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Enyo for solo

Author
KamiCrazy
Deep Core Mining Inc.
Caldari State
#1 - 2012-06-18 06:40:17 UTC  |  Edited by: KamiCrazy
Just resubbed back to eve this weekend after a few years gone.

Theres been heaps of changes and I totally lost when it comes to fitout choice atm.

It seems that EHP is all the rage nowadays. When I was last playing people had only just discovered passive shield tanking.

Anyways enough blabbering. I need some Enyo setup ideas for solo use. I've been trawling through old forum posts, battleclinic discussions and etc.

This is what I have come up with atm.

Lows

200mm Rolled Tungsten
Small Armor Repairer II
Damage Control II OR Magnetic Field Stabiliser II
Refuge Adaptive Nano Plating

Mids

Limited 1MN MicroWarpdrive
Faint Epsilon Warp Scrambler
Fleeting Propulson Inhibitor

Highs

Light Ion Blaster x4 -> CNAM/Void/Null for Frigs+Cruisers/BC+BS/Kiters respectively
Empty last high

Rigs

Small Anti-Explosive Pump
Small Hybrid Collision Accelerator

The whole setup just fits... if I train hybrid weapon rigging to 5 then I will have exactly 1 MW spare for the last high.

With only 1 MW left I am thinking of putting a prototype cloak in there. Scan resolution will be 390nm with my skills which is compares favourably to a vagabond's 330 (which is my usual benchmark).

One thing I can't decide on is the DCU vs Magstab... any opinions on which one would be more useful?

Lastly have I made any glaring mistakes here?
Karak Bol
Low-Sec Survival Ltd.
#2 - 2012-06-18 07:14:48 UTC
Dude, you only use 3 Guns on an Enyo... pls dont. Put another one in there. And really: A chicken Cloak on a Blasterboat. Comeon, what do you want to do with it? Sit in a Belt, something warps in, you decloak, wait the 5 second recalibration time, lock on for another 4 Seconds and watch the "Victim" warp away?

Try this (Works with my skills):
[Enyo, Version 1.0]

Damage Control II
Small Armor Repairer II
Energized Explosive Membrane II
Overdrive Injector System II

1MN MicroWarpdrive II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Hybrid Burst Aerator I


Hobgoblin II x1
Alara IonStorm
#3 - 2012-06-18 07:20:13 UTC
KamiCrazy wrote:

Lastly have I made any glaring mistakes here?

4 Blasters not 3.

Also I'm not to crazy on the repair on a MWD Ship with active guns and no fitting for a NOS. You might consider ditching the repair for the Mag Stab and keeping the DCU. Enyo has considerable hull and you just lose non stacking Armor Resists if you ditch the DCU which also hurts your repair power.

Damage is definitely the Enyo's strong suit so you'll want to play into that with a Mag Stab.
Smabs
State War Academy
Caldari State
#4 - 2012-06-18 07:53:38 UTC
I'd probably go for a damage control tank and max dps. The enyo has a lot of hull hitpoints so a dcu actually gives you about 8k EHP. You can squeeze 2 magstabs and neutrons on with the new cpu rig, which will give you about 300dps with null and 375 with antimatter.

The other way that people would fit it is with ions, more of a tank and possibly a nos.
KamiCrazy
Deep Core Mining Inc.
Caldari State
#5 - 2012-06-18 07:54:26 UTC
I made a typo there,

I have 4 blasters, 5th high is the free slot. Gonna edit that lol
KamiCrazy
Deep Core Mining Inc.
Caldari State
#6 - 2012-06-18 08:04:13 UTC
Karak Bol wrote:
And really: A chicken Cloak on a Blasterboat. Comeon, what do you want to do with it? Sit in a Belt, something warps in, you decloak, wait the 5 second recalibration time, lock on for another 4 Seconds and watch the "Victim" warp away?


What else do you put in a high with only 1 MW of power? you got a cloak vs a probe launcher... thats all I can come up with. The cloak isn't even for sitting around, its for travelling through gate camps. The scan resolution penalty is not that bad. A vagabond with max skills has 412nm scan res, enyo with cloak has 390. I consider a vagabonds lock time to be quite good.

