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Player Features and Ideas Discussion

 
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DUST Expansion: POS Invasion

Author
Jessica Serling
Doomheim
#1 - 2012-06-16 21:32:09 UTC  |  Edited by: Jessica Serling
DUST Players fight in "Assault" style gameplay for control of the POS to transfer control to the EvE corp that hired them.

EvE Players must drop the POS shields to 0% (Including burning through any stront timer) and keep POS shields below 2%. If shields raise above 2%, it becomes impossible for DUST players to capture the POS.

DUST Players must attack through several checkpoints to the "Core" of the POS to hack it and take control, while the defending team must defend this core. Should the attackers reach the "Core", a relatively short timer (30min-2hour) would start. During this timer, the defending EvE players have the opportunity to drive off the attackers and restore the shields above 2% to cancel the transfer.

If armor is damaged past a certain percent, DUST players will receive explosions and damage to their environment (that may hurt or help either team)

Once POS is captured, all assets inside the POS would be transferred, creating a great conflict driver for both attackers and defenders.

EDIT: Also, good opportunity to create some of the code for this is with the upcoming POS rewrite.
Nalha Saldana
Aliastra
Gallente Federation
#2 - 2012-06-16 22:34:27 UTC
The thing is that you need to get into the POS to fight them, kinda hard with the force fields.
Jessica Serling
Doomheim
#3 - 2012-06-16 23:55:43 UTC  |  Edited by: Jessica Serling
Hence, shields must be 0%.

Sure in eve we still see a forcefield, but the main "barrier" field for piercing entities fails, and piercing entities (such as missiles and rounds and say, maybe boarding pods) hit armor.

Forcefields prevent non-piecring entities (such as ships) from entering.

Additionally, we have a major POS rewrite coming up, where forcefields all together might change.
Cordo Draken
ABOS Industrial Enterprises
#4 - 2012-06-17 04:08:09 UTC
I like it, as long as there's more to it on the Eve side, as to set-up interior defenses (Skill Based) to assist Defending Dusters... Perhaps in a way like an RTS, but a more at a set-up stage only. Build on this... I'd like to see more exchange with both platforms. Cool

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Ned Black
Driders
#5 - 2012-06-17 07:58:38 UTC
I want that but not through dust, I want it to be part of EvE simple as that. I am firmly against Dust as a console kiddies game only.
Pidgeon Saissore
Tyrant's
#6 - 2012-06-18 07:11:58 UTC
At present destroying the tower gives most of the assets to the attacker anyway so this really doesn't change eve much. The only difference is the added difficulty for the chance to claim all of it intact.
Cerulean Errant
Deep Core Mining Inc.
Caldari State
#7 - 2012-06-18 08:31:18 UTC
Another possibility - if anyone here has read Neuromancer (and if you haven't you should), you'll recall when Molly went in to get Dixie Flatline's ROM module and had to take out the physical security, while Case was outside doing his magic via his shiny new Ono-Sendai hacking terminal dealing with electronic security.

Why not have something similar? Where a ship on the outside has to hack in to defenses via modules/skills, and once they get past certain "gates" (or whatever you want to call them - security checkpoints, hardpoints, etc.) - you have to have DUST people move through and secure it in a certain timeframe. Otherwise, defenders on the inside will eventually lock out the hackers on the outside. Both groups have to work well together in tandem in order to fully capture the POS without blowing it up. You could even (possibly) introduce new modules/skills for this specifically, and it would make things interesting for the attacking team as they'd have to possible cover for the outside hacker while they clear the way for the inside team.

Just an idea, and probably easier said than done, but it'd be one hell of a way to integrate the two.