - Just accept the loss and move on).

GSC mining is more effort, but safer. It's a judgement call.
Kusum Fawn
Perkone
Caldari State
#10 - 2012-06-16 16:19:11 UTC
just as a note here, the 2 hour limit isnt set in stone, cans can last past two hours, and cans can pop before two hours,

two hours is the general rule,

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Anya Ohaya
School of Applied Knowledge
Caldari State
#11 - 2012-06-17 10:30:12 UTC
If you put a time on a can everyone in D-scan range knows that you're jetcan mining.
Brewlar Kuvakei
Adeptio Gloriae
#12 - 2012-06-17 11:47:58 UTC
Anya Ohaya wrote:
If you put a time on a can everyone in D-scan range knows that you're jetcan mining.


Best to do it in note pad and count cans. Naming cans just begs for people to d-scan and see what ship or belt the can is in.
Breezly Brewin
Vril Metaphysics Society
#13 - 2012-06-18 09:41:25 UTC
ore thieves can also make the cans go poof.

i try to pick up jetcans within an hour just to be safe and if someone decides to ninja my ore it was only an hour lost.
Samillian
Angry Mustellid
#14 - 2012-06-18 09:57:20 UTC
1.5 hrs to 2hrs is max life on a jetcan.

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GreenSeed
#15 - 2012-06-18 11:06:16 UTC
afaik jetcans last one hour, 2 hours if you keep them "alive" by moving stuff into them. never seen a jetcan last more than 2 hours. if i ever have one out more than one hour, i just drop a new one and "canflip" myself.