The overdrive injector is an idea though, that will increase speed so that it is more viable vs a minmatar frigate which are faster. Although I'm a bit apprehensive with no plating.
KamiCrazy
Deep Core Mining Inc.
Caldari State
#7 - 2012-06-18 08:22:48 UTC  |  Edited by: KamiCrazy
Alara IonStorm wrote:

and you just lose non stacking Armor Resists if you ditch the DCU which also hurts your repair power.


I don't understand what this means?

I can see where you are coming from in regards to dropping the repair. I was thinking of pulsing the MWD/repairer. Cap management maybe too much

That setup then becomes the same as this one posted on joystick, which I came across. (Not saying he invented it, just he posted it)
http://massively.joystiq.com/2012/02/19/eve-evolved-how-to-fit-the-enyo-and-ishkur/
Alara IonStorm
#8 - 2012-06-18 08:34:35 UTC  |  Edited by: Alara IonStorm
KamiCrazy wrote:
Alara IonStorm wrote:

and you just lose non stacking Armor Resists if you ditch the DCU which also hurts your repair power.

I don't understand what this means?

When you use a module that boosts resists like an Explosive Rig or an Adaptive Nano Plating the strongest one gives you the full effect whilst a weaker one is penalized a certain amount making it less effective.

A Damage Control II give you a 15% Armor Resist increase but it both does not penalize modules that give less resists or is given a penalty by modules that give more. So if you have 1 Damage Control and one Adaptive Nano Plating II both give there full effect but add in a Energized Adaptive Nano Plating II and it will give its full effect while the lesser Adaptive Nano Plating II is given a penalty. The Damage Controls stats remain unaffected by the other 2 modules and it does not effect there stats.

Damage Controls benefits stay consistent no matter what else is fitted.
KamiCrazy
Deep Core Mining Inc.
Caldari State
#9 - 2012-06-18 08:43:48 UTC
Smabs wrote:
You can squeeze 2 magstabs and neutrons on with the new cpu rig, which will give you about 300dps with null and 375 with antimatter.


I'm not sure it is worth upgrading to neuts, as it would require dropping the hybrid rigs in order to fit them or changing the MWD to an AB. You can get over 400 dps with ions + hybrid rigs anyway. Leaving enough pg and cpu for dcu + plate.
Karak Bol
Low-Sec Survival Ltd.
#10 - 2012-06-18 09:00:10 UTC
KamiCrazy wrote:
Karak Bol wrote:
And really: A chicken Cloak on a Blasterboat. Comeon, what do you want to do with it? Sit in a Belt, something warps in, you decloak, wait the 5 second recalibration time, lock on for another 4 Seconds and watch the "Victim" warp away?


What else do you put in a high with only 1 MW of power? you got a cloak vs a probe launcher... thats all I can come up with. The cloak isn't even for sitting around, its for travelling through gate camps. The scan resolution penalty is not that bad. A vagabond with max skills has 412nm scan res, enyo with cloak has 390. I consider a vagabonds lock time to be quite good.

The overdrive injector is an idea though, that will increase speed so that it is more viable vs a minmatar frigate which are faster. Although I'm a bit apprehensive with no plating.


If I really only have 1 PG left, its either Probe launcher for catching Explorators or a salvager. If I have less than 1 PG its an offline salvager. The problem in your fit is the plate. It eats a good chunk of PG. Your fit is a Buffer/Active hybrid. Try to stick to one of both. So either Plate, DCU and probably an explo rig for tank (You are slow as hell anyway, which for me is a no go as it limits your realistic targets to brawlers) or DCU, Small repper and explo membrane and sometimes Speed Rigs. (Faster, but a bit more risky as your are cap dependant and have a lower Buffer).
With Buffer, you can fit Damage Mods, Speeds Mods and Tracking Mods (2 Slots free), with active you only have 1 Slot so its probably damage or Overdrive. I do not recommend Nanos in most Gallente ships. They hurt your Structure Buffer too much.
KamiCrazy
Deep Core Mining Inc.
Caldari State
#11 - 2012-06-18 09:16:21 UTC
Karak Bol wrote:
You are slow as hell anyway, which for me is a no go as it limits your realistic targets to brawlers


I get 2.1k with MWD atm. Is that considered slow? Do all frigs do 3k+ now?
KamiCrazy
Deep Core Mining Inc.
Caldari State
#12 - 2012-06-18 09:52:07 UTC  |  Edited by: KamiCrazy
After much thought it really condenses down to these choices

Rep + Plate = 1 Hybrid Rig
Plate = Rocket Launcher + 2 Hybrid Rigs
Plate = Nos/Neut + Hybrid Rig + PG Rig
Rep = Nos + 2 Hybrid Rigs

If going AB fit neuts rather than ions

Thanks for the help everyone
Karak Bol
Low-Sec Survival Ltd.
#13 - 2012-06-18 10:34:43 UTC
KamiCrazy wrote:
Karak Bol wrote:
You are slow as hell anyway, which for me is a no go as it limits your realistic targets to brawlers


I get 2.1k with MWD atm. Is that considered slow? Do all frigs do 3k+ now?


The kiting frigs I see around do 4-6K, probably heated but still...
Smabs
State War Academy
Caldari State
#14 - 2012-06-18 10:45:38 UTC
Quote:
I'm not sure it is worth upgrading to neuts, as it would require dropping the hybrid rigs in order to fit them or changing the MWD to an AB. You can get over 400 dps with ions + hybrid rigs anyway. Leaving enough pg and cpu for dcu + plate.


You can do this one:

[Enyo, New Setup 1]
Internal Force Field Array I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Adaptive Nano Plating II

Limited 1MN MicroWarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[empty high slot]

Small Hybrid Burst Aerator I
Small Processor Overclocking Unit I


Hobgoblin II x1


You get better range (4.7+4.4), 10-15% more dps and about 200m/s more speed. However you sacrifice a plate, which is ~1000 ehp.
Karak Bol
Low-Sec Survival Ltd.
#15 - 2012-06-18 12:19:31 UTC
First reaction was: Meta4 DCU on a frig? Are you insane? Then I remembered the massive price drops on these and, yeah, why not.

btw. Rails, especially 150mm Railguns are a real Option on an Enyo. All kiting, no tank, but if you have the players skills it can work nicely.
Tanya Powers
Doomheim
#16 - 2012-06-18 12:20:46 UTC
Enyos main predator are 180 and 220mm auto canons, against other assault frigs does very good except maybe fotom Blarpy

Go for hull buffer and max gank (does over 370dps without dps implants/combat boosters) if you have logistics

If you don't have logistics and moving with other frigs go for 1 active rep and fit scram/web/nos

Solo fights pick the buffer gank or double rep one.

All of those version are excellent provided you fit them wisely for the intended use. However with introduction of ancillary shield boosters Blarpy that was already fotom must have come "I win" button in most cases.
Smabs
State War Academy
Caldari State
#17 - 2012-06-18 12:56:02 UTC
Yeah I looked at some of the ASB harpies and they're insane. A small booster and a medium extender gives it 11k ehp and 170 boost overheated. Not to mention the hawk with 5 mids.
KamiCrazy
Deep Core Mining Inc.
Caldari State
#18 - 2012-06-18 14:23:19 UTC
Gonna look at the harpy then :)

Seems like an good alternative to blaster enyo
Zarnak Wulf
Task Force 641
Empyrean Edict
#19 - 2012-06-18 15:33:17 UTC
Unorthodox fit:

High:
Light Nuetrons x 4
Rocket Launcher
Med:
Limited MWD
Named webifier
Named scrambler
Low:
DC II
Expkosive Plating II
TE II x 2
Rigs:
Hybrid Burst
Hybrid Collision

Hobgoblin II

I like this fit for sheer versatility. 6.1 km optimal. 7.2 km falloff. Over 300 DPS with Null. (338ish with implants) the ship maintains most of that at the 10km range which makes kitey Vengeances and Hawks S.O.L. When a target hits 20km I can actually suppress the trigger and start hitting them- which is usually a surprise. Lastly, faction AM has a range out to 7 km, gets over 400 DPS, and is practical.
Zarnak Wulf
Task Force 641
Empyrean Edict
#20 - 2012-06-18 15:40:10 UTC  |  Edited by: Zarnak Wulf
Double post