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To CCP about Destroyers.

Author
Kaikka Carel
Ziea
#21 - 2012-06-16 07:46:49 UTC  |  Edited by: Kaikka Carel
The basic idea was a ship that would be able to defend a gang from frigates and drones.

The pros:

- Fast enough in theory to speed tank larger opponents.
- Enough firepower and damage application to be a threat to designated targets.
- Small and cheap.

However this concept doesn't work.

Cons:

- Realistically not enough survivablity to perform the duty(speed tank doesn't work, ehp too low) .
- Can't force the engagement upon the designated target due to lower speed(can't fit/operate MWD).
- Only ACs and Scorch has effective operational range. Cormorant and Catalyst would require at least 125mm Railgun which hinders the rest of the fitting while Neutron Blaster can't be even fited along the proper package.
- T2 fitting catapults the price to the point where a BC becomes more costeffective.
- 4.5 AU/s warp speed hinders frigate gang mobility and is wasted when accompanying larger ships.

Thus we end up with a suicide ganking Catalyst and the Thrasher do-it-all. The dessies only work when the frigate choses to engage them. But if this is exactly what you want then everything is right.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#22 - 2012-06-16 17:24:55 UTC
Korg Tronix wrote:
Tbh the only bad thing about the Coercer is the number of mids it has, if it had two it would be the best destroyer. Atm the moment the only AC Thrasher fit that beats it regularly is the armour fit (Resists) but as far as range goes with close range guns nothing comes close to it.

Tbh the only thing that overdoes it with the thrasher is the number of guns to high slots it has. If it had its current 7 guns with 7 highs rather than 8 I think they would be more balanced. Means the Thrasher would lose the neut that it fits cutting on some of the utility it has.



No small ship is truly good with less than three

At these distances range control is life.

Amarr is slow, thus need scram/web.

BYDI recruitment closed-ish

Korg Tronix
Mole Station Nursery
#23 - 2012-06-16 22:16:20 UTC
Garviel Tarrant wrote:
Korg Tronix wrote:
Tbh the only bad thing about the Coercer is the number of mids it has, if it had two it would be the best destroyer. Atm the moment the only AC Thrasher fit that beats it regularly is the armour fit (Resists) but as far as range goes with close range guns nothing comes close to it.

Tbh the only thing that overdoes it with the thrasher is the number of guns to high slots it has. If it had its current 7 guns with 7 highs rather than 8 I think they would be more balanced. Means the Thrasher would lose the neut that it fits cutting on some of the utility it has.



No small ship is truly good with less than three

At these distances range control is life.

Amarr is slow, thus need scram/web.


The Coercer isn't the slowest destroyer and it has the best range for its short range guns thanks to scorch. It doesnt need the web so much as it would need a high slot for the nos.

Not all small ships need 3 mid slots

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#24 - 2012-06-16 22:59:47 UTC
Korg Tronix wrote:
Garviel Tarrant wrote:
Korg Tronix wrote:
Tbh the only bad thing about the Coercer is the number of mids it has, if it had two it would be the best destroyer. Atm the moment the only AC Thrasher fit that beats it regularly is the armour fit (Resists) but as far as range goes with close range guns nothing comes close to it.

Tbh the only thing that overdoes it with the thrasher is the number of guns to high slots it has. If it had its current 7 guns with 7 highs rather than 8 I think they would be more balanced. Means the Thrasher would lose the neut that it fits cutting on some of the utility it has.



No small ship is truly good with less than three

At these distances range control is life.

Amarr is slow, thus need scram/web.


The Coercer isn't the slowest destroyer and it has the best range for its short range guns thanks to scorch. It doesnt need the web so much as it would need a high slot for the nos.

Not all small ships need 3 mid slots



Imo only kiters work decently without it but i guess it would be decent with two.

BYDI recruitment closed-ish

